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CardName: Hill Gullies Cost: Type: Creature Land - Dwarf Pow/Tgh: 0/1 Rules Text: (Hill Gullies isn't a spell, and is affected by summoning sickness.) If Hill Gullies is a creature and would be destroyed, it stops being being a creature instead. It is still a land. {T}: Add {R} or {W} to your mana pool. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Hill Gullies
 
 R 
Creature Land – Dwarf
(Hill Gullies isn't a spell, and is affected by summoning sickness.)
If Hill Gullies is a creature and would be destroyed, it stops being being a creature instead. It is still a land.
{t}: Add {r} or {w} to your mana pool.
0/1
Updated on 15 Oct 2015 by jmgariepy

History:

2015-10-14 03:25:57: jmgariepy created and commented on the card Hill Gullies

For Challenge # 137. Still playing with the drawback. This time, I figured I try a Dryad Arbor that didn't result in a blowout. Sill devastating if your opponent has an Unsummon or an exile effect... but at least it's less likely.

Reminds me of Stalwart Druid. (Or Jungle Rearguard. Or Dryad of the Flowered Veil. Or Sunflower, though that's diverging a bit.)

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How much damage does this card deal? Searing Wind
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