CardName: Personal In Car Nation Cost: 4BW Type: Enchant - World Pow/Tgh: / Rules Text: Creatures get +1/+1 and gain haste and Protection from Elementals. As long as Personal In Car Nation is in play, whenever a player plays a red spell, all creatures gain defender. Whenever a player plays a green spell, all creatures lose defender. At the beginning of your upkeep, sacrifice a land for each player, or sacrifice Personal In Car Nation Flavour Text: Set/Rarity: Multiverse Design Challenge Rare Creatures get +1/+1 and gain haste and Protection from Elementals.
As long as Personal In Car Nation is in play, whenever a player plays a red spell, all creatures gain defender. Whenever a player plays a green spell, all creatures lose defender. At the beginning of your upkeep, sacrifice a land for each player, or sacrifice Personal In Car Nation |
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For Challenge # 025.