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Showing 50 of 182 Land cards

Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)

Show rarities: N U R M

 R 
Land
Dwarves you control get +2/+0.
At the beginning of your upkeep, sacrfice Duegar Warpath, search through your library for an Mountain or a Plains, put it onto the battlefield tapped, then shufle your library.
 R 
Enormous Land
Dwarven Motherlode enters the battlefield with 4 gold counters on it.
{t}: Remove a gold counter from Dwarven Motherlode, Add {r}{r} to your mana pool.
Whenever a creature would deal damage to Dwarven Motherlode, instead remove a gold counter from it.
 
 R 
Land
{t}: Add one mana of any color to your mana pool.
Transform Eden if you spend mana casting a creature spell.
Forsaken Race
 
 R 
Creature
Intimidate
2/2
 U 
Land
{t}: Add {1} to your mana pool.
If a land card would be put into an opponent's graveyard from anywhere, exile it instead.
 C 
Land
{g}{t}:{g}{g}{g}. Use only mana produced from creatures to activate this ability.
Land
Elvish Embassy enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Add one mana of any colour to your mana pool. Use this mana only to cast green spells.
 C 
Colour indicator G Familiar
(Familiar – Cast Emerald Snake instead of playing a land. It replaces any familiar you already control. Whenever Emerald Snake takes damage, you also lose that much life.)
{t}:Add {g} to your mana pool.
{t}:Target creature gets +1/-1 until end of turn.
3
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Flip Equatorial River
Equatorial Estuary
 
 R 
Land
{t}: Add {g} or {u} to your mana pool.
 M 
Legendary Land
Protection from spells
Whenever you cast a spell, add to your mana pool one mana of any of that spell's colors. You lose 1 life.
 U 
Land
{1}, {t}: Add {b}{b} to your mana pool.
{t}: Change the name of target permanent to the name of your choice.
Land
Fertile Ashfield enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{4}{r}{w}: Until end of turn, Raging Ravine becomes a 3/3 red and white Elemental creature with "Whenever this creature attacks, put a 2/2 red-white elemental token onto the battlefield." It's still a land.
 U 
Land – Lair
{t}: Add {1} to your mana pool.
{1}{r}, {t}: Target red creature or Villain creature gains first strike until end of turn.
{t}: Target red Villain creature gains first strike until end of turn.
 R 
Land
Fireball Island enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
{2}{u}{r}: Put a 2/2 red and blue Elemental token creature on the battlefield with haste, flying and trample until end of turn. It cannot block. Exile that token at end of turn.
Land
Firey Canyon enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{r}, discard Firey Canyon: target creature gains haste until end of turn.
Land
Flourishing Thicket enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{g}, discard Flourishing Thicket: add one mana of any colour to your mana pool.
 R 
Land
{t}: Add 2 mana of any one colour to your mana pool. Each opponent may draw up to two cards.
Bounty overflowing, too much to be restrained.
 R 
Land
Pay 1 life, {t}: Add {w} or {b} to your mana pool.
{2}{w}{b}: Forbidden Belfry becomes a 4/4 white and black Vampire creature with flying and lifelink until end of turn. It's still a land.
 U 
Land Creature – Forest Treefolk
(Forest Seedling isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
{g}, {t}: Put a +1/+1 counter on Forest Seedling.
It is a living part of the forest it was born to protect.
0/1
 
 M 
Legendary Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {r}{r}, {r}{w}, or {w}{w} to your mana pool.
Creatures you control can block an additional creature.
 C 
Terrain
Creatures blocking in Fortifications may block an additional creature. (Only one of the attackers needs to be attacking in Fortifications.)
 
 R 
Legendary Land
{t}: Add one mana of any color to your mana pool.
Capitulates (Whenever any number of creatures attack you or a planeswalker you control, untap France. The attacking player then gains control of it).
 R 
Land
{t}: Add {1} to your mana pool.
{2}, {t}: Target tapped creature doesn't untap during its controller's next untap step.
The Wastes are hostile to life. Only the mysterious Pale Ones can survive the harsh salt storms.
Illus. Mark Wagter
 U 
Land – Plains
({t}: Add {w} to your mana pool.)
General's Outpost enters the battlefield tapped.
Whenever a Mountain or a Swamp enters the battlefield under an opponent's control, you may pay {1}. If you do, put a 1/1 white Soldier creature token onto the battlefield.
 M 
Land
Exile two cards from your graveyard, {t}: Add {2} to your mana pool.
 R 
Land
{t}: Add {1} to your mana pool.
{4}{b}, {t}: When target creature dies this turn, return it to the battlefield under your control.
Land
Ground Zero enters the battlefield tapped.
When Ground Zero enters the battlefield, you may pay {3}{w}{b}. If you do, destroy all creatures. They can't be regenerated.
{t}: Add {w} or {b} to your mana pool. You lose 1 life.
 R 
Land
{t}: Add {1} to your mana pool.

Whenever a green artifact enters the battlefield you may untap Grove of Emeralds. Until end of turn Grove of Emeralds adds {g} to your mana pool instead.
 
{t}: Add {1} to your mana pool.
{2}{g}, {t}: All creatures get +1/+1 until end of turn.
 R 
Land
{t}: Add {r}, {w}, or {u} to your mana pool. If you control no Spirits, spend this mana only to cast Spirit spells.
{r}{w}{u}: Haunted Mansion becomes a 2/2 colorless Spirit creature with vigilance and intimidate until end of turn. It's still a land.
 U 
Land
Heart of the Soil enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{w}: Target Incarnation gains first strike until end of turn.
{1}{w}: Heart of the Soil becomes a 2/2 white Incarnation creature until end of turn. Its still a land.
 R 
Legendary Land
{t}: Add {1} to your mana pool.
Activated abilities of lands cost {1} more to activate unless they're mana abilities.
 
 M 
Legendary Land
Helheim enters the battlefield tapped.

T: Add {b} to your mana pool.

{t}, sacrifice Helheim: Exile all creatures from all graveyards. Put a 2/2 black zombie token onto the battlefield for each creature exiled this way. Use this ability only if 10 or more creatures are attacking.
Land
Heron's Lake enters the battlefield tapped.
{t}: Add {1} to your mana pool.
When Heron's Lake enters the battlefield, put a 1/1 blue fish creature token onto the battlefield tapped.
Land
{t}: Add one mana of any color to your mana pool.

Exile Hidden Paradise if an opponent casts a creature spell.
 R 
Creature Land – Dwarf
(Hill Gullies isn't a spell, and is affected by summoning sickness.)
If Hill Gullies is a creature and would be destroyed, it stops being being a creature instead. It is still a land.
{t}: Add {r} or {w} to your mana pool.
0/1
 R 
Land
{t}: Add {1} to your mana pool.
{4}{g}: Put a 1/1 green Rabbit creature token into play with "{2}{g}, Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability."
 R 
Land
Non-Minotaur creatures can't block unless their controller pays {2} for each attacking creature.
At the beginning of your upkeep, sacrfice Hurloon Depths, search through your library for an Island or a Mountain, put it onto the battlefield tapped, then shuffle your library.
 M 
Legendary Land
{1}, {t}: Add two mana of different colors. Spend this mana only to pay colored mana costs.
The Maze was public: all that remained was for a guild to send its champion to claim control over the powerful mana at its focus.
 U 
Land
{1}, {t}: Add {u}{b} to your mana pool.
Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.
 R 
Land
Infested Palisade enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
{1}{w}{b}: Infested Palisade becomes a 0/5 white Wall creature with defender until end of turn. It's still a land. Whenever Infested Palisade blocks this turn, put a 1/1 black Rat creature token with deathtouch onto the battlefield.
 R 
Legendary Land
{t}, Put the top card of your library into your graveyard: Add {b} to your mana pool. Then if your graveyard has 20 or more cards in it, untap and transform Innistrad, Cloaked in Darkness.
Innistrad, Avacyn's Realm
 
 R 
Legendary Land
{t}: Add {w}{w} to your mana pool.
{t}: Add one mana of any colour to your mana pool.
 R 
Land
{t}: Add to your mana pool one mana of any color, as long as a card in your graveyard is the same color.
{4}{b}{g}: Irradiated Catacombs becomes a copy of target creature in your graveyard until end of turn. It is still a land.
 M 
Basic Land – Island
Island of Misfit Toys enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Reveal the top card of your library. If that card has a rating of 2.0 or less on Gatherer, draw a card.
 
Legendary Land
{t}: Add {1} to your mana pool.
{t}: Add {r}, {g} or {b} to your mana pool. Spend this mana only to cast dragon spells.
Land
Kjeldoran Warzone enters the battlefield tapped and doesn't untap during your untap step.
{t}: Add {1} to your mana pool
{r/w}{r/w}: Untap Kjeldoran Warzone.
{r/w}{r/w}{r/w}{r/w}: Kjeldoran Warzone becomes a 4/1 red and white Soldier creature with first strike until end of turn. It's still a land.

 R 
Land
When Krasis Watering Hole enters the battlefield, put three +1/+1 counters on it.
{t}: Add {1} to your mana pool.
Remove a +1/+1 counter from Krasis Watering Hole, {t}: Add {u} or {g} to your mana pool.
{2}{u}{g}: Krasis Watering Hole becomes a 2/2 blue and green Beast creature with trample until end of turn.
 M 
Legendary Land
Cards in your hand have cycling {2}. ({2}, Discard a card: Draw a card.)
Whenever you cycle a card, add one mana of any color to your mana pool.
 M 
Legendary Land
Land of Denial enters the battlefield tapped unless you pay 3 life.
{t}, Pay 2 life: Add {c}{c}.
{x}{x}, {t}, Pay X life: Destroy target nonland permanent with mana value X. Land of Denial doesn’t untap during your next untap step.
You may not exist without the world's permission. Those who try, perish.
 C 
Basic Land – Sphinx
{t}: Discard a card
{t}: {c}
What. Do. You. Know.
NOW.
Illus. Stampydragon
 U 
Land
Flash
{t}: Add {1} to your mana pool.

Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)

Show rarities: N U R M


Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)