CardName: Hill Gullies
Cost:
Type: Creature Land - Dwarf
Pow/Tgh: 0/1
Rules Text: (Hill Gullies isn't a spell, and is affected by summoning
sickness.)
If Hill Gullies is a creature and would be destroyed, it
stops being being a creature instead. It is still a land.
{T}: Add {R} or {W} to your mana pool.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Rare
Hill Gullies
R
Creature Land – Dwarf
(Hill Gullies isn't a spell, and is affected by summoning sickness.) If Hill Gullies is a creature and would be destroyed, it stops being being a creature instead. It is still a land.
: Add or to your mana pool.
For Challenge # 137. Still playing with the drawback. This time, I figured I try a Dryad Arbor that didn't result in a blowout. Sill devastating if your opponent has an Unsummon or an exile effect... but at least it's less likely.
For Challenge # 137. Still playing with the drawback. This time, I figured I try a Dryad Arbor that didn't result in a blowout. Sill devastating if your opponent has an Unsummon or an exile effect... but at least it's less likely.
Reminds me of Stalwart Druid. (Or Jungle Rearguard. Or Dryad of the Flowered Veil. Or Sunflower, though that's diverging a bit.)