As per Challenge # 010, Challenge # 060, Challenge # 108, and Challenge # 141 we have another art design challenge. This time the theme is a post-apocalyptic dieselpunk environment, reminiscent of worlds like Mad Max, or the Fallout series, but with an intential Magic bent (or, if you prefer, like Dominaria during the Time Spiral setting, but with a bit more tech.)
Some light back story for this plane if you want to use it: The rogue plane of Madev was once a utopia, in which science and nature were fostered in harmony. While the plane knew its occasional share of troubles in the past, the well-balanced democracy and plentiful mana provided stability and one thousand years of peace.
All that changed when the plane was found by two rival factions of Planeswalkers. Though the seven planeswalkers that discovered Madev were sympathetic to its inhabitants, their idealogical differences would not allow them to share the wealth of mana this plane provided. The battle culminated in a trap which pinned three of the planeswalkers underground, in concert with a world-shaking explosion.
The winning planeswalkers thought they had achieved victory while preserving the plane, but they were mistaken. Even though the shockwaves of the explosion caused only acceptable losses to the plane's population, the sheer force of the impact tilted the plane, pulling it into a locked orbit with Madev's sun. Within 200 years, the sun would dry out most of the world's water, leaving behind the husk of a fallen great empire.
Card images are followed by links to the art. Don't forget to copy the link into the "URL for Art" field.
Whoops. Looks like 9 ended up larger than the others for some reason. Probably won't effect the cards it's attached to, though.
Also, a couple more notes:
Number 2 is the front of a locomotive, making it some sort of robot centaur. I unfortunately had crop the lower half out to fit card dimensions. Do with that what you will.
Somehow, all 5 colors of mana should still be represented. Oddly, blue is the color that springs to mind for many of these (ala themes dealing with Thirst.) I could also see working on colorless design if that's where your muse goes. Just keep in mind that devoid cards, for the sake of just making them devoid, isn't particularly interesting. Finding a way to make the devoid cards matter is.
I created drought counters because I love things that aren the opposite of fun. There's also an attempt at a keyword thrown in on a card, but that was only because the word itself really struck out to me and I wanted to see it appear in the text box.
I traditionally design cards late in the process on my own challenges, partially because I don't want to influence the direction the challenge takes. But I'm a little behind this time. I'm throwing my two cents in, but it may take a couple days to get there.
As per Challenge # 010, Challenge # 060, Challenge # 108, and Challenge # 141 we have another art design challenge. This time the theme is a post-apocalyptic dieselpunk environment, reminiscent of worlds like Mad Max, or the Fallout series, but with an intential Magic bent (or, if you prefer, like Dominaria during the Time Spiral setting, but with a bit more tech.)
Some light back story for this plane if you want to use it: The rogue plane of Madev was once a utopia, in which science and nature were fostered in harmony. While the plane knew its occasional share of troubles in the past, the well-balanced democracy and plentiful mana provided stability and one thousand years of peace.
All that changed when the plane was found by two rival factions of Planeswalkers. Though the seven planeswalkers that discovered Madev were sympathetic to its inhabitants, their idealogical differences would not allow them to share the wealth of mana this plane provided. The battle culminated in a trap which pinned three of the planeswalkers underground, in concert with a world-shaking explosion.
The winning planeswalkers thought they had achieved victory while preserving the plane, but they were mistaken. Even though the shockwaves of the explosion caused only acceptable losses to the plane's population, the sheer force of the impact tilted the plane, pulling it into a locked orbit with Madev's sun. Within 200 years, the sun would dry out most of the world's water, leaving behind the husk of a fallen great empire.
Card images are followed by links to the art. Don't forget to copy the link into the "URL for Art" field.
1.
http://tinyurl.com/h32e7rl
2.
http://tinyurl.com/h6adq9a
3.
http://tinyurl.com/jlmfk7j
4.
http://tinyurl.com/jb4wjgm
5.
http://tinyurl.com/j2kqupy
6.
http://tinyurl.com/hv8qwx9
7.

http://tinyurl.com/zuyf9b7
8.
http://tinyurl.com/zxx9z68
9.
http://tinyurl.com/jpcyk68
10.
http://tinyurl.com/jbz4kb8
Whoops. Looks like 9 ended up larger than the others for some reason. Probably won't effect the cards it's attached to, though.
Also, a couple more notes:
Number 2 is the front of a locomotive, making it some sort of robot centaur. I unfortunately had crop the lower half out to fit card dimensions. Do with that what you will.
Somehow, all 5 colors of mana should still be represented. Oddly, blue is the color that springs to mind for many of these (ala themes dealing with Thirst.) I could also see working on colorless design if that's where your muse goes. Just keep in mind that devoid cards, for the sake of just making them devoid, isn't particularly interesting. Finding a way to make the devoid cards matter is.
Raptorbane Reaver
I have more cards, however I'm having a problem with the site right now.
Razor Ring Cycle Claimed by the Sands Reptile Rider Stream of Deception Sunsafe Dome Deserted Desert Post
I created drought counters because I love things that aren the opposite of fun. There's also an attempt at a keyword thrown in on a card, but that was only because the word itself really struck out to me and I wanted to see it appear in the text box.
Swordslinger and Lava Pilgrim
Aerial Salvagers and City Shield
Lost to Memory
Intemperate Rustlers
Desert Traders
Travel Light
Living Train
Buried Colossus
I made Desolation.
Gentle Crash and Steam Powered
Protective Bubble and Band of Misfits
Sandstone Village and Unstable Whizzcycle
Guardian Hawk and Desolate Citadel
Fall of the Mighty and Twitchquick Lizard
Come on guys, other people join in ;) Now I'm going to start over for the third time trying to design split cards :)
Dead // Buried and Walk // Chew Gum
Round // Around and Vast // Trunkless
I traditionally design cards late in the process on my own challenges, partially because I don't want to influence the direction the challenge takes. But I'm a little behind this time. I'm throwing my two cents in, but it may take a couple days to get there.
I made Taralt, the Shielded City.
Long // Arduous
Added Drop It Hard.
Added Teego
Lost to Time
Added Blast Furnace Juggernaut.
It Gets Everywhere