When Krasis Watering Hole enters the battlefield, put three +1/+1 counters on it.
: Add
to your mana pool.
Remove a +1/+1 counter from Krasis Watering Hole,
: Add
or
to your mana pool.
: Krasis Watering Hole becomes a 2/2 blue and green Beast creature with trample until end of turn.
For Challenge # 137. Jack hit on a good idea with Starlit Abyss. I riffed off it and made this. Though, I admit, the card makes Timmy unhappy. Maybe activating the colorless ability should add +1/+1 counters instead...