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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2024-04-23 17:42:55)
Tried to address concerns about design cohesion.
Yeah, I didn't really make this particular card with much inspiration beyond using the split frame. And it's not like I wrote this out, but the idea is that:
• The toughness is shared, as is the mana cost, which leads to...
• There would probably be a unique frame treatment, like Fuse
• If one becomes tapped, they both do
• They must be blocked separately
• They change zones together
And no, SI. The Golden Monkey isn't a monkey. Yes, it is intentionally colorless.
Yeah, that was the plan. Nice catch!
You could totally have a fuse-like frame that has appropriate reminder text.
Having two toughnesses is worse, having two powers is good.
The monkey is not a Monkey. The monkey could afford a color indicator. Is it intentionally colorless.
Mechanically there is not much interesting about the card. Th first strike and the evasion ability obviously work with each other, but are far less interesting on a card where you have the option to just block the 1/1 instead (assuming they have to be declared as attackers together).
I think it would be more interesting if the Hman side had an afflict-like ability (rather than the activated ability, maybe?):
That wold create an interesting choice for blocking decision.
They probably need a daemon mechanic to set the rules of having them both in play, which would wrap in the "if one half changes zones, the whole card does" and could possibly have the attacking restriction too
Neat. Gonna have a Lyra Silvertongue too?
See Mrs. Coulter // The Golden Monkey.
Funnily enough, Marisa can separate, iirc... 🤔
But the mechanic here is meant to represent that they can't be alive without each other, not that they can't apart. Of course, with the way I think it would have to work, the two would need to be declared as attackers simultaneously, so the flavor isn't perfect.
How would you handle people who can separate, like the witches or Lyra after the trip to the land of the dead?
(I'm reading the sequel trilogy, and separating also seems more common, if still reviled, in the wider world)
Designed to played when you've been milled rather than self-mill strategies (not that one couldn't play it there)
White Ward template
Yeah, both protections hit this. Might need the gross White Ward template
Both untapping and proliferating an artifact feels like too much
The protection from colorless removes this. The name is very nice, though!
Black can't do anything by paying life. While black has instances where it could recur other card types, the ones I've seen were permanents where that permanent type was more prominent than normal, such as two that could recur artifacts in Kaladesh block Brother's War, and one that could recur planeswalkers in War of the Spark. Still, both of those are permanents and closer to overlapping white and green.
Like SecretInfiltrator, I worry about instant and sorcery recursion, which is in blue and red's slices (green could formerly do that, but has since been narrowed to just permanent cards).
Black can kinda do anything as long as it pays life right? If you are recurring X cost spells then I just see that as good deckbuilding.
The two modes are interesting, but I wonder whether they have the same chance of being used. If one mode is used far more often than the other, a modal effect is not the right way to go IMO.
Best used with kicker? IDK.
Black is not supposed to get just any type of card from the graveyard, so I would put this down as . But even better would be a restriction of card types.
I worry most about this returning instant/sorcery cards, as those are the kings of repetitive game play if recurred. And a spell costing e. g. won't cost all that much life with the second mode either.
This is the kind of card that greatly benefits from triggering at the beginning of the precombat main phase.
The current official wording of Shahrazad already covers "leave the game as it is",so I'm not certain why you choose to alter the wording of the effect (at least before the "This creature's controller"-clause)
Starting the subgame at 1 life and giving one player this direct damage source that by default wins the game regularly on turn 2 mans two things:
I'll also mention that the card draw is an off-color reward for a red-white card.
Subgame cards are not trivial to design, but this one actively fights itself. I'd prefer the card without moving Sheherazad, fateful storyteller into the subgame, for starters.
Alternatively give it a rummaging/looting effect of the ability to gain life, which will be a clear advantage, but won't just outright win the subgame by itself (plus some mana).
I see entirely no good reason to have the "legendary card" win condition for the subgame on this card. It seems nice to have an alternate win condition in a subgame that doesn't start at 1 life.I also could see an alternative subgame ending condition, but that clause on this card adds words without notably improving the gameplay.
The blue activated ability was supposed to be flash grenade flavor. With the requirement of having an instant, it is super janky and impractical in retrospect
Madness? I really don't see the way these abilities form one cohesive whole. Actually, even with madness the shrinking comes a bit late.