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CardName: Grove of Might Cost: Type: Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {2}{G}, {T}: All creatures get +1/+1 until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Grove of Might
 
 
{t}: Add {1} to your mana pool.
{2}{g}, {t}: All creatures get +1/+1 until end of turn.
Created on 29 Aug 2014 by Alex

History:

2014-08-29 13:43:15: Alex created and commented on the card Grove of Might

Created for Challenge # 110 and Challenge # 033. Inspired by Feverous Charge, and the recent card Land of True Giants where we discussed Thran Weaponry. Being able to turn this on and off when you want makes it pretty interesting. It'll not normally affect the results of combat (unless doublestrikers or gang-blocking are involved), but can boost the damage a token swarm deals significantly, like Contested War Zone.

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What is this card's power? Kindercatch
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