CardName: Challenge # 142 Cost: Type: Challenge Pow/Tgh: / Rules Text: It's an alternate world where Magic: the Gathering had the same beginnings but evolved differently. Aspects of old design, such as drawback mechanics, higher complexity, ante, and awful creatures have become more focused in this alternate present-day Magic. Create the evolution of elements that have been downplayed or removed. Flavour Text: Set/Rarity: Multiverse Design Challenge None It's an alternate world where Magic: the Gathering had the same beginnings but evolved differently. Aspects of old design, such as drawback mechanics, higher complexity, ante, and awful creatures have become more focused in this alternate present-day Magic. Create the evolution of elements that have been downplayed or removed.
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Sorrow named this card Challenge # 141, but that was the Decopunk challenge. I just bumped the number up a notch.
As for the challenge:
My first thought was to make something like this:
Splatter
Instant
Destroy target permanent.
But that's just taking advantage of a possible way the game could have evolved to make a kind of boring card. The tricky part behind this challenge is to make cards that are both terrible from a modern design point of view, but still look fun/interesting enough to play. I got a few ideas rattling around in my head, but I'm gonna sit on this for a day and mull it over first.
Alright, added Hungry Eyes to start us off.
I like this challenge. Murmuration of Magpies, and Sacrificial Imp
Forgot to add Disemination. Also, just added Highlands Mauler.
Added Shrine of Titania and Toxify.
Blastproof Juggernaut
Vesuvian Dreams and Nature's Epiphany.