CardName: Draw // Quarter Cost: {3}{UR} // 1{WR}{WR} Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Target player discards two cards, then draws three cards. // Each player divides all creatures they control into four piles, then sacrifices one pile at random. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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See Challenge # 106b // Challenge # 106b.
I liked this name, but both halves were tricky. Any card drawing spell would work for UR but I wanted one that looked like it should be called "draw". It was originally "discard any number of cards, then draw up to four cards in hand", but "draw up to" has to be templated as "draw the difference" which is a lot longer. So I decided this was close enough and would often be interesting. I'm not quite sure how to cost it.
"Quarter" is really unusual, but I think it works fairly simply in the rules? "Piles" can be anything, the creatures don't even have to leave play. And red gets it cos random and global, and white gets it cos global effect. And there's a lot of interesting questions on how you divide -- if you're ahead, you probably try to divide equally, but if you're behind, you might put all your creatures in one pile and gamble.
Awesome! I love how designing hybrid cards, especially under other constraints, forces us to think laterally, and come up with some really interesting designs :)
I don't think "draw 2 then discard 3" quite screams "draw" to me. (If anything it screams Bazaar of Baghdad, but that's just for hysterical raisins.) I think a Braingeyser, or a looting version of it, would be best suited to the simplest name "draw".
But Quarter is fantastic. Very interesting, and plausible in both white and red.
Thank you! Yes, I love the way different people come up with very different ideas on hybrid cards and split cards.