Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)

CardName: Challenge # 142 Cost: Type: Challenge Pow/Tgh: / Rules Text: It's an alternate world where Magic: the Gathering had the same beginnings but evolved differently. Aspects of old design, such as drawback mechanics, higher complexity, ante, and awful creatures have become more focused in this alternate present-day Magic. Create the evolution of elements that have been downplayed or removed. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Challenge # 142
 
Challenge
It's an alternate world where Magic: the Gathering had the same beginnings but evolved differently. Aspects of old design, such as drawback mechanics, higher complexity, ante, and awful creatures have become more focused in this alternate present-day Magic. Create the evolution of elements that have been downplayed or removed.
Updated on 27 Dec 2015 by jmgariepy

History: [-]

2015-12-17 02:23:33: Sorrow created the card Challenge # 142
2015-12-17 02:24:06: Sorrow edited Challenge # 142
2015-12-17 03:39:15: jmgariepy edited Challenge # 142

Sorrow named this card Challenge # 141, but that was the Decopunk challenge. I just bumped the number up a notch.

As for the challenge:

My first thought was to make something like this:

Splatter
­{r/b}
Instant
Destroy target permanent.

But that's just taking advantage of a possible way the game could have evolved to make a kind of boring card. The tricky part behind this challenge is to make cards that are both terrible from a modern design point of view, but still look fun/interesting enough to play. I got a few ideas rattling around in my head, but I'm gonna sit on this for a day and mull it over first.

Alright, added Hungry Eyes to start us off.

Forgot to add Disemination. Also, just added Highlands Mauler.

Add your comments:


(formatting help)
What is this card's power? Runeclaw Bear
(Signed-in users don't get captchas and can edit their comments)