CardName: We are Sparta!
Cost: 3W
Type: Instant
Pow/Tgh: /
Rules Text: Creatures you control are indestructible and can block any
number of creatures this turn.
Flavour Text:
Set/Rarity: Multiverse Design Challenge None
We are Sparta!
Instant
Creatures you control are indestructible and can block any number of creatures this turn.
Stretching a point with "real world" but I felt it was close enough.
I considered a version that was a bit less swingy, eg. only acting on two creatures, or granting toughness instead of indestructibility, but I felt this version fit the flavour better.
I wasn't sure how to balance it. It's not very useful unless you have lots of creatures but not as many as the opponent, but in the right circumstance it can be a complete blowout.
It works out similar to a Fog that allows a profitable block or two. Similar to Druid's Deliverance in that respect (people never notice that DD still allows creatures to deal damage to each other). Since it's Valor Made Real plus half of Boros Charm or Rootborn Defenses, I think it'd be fine at 2 or 3 mana.
Come to think of it, maybe I should just make a "Destroy target attacking creature. Prevent all damage that would be dealt to you this turn," card, which is probably more powerful but less situational.
Maybe a good comparison is Safe Passage. It's worse than Safe Passage in that it only fogs if you have a blocker. But better, in that it gives more options for advantageous blocks. 80% of the time I overprice combat tricks and 20% of the time I massively underprice them, so maybe 2W is fair?
Safe passage is a limited bomb. This card seems about on par with it. Costing it either 3 or 4 is fair... especially when you compare it to pricey limited answer cards like Tortoise Formation.
For Challenge # 067
Stretching a point with "real world" but I felt it was close enough.
I considered a version that was a bit less swingy, eg. only acting on two creatures, or granting toughness instead of indestructibility, but I felt this version fit the flavour better.
I wasn't sure how to balance it. It's not very useful unless you have lots of creatures but not as many as the opponent, but in the right circumstance it can be a complete blowout.
It works out similar to a Fog that allows a profitable block or two. Similar to Druid's Deliverance in that respect (people never notice that DD still allows creatures to deal damage to each other). Since it's Valor Made Real plus half of Boros Charm or Rootborn Defenses, I think it'd be fine at 2 or 3 mana.
Come to think of it, maybe I should just make a "Destroy target attacking creature. Prevent all damage that would be dealt to you this turn," card, which is probably more powerful but less situational.
Maybe a good comparison is Safe Passage. It's worse than Safe Passage in that it only fogs if you have a blocker. But better, in that it gives more options for advantageous blocks. 80% of the time I overprice combat tricks and 20% of the time I massively underprice them, so maybe 2W is fair?
Safe passage is a limited bomb. This card seems about on par with it. Costing it either 3 or 4 is fair... especially when you compare it to pricey limited answer cards like Tortoise Formation.