Ma'at Breached: Card List

Ma'at Breached: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: C W U B R G M H A L

Show rarities: C U R M B T



Hide card text Hide code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Nu's Creation Colourless Common 1{1} Creature – Elemental 0 1 CC01 {t}: Until the end of turn, target land may be tapped for any color of mana.
{1}, {t}: add one mana of any color to your mana pool.
2 1398934593 on 01 May 2014 by Shiny_Umbreon
2 Nu'un Colourless Uncommon 0{0} Instant UC01 0
3 Nu, Force of Oblivion (Nu, Voice of Conception) Colourless Mythic 5 {5} Planeswalker – Nu
‑‑‑‑
Planeswalker – Nu
2
‑‑‑‑
1
MC01 +2 Exile target permanent.

-1 Name a color. Each player sacrifices a permanent or discard a card of that color.
-5 Until the end of turn, Nu, Force of Oblivion gains Fracture {w}{u}{b}{r}{g} (You may pay {w}{u}{b}{r}{g} and exile Nu, Force of Oblivion, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Nu, Voice of Conception is all colors.
Whenever Nu, Voice of Conception is put into the graveyard from anywhere, shuffle it into its owner's library instead.
0 You gain an emblem that says "Choose a color. Each spell you cast of that color has its mana cost reduced by one mana of that color or {1}."
6 1396278488 on 31 Mar 2014 by Alex
4 Oblivion's Wake Colourless Rare 1{1} Instant RC01 Cast Oblivion's Wake only during your upkeep.
Until your next turn, spells can't be cast, abilities can't be activated, creatures can't attack and lands can't be played.
Exile Oblivion's Wake.
4 1396213928 on 30 Mar 2014 by 10vernothin
5 Clay Healer White Uncommon 1{w} Artifact Creature – Shabti 0 1 UW01 Whenever another artifact creature enters the battlefield, you may gain 1 life.

{w}, {t}: Target artifact creature you control gains protection from the color of your choice until the end of turn.
0
6 Guardian of the House (Essence of Protection) White Common 2 {1}{w} Creature – Cat
‑‑‑‑
Instant
2 2 CW02 Vigilance

Fracture {w} (You may pay {w} and exile Guardian of the House, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Choose a color, target creature you control has protection from that color until the end of turn.
0
7 Legion Leader (Explosive Ricochet) White Rare 3 {1}{w}{w}
‑‑‑‑
{r/b}
Artifact Creature – Shabti
‑‑‑‑
Instant
0 `1 RZ11 Whenever a creature you control deals combat damage to an opponent, put a 0/1 red and white Shabti Martyr artifact creature token with "Sacrifice this creature: Shabti Martyr deals 1 damage to target creature or player"
Fracture {r}{b} (You may pay {r}{b} and exile Legion Leader, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Until the end of turn, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
1 1396108415 on 29 Mar 2014 by 10vernothin
8 Legionnaire of Justice White Common 4{2}{w}{w} Artifact Creature – Shabti 0 1 CW03 At the beginning of your upkeep, choose an opponent. Each of that player's opponents puts a 2/1 white and red Shabti Rebel artifact creature token with first-strike and vigilance onto the battlefield. 0
9 Loyal Protector White Common 5{3}{w}{w} Creature – Cat 3 5 CW04 Vigilance
Loyal Protector can block up to three creatures.
Spell Swap {1}{w}{w} ({1}{w}{w}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
10 Ma'at Enforcer (Dream' s End) White Rare 2 {1}{w} Creature – Human Cleric
‑‑‑‑
Enchantment
2 2 RW01 Whenever a spell is cast from exile, counter it unless its controller pays {1}.

Fracture {5} (You may pay {5} and exile Ma'at Enforcer, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Whenever a spell is cast from exile, counter it.
0
11 Nullstone (Nullfire) White Rare 3 {1}{w}{w} Enchantment
‑‑‑‑
Instant
RH04 When Nullstone enters the battlefield, exile target non-land permanent until Nullstone leaves the battlefield.

Fracture {2}{r/u}{r/u} (You may pay {2}{r/u}{r/u} and exile Nullstone, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Copy target instant and sorcery spell, you may choose new targets for that copy.
2 1396351258 on 01 Apr 2014 by Alex
12 Skybound Propagandist White Uncommon 5{3}{w}{w} Creature – Human Advisor 2 4 UW02 Flying
When Skybound Propagandist enters the battlefield, put a +1/+1 counter on each Shabti and each Human you control.
0
13 Stray Feline White Common 1{w} Creature – Cat 1 1 CW01 Lifelink
When Stray Feline enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for {w}.
1 1402874365 on 15 Jun 2014 by Alex
14 Frail Ibis (Forceful Revelation) Blue Common 1 {u} Creature – Bird
‑‑‑‑
Instant
0 2 CU02 Flying
Fracture {1}{u}{u} (You may pay {1}{u}{u} and exile Frail Ibis, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Counter target spell.
1 1397636839 on 16 Apr 2014 by Vitenka
15 Herald Pelican Blue Common 3{2}{u} Creature – Bird 2 3 CU01 Flying

When Herald Pelican enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for {u}.
0
16 Last Minute Salvage Blue Common 3{2}{u} Instant CU04 Counter target spell or activated ability unless that spell's controller pays {1}.

Spell Swap {u} ({u}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
17 Legionnare of Provocation Blue Common 3{1}{u}{u} Artifact Creature – Shabti 0 1 CU03 {1}{u}, {t}: Target creature can't attack.
{2}{u}: Target creature gets -2/-0 until the end of turn and must attack this turn if able.
0
18 Misintention Blue Uncommon 4{3}{u} Instant UU02 Choose one: Tap all non-artifact creatures; or tap all artifact creatures.

Permanents tapped this way do not untap on their controller's next untap step.
1 1404753292 on 07 Jul 2014 by Alex
19 Prek'hast (Ank'hast) Blue Rare 2 {u}{u} Instant – Decree
‑‑‑‑
Creature – Avatar
3 1 RU01 Play only during combat, before blockers are declared.
Creatures you control can't be blocked this turn.

Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Ank'hast can't be blocked.
Ank'hast enters the battlefield tapped and attacking target opponent.
0
20 Surprising Discovery Blue Uncommon 6{4}{u}{u} Sorcery UU01 Draw four cards.

Spell Swap {2}{u}{u} ({2}{u}{u}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
21 Tainted Research (Breach of Nature) Blue Rare 1 {u} Enchantment – Aura
‑‑‑‑
Sorcery
RH05 Enchant land.
Enchanted land gains "{t}: draw a card, then discard a card."
Fracture {4}{g/b}{g/b} (You may pay {4}{g/b}{g/b} and exile Tainted Research, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Put all creature cards in all graveyards onto the battlefield under their owners' control.
0
22 Well Wishing (Liquid Flame) Blue Rare 3 {1}{u}{u}
‑‑‑‑
{r/g}
Enchantment
‑‑‑‑
Sorcery
RZ12 At the beginning of your upkeep, each player draws a card.
Fracture {3}{r}{g} (You may pay {3}{r}{g} and exile Well Wishing, if you do, cast the spell on the back of the card without paying its mana cost.)

‑‑‑‑
Each player discards his or her hand, then draws cards equal the amount of cards he or she discarded.

Put all land cards you own discarded this way onto the battlefield.
0
23 Crippling Drought (Reclaimed by Clay) Black Rare 5 {3}{b}{b} Enchantment
‑‑‑‑
Sorcery
RH02 At the beginning of your upkeep, put a drought counter on Crippling Drought, then pay {w/r} for each drought counter on Crippling Drought or sacrifice it.
Creatures you don't control gets -1/-1 for each drought counter on Crippling Drought.
Sacrifice Crippling Drought when there are no creatures on the battlefield and cast the spell on the back of the card without paying its mana cost.
‑‑‑‑
Put a 2/1 red and white Shabti Rebel artifact creature token with first-strike and vigilance onto the battlefield for each creature card in your opponents' graveyards.
2 1396284882 on 31 Mar 2014 by Alex
24 False Victory Black Rare 4{1}{b}{b}{b} Sorcery RB01 Destroy each creature target player controls. Return each creature card destroyed this way onto the battlefield at the beginning of your next end-step. 0
25 Impling (Catcher's Bane) Black Rare 3 {1}{b}{b}
‑‑‑‑
{g/w}
Creature – Demon
‑‑‑‑
Instant
3 3 RZ13 {b}: Impling gains flying and intimidate until the end of turn.
{b}: Return Impling onto the battlefield tapped at the beginning of the next end-step.
{1}: Impling gains -1/+1 until the end of turn.
{1}: Impling gains +1/-1 until the end of turn.
Fracture {1}{w}{g} (You may pay {1}{w}{g} and exile Impling, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
The next time a creature enters the battlefield under your control this turn, put two +1/+1 counter on it.
0
26 Legionnaire of Spite Black Common 2{1}{b} Artifact Creature – Shabti 0 1 CB03 When Legionnaire of Spite enters the battlefield, target opponent reveals his or her hand. Choose an artifact creature card from it, and that player discards that card. 0
27 Necropolis Remnant Black Common 2{1}{b} Creature – Zombie 1 3 CB01 Deathtouch

When Necropolis Remnant enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for {b}.
0
28 Shabti Infiltrator Black Uncommon 4{2}{b}{b} Artifact Creature – Shabti 0 1 UB02 When Shabti Infiltrator enters the battlefield, target opponent gains controls of it.

As long as you control Shabti Infiltrator, non-artifact creatures you control cannot block artifact creatures.
0
29 Tithe-bound Mummy Black Uncommon 5{3}{b}{b} Creature – Zombie 2 3 UB01 When Tithe-bound Mummy dies, each opponent sacrifices a creature.

Catalyze {1}{w}{u}{r}{g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{w}{u}{r}{g})
0
30 Unfortunate Mishap Black Common 6{4}{b}{b} Sorcery CB04 Destroy target creature.

Draw a card.

Spell Swap {2}{b}{b} ({2}{b}{b}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
31 Wisp Fragment (Ritual Fodder) Black Common 2 {1}{b} Creature – Spirit
‑‑‑‑
Instant
1 1 CB02 Flying

Fracture {b} (You may pay {b} and exile Wisp Fragment, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Add {b}{b}{b} to your mana pool.
2 1398934706 on 01 May 2014 by Shiny_Umbreon
32 Eagle Summoning (Eagle Familiar) Red Uncommon 3 {2}{r} Enchantment – Aura
‑‑‑‑
Creature – Bird
2 2 UR01 Flash.
Enchant creature.
Enchanted creature gains +2/+2 and flying.
Fracture {1}{r} (You may pay {1}{r} and exile Eagle Summoning, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Flying

Fracture {1}{r} (You may pay {1}{r} and exile Eagle Familiar, if you do, cast the spell on the back of the card without paying its mana cost.)
0
33 Eclipse Red Rare 4{2}{r}{r} Enchantment RR01 Flash.

During your turn, lands your opponents control are basic mountains.
0
34 Grinning Jackal (Nature's Prowess) Red Common 3 {2}{r} Creature – Hound
‑‑‑‑
Instant
2 2 CR02 Haste

Fracture {r} (You may pay {r} and exile Grinning Jackal, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Nature's Prowess deals 3 damage to target creature or player.
0
35 Legionnaire of Will Red Common 4{2}{r}{r} Artifact Creature – Shabti 0 1 CR03 Indestructible

Whenever Legionnaire of Will attacks, you may pay {1}{r}. If you do, each other artifact creature you control gains +2/+0 until the end of turn.
0
36 Negative Feedback Red Uncommon 2{r}{r} Instant UR02 Negative Feedback deals 3 damage to target spell's controller and 1 damage to each creature he or she controls. 0
37 Senseless Vengeance Red Common 5{3}{r}{r} Sorcery CR04 Until the end of turn, each creature you control gains "{t}: this creature deals 1 damage to each other creature."
Spell Swap {2}{r} ({2}{r}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
38 Symbol of Ma'at (Break the Cycle) Red Rare 3 {1}{r}{r}
‑‑‑‑
{w/u}
Creature – Phoenix
‑‑‑‑
Instant
2 2 RZ14 Flying, Haste.

{1}{r}{r}{r}: Return Symbol of Ma'at from your graveyard to your hand.

Fracture {w}{u} (You may pay {w}{u} and exile Symbol of Ma'at, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Return target creature to its owner's hand.
0
39 Vicious Pack-leader Red Common 4{3}{r} Creature – Hound 4 1 CR01 First-Strike

When Vicious Pack-leader enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for {r}.
0
40 Warped Reality (Blinded by Aether) Red Rare 1 {r} Enchantment – Aura
‑‑‑‑
Enchantment
RH03 Enchant creature.
Enchanted creature gains intimidate and "{1}{g/u}: put a +1/+1 counter on enchanted creature."
Fracture {2}{g/u}{g/u} (You may pay {2}{g/u}{g/u} and exile Warped Reality, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
{1}, Remove a counter from a permanent you control: destroy target artifact or enchantment.
0
41 Corrupt Heritage (Beckoning Glance) Green Common 4 {3}{g} Creature – Snake
‑‑‑‑
Instant
3 4 CG02 Reach.

Fracture {1}{g} (You may pay {1}{g} and exile Corrupt Heritage, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Target creature gains +4/+4 and trample until the end of turn.
0
42 Firm Believer (Legacies Forgotten) Green Rare 5 {3}{g}{g} Artifact Creature – Shabti
‑‑‑‑
Sorcery
0 1 RH01 Hexproof
Mana does not empty from your mana pool as steps and phases end.

Fracture {w/b}{w/b} (You may pay {w/b}{w/b} and exile Firm Believer, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
As you play Legacies Forgotten, you may pay an additional {x}.
Destroy all non-land permanents with converted mana X or less. Then each opponent loses X life and you gain X life.
2 1396297098 on 31 Mar 2014 by 10vernothin
43 Floodwater Searchers Green Rare 3{g}{g}{g} Creature – Elephant 1 1 RG01 Hexproof, Trample.

Whenever a spell you don't control is cast, put a +1/+1 counter on Floodwater Searchers.
0
44 Legionnaire of Change Green Common 5{3}{g}{g} Artifact Creature – Shabti 0 1 CG03 At the beginning of your end-step, each opponent taps a land he or she controls. They don't untap on their controllers' next untap step. 0
45 Mend What is Broken Green Common 3{1}{g}{g} Enchantment – Aura CG04 Enchant creature.
Enchanted creature gains +3/+2 and hexproof.
At the beginning of each end-step, put the top three cards of your library into your graveyard.
0
46 Nekheb's Seeker (Unexpected Nightmare) Green Common 3 {2}{g} Creature – Crocodile
‑‑‑‑
Sorcery
2 2 CH06 When Nekheb's Seeker enters the battlefield, return a land card from your graveyard to your hand.
Fracture {5}{b} (You may pay {5}{b} and exile Nekheb's Seeker, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Target player discards two card at random.
4 1413962496 on 22 Oct 2014 by Alex
47 Opposition of Elements Green Uncommon 1{x}{g} Sorcery UG02 Destroy X target artifacts. 0
48 River Lurker Green Common 5{4}{g} Creature – Crocodile 5 4 CG01 Trample

When River Lurker enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for {g}.
0
49 Ur-Atun (Tur-Atum) Green Uncommon 2 {1}{g} Instant – Decree
‑‑‑‑
Creature – Avatar Snake
1 2 UG01 Target creature gains +1/+2, deathtouch and reach until the end of turn.

Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Deathtouch, Reach.
6 1396646475 on 04 Apr 2014 by 10vernothin
50 Worker of Miracles (Cathartic Cure) Green Rare 3 {1}{g}{g}
‑‑‑‑
{u/b}
Creature – Human Cleric
‑‑‑‑
Enchantment
3 2 RZ15 Flash.
{1}{g}: Put a +1/+1 counter on target creature.
Fracture {3}{u}{b} (You may pay {3}{u}{b} and exile Worker of Miracles, if you do, cast the spell on the back of the card without paying its mana cost.)

‑‑‑‑
When Cathartic Cure enters the battlefield, remove all counters from all permanents, then draw cards equal the the amount of counters removed this way.

{1}{u}{b}: Remove all counters from target permanent. Draw a card.
0
51 Eternity Chimera Multicolour Common 4{2}{w}{u} Creature – Chimera Djinn 4 1 CZ01 Flying, Indestructible.
Whenever Eternity Chimera becomes target of a spell, return it to its owner's hand.
Catalyze {1}{g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{g})
0
52 Ptah'ret (Tat'reph) Multicolour Rare 4 {2}{w}{u} Instant – Decree
‑‑‑‑
Instant
RZ01 Put each attacking creature on the top of their owners' libraries.

Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Reveal the top card of your library until you reveal a creature card, then put it into play. It gains haste. Return it to your hand at the end of turn. Put the rest of the cards on the bottom of your library in any order.
0
53 Anh-Kah (Ahk-Kan) Multicolour Rare 4 {2}{u}{b} Instant – Decree
‑‑‑‑
Instant
RZ03 Search your library for a permanent card, reveal it, and put it in your hand. Then shuffle your library.

Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Target permanent's owner shuffles it into his or her library.
0
54 Grimacing Ibis Multicolour Common 5{3}{u}{b} Creature – Zombie Bird 1 4 CZ02 Flying
When Grimacing Ibis enter the battlefield, choose one: return target non-land permanent to its owner's hand; or target player discards a card at random.
Catalyze {1}{w} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{w})
2 1396630195 on 04 Apr 2014 by Alex
55 Cursed Shambler Multicolour Common 3{1}{b}{r} Creature – Zombie Rogue 4 4 CZ03 Intimidate.
Whenever Cursed Shambler attacks, put a -1/-1 counter on it.
Catalyze {u} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {u})
0
56 Rak'het (Rek'hat) Multicolour Rare 5 {3}{r}{b} Sorcery – Decree
‑‑‑‑
Sorcery
RZ05 Destroy target creature. Rak'het deals damage equal to its toughness to that creature's controller.

Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Return target creature card from a graveyard to the battlefield under its owner's control. Rek'hat deals damage equal to its power to that creature's controller.
0
57 Deformed Jackal Multicolour Common 2{r}{g} Creature – Hound 2 2 CZ04 Haste.

Catalyze {b} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {b})
0
58 Nephryos (Nephryas) Multicolour Rare 4 {2}{r}{g} Sorcery – Decree
‑‑‑‑
Sorcery
RZ07 Each creature gets +X/+0, where X is their toughness until the end of turn.

Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Nephryas deals X damage to each creature equal to its power.
0
59 Open the Granaries Multicolour Common 3{1}{g}{w} Enchantment – Aura CZ05 Enchant land.
Enchanted land gains "{w}{g}, {t}: put a +1/+1 counter on target creature."
Catalyze {r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {r})
0
60 Syril-he (Seryl-he) Multicolour Rare 3 {1}{g}{w} Instant – Decree
‑‑‑‑
Instant
RZ09 Reveal any amount of white or green cards in your hand. Target creature you control gains trample and +2/+2 for each card revealed this way.

Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Return any number of creatures you control to its owner's hand. You gain life equal to two times the amount of creatures returned to your hand this way.
0
61 Call of Conviction Multicolour Rare 3{x}{w}{b}{b} Sorcery RZ02 Each opponent loses X life, then loses 1 more life for each forest, island and mountain tapped to cast this spell. You gain life equal to the amount of life lost this way. 0
62 Conversion through Sand Multicolour Common 4{2}{w}{b} Instant CZ16 Exile target blocked or blocking creature. Put a 2/1 red and white Shabti Rebel creature token with first-strike and vigilance onto the battlefield if {r} was spent to cast this spell.
Spell Swap {w}{b} ({w}{b}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
63 Call for Renewal Multicolour Rare 3{x}{b}{g}{g} Sorcery RZ06 Return X cards from your graveyard to your hand, then you may put a permanent card from your hand onto the battlefield with converted mana cost less than or equal to the number of plains, island and mountain tapped to cast this spell. 0
64 Mud-caked Incursion Multicolour Common 6{4}{b}{g} Sorcery CZ18 Exile up to two target cards from target player's graveyard, then put that many black 3/1 Silt-Rot elemental token creature with intimidate onto the battlefield. Repeat this process one more time if {w} was spent to cast this spell.
Spell Swap {b}{b}{g}{g} ({b}{b}{g}{g}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
65 Call for Preservation Multicolour Rare 3{x}{g}{u}{u} Instant RZ10 Draw X cards, then search target player's library and/or graveyard for a land card for each swamp, plains and mountain tapped to cast this spell and exile them. Shuffle your library. You may play them as long as they are exiled. 1 1397632063 on 16 Apr 2014 by 10vernothin
66 Wild Reclamation Multicolour Common 4{2}{g}{u} Sorcery CZ20 Draw two cards. You may play an extra land this turn. Target player loses three life if {b} was spent to cast this spell.
Spell Swap {2}{g}{u} ({2}{g}{u}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
67 Call for Destruction Multicolour Rare 3{x}{u}{r}{r} Instant RZ04 Call for Destruction deals X damage to each creature and each player, then you may return a non-land permanent to its owner's hand for each forest, plains and swamp tapped to cast this spell. 0
68 Channel the Powers Multicolour Common 3{1}{u}{r} Instant CZ17 Target creature gains +2/+0 and flying until the end of turn. It gains an additional +2/+2 and trample if {g} was spent to cast this spell
Spell Swap {u}{r} ({u}{r}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
69 Call of Creation Multicolour Rare 3{x}{r}{w}{w} Sorcery RZ08 Put X 2/1 white and red Shabti Rebel creature tokens with First-strike and Vigilance on the battlefield, then put a +1/+1 counter on each Shabti you control for each Island, Swamp and Forest tapped to cast this spell. 0
70 March of Dunes Multicolour Common 5{3}{r}{w} Sorcery CZ19 March of Dunes deals 5 damage divided among any number of non-Shabti creatures. Draw a card if {u} was spent to cast this spell.
Spell Swap {r}{r}{w} ({r}{r}{w}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
71 For Common Good Multicolour Uncommon 5{2}{w}{u}{b} Sorcery UZ27 Choose any number of target players. Each of those players may sacrifice any number of creatures of his or her choice.

Each player loses 2 life for each creature he or she control.
5 1399486312 on 07 May 2014 by Vitenka
72 Secrets of the Glyph-Mire Multicolour Uncommon 5{2}{w}{u}{b} Enchantment UZ22 Secrets of the Glyph-Mire enters the battlefield with three charge counters on it.
{b}, remove a charge counter on Secrets of the Glyph-Mire: Each opponent loses 1 life.
{w}, remove a charge counter on Secrets of the Glyph-Mire: Target player gains 1 life.
{u}, remove a charge counter on Secrets of the Glyph-Mire: Return Secrets of the Glyph-Mire to its owner's hand.
2 1399025175 on 02 May 2014 by Alex
73 Stall for Time Multicolour Common 3{1}{w/b}{u} Instant CZ07 Choose one: return up to one target green or red permanent to its owner's hand; or counter up to one target red or green permanent spell.

If you control a forest or a mountain, draw a card.
0
74 Tome of Belief Multicolour Rare 3{w}{u}{b} Artifact RZ17 {1}{w}{w}, {t}: tap each non-white, non-land permanent.
{3}{u}{u}, {t}: draw a card for each blue permanent you control.
{5}{b}{b}, {t}: destroy each non-black creature.
2 1397454693 on 14 Apr 2014 by Vitenka
75 Master of Secrets Multicolour Uncommon 6{3}{u}{b}{r} Creature – Zombie Wizard 2 2 UZ23 When Master of Secrets enters the battlefield, return up to one instant card, up to one creature card, and up to one sorcery card from your graveyard to your hand.
2 1398932994 on 01 May 2014 by Vitenka
76 Scharazad's Tale Multicolour Rare 5{2}{u}{b}{r} Instant RZ18 Search target player's library for a card and exile it face down. You may play that card as long as it is in exile and you may use red, blue and black mana as if it was any color to cast it. 0
77 Spread the Lies Multicolour Common 3{1}{r/u}{b} Sorcery CZ08 Each opponent reveals his or her hand and discards a white card and/or a green card of your choice.

If you control a plains or a forest, draw a card.
0
78 Unnatural Edict Multicolour Uncommon 4{1}{u}{b}{r} Instant UZ28 Draw two cards. Each opponent may then sacrifice a creature with the greatest power among creatures he or she controls. You draw another card for each opponent who did not sacrifice a creature. 7 1416913508 on 25 Nov 2014 by Alex
79 Breached Abomination Multicolour Rare 6{3}{b}{r}{g} Creature – Dragon 6 6 RZ19 Flying

Breached Abomination can't be blocked by red, black or green creatures.

Sacrifice a red, black or green creature: Breached Abomination deals 1 damage to target creature or player.
0
80 Fight the Impossible Multicolour Common 4{2}{g/b}{r} Sorcery CZ09 Destroy up to one target white or blue permanent.

If you control an island or plains, draw a card.
0
81 Plated Monstrosity Multicolour Uncommon 3{x}{r}{g}{b} Artifact Creature – Chimera Dragon 0 0 UZ24 Flying
Plated Monstrosity enters the battlefield with X +1/+1 counters on it.
Catalyze {r}{g}{b} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {r}{g}{b})
When you catalyze Plated Monstrosity, add {x} to your mana pool, where X is the number of counters on it.
0
82 Suzerainty Multicolour Uncommon 4{1}{b}{r}{g} Sorcery UZ29 Target opponent sacrifices a creature, an artifact and an enchantment. You draw a card for each permanent sacrificed this way. 0
83 Jungle Pact Multicolour Rare 6{3}{r}{g}{w} Sorcery RZ20 You may put a red, green or white creature card from your hand onto the battlefield. 0
84 Prepare for Battle Multicolour Common 2{r/w}{g} Sorcery CZ10 Draw a card if you control an island or swamp.

You may search your library for an island or a swamp card and put it onto the battlefield tapped, then shuffle your library.
0
85 Sigil of Protection Multicolour Uncommon 3{r}{w}{g} Enchantment UZ25 {0}: Sigil of Protection become a 3/1 colorless Feline artifact creature with first-strike, lifelink, and reach until the end of turn. Activate this only during an opponent's turn.
Spell Swap {r}{w}{g} ({r}{w}{g}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
86 Tactical Counterstrike Multicolour Uncommon 7{4}{r}{g}{w} Instant UZ30 Put three 2/1 red and white Shabti Rebel creatures with first-strike and vigilance unto the battlefield.

Creatures you control gains +2/+2 and reach until the end of turn.
0
87 Decree Mastery Multicolour Rare 5{2}{g}{w}{u} Enchantment RZ16 Blue creatures you control gains +1/+1 and hexproof.

White creatures you control gains +1/+1 and vigilance.

Green creatures you control gains +1/+1 and trample.
0
88 Outspoken Sympathizer Multicolour Uncommon 4{1}{w}{u}{g} Creature – Human Advisor 1 2 UZ21 Vigilance

{t}: Put a +1/+1 counter on Outspoken Sympathizer and another target creature you control.
0
89 Rousing Speech Multicolour Uncommon 6{3}{g}{w}{u} Instant UZ26 Double the amount of counters on each creature you control.

Spell Swap {1}{g}{w}{u} ({1}{g}{w}{u}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
90 Ward off Evil Multicolour Common 2{u/g}{w} Instant CZ06 Tap up to one target red or black permanent. It does not untap during its controller's next untap phase.

If you control a swamp or a mountain, draw a card.
0
91 Sand-Scourge Essence Multicolour Uncommon 4{1}{w}{r}{b} Creature – Scorpion 1 1 UZ11 Double-Strike, Lifelink, Vigilance.

{2}{w}: Sand-Scourge Essence gets +1/+1 until the end of turn.
0
92 Search and Destroy Multicolour Uncommon 3{w}{b}{r} Instant UZ16 You may tap an island and a forest you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.

Each creature target player controls gets +2/+2 or -2/-2 until the end of turn and must attack if able.
0
93 Shabti Renegade Multicolour Common 3{1}{r/b}{w} Artifact Creature – Shabti 0 1 CZ11 At the beginning of your combat phase, target creature gains +2/+0, haste and first-strike. 0
94 Chimeric Essence Multicolour Uncommon 4{1}{u}{r}{g} Creature – Chimera 3 2 UZ12 Flying, Haste, Trample.

{2}{u}: When Chimeric Essence attacks, put a token that's a copy of Chimeric Essence unto the battlefield.
0
95 Corrupted Djinn Multicolour Common 5{3}{g/r}{u} Creature – Djinn 3 1 CZ12 Flying, Trample, Indestructible.

Whenever Corrupted Djinn becomes target of a spell, return it to its owner's hand.

Whenever Corrupted Djinn deals combat damage to a player, its controller draws a card.
0
96 Knowledge and Wisdom Multicolour Uncommon 3{r}{u}{g} Instant UZ17 You may tap a plains and a swamp you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.

Draw three cards, then discard two card unless you discard a creature card.
2 1397850161 on 18 Apr 2014 by Alex
97 Silt and Stone Multicolour Uncommon 3{w}{g}{b} Instant UZ18 You may tap a mountain and an island you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.

Destroy target non-land permanent. It can't be regenerated. You gain 3 life.
0
98 Silt-Rot Essence Multicolour Uncommon 4{1}{w}{g}{b} Creature – Elemental 3 1 UZ13 Lifelink, Trample, Indimidate

{2}{b}: put a black 3/1 Silt-Rot Elemental token creature with intimidate onto the battlefield.
0
99 Tide Skeletons Multicolour Common 3{1}{g/w}{b} Creature – Skeleton 3 1 CZ13 {3}{b}: Return Tide Skeletons from your graveyard onto the battlefield tapped. 0
100 Alluring Mirage Multicolour Common 4{2}{u/w}{r} Creature – Illusion 1 4 CZ14 Flash, Defender, Flying.

{r}: Alluring Mirage deals 1 damage to each creature blocked by it.
0
101 Mirage-Born Essence Multicolour Uncommon 4{1}{w}{u}{r} Creature – Illusion 2 3 UZ14 Flash, Vigilance, Intimidate
When Mirage-Born Essence enters the battlefield, change the target of target spell to Mirage-Born Essence.
{2}{r}: Mirage-Born Essence deals 2 damage to the controller of target spell that's targeting Mirage-Born Essence, and 1 damage to each creature that player controls.
2 1396521584 on 03 Apr 2014 by Alex
102 Shock and Awe Multicolour Uncommon 3{r}{w}{u} Instant UZ19 You may tap a swamp and an forest you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.

Shock and Awe deals 3 damage to target creature or player. You gain 2 life and draw a card.
0
103 Hide and Seek Multicolour Uncommon 3{g}{u}{b} Instant UZ20 You may tap a plains and a mountain you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.

Reveal the top five cards your library, then you may choose card type. Put all cards with the type of your choice into your hand and the rest into your graveyard.
0
104 Marsh Essence Multicolour Uncommon 4{1}{b}{u}{g} Creature – Insect 2 2 UZ15 Flying, Hexproof, Deathtouch.

{2}{g}: Draw cards equal to the highest converted mana cost among creature cards in your graveyard, then discard cards equal to the highest converted mana cost among creature cards in target opponent's graveyard.
0
105 Riddler of the Cataracts Multicolour Common 2{u/b}{g} Creature – Human Nomad 1 4 CZ15 Hexproof

{1}{b/u}{g}, {t}: Reveal the top three cards of your library. You may put any of them in your graveyard.
0
106 Incarnator's Notion Multicolour Uncommon 5{1}{w}{u}{b}{r} Creature – Elemental 4 4 UZ10 Forestwalk.

At your end-step, each opponent loses X life, where X is the amount of non-green, non-land permanents you control.
0
107 Nekheb Broken Multicolour Mythic 4{w}{u}{b}{r} Legendary Creature – Avatar 1 1 MZ05 Flying, Protection from Green.
{4}: add {w}{u}{b}{r} to your mana pool.
{w}{u}{r}{b}: Target player discard a card at random and Nekheb Broken deals 2 damage to each creature that player controls; you draw 2 cards and return a permanent from your graveyard onto the battlefield.
2 1396055678 on 29 Mar 2014 by 10vernothin
108 Nekheb's Wake Multicolour Uncommon 2{w/u}{r/b} Instant UZ05 Nekheb's Wake deal 1 damage to each creature and each player and target player discards a card. Nekheb's Wake deals double damage and that player discard another card if a forest was tapped to cast this spell. 0
109 Creator's Notion Multicolour Uncommon 5{1}{u}{b}{r}{g} Creature – Chimera 4 4 UZ06 Plainswalk

At the beginning of your upkeep, target player puts the top X cards of his or her library into the graveyard, where X is the amount of non-white, non-land permanent you control.
0
110 Hwet Corrupted Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Avatar 2 2 MZ01 Hexproof, Protection from White.
{x}{u}{b}, {t}: You may cast target card with converted mana cost X from target player's graveyard without paying its mana cost. That player puts the top X cards of his or library into the graveyard.
{x}{r}{g}, {t}: Hwet Corrupted deals X damage to each player and each other creature, then put X +1/+1 counters on each other creature you control.
2 1396039150 on 28 Mar 2014 by 10vernothin
111 Hwet's Wake Multicolour Uncommon 2{r/b}{u/g} Instant UZ01 Each opponent exiles a card from his or her hand at random, then exile the top card of his or her library.
You may play a card exiled this way without paying its mana cost if a plains was tapped to cast this spell.
0
112 Preserver's Notion Multicolour Uncommon 5{1}{w}{b}{r}{g} Enchantment – Aura UZ07 Enchant creature.
Enchanted creature gains islandwalk and +X/+X, where X is the amount of non-blue, non-land permanents you control.
When Preserver's Notion is put into the graveyard from the battlefield, return it to its owner's hand instead.
0
113 Syah Warped Multicolour Mythic 4{w}{b}{r}{g} Legendary Creature – Avatar 5 5 MZ02 Haste, Protection from Blue.
Syah Warped can't be countered.
Whenever Syah Warped attacks, you may pay {1}{r}{g}. If you do, Syah Warped deals 4 damage to target player and 4 damage to target creature.
{3}{w}{b}: Return Syah Warped from your graveyard to the battlefield.
0
114 Syah's Wake Multicolour Uncommon 2{w/g}{r/b} Instant UZ02 Target creature gains +2/+0 and lifelink.
Target creature gains +0/+2 and deathtouch.
Put 2 +1/+1 counters on target creature if an island was tapped to cast this spell.
0
115 Heka Twisted Multicolour Mythic 4{w}{u}{r}{g} Legendary Creature – Avatar 3 3 MZ03 Vigilance, Protection from Black
{g}: Put a +1/+1 counter on Heka Twisted.
{w}, remove a counter from Heka Twisted: Put a 1/1 colorless Shabti Soldier artifact creature token with double-strike unto the battlefield.
{u}, remove a counter from Heka Twisted: Target creature can't be blocked until the end of turn.
{r}, remove a counter from Heka Twisted: Each creature you control gains +1/+0 until the end of turn
0
116 Heka's Wake Multicolour Uncommon 2{w/u}{g/r} Instant UZ03 Choose one: Creatures you control can only be blocked by two or more creatures until the end of turn; or whenever target creature you control deals damage to an opponent this turn, you may draw a card.
You may choose both if a swamp was tapped to cast this spell.
0
117 Perceiver's Notion Multicolour Uncommon 5{1}{w}{u}{r}{g} Creature – Chimera 4 4 UZ08 Swampwalk

Whenever Perceiver's Notion or another non-black creature enters the battlefield, put X +1/+1 counters on that creature, where X is the amount of non-black, non-land permanents you control.
0
118 Destroyer's Notion Multicolour Uncommon 5{1}{w}{u}{b}{g} Enchantment UZ09 Creatures you control gains mountainwalk.

At the beginning of each opponent's combat phase, exile up to X target creatures that player controls, where X is the amount of non-red, non-land permanents you control. Return each card exiled this way onto the battlefield under its owner's control at the beginning of the next end-step.
0
119 Isfet Changed Multicolour Mythic 4{w}{u}{b}{g} Legendary Creature – Avatar 4 4 MZ04 Flash, Protection from Red.
When Isfet Changed enters the battlefield, if it was the first time a card named Isfet Changed entered the battlefield this turn, counter target spell, activated or triggered ability.
{w}{u}: Return Isfet Changed to its owner's hand.
{2}{b}{g}: Return Isfet Changed onto the battlefield from your graveyard tapped.
3 1396054875 on 29 Mar 2014 by 10vernothin
120 Isfet's Wake Multicolour Uncommon 2{b/w}{g/u} Instant UZ04 Return target spell or non-land permanent to its owner's hand. If a mountain was tapped to cast this spell, exile it instead. 0
121 Nephakt, King of Clay Multicolour Rare 5{w}{u}{b}{r}{g} Legendary Artifact Creature – Shabti 0 1 RZ21 Other Shabti creatures you control gain hexproof and indestructible.
{t}: Target non-Shabti creature becomes a Shabti artifact creature in addition to its other types.
{6}: Gain control of target non-legendary Shabti for as long as you control Nephakt, King of Clay.
1 1416565949 on 21 Nov 2014 by Alex
122 Abandon the Fields Hybrid Uncommon 3{2}{u/w} Instant UH01 Return target creature to its owner's hand.
Draw a card.
Spell Swap {w/u} ({w/u}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
123 Freedman Hybrid Common 1{u/w} Creature – Human 1 2 CH01 You may cast this card from your hand as though as it had flash if a creature has died this turn. 3 1398934940 on 01 May 2014 by Shiny_Umbreon
124 Cleokhara's Grace Hybrid Common 3{2}{u/b} Enchantment CH03 Whenever another spell is cast, you may have target player put the top card of his or her library into the graveyard. 0
125 Cleokhara, Sanctum Regent Hybrid Mythic 3{1}{u/b}{u/b} Legendary Creature – Human Advisor 2 1 MH02 You have no maximum handsize.
Whenever Cleokhara, Sanctum Regent deals damage to a player, you may have that player discard two cards and you may draw two cards.
{u/b}{u/b}, Discard a card at random: Cleokhara gains hexproof and can't be blocked this turn.
1 1396042615 on 28 Mar 2014 by 10vernothin
126 Seed Duplicity Hybrid Uncommon 4{3}{u/b} Sorcery UH03 Spell Swap {1}{u/b} ({1}{u/b}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Each opponent discards a card. You draw a card for each card discarded this way.
3 1398047072 on 21 Apr 2014 by Link
127 Curse of Undeath Hybrid Common 2{1}{r/b} Enchantment – Aura CH05 Enchant creature
Enchanted creature gains +3/+0 and deathtouch.
0
128 Necropolitic Accident Hybrid Uncommon 5{4}{r/b} Sorcery UH05 Return target creature from your graveyard to the battlefield.
Spell Swap {2}{r/b} ({2}{r/b}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
129 Kor-Jur, the God-King Hybrid Mythic 5{3}{r/g}{r/g} Legendary Creature – Human Barbarian 5 4 MH04 Trample.
Whenever a counter is placed on a creature you control. That creature fights another creature.
Whenever another creature dies, prevent all damage dealt by that creature, then put a +1/+1 counter on each other creature that dealt damage to that creature.
3 1396044343 on 28 Mar 2014 by 10vernothin
130 Nameless Delusion Hybrid Uncommon 3{2}{g/r} Instant UH07 Exile target artifact. Nameless Delusion deals damage to its controller equal to its mana cost. 1 1396633854 on 04 Apr 2014 by 10vernothin
131 Pit Fight Hybrid Common 2{1}{r/g} Instant CH07 Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) 0
132 Desperate Cure Hybrid Uncommon 1{g/w} Instant UH09 Prevent all combat damage that was dealt to you this turn.
At the end of turn, if you lost life this turn, you may gain that much life.
0
133 Raid the Farms Hybrid Common 3{1}{g/w}{g/w} Enchantment – Aura CH09 Enchant creature

Enchanted creature gains vigilance.

Whenever enchanted creature attacks, put a +1/+1 counter on it.
2 1398934861 on 01 May 2014 by Shiny_Umbreon
134 Herankhet, the Glyph-Mired Hybrid Mythic 2{x}{w/b}{w/b} Legendary Creature – Cleric 0 3 MH03 Herankhet, the Glyph-Mired enters the battlefield with X +1/+1 counters on it.
{x}{w/b}{w/b}, {t}: Return target creature or artifact card with converted mana cost X from a graveyard onto the battlefield under your control, then remove X counters from Herankhet.
{x}{w/b}: Exile Herankhet, then return it to the battlefield with X +1/+1 counters on it.
2 1396042312 on 28 Mar 2014 by 10vernothin
135 Mock the Mire Hybrid Common 2{w/b}{w/b} Instant CH02 Exile target creature. That creature's owner may pay 3 life. If that player does, he or she returns that card to the battlefield at the beginning of his or her next upkeep. 2 1416913578 on 25 Nov 2014 by Alex
136 Totem of Fear Hybrid Uncommon 3{1}{w/b}{w/b} Artifact UH15 {t}: add {w} or {b} to your mana pool.
{t}, pay 2 life: add {g} to your mana pool.
0
137 Unbidden Horror (Glyphic Possession) Hybrid Uncommon 3 {1}{w/b}{w/b} Creature – Horror
‑‑‑‑
Enchantment – Aura
1 2 UH02 Flying, Lifelink, Deathtouch


Fracture {1}{w/b}{w/b} (You may pay {1}{w/b}{w/b} and exile Unbidden Horror, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Enchant Creature

Enchanted creature is a 0/1 white Shabti artifact creature with no additional abilities.

Pay 1 life: return Glyphic Possession to its owner's hand
0
138 Cataract Manifest Hybrid Uncommon 2{1}{g/b} Creature – Spirit Druid 1 2 UH06 Whenever another creature dies, you may put a +1/+1 counter on target creature.
{t}: add {g} or {b} to your mana pool.
{t}, Remove a counter from a creature you control: add one mana of any color to your mana pool.
0
139 Totem of Eventuality Hybrid Uncommon 3{1}{g/b}{g/b} Artifact UH14 {t}: add {g} or {b} to your mana pool.
{t}, put the top three cards of your library into the graveyard: add {u} to your mana pool.
0
140 Al-Rahid, the Blessed Hybrid Mythic 4{2}{u/g}{u/g} Legendary Creature – Djinn 5 5 MH05 Flying, indestructible.
Whenever Al-Rahid, the Blessed becomes target of a spell, its loses flying and indestructible.
Whenever you cast a spell, reveal the top card of your library. If it's a permanent card, you may put it into play, otherwise put it in your hand.
1 1396042806 on 28 Mar 2014 by 10vernothin
141 Docile Charm (Monstrous Chimera) Hybrid Uncommon 4 {2}{g/u}{g/u} Enchantment – Aura
‑‑‑‑
Creature – Chimera
5 3 UH10 Enchant creature.
Enchanted creature loses flying and trample.
You control of enchanted creature if its power is 5 or more.
Fracture {4}{u/g}{u/g} (You may pay {4}{u/g}{u/g} and exile Docile Charm, if you do, cast the spell on the back of the card without paying its mana cost.)
‑‑‑‑
Flying, Trample.
2 1396108114 on 29 Mar 2014 by Alex
142 Totem of Desire Hybrid Uncommon 3{1}{u/g}{u/g} Artifact UH13 {t}: add {u} or {g} to your mana pool.
{t}, tap two permanents you control: add {r} to your mana pool.
0
143 Vicious Mosquitoes Hybrid Common 3{2}{g/u} Creature – Insect 2 1 CH10 Flying.

During each combat, Vicious Mosquitoes gains hexproof.
6 1398691438 on 28 Apr 2014 by Alex
144 Alchemist's Disaster (Unintended Consequences) Hybrid Uncommon 4 {2}{u/r}{u/r} Instant
‑‑‑‑
Sorcery
UH04 Exile all spells, then cast the back of this card without paying its mana cost.

Spell Swap {1}{u/r}{u/r} ({1}{u/r}{u/r}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
‑‑‑‑
Unintended Consequences deals X damage to each player, where X is the number of spells cast this turn.
2 1398160565 on 22 Apr 2014 by Alex
145 Strayed Hymns Hybrid Common 1{u/r} Sorcery CH04 Draw a card.
Spell Swap {1}{u/r} ({1}{u/r}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
0
146 Totem of Change Hybrid Uncommon 3{1}{r/u}{r/u} Artifact UH12 {t}: add {u} or {r} to your mana pool.
{t}, discard a card: add {w} to your mana pool.
0
147 Engrained Prowess Hybrid Uncommon 3{2}{r/w} Instant UH08 Put a 2/1 red and white Shabti Rebel artifact creature token with first-strike and vigilance on the battlefield.
If a creature dealt damage by a Shabti would be put into the graveyard this turn, exile it instead.
0
148 Ezim, Rebel Commander Hybrid Mythic 2{w/r}{w/r} Legendary Artifact Creature – Shabti 0 1 MH01 First-strike, Vigilance
Each Shabti you control gets +1/+0 for each other Shabti you control.
{1}{r/w}{r/w}, {t}: Put a 2/1 red and white Shabti Rebel artifact creature token with first-strike and vigilance onto the battlefield.
6 1396043322 on 28 Mar 2014 by 10vernothin
149 Living Projectile Hybrid Common 6{5}{r/w} Instant CH08 Exile target creature. Living Projectile deals 4 damage to its controller. 0
150 Totem of Loyalty Hybrid Uncommon 3{1}{w/r}{w/r} Artifact UH11 {t}: add {r} or {w} to your mana pool.
{t}, Sacrifice a creature: add {b} to your mana pool.
0
151 Flask of Certainty Artifact Uncommon 3{3} Artifact UA01 When Flask of Certainty enters the battlefield, draw a card.
Flask of Certainty enters the battlefield tapped.
{4}, {t}: add five mana of up to any four different colors to your mana pool.
6 1413925905 on 21 Oct 2014 by Alex
152 Lamp of Lost Wisdom Artifact Uncommon 1{1} Artifact – Equipment UA03 Whenever equipped creature deals combat damage, put a charge counter on Lamp of Lost Wisdom.
Equipped creature gains "{1}, {t}, remove a charge counter on Lamp of Lost Wisdom: look at the top three cards of your library, then put one in your hand. Put the rest on the bottom of your library in any order."
Equip {2}
1 1397627671 on 16 Apr 2014 by 10vernothin
153 Shabti Traitor Artifact Uncommon 2{2} Artifact Creature – Shabti 0 1 UA02 Protection from Ushabti.
At the beginning of each player's upkeep, that player sacrifices a Shabti.
{1}: Shabti Traitor loses all creature types until the end of turn.
2 1396351210 on 01 Apr 2014 by Alex
154 The Ultimate Glyph Artifact Mythic 0{0} Legendary Artifact MA01 The Ultimate Glyph enters the battlefield tapped.
{8}{2/w}{2/u}{2/b}{2/r}{2/g}, {t}: The Ultimate Glyph deals 10 damage divided among any amount of creatures and players and you may have each opponent lose 10 life. Then you may gain 10 life, draw 10 cards, and play up to 10 lands this turn. You lose the game at the end of turn.
3 1396284672 on 31 Mar 2014 by Alex
155 Aetherspace Land Basic 0 Basic Land BL12 ({t}: add {1} to your mana pool.)
(This card does not have any basic land types.)
0
156 Aetherspace Land Basic 0 Basic Land BL11 ({t}: add {1} to your mana pool.)
(This card does not have any basic land types.)

3 1396028777 on 28 Mar 2014 by Alex
157 Bloodied Waters Land Rare 0 Land – Island RL02 ({t}: add {u} to your mana pool.)
Bloodied Waters enters the battlefield tapped unless you reveal a non-blue, non-land card from your hand.
{u} ,{t}: put a Warp counter on target land.
Lands that have Warp counters on them are Islands in addition to their other types.
0
158 Crossroads of Inevitability Land Uncommon 0 Land UL01 {t}: Add {1} to your mana pool.
{2}, {t}, sacrifice Crossroads of Inevitability: Search your library for a Plains, Island, Swamp, Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library.
4 1402330334 on 09 Jun 2014 by Alex
159 Dried Banks Land Rare 0 Land – Forest RL05 ({t}: Add {g} to your mana pool.)
Dried Banks enters the battlefield tapped unless you reveal a non-green, non-land card from your hand.
{g} ,{t}: Put a Warp counter on target land.
Lands that have Warp counters on them are Forests in addition to their other types.
8 1400568282 on 20 May 2014 by SadisticMystic
160 Extinguished Hearth Land Rare 0 Land – Mountain RL04 ({t}: add {r} to your mana pool.)
Extinguished Hearth enters the battlefield tapped unless you reveal a non-red, non-land card from your hand.
{r} ,{t}: put a Warp counter on target land.
Lands that have Warp counters on them are Mountains in addition to their other types.
0
161 Forest Land Basic 0 Basic Land – Forest BL02 0
162 Forest Land Basic 0 Basic Land – Forest BL01 0
163 Island Land Basic 0 Basic Land – Island BL03 0
164 Island Land Basic 0 Basic Land – Island BL04 0
165 Mountain Land Basic 0 Basic Land – Mountain BL05 0
166 Mountain Land Basic 0 Basic Land – Mountain BL06 0
167 Plains Land Basic 0 Basic Land – Plains BL07 0
168 Plains Land Basic 0 Basic Land – Plains BL08 0
169 Restless Catacombs Land Rare 0 Land – Swamp RL03 ({t}: add {b} to your mana pool.)
Restless Catacombs enters the battlefield tapped unless you reveal a non-black, non-land card from your hand.
{b} ,{t}: put a Warp counter on target land.
Lands that have Warp counters on them are Swamps in addition to their other types.
0
170 Shifting Realities Land Uncommon 0 Land UL02 {t}: add {1} to your mana pool.
{2}, {t}: Choose a basic land type at random. Target land you control loses all other basic land types and becomes the chosen land type. (This effect is permanent.)
2 1410948611 on 17 Sep 2014 by Alex
171 Sinking Sands Land Rare 0 Land – Plains RL01 ({t}: Add {w} to your mana pool.)
Sinking Sands enters the battlefield tapped unless you reveal a non-white, non-land card from your hand.
{w}, {t}: Put a Warp counter on target land.
Lands that have Warp counters on them are Plains in addition to their other types.
9 1399839923 on 11 May 2014 by Alex
172 Swamp Land Basic 0 Basic Land – Swamp BL09 0
173 Swamp Land Basic 0 Basic Land – Swamp BL10 0
174 Unstable Forest Land Common 0 Land – Forest CL01 Whenever you tap Unstable Forest for {g}, as long as there isn't a Warp counter on it, instead add {r} to you mana pool. 0
175 Unstable Island Land Common 0 Land – Island CL02 Whenever you tap Unstable Island for {u}, as long as there isn't a Warp counter on it, instead add {w} to you mana pool. 0
176 Unstable Mountain Land Common 0 Land – Mountain CL03 Whenever you tap Unstable Mountain for {r}, as long as there isn't a Warp counter on it, instead add {b} to you mana pool. 6 1396024639 on 28 Mar 2014 by Vitenka
177 Unstable Plains Land Common 0 Land – Plains CL04 Whenever you tap Unstable Plains for {w}, as long as there isn't a Warp counter on it, instead add {g} to you mana pool. 0
178 Unstable Swamp Land Common 0 Land – Swamp CL05 Whenever you tap Unstable Swamp for {b}, as long as there isn't a Warp counter on it, instead add {u} to you mana pool. 5 1396028397 on 28 Mar 2014 by Alex
179 Warped Forest Land Common 0 Land – Forest CL06 Warped Forest enters the battlefield with a Warp counter on it.
Whenever you tap Warped Forest for {g}, as long as there is a Warp counter on it, instead add {u} to you mana pool.
0
180 Warped Island Land Common 0 Land – Island CL07 Warped Island enters the battlefield with a Warp counter on it.
Whenever you tap Warped Island for {u}, as long as there is a Warp counter on it, instead add {r} to you mana pool.
1 1396023361 on 28 Mar 2014 by 10vernothin
181 Warped Mountain Land Common 0 Land – Mountain CL08 Warped Mountain enters the battlefield with a Warp counter on it.
Whenever you tap Warped Mountain for {r}, as long as there is a Warp counter on it, instead add {w} to you mana pool.
0
182 Warped Plains Land Common 0 Land – Plains CL09 Warped Plains enters the battlefield with a Warp counter on it.
Whenever you tap Warped Plains for {w}, as long as there is a Warp counter on it, instead add {b} to you mana pool.
0
183 Warped Swamp Land Common 0 Land – Swamp CL10 Warped Swamp enters the battlefield with a Warp counter on it.
Whenever you tap Warped Swamp for {b}, as long as there is a Warp counter on it, instead add {g} to you mana pool.
0
184 Silt-Rot Elemental token Black Token 0 Creature – Elemental 3 1 TB01 Intimidate 0
185 Shabti Soldier token Artifact Token 0 Artifact Creature – Shabti 1 1 TA01 Double-strike 0
186 Shabti Martyr token Hybrid whitered Token 0 Artifact Creature – Shabti 0 1 TH01 Sacrifice this creature: Shabti Martyr does 1 damage to target creature or player 0
187 Shabti Rebel token Hybrid whitered Token 0 Artifact Creature – Shabti Rebel 2 1 TH02 First-strike, Vigilance 0
Ma'at Breached: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton