Multiverse Design Challenge
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Showing 41 of 141 Hybrid cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M T
Target creature gains deathtouch until end of turn.
"You are not worthy to be deemed prey. You are a mere nuisance, and the world will be better with your passing."
- Lyron, moonglove winnower
- Lyron, moonglove winnower
Choose one — Destroy target land; or return target card from your graveyard to your hand; or search your library for a creature card, reveal it, put it into your hand and shuffle your library.
, Pay 2 life: Until end of turn, Nested Beasties becomes a 4/4 Green Beast token with the ability ", Pay 2 life: Put a 2/2 Green Beast tokens into play with the ability ', Pay 2 life: put four 1/1 Green Beast tokens into play.'".
Choose 1- Return target creature from your graveyard to your hand; creatures you control gain infect until end of turn; or sacrifice a creature and gain life equal to its toughness.
: Add to your mana pool. Use this mana only as a cost for flashback or unearth.
1/1
Choose one — Regenerate target creature; or target creature gains deathtouch until end of turn; or sacrifice a creature and you gain life equal to that creature’s toughness.
Choose one — Target permanent gains hexproof until end of turn; or target creature loses flying until end of turn; or the next creature card you cast this turn can be cast as though it had flash.
+1: Put a +1/+1 counter on target creature.
0: Proliferate.
-5: For each creature with a +1/+1 counter on it, put a token that's a copy of that creature onto the battlefield.
0: Proliferate.
-5: For each creature with a +1/+1 counter on it, put a token that's a copy of that creature onto the battlefield.
1
Choose one — Untap up to two target permanents; or if you control at least two creatures, draw two cards; or all creatures become 1/1 until end of turn.
Put a token that's a copy of target weird creature onto the battlefield.
Draw a card, then discard a card, then draw two cards, then discard two cards.
Set aside any number of cards from the top of your library. Target opponent chooses to exile those cards, or your library. Put the other one back.
Draw a card.
You may play an additional land this turn.
Draw a card.
You may play an additional land this turn.
Huh. I kinda forgot 'draw a card' as a thing you do only the once.
Creatures you control have Evolve.
Form of Memories Lost has the power most common among powers of exiled creature cards you own, and similarly toughness and creature types.
*/*
Suspend 3--.
Destroy target Aura enchanting a creature you control.
Destroy target Aura enchanting a creature you control.
Target artifact becomes a 0/0 Construct Creature in addition to its other types (this effect doesn't end at end of turn).
If was spent to play Invigorate Creation, put two +1/+1 counters on that creature and it has trample. If was spent to play Invigorate Creation, put one +1/+1 counter on that creature and it has flying.
If was spent to play Invigorate Creation, put two +1/+1 counters on that creature and it has trample. If was spent to play Invigorate Creation, put one +1/+1 counter on that creature and it has flying.
+1: Look at the top three cards of your library. You may reveal a creature card and/or a land card from among them and put them into your hand. Put the rest on the bottom of your library in any order.
-1: Target creature gets +2/+2 until end of turn. You choose whether it's blocked this turn or not.
-6: Search your library for up to three creature cards and put them onto the battlefield. Then shuffle your library.
-1: Target creature gets +2/+2 until end of turn. You choose whether it's blocked this turn or not.
-6: Search your library for up to three creature cards and put them onto the battlefield. Then shuffle your library.
4
Choose one – target creature blocks this turn; or prevent all combat damage target creature would deal this turn; or tap all creatures with flying.
Tap target permanent you control. Target creature an opponent controls gets -X/-X until end of turn.
Draw a card.
Draw a card.
Target creature gains hexproof until end of turn.
Gain control of target creature. It gains haste. Return it to its owner's hand at the beginning of the next end step.
Flying
Whenever Riddler in the Woods attacks, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top of your library in any order. Put a +1/+1 counter on Riddler in the Woods for each creature card revealed this way.
Whenever Riddler in the Woods attacks, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top of your library in any order. Put a +1/+1 counter on Riddler in the Woods for each creature card revealed this way.
4/4
Tadpole Swarm enters the battlefield with X spawn counters on it.
At the start of your upkeep you may remove a spawn counter from Tadpole Swarm and put a 1/1 green and blue Frog creature token onto the battlefield.
At the start of your upkeep you may remove a spawn counter from Tadpole Swarm and put a 1/1 green and blue Frog creature token onto the battlefield.
Enchant land
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted land is an island forest in addition to its other types.
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted land is an island forest in addition to its other types.
Choose one — Target creature with power 2 or less can’t be blocked this turn; or switch target creature’s power and toughness until end of turn; or target creature an opponent controls attacks this turn if able.
Target player discards two cards, then draws three cards.
Each player divides all creatures they control into four piles, then sacrifices one pile at random.
Choose one — Each creature attacks this turn if able; or creatures can't block this turn; or exile the top two cards of your library and you may play those cards this turn.
Other Merfolk and Orc you control get +1/+1.
Whenever a Merfolk or Orc you control taps, it deals 1 damage to target opponent.
, : Untap target creature.
Whenever a Merfolk or Orc you control taps, it deals 1 damage to target opponent.
, : Untap target creature.
2/2
Choose one, or two if you control an artifact -
• Draw a card
• Put a 1/1 thopter artifact creature with flying onto the battlefield
• Untap target creature and it gains flying until end of turn
• Draw a card
• Put a 1/1 thopter artifact creature with flying onto the battlefield
• Untap target creature and it gains flying until end of turn
At the beginning of your upkeep exile a card from your hand.
: Look at the top x cards of your library where x is the number of cards exiled with Loremaster Ithun.
3: Loremaster Ithun Deals X damage to target creature where X is the number of cards exiled with Loremaster Ithun.
: Look at the top x cards of your library where x is the number of cards exiled with Loremaster Ithun.
3: Loremaster Ithun Deals X damage to target creature where X is the number of cards exiled with Loremaster Ithun.
1/3
Flying
: Target non-flying creature takes 2 damage.
: Target non-flying creature takes 2 damage.
2/2
: Put a ki counter on Psionic Elemental.
Whenever Psionic Elemental deals damage to an opponent, remove all ki counters from it, and deal that much damage to yourself and all other creatures.
Whenever Psionic Elemental deals damage to an opponent, remove all ki counters from it, and deal that much damage to yourself and all other creatures.
3/3
Enchant creature
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted creature has switched power and toughness.
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
Enchanted creature has switched power and toughness.
Flying, trample
Whenever Riddler in the Flames deals combat damage to a player, you and that player each exile the top three cards of your library. That player separates the nonland cards exiled this way into two piles. You may cast the cards in one of those piles without paying their mana costs.
Whenever Riddler in the Flames deals combat damage to a player, you and that player each exile the top three cards of your library. That player separates the nonland cards exiled this way into two piles. You may cast the cards in one of those piles without paying their mana costs.
6/5
Gain control of target creature. Untap that creature and it gains haste until end of turn. Return that creature to its owner's hands at the beginning of the next end step.
Flying
Shroud
Battle Hymn Angel's power is equal to the number of cards in exile.
Shroud
Battle Hymn Angel's power is equal to the number of cards in exile.
*/1
Creatures you control staged at Cannon Yard have first strike.
Creatures you don't control staged at Cannon Yard lose first strike and double strike.
Creatures you don't control staged at Cannon Yard lose first strike and double strike.
4
Target player blocks with exactly two creatures this turn.
Destroy all creatures and planeswalkers.
Choose one – deal 1 damage to target attacking or blocking creature; or target creature gains first strike until end of turn; or put a 1/1 white soldier creature token onto the battlefield.
Defender (This creature can't attack.)
Flying
When Orchidtop Archer blocks a creature, it deals 1 damage to that creature.
Flying
When Orchidtop Archer blocks a creature, it deals 1 damage to that creature.
1/1
Choose one — Target creature gains first strike until end of turn; or creatures you control get +1/+0 until end of turn; or destroy target artifact with converted mana cost 2 or less.
Enchant creature
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
: You choose how enchanted creature attacks this turn.
Morph (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for )
: You choose how enchanted creature attacks this turn.
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M T
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Fuse.
last 2014-07-10 16:28:58 by dude1818