CardName: Treat Yourself Cost: 30WWW Type: Sorcery Pow/Tgh: / Rules Text: Treat Yourself costs {X} less to cast, where X is your life total. Double your life total. Exile Treat Yourself. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic |
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For Challenge # 163.

is supposed to mean {30}. I could have pulled an Aladdin's Lamp here and used 
, but I figured that was worse.
Obviously, the card is bonkers in Commander. Maybe they'd ban it. It is part of the reason that I put so much white mana in the cost, however. If you're going to play this in Commander, at least you have to commit.
Kinda weird that the better this is, the easier it is to cast.
Oh cool! Yes, nice use of 30+ :)
Vitenka's right though, maybe it should be the other way round. If it starts at 15 CMC (for most formats) and gets more expensive from there it's really hard to cast at all, let alone by the time it matters.
And interesting question about commander -- gain 30 life is obviously very strong, but lots of commander games aren't really decided by life total attrition anyway, so I don't know how strong it is.
Mostly, I designed this as a 'win more'. If your deck has an early focus on gaining life, you can spike it, shooting up to 60 life before your opponent's control game kicks into gear. Possibly even 120 or 240 if you chain them one after the other.
Pretty nice to hit with Twincast. But then so was Beacon of Immortality, and that's some fairly specific coloured mana requirements.
Ah, cool, yes, that would make sense. Although I'm worried that it might always be better to seek cards that would make use of your high life total more directly.
Ah! Yes, you're right. Lowering colored mana requirement so it makes sense compared to Beacon.
Haha. Cute.