CardName: Ground Zero Cost: Type: Land Pow/Tgh: / Rules Text: Ground Zero enters the battlefield tapped. When Ground Zero enters the battlefield, you may pay {3}{W}{B}. If you do, destroy all creatures. They can't be regenerated. {T}: Add {W} or {B} to your mana pool. You lose 1 life. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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Challenge # 067
Oh boy.
.... Scrubland + a wrath? Ouchie.
More like Orzhov Guildgate plus a wrath. Plus a pain. Okay, Salt Flats plus a wrath. Salt Flats was very, very bad... and this can't tap for colourless painlessly either. However getting a wrath on a land drop does rather make up for it. Compare with Horizon Canopy.
Also compare to Tomb of Urami, which is rated at 1.471 stars. I know Ground Zero's ability makes this card look broken, but I think TTT got the power level right. I'm not sure if I'd prefer to play this card or a straight Wrath of God in my deck. Ground Zero has some flexibility as a land, but the cost is very high.
Hm. On the one hand, this effectively costs 6, because you have to play it tapped on the turn you want to use it.
On the other hand, in most formats, a 6-cost wrath is quite playable, we're just spoiled by having (usually exactly one at once) 4-cost wrath variant in standard, and having cycling is a big plus, so in some ways this is Akroma's Vengeance which cycles for 3 life and always cycles to a land.
On the first hand, you presumably rarely WANT to cycle your wrath, since if you have more creatures, you're probably not under pressure, and if you have fewer creatures, you probably want to cast it.
On the second hand, I may be pessimistic, but I just assume any spell-effect on a land is broken unless it costs significantly more than it would on a card by itself.
On the gripping hand, it's probably broken with the Orzhov Basilica lands, but I assume development would change it so it was a sac effect or something to prevent that problem.