Multiverse Design Challenge
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Showing 50 of 567 Multicolour cards
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M

2/3
When Patron Preacher dies gain 3 life and target opponent discards a card.
If I do not rise I pray that my teachings aid one who will be Perfected.
3/3
Defender
Personal Demon's power and toughness are equal to the highest life total of an opponent.


: Personal Demon loses defender until end of turn.
Personal Demon's power and toughness are equal to the highest life total of an opponent.



*/*
Creatures get +1/+1 and gain haste and Protection from Elementals.
As long as Personal In Car Nation is in play, whenever a player plays a red spell, all creatures gain defender.
Whenever a player plays a green spell, all creatures lose defender.
At the beginning of your upkeep, sacrifice a land for each player, or sacrifice Personal In Car Nation
As long as Personal In Car Nation is in play, whenever a player plays a red spell, all creatures gain defender.
Whenever a player plays a green spell, all creatures lose defender.
At the beginning of your upkeep, sacrifice a land for each player, or sacrifice Personal In Car Nation
+1: Target creature gains lifelink until end of turn.
-2: Destroy target creature that attacked last turn.
-6, Pay X life: put a target creature from a graveyard into play under your control for each 1 life paid this way.
-2: Destroy target creature that attacked last turn.
-6, Pay X life: put a target creature from a graveyard into play under your control for each 1 life paid this way.
4
Choose one —
• Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
• Exile target creature you control and target creature you don't control.
• Return target permanent card from your graveyard to your hand.
• Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
• Exile target creature you control and target creature you don't control.
• Return target permanent card from your graveyard to your hand.
You, and permanents you control have protection from auras.


,
: Exile all creatures you control. At end of turn, return The Dread Helmsman, Maroney to the battlefield with a +1/+1 counter on it, and return all other creatures to the battlefield, with a -1/-1 counter on them.




"Where did you dig him up?"
2/2
Tithing Demon's power and toughness are each equal to your life total.
Whenever Tithing Demon attacks or blocks, you lose half your life, rounded up.
Whenever Tithing Demon attacks or blocks, you lose half your life, rounded up.
*/*
Exile target permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Desolation – sacrifice Vindicator's Pet and two other white and/or black creatures: destroy target permanent.
1/2
Intimidate
Wandering Damned can't block white or black creatures.
Wandering Damned can't block white or black creatures.
"Children work, adults will play.
See The Damned? Run away."
-Akrov Mystery Rhyme
See The Damned? Run away."
-Akrov Mystery Rhyme
2/3
Target creature loses all abilities until end of turn.
Target creature gains first strike until end of turn.
Target creature gains first strike until end of turn.
"Ah! Your form laid bare, I see where every weakness lies! I shall direct my blows accordingly."
When Always Time for Brute Force enters the battlefield, put a -1/-1 counter on all creatures.
Creatures enter the battlefield with an additional +1/+1 counter.
Creatures enter the battlefield with an additional +1/+1 counter.
As an additional cost to Coming of the Great One, sacrifice fifteen permanents.
Search your library and graveyard for a creature card with converted mana cost 15 or less and cast that card without paying its mana cost, then shuffle your library.
Search your library and graveyard for a creature card with converted mana cost 15 or less and cast that card without paying its mana cost, then shuffle your library.
Whenever a creature dies, exile it, then untap each other creature.
To forget the dead is to forget all they have done in life.
Target creature becomes 0/0 until end of turn.
Fee, Fie... Oh. Ew.
Flying, Lifelink
When Giant Bats enters the battlefield, you may have it fight target creature.
When Giant Bats enters the battlefield, you may have it fight target creature.
3/3
Exile all cards in all graveyards that have an ability.
Choose one:
- Create a 4/4 green baloth token. It can't block.
- Create a 2/2 black zombie token.
- Return up to two target creature cards from your graveyard to your hand.
- Create a 4/4 green baloth token. It can't block.
- Create a 2/2 black zombie token.
- Return up to two target creature cards from your graveyard to your hand.
If a creature an opponent controls would be dealt combat damage, exile that creature instead. Then distribute a number of +1/+1 counters equal to that creature's converted mana cost among any number of creatures that blocked or became blocked by that creature this turn.
6/6


Whenever this creature gets tapped, every opponent loses 1 life
Deathtouch
2/3
First strike, hexproof
Whenever Narset, Scream of the Voiceless attacks, exile the top four cards of your library.
Pay 1 life: Put a creature card exiled with Narset this turn onto the battlefield.
Whenever Narset, Scream of the Voiceless attacks, exile the top four cards of your library.
Pay 1 life: Put a creature card exiled with Narset this turn onto the battlefield.
3/2
Choose two
•Draw 2 cards and lose 2 life.
•Put a land from your hand onto the battlefield.
•Destroy target permanent.
•Return target creature from your graveyard to your hand.
•Draw 2 cards and lose 2 life.
•Put a land from your hand onto the battlefield.
•Destroy target permanent.
•Return target creature from your graveyard to your hand.
Enchant creature
Other creatures that share a creature type with enchanted creature get -1/-1. Enchanted creature gets +1/+1 for each creature affected this way.
Enchanted creature can't be blocked except by creatures that share a creature type with it.
Other creatures that share a creature type with enchanted creature get -1/-1. Enchanted creature gets +1/+1 for each creature affected this way.
Enchanted creature can't be blocked except by creatures that share a creature type with it.
Hexproof
Whenever a creature dies, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on Shadows Over Innistrad. Then, if there are 10 or more +1/+1 counters on Shadows Over Innistrad, transform it.
Whenever a creature dies, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on Shadows Over Innistrad. Then, if there are 10 or more +1/+1 counters on Shadows Over Innistrad, transform it.
Vigilance, trample, protection from spells
: Produce 
.
Whenever a creature dies, put a +1/+1 counter on Twisted Moorlands and draw a card.



Whenever a creature dies, put a +1/+1 counter on Twisted Moorlands and draw a card.
0/0
Corrupt (When a creature you control is targeted by Ungodly Oathdealer, put a Corruption counter on it.)
,
: Target creature gets +2/+1 until end of turn.
When Ungodly Oathdealer leaves the battlefield, remove all corruption tokens on creatures you control and put an equal number of -1/-1 counters on them.


When Ungodly Oathdealer leaves the battlefield, remove all corruption tokens on creatures you control and put an equal number of -1/-1 counters on them.
2/1
Choose one--Exile target creature card in your graveyard and put a 1/1 green Saproling creature token onto the battlefield; or creatures you control gain deathtouch until end of turn.
Dredge 1
Dredge 1
Whenever a player taps a land they control, that land doesn't untap during its controller's next untap step.
All lands gain "
: Add two mana of any color to your mana pool."
All lands gain "

Return any number of target creatures with flying to their owners' hands.
Flying
Belligerent Drake blocks each turn if able.
Belligerent Drake blocks each turn if able.
4/1
Choose two:
•Draw a card
•Destroy target artifact.
•Creatures you control gain hexproof until end of turn.
•Untap target creature and put a +1/+1 counter on it.
•Draw a card
•Destroy target artifact.
•Creatures you control gain hexproof until end of turn.
•Untap target creature and put a +1/+1 counter on it.
Whenever Dominance or another creature enters the battlefield under your control, you may gain control of target creature with lower power.
6/6
Sacrifice all creatures you control, then put that many X/X green Ooze creature tokens onto the battlefield. They have "This creature's power and toughness are each equal to the number of creatures you control."


3/3
Look at the top three cards of your archive. Put two of them on the bottom of your archive. If the other card is a resource, you may put it in the warzone tapped. Otherwise, draw that card.
Other Frog creatures you control get +1/+1 and have islandwalk.

,
: Until end of turn, all lands on the battlefield are Islands in addition to their other types.



4/4
When you cast Form of 1000 Frogs and at the start of your upkeep, put a 1/1 green and blue Frog Ninja creature token with hexproof onto the battlefield.
Frog Ninjas you control can't be blocked. Prevent all damage that would be dealt to you. When you control no Frog Ninjas, you lose the game.
Frog Ninjas you control can't be blocked. Prevent all damage that would be dealt to you. When you control no Frog Ninjas, you lose the game.
Whenever a Frog you control blocks a creature, you may pay
and put Froghemoth onto the battlefield from your hand blocking the same creature. If you do, exile Froghemoth at the end of the combat phase.

"And how do you plan to stop me little Froggie?.....MUNCH" Hapless adventurer.
6/6
Enchant creature
Flash (You may cast this spell anytime you could cast an instant.)
Enchanted creature gets +1/+1 and has shroud.
Flash (You may cast this spell anytime you could cast an instant.)
Enchanted creature gets +1/+1 and has shroud.
Enchant creature
Flash (You may cast this spell anytime you could cast an instant.)
Enchanted creature has +2/+2, shroud, and islandwalk.
Flash (You may cast this spell anytime you could cast an instant.)
Enchanted creature has +2/+2, shroud, and islandwalk.
Frog is one of the most important ingredients in witches' brews and potions, for good reason.
Exile all creatures. Each player puts a 1/1 green and blue Frog creature token onto the battlefield under their control for each creature exiled in this way.
And yes that's each creature not each creature they controlled.
Put a 1/1 green saproling token onto the battlefield. Change a target of target spell or ability to it.
Counter target creature spell. Until the beginning of your next endstep legendary creature spells you cast cost
less.

When Giant Whiptongue enters the battlefield, phase out target creature. As long as Giant Whiptongue is on the battlefield, the phased out creature can't phase in.
At the beginning of your upkeep, put a -1/-1 counter on all phased out creatures.
At the beginning of your upkeep, put a -1/-1 counter on all phased out creatures.
4/4


"Eh, needs more toad."
—Gulistan, Simic biomancer
—Gulistan, Simic biomancer
3/2
Draw three cards.
Trample
When Humpback Riders is blocked by a creature with defender, destroy that creature.


: Humpback Riders gains flying until end of turn.
When Humpback Riders is blocked by a creature with defender, destroy that creature.



7/5
Whenever an opponent casts a creature spell, if you control three or more Faeries, you may put a creature card from your hand onto the battlefield.
3/1
Whenever a creature blocks Jungle Intimidator, that creature loses all abilities and becomes a 1/1 coward until end of turn.
2/2
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
-4: Destroy target permanent with converted mana cost equal to or less than the number of cards in your graveyard.
0: Exile Obzedat Eternal. At the beginning of your next upkeep, return them to the battlefield under your control.
last 2013-05-05 18:50:27 by Shiny_Umbreon