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Recent updates to Cards With No Home: (Generated at 2024-05-20 17:01:05)

  • 2011-11-18 13:11:34: Vitenka commented on Red Fetcher

    Well, my Redmine was seen as balanced, so certainly something along these lines is reasonable.

    But yeah - 4 of each of these is my whole mana base, and I'm guaranteed to never miss a land drop? To the extent that I really need Sakura-Tribe Scout or something? Strong.

    Probably not unfixably so, but strong.

  • 2011-11-18 11:45:55: jmgariepy commented on Red Fetcher

    Incredibly strong, I'd say. Most of the come into play lands from Zendikar gave you abilities that were worse than one colored mana (target creature gains flying, or target creature gets +2/+0 at sorcery speed), and many of them were tournament staples. How much would you pay for a Green sorcery that, when you cast it, put a Plains and an Island in your hand? What about a Black sorcery that put a Mountain and a Forest in your hand? Granted, the lands will be coming into play tapped, but I'd still call that spell more than 1cc...

  • 2011-11-18 10:41:36: cmeister2 commented on Red Fetcher

    Cycle of cards - Red fetches Green fetches White fetches Blue fetches Black fetches Red.

    Not sure how strong this would turn out to be - guarantees you mana fixing at least.

  • 2011-11-18 10:40:26: cmeister2 created the card Red Fetcher
  • 2011-11-09 01:14:36: Jack V commented on Bloodcrazed Inciter

    Or Angel's Mercy. Or, for that matter, Lava Axe -- a red deck's traditional response to being attacked for 10 is to say "well, that's two fewer blockers to worry about": getting tricky with it is interesting, but just playing more burn and gambling that you kill them before they kill you is probably a good bet.

    But yes, while good, it's probably still well printable. Every strategy gets scary cards, and "SMASH SMASH SMASH YOU WITH CREATURES" doesn't get as many as many others :)

  • 2011-11-08 04:39:29: jmgariepy commented on Bloodcrazed Inciter

    4x Bloodcrazed Inciter
    4x Master Decoy
    4x Holy Day

    You guys can figure out the rest of the deck from there.

  • 2011-11-07 16:31:50: Vitenka commented on Bloodcrazed Inciter

    It gets to hit my opponent for big-scary on turn4, with me saving a shock to kill it in their turn? If I got something I can sac it to on turn 1 or 2 (Ashnod's Altar would be the classical example), then I can do it on turn 3. I could throw it with a catapult, or use it with something that incites fighting!

    Or I could just cast two of them on turn 6. It's a big scary 7!

    It's probably not stupidly vastly overpoweredly 4-in-every-deck scary, but it IS big and scary.

  • 2011-11-07 16:08:43: cmeister2 commented on Bloodcrazed Inciter

    Hmm. Well, consider Incite War. This is doing the same thing (opponents creatures attacking this turn) but they also get a huge creature to swing with. The fact that it's persistent could be interesting, but I don't think it's too bad... (cue Alex to tell me why I'm wrong)

  • 2011-11-07 16:00:41: Vitenka commented on Bloodcrazed Inciter

    Eeep! This is a scary big deal!

  • 2011-11-07 14:51:18: cmeister2 commented on Bloodcrazed Inciter

    Not sure how to get around the "I just play this in my second main phase" issue, but I don't think that's a big deal.

  • 2011-11-07 14:49:53: cmeister2 created the card Bloodcrazed Inciter
  • 2011-10-26 13:07:30: Alex commented on a card
  • 2011-10-26 01:32:43: dude1818 created the card Frankenstein's Monster 2.0
  • 2011-10-22 20:24:36: dude1818 commented on a card
  • 2011-10-20 10:54:11: Alex edited Mass Ascendance
  • 2011-10-20 10:53:33: Alex commented on Mass Ascendance

    Principally because I realised Multiverse supported planeswalker tokens and wondered if there was any sensible way to use that. I guess not, but it was still fun. They look all right, though.

    The Design Challenge on one-drop planeswalkers suggested some abilities that might be sensible for planeswalker tokens.

  • 2011-10-20 10:52:53: Alex created the card Mass Ascendance
  • 2011-10-20 10:51:39: Alex created the card Ascended Sparkmage
  • 2011-10-14 15:06:19: Jack V commented on Wood Fisher

    On reflection, my best guess is that:

    • There probably is room for cheap U mana denial
    • But it shouldn't be the default, so the simplest way for this card to feel U/G is probably to say "you control".
  • 2011-10-14 14:49:42: Alex commented on Wood Fisher

    People keep claiming that. But Lorwyn had Streambed Aquitects. It is notable that Grixis Illusionist and Tideshaper Mystic both managed to dodge the Reef Shaman mana-denial problem, though.

  • 2011-10-14 13:41:46: jmgariepy commented on Wood Fisher

    I would like to point out that Wizards hasn't had a cheap permanent that can change it's opponent's land at instant speed since Apocalypse. I know I've read comments from their website that bemoan this mechanic for being too good at screwing up people's turns... the big beef being that cards like Sea's Claim, for example, only ever targets one land. A card like this can start by stalling early plays, color screwing the correct color in mid-game, then stopping powerful man-lands from working in the late game. All that, and it requires a lot of thinking about which lands to use it on when... a very important decision that gets very trivial sometimes.

    Whether you think it's fair is another story. Apocalypse was a long time ago, and it might be okay nowadays. I don't know. It sure does seem like a lot of people want this ability to exist. Every time I see someone suggest it, it is immediately followed by "You know, this seems fair. How come we haven't seen any good 'Thing Xs'".

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