CardName: Wastelands Wanderer
Cost: W
Type: Creature - Mutant
Pow/Tgh: 1/1
Rules Text: Absorb 1 (If a source would deal damage to a this creature,
prevent 1 of that damage.)
Flavour Text:
Set/Rarity: Multiverse Design Challenge None
Wastelands Wanderer
Creature – Mutant
Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.)
I like the idea of the wastes having colourless creatures, but I decided not to use colourless unless I absolutely had to.
I imagined them as quite unearthly, so I tried to bring back a problematic future-sight mechanic, absorb which had that flavour to me. Here it allows a small creature to both fit the wastelands flavour of a malnourished scavenger, and yet to be dangerous to other 1/1 creatures.
I think some of the small wastelands creatures may be ambiguously intelligent, and larger ones corrupted versions of non-humanoids.
I'm not sure whether to use absorb on larger creatures, if I did, you could imagine a wastelands green wurm variant 6/2 with absorb 2, say.
See Challenge # 112.
I like the idea of the wastes having colourless creatures, but I decided not to use colourless unless I absolutely had to.
I imagined them as quite unearthly, so I tried to bring back a problematic future-sight mechanic, absorb which had that flavour to me. Here it allows a small creature to both fit the wastelands flavour of a malnourished scavenger, and yet to be dangerous to other 1/1 creatures.
I think some of the small wastelands creatures may be ambiguously intelligent, and larger ones corrupted versions of non-humanoids.
I'm not sure whether to use absorb on larger creatures, if I did, you could imagine a wastelands green wurm variant 6/2 with absorb 2, say.
Ah yes, absorb is rather alien. The name of the Pale Ones does rather invoke white, doesn't it?