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Mechanics | Skeleton |
CardName: Oblivion's Wake Cost: 1 Type: Instant Pow/Tgh: / Rules Text: Cast Oblivion's Wake only during your upkeep. Until your next turn, spells can't be cast, abilities can't be activated, creatures can't attack and lands can't be played. Exile Oblivion's Wake. Flavour Text: "Ma'at had perpetrated the cycle of existence since the beginning. But now that it has been disrupted, oblivion, Nu'un, leaks into our Reality " -First Djinn, to the Council Set/Rarity: Ma'at Breached Rare Cast Oblivion's Wake only during your upkeep.
Until your next turn, spells can't be cast, abilities can't be activated, creatures can't attack and lands can't be played. Exile Oblivion's Wake. "Ma'at had perpetrated the cycle of existence since the beginning. But now that it has been disrupted, oblivion, Nu'un, leaks into our Reality " -First Djinn, to the Council
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Code: RC01 History: [-] Add your comments: |
colorless will be at the multi-color slot, cuz there's no colorless slot in the skeleton
You can easily edit your skeleton to have colourless card slots, if you want.
This is a pretty nifty card. It's like a symmetrical Orim's Chant. Very flavourful.
Wording suggestion for the first ability:
> Cast ~ only during your upkeep and only if you haven't cast any spells this turn.
Interesting Fog variant. Totally locks the game down for a turn. Possibly horribly problematic if you find some way to drag it back into play every turn, though.
I can make it exile.