CardName: Commander of Golems
Cost: 2WW
Type: Creature - Dwarf Soldier
Pow/Tgh: 3/3
Rules Text: Other creatures you control get +1/+0.
Prevent all damage that would be dealt to attacking artifact
creatures you control.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Rare
Commander of Golems
R
Creature – Dwarf Soldier
Other creatures you control get +1/+0.
Prevent all damage that would be dealt to attacking artifact creatures you control.
Rohn seems very red and fairly blue to me. The exception is its well-organised military and police force. Those could be blue or red as well, but here's an alternate take on colours - a white Rohn soldier. The mention that the Rohn army is almost entirely golems except for the commanding officers is very compelling.
The flavour seems nice - an army made of golems would be pretty hard to damage, right? But it doesn't quite work because there's no reason for the commander to impute that property. There's also an annoying disconnect between the creatures in the first ability (all of them) and the creatures in the second ability (only attacking artifact creatures). (That second ability has been seen before on Dolmen Gate and Iroas, God of Victory.)
I think the second ability is fine flavorfully. The commander saves the army from taking damage through his great tactical knowledge.
Perhaps you could solve your dilemma by making the first ability apply only to artifact creatures.
See Challenge # 112.
Rohn seems very red and fairly blue to me. The exception is its well-organised military and police force. Those could be blue or red as well, but here's an alternate take on colours - a white Rohn soldier. The mention that the Rohn army is almost entirely golems except for the commanding officers is very compelling.
The flavour seems nice - an army made of golems would be pretty hard to damage, right? But it doesn't quite work because there's no reason for the commander to impute that property. There's also an annoying disconnect between the creatures in the first ability (all of them) and the creatures in the second ability (only attacking artifact creatures). (That second ability has been seen before on Dolmen Gate and Iroas, God of Victory.)
I think the second ability is fine flavorfully. The commander saves the army from taking damage through his great tactical knowledge.
Perhaps you could solve your dilemma by making the first ability apply only to artifact creatures.