CardName: Form of Memories Lost Cost: 3(gu)(gu) Type: Creature - Shapeshifter Pow/Tgh: */* Rules Text: Form of Memories Lost has the power most common among powers of exiled creature cards you own, and similarly toughness and creature types. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare |
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Not sure if this technically fits the terms of Challenge # 054, but it cares about the number of exiled creature cards with power 1 you have versus the number of exiled creature cards with power 2, vs 3, etc.
It's probably still a bit too good with something like Manipulate Fate to sculpt it into Emrakul. But, well, so is Polymorph.
What if there's a tie?
Hm. I think having two different powers works under the rules, but I doubt wizards would print it... :)
Hm. Yeess. In this case I'm going to have to invoke Vitenka and say "In case of a tie, wear it."
Ok; even crazy me isn't quite sure what happens if something has two values for power.
Obviously, anything that says "Has power 2 or more" gets to look twice and will match if either are true - but when it hits something? (Or checks its power for any other purpose)
Creatures "assigns combat damage equal to its power."
Pick whichever one you choose, probably?
"In case of a tie, wear it."
ROFL.
"Obviously, anything that says "Has power 2 or more" gets to look twice and will match if either are true - but when it hits something?"
I seem to recall it does damage equal to EACH of its powers (effectively the sum). However, that was from a discussion on multiverse, and I'm not sure I remember it correctly. Choosing one seems more sensible (if wizards ever let the situation arise, certainly the comprehensive rules don't officially support it :))
If there are no exiled creature cards at all, you have a trivial 224-way tie among creature types, and an infinite-way tie for power and toughness.
(Which isn't going to last long, because half those toughness values are 0 or negative. Pandemonium is going to hurt, though.)
(Also, for multiple P/T values, you normally treat the power like the sum of all powers, but disregarding any negative values there because you can't deal a negative amount of damage. On the other hand, you treat it like the minimum of all its toughness values, because you only need "toughness 0 or less" or "damage greater than or equal to its toughness" once.)
Heh. Yeah, this really doesn't work, does it?
I could add something like "At ~ ETBs, exile cards from the top of your library until you exile a creature card", which might help the trivial tie (or turn this into a Leveler in an otherwise-creatureless deck). Doesn't really help the nontrivial ties though.