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CardName: Form of Memories Lost Cost: 3(gu)(gu) Type: Creature - Shapeshifter Pow/Tgh: */* Rules Text: Form of Memories Lost has the power most common among powers of exiled creature cards you own, and similarly toughness and creature types. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Form of Memories Lost
{3}({g}{u})({g}{u})
 
 R 
Creature – Shapeshifter
Form of Memories Lost has the power most common among powers of exiled creature cards you own, and similarly toughness and creature types.
*/*
Created on 15 Oct 2012 by Alex

History: [-]

2012-10-15 15:11:58: Alex created the card Form of Memories Lost

Not sure if this technically fits the terms of Challenge # 054, but it cares about the number of exiled creature cards with power 1 you have versus the number of exiled creature cards with power 2, vs 3, etc.

It's probably still a bit too good with something like Manipulate Fate to sculpt it into Emrakul. But, well, so is Polymorph.

What if there's a tie?

Hm. I think having two different powers works under the rules, but I doubt wizards would print it... :)

Hm. Yeess. In this case I'm going to have to invoke Vitenka and say "In case of a tie, wear it."

Ok; even crazy me isn't quite sure what happens if something has two values for power.

Obviously, anything that says "Has power 2 or more" gets to look twice and will match if either are true - but when it hits something? (Or checks its power for any other purpose)

Creatures "assigns combat damage equal to its power."

Pick whichever one you choose, probably?

"In case of a tie, wear it."

ROFL.

"Obviously, anything that says "Has power 2 or more" gets to look twice and will match if either are true - but when it hits something?"

I seem to recall it does damage equal to EACH of its powers (effectively the sum). However, that was from a discussion on multiverse, and I'm not sure I remember it correctly. Choosing one seems more sensible (if wizards ever let the situation arise, certainly the comprehensive rules don't officially support it :))

If there are no exiled creature cards at all, you have a trivial 224-way tie among creature types, and an infinite-way tie for power and toughness.

(Which isn't going to last long, because half those toughness values are 0 or negative. Pandemonium is going to hurt, though.)

(Also, for multiple P/T values, you normally treat the power like the sum of all powers, but disregarding any negative values there because you can't deal a negative amount of damage. On the other hand, you treat it like the minimum of all its toughness values, because you only need "toughness 0 or less" or "damage greater than or equal to its toughness" once.)

Heh. Yeah, this really doesn't work, does it?

I could add something like "At ~ ETBs, exile cards from the top of your library until you exile a creature card", which might help the trivial tie (or turn this into a Leveler in an otherwise-creatureless deck). Doesn't really help the nontrivial ties though.

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