CardName: Clade Charm Cost: {gu}{gu} Type: Instant Pow/Tgh: / Rules Text: Choose one — Untap up to two target permanents; or if you control at least two creatures, draw two cards; or all creatures become 1/1 until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon |
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See Challenge # 106.
Fascinating! Yes, that all looks good. I love the middle ability as a card-draw effect that's legitimate in both green and blue. I don't think I've seen it before - is it original? Interestingly the last ability was seen in hybrid before... on Godhead of Awe! But I think it's fine in
as well (there's Snakeform as precedent after all).
Oh yes, I really like the middle ability. I was trying to think of something similar, but hadn't managed it. I think there have been several "card draw effects that key on creatures", but most of them scale -- this works a lot better on a charm because it's less swingy, and less bad if it doesn't work in some situations, because you still have the other modes.
As far as I know, the middle ability is original, at least in this exact wording. It comes from a lineage of cards that count creatures and draw cards, though.
The final ability draws inspiration from Snakeform and Biomass Mutation.
I forgot to say, nice choice of name too!
Thank you. :)