Multiverse Design Challenge
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Showing 50 of 392 White cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Mage wrought — When you cast a spell for the first time in a turn, Border Soldier gets +1/+1 until end of turn.
They don't look like much but those little wooden soldiers protect the kingdom from what lies beyond.
1/1
Bridge Collapse deals 3 damage to target attacking or blocking creature. Remove it from combat.
Only one creature can attack you this turn.
Whenever a creature you control dies, exile it.
At the beginning of your upkeep, if there are five or more cards exiled by Bridge of Souls, return the first one to your hand.
At the beginning of your upkeep, if there are five or more cards exiled by Bridge of Souls, return the first one to your hand.
Target creature with power 4 or greater loses all abilities and becomes 2/2 until end of turn.
"Help, why am I tiny and why am I being eaten by a maggot?"
- Brangcalac, Lord Ashbreather
- Brangcalac, Lord Ashbreather
When you cast Brothers Wong, put a token onto the battlefield that's a copy of Brothers Wong.
Other creatures named Brothers Wong get +1/+1.
Other creatures named Brothers Wong get +1/+1.
1/1
Protection from Vampires.
Human creatures you control have vigilance and first strike.
Human creatures you control have vigilance and first strike.
2/2
Until end of turn, all damage dealt to target creature you control is instead dealt to target player.
Flying, deathtouch
3/3
When Cardinal of the Holy Nimbus enters the battlefield, you may destroy up to one target black creature and return up to one creature card from your graveyard to the battlefield.
3/3
Exile target nonwhite creature.
All of your resources are lux, everything else you own or control is crystal.
You may spend crystal psi as if it were wild, but all of your other psi is dull.
You may spend crystal psi as if it were wild, but all of your other psi is dull.
It is the dawn of a new age.
A purer age.
A purer age.
: Target creature you control gains protection from the color of your choice until end of turn.
2/3
: The next time a source of your choice would deal damage to a creature or planeswalker you control, that source's controller discards a card. Activate this ability only once each turn.
Design a semihybrid card (A semihybrid card has normal colored mana and hybrid mana in its cost and can be cast with a single color.)
Creatures must attack in a Terrain.
Creatures in Choke Point may block any number of creatures.
Creatures in Choke Point may block any number of creatures.
Prevent all damage that would be dealt to permanents you control this turn. Gain 7 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
The dragon's fiery breath hit the field and converted to raw shame. "I didn't know..." the Magus mumbled, with tears streaming down his cheek.
: Creatures can't attack you or planeswalkers you control this turn unless their controller pays for each creature they control that's attacking you.
Whenever a source an opponent controls would deal damage to you, prevent all but three of that damage.
Destroy all creatures with power 3 or greater.
Exile all non-land permanents target player controls.
Flying
Cloud Fortress can only be attacked by creatures with flying.
Cloud Fortress can only be attacked by creatures with flying.
6/3
Other creatures you control get +1/+0.
Prevent all damage that would be dealt to attacking artifact creatures you control.
Prevent all damage that would be dealt to attacking artifact creatures you control.
3/3
Whenever enchanted creature attacks and isn't blocked, you may have it deal 1 damage to target blocking creature.
Whenever a player exiles a card, that player searches his or her library for a card named Noble Vestige, reveals it, puts it in their hand, then shuffles their library.
Two-Person Con(when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa).
Whenever Compliant Accomplice becomes the target of a spell or ability you may tap Compliant Accomplice and gain 2 life.
Whenever Compliant Accomplice becomes the target of a spell or ability you may tap Compliant Accomplice and gain 2 life.
0/4
Flying
Humans can't attack or block.
Humans can't attack or block.
Illus. Peter Mohrbacher
3/5
Flying
Cat creatures you control get +1/+0 and have flying.
Cat creatures you control get +1/+0 and have flying.
All came from miles around to learn from the sphinx. The antelope, how to be swifter; the buffalo, how to be stronger; the lion, how to hunt the other two.
-Afari, Tales
-Afari, Tales
4/4
Confused Orders deals 2 damage to each of two target attacking or blocking creatures.
--His month's advice transcends the confused tray
– Tineat Moag, Prophet of the Lost Coast
– Tineat Moag, Prophet of the Lost Coast
Coordinated Barrage deals 3 damage to target attacking or blocking creature and each other creature with the same name as it.
Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control.
Haste, Vigilance
Protection from Snakes, from Wolves, from Foxes, from Hounds, from Cats, and from Birds.
Protection from Snakes, from Wolves, from Foxes, from Hounds, from Cats, and from Birds.
2/2
Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.)
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.)
Reach (this creature can block creatures in an opponent's support row.)
2/2
: Put a dam counter on target land. That land becomes a 0/6 Wall creature with defender. It's still a land.
Pilot (When this creature attacks, if an artifact creature with flying is also attacking, this creature can't be blocked this combat.)
2/2
Flying
When Dawn Sphinx attacks, defending player chooses one:
- Put a 2/2 white cat creature token onto the battlefield
- Gain 4 life
When Dawn Sphinx attacks, defending player chooses one:
- Put a 2/2 white cat creature token onto the battlefield
- Gain 4 life
4/4
Target blocking creature gets +13/+13 until end of turn.
Play with the top card of your library revealed.
As long as the top card of your library is white, you can't be the target of spells or abilities, and all damage that would be dealt to you is prevented.
As long as the top card of your library is white, you can't be the target of spells or abilities, and all damage that would be dealt to you is prevented.
Play with the top card of your library revealed.
As long as the top card of your library is white, you can't be the target of spells or abilities, and all damage that would be dealt to you is prevented.
As long as the top card of your library is white, you can't be the target of spells or abilities, and all damage that would be dealt to you is prevented.
Gain 2 life for each creature that could have attacked this turn but didn't.
Destroy target creature with power 4 or more.
Put target permanent in its owner's library sixth from the top.
If a creature card would be put into a graveyard from anywhere, put it on the bottom of its owner's library instead.
(Decrees cannot be affected by spells or abilities.)
Only one creature can attack each turn.
Only one creature can block each turn.
Players cannot cast spells during combat.
Only one creature can attack each turn.
Only one creature can block each turn.
Players cannot cast spells during combat.
"The ultimate goal of humanity should be to create a world completely controlled by rules and laws, where even the worst disputes can be resolved fairly."
Creatures can block. (This effect trumps every other one.)
She says they can. And when she's in that mood, you'd better obey.
Whenever Defensive Position intercepts, prevent all assault damage that would be dealt to and dealt by it this turn.
: Defensive Position deals 1 damage to target unit it's intercepting.
: Defensive Position deals 1 damage to target unit it's intercepting.
1/1
Flying
As Denouncing Sphinx enters the battlefield, name a nonland card.
Opponents can't cast spells with the chosen name.
As Denouncing Sphinx enters the battlefield, name a nonland card.
Opponents can't cast spells with the chosen name.
4/4
: Target enchantment is indestructible until end of turn. At the end of the turn exile Devoted Wardmancer.
Above all else Teruga's force-field is symbol of their society: structure, protection, stability.
1/2
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Destroy target attacking creature.
last 2013-01-28 14:23:49 by Alex