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CardName: UG Morph Aura Cost: {UG} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Morph {u/g} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {u/g}) Enchanted land is an island forest in addition to its other types. Flavour Text: Set/Rarity: Multiverse Design Challenge None

UG Morph Aura
{u/g}
 
Enchantment – Aura
Enchant land
Morph {u/g} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {u/g})
Enchanted land is an island forest in addition to its other types.
Updated on 04 Jul 2012 by Jack V

History: [-]

2012-07-04 14:57:46: Jack V created the card UG Morph Aura
2012-07-04 14:58:01: Jack V edited UG Morph Aura

For Challenge # 046

Ideally this would be "choose a basic land type", but that's too wordy (and too good if it can turn off your opponent's lands)

Hm. So it's like Abundant Growth but instead of the cantrip and more flexible mana, you get the option to be a 2/2. I think this is one of the worse options in the cycle; or perhaps it's just more niche. I'm sure there are decks that'd like a Sea's Claim effect but haven't wanted to play more than Spreading Seas for it, or forestwalk decks that would like another green way to give opponents forests (more than Yavimaya Dryad). Certainly printable (assuming they sort out the rules for morph auras, which is obviously a given assumption for the whole cycle).

In theory, you could have this "Enchant a Forest or Island", then have it Wild Growth when activated, except, instead, it can add {u} if you want. I don't think it's necessary. While Alex is right that this isn't exciting, I think it would be surprising how many terrible mana bases this version would save, but would get no credit for.

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