Ma'at Breached
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Mechanics | Skeleton |
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A spell is an utterance where the utterance mattered. But what happens if the thing that mattered to the utterance ceased to exist?
+2 Exile target permanent.
-1 Name a color. Each player sacrifices a permanent or discard a card of that color.
-5 Until the end of turn, Nu, Force of Oblivion gains Fracture (You may pay and exile Nu, Force of Oblivion, if you do, cast the spell on the back of the card without paying its mana cost.)
-1 Name a color. Each player sacrifices a permanent or discard a card of that color.
-5 Until the end of turn, Nu, Force of Oblivion gains Fracture (You may pay and exile Nu, Force of Oblivion, if you do, cast the spell on the back of the card without paying its mana cost.)
2
Nu, Voice of Conception is all colors.
Whenever Nu, Voice of Conception is put into the graveyard from anywhere, shuffle it into its owner's library instead.
0 You gain an emblem that says "Choose a color. Each spell you cast of that color has its mana cost reduced by one mana of that color or ."
Whenever Nu, Voice of Conception is put into the graveyard from anywhere, shuffle it into its owner's library instead.
0 You gain an emblem that says "Choose a color. Each spell you cast of that color has its mana cost reduced by one mana of that color or ."
1
Cast Oblivion's Wake only during your upkeep.
Until your next turn, spells can't be cast, abilities can't be activated, creatures can't attack and lands can't be played.
Exile Oblivion's Wake.
Until your next turn, spells can't be cast, abilities can't be activated, creatures can't attack and lands can't be played.
Exile Oblivion's Wake.
"Ma'at had perpetrated the cycle of existence since the beginning. But now that it has been disrupted, oblivion, Nu'un, leaks into our Reality " -First Djinn, to the Council
Whenever another artifact creature enters the battlefield, you may gain 1 life.
, : Target artifact creature you control gains protection from the color of your choice until the end of turn.
, : Target artifact creature you control gains protection from the color of your choice until the end of turn.
0/1
Vigilance
Fracture (You may pay and exile Guardian of the House, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Guardian of the House, if you do, cast the spell on the back of the card without paying its mana cost.)
2/2
Choose a color, target creature you control has protection from that color until the end of turn.
Whenever a creature you control deals combat damage to an opponent, put a 0/1 red and white Shabti Martyr artifact creature token with "Sacrifice this creature: Shabti Martyr deals 1 damage to target creature or player"
Fracture (You may pay and exile Legion Leader, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Legion Leader, if you do, cast the spell on the back of the card without paying its mana cost.)
0/`1
Until the end of turn, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
At the beginning of your upkeep, choose an opponent. Each of that player's opponents puts a 2/1 white and red Shabti Rebel artifact creature token with first-strike and vigilance onto the battlefield.
"For too long have we toiled under the fields as slaves of our Masters..."
0/1
Vigilance
Loyal Protector can block up to three creatures.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Loyal Protector can block up to three creatures.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
3/5
Whenever a spell is cast from exile, counter it unless its controller pays .
Fracture (You may pay and exile Ma'at Enforcer, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Ma'at Enforcer, if you do, cast the spell on the back of the card without paying its mana cost.)
2/2
Whenever a spell is cast from exile, counter it.
When Nullstone enters the battlefield, exile target non-land permanent until Nullstone leaves the battlefield.
Fracture (You may pay and exile Nullstone, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Nullstone, if you do, cast the spell on the back of the card without paying its mana cost.)
Copy target instant and sorcery spell, you may choose new targets for that copy.
Flying
When Skybound Propagandist enters the battlefield, put a +1/+1 counter on each Shabti and each Human you control.
When Skybound Propagandist enters the battlefield, put a +1/+1 counter on each Shabti and each Human you control.
"Freedom for our brethren, Slave and Shabti alike!"
2/4
Lifelink
When Stray Feline enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
When Stray Feline enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
1/1
Flying
Fracture (You may pay and exile Frail Ibis, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Frail Ibis, if you do, cast the spell on the back of the card without paying its mana cost.)
0/2
Counter target spell.
Flying
When Herald Pelican enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
When Herald Pelican enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
2/3
Counter target spell or activated ability unless that spell's controller pays .
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
, : Target creature can't attack.
: Target creature gets -2/-0 until the end of turn and must attack this turn if able.
: Target creature gets -2/-0 until the end of turn and must attack this turn if able.
"For too long have we endured the senseless ire of our Masters..."
0/1
Choose one: Tap all non-artifact creatures; or tap all artifact creatures.
Permanents tapped this way do not untap on their controller's next untap step.
Permanents tapped this way do not untap on their controller's next untap step.
"Oops."
Play only during combat, before blockers are declared.
Creatures you control can't be blocked this turn.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Creatures you control can't be blocked this turn.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Ank'hast can't be blocked.
Ank'hast enters the battlefield tapped and attacking target opponent.
Ank'hast enters the battlefield tapped and attacking target opponent.
"The poor man accidentally mistaken the Glyph for Resurgence with the Glyph for Insurgence. Needless to say, he is now dead." – Nu
3/1
Draw four cards.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Enchant land.
Enchanted land gains ": draw a card, then discard a card."
Fracture (You may pay and exile Tainted Research, if you do, cast the spell on the back of the card without paying its mana cost.)
Enchanted land gains ": draw a card, then discard a card."
Fracture (You may pay and exile Tainted Research, if you do, cast the spell on the back of the card without paying its mana cost.)
Put all creature cards in all graveyards onto the battlefield under their owners' control.
At the beginning of your upkeep, each player draws a card.
Fracture (You may pay and exile Well Wishing, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Well Wishing, if you do, cast the spell on the back of the card without paying its mana cost.)
As the two rivers failed provide sustenance, the farmers dug deeper and deeper in search for water.
Each player discards his or her hand, then draws cards equal the amount of cards he or she discarded.
Put all land cards you own discarded this way onto the battlefield.
Put all land cards you own discarded this way onto the battlefield.
What they found, however, was water of... a different sort.
At the beginning of your upkeep, put a drought counter on Crippling Drought, then pay for each drought counter on Crippling Drought or sacrifice it.
Creatures you don't control gets -1/-1 for each drought counter on Crippling Drought.
Sacrifice Crippling Drought when there are no creatures on the battlefield and cast the spell on the back of the card without paying its mana cost.
Creatures you don't control gets -1/-1 for each drought counter on Crippling Drought.
Sacrifice Crippling Drought when there are no creatures on the battlefield and cast the spell on the back of the card without paying its mana cost.
Put a 2/1 red and white Shabti Rebel artifact creature token with first-strike and vigilance onto the battlefield for each creature card in your opponents' graveyards.
Destroy each creature target player controls. Return each creature card destroyed this way onto the battlefield at the beginning of your next end-step.
: Impling gains flying and intimidate until the end of turn.
: Return Impling onto the battlefield tapped at the beginning of the next end-step.
: Impling gains -1/+1 until the end of turn.
: Impling gains +1/-1 until the end of turn.
Fracture (You may pay and exile Impling, if you do, cast the spell on the back of the card without paying its mana cost.)
: Return Impling onto the battlefield tapped at the beginning of the next end-step.
: Impling gains -1/+1 until the end of turn.
: Impling gains +1/-1 until the end of turn.
Fracture (You may pay and exile Impling, if you do, cast the spell on the back of the card without paying its mana cost.)
3/3
The next time a creature enters the battlefield under your control this turn, put two +1/+1 counter on it.
"Damn, almost caught him."
When Legionnaire of Spite enters the battlefield, target opponent reveals his or her hand. Choose an artifact creature card from it, and that player discards that card.
"For too long have we been sold and bought like livestock by our Masters..."
0/1
Deathtouch
When Necropolis Remnant enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
When Necropolis Remnant enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
1/3
When Shabti Infiltrator enters the battlefield, target opponent gains controls of it.
As long as you control Shabti Infiltrator, non-artifact creatures you control cannot block artifact creatures.
As long as you control Shabti Infiltrator, non-artifact creatures you control cannot block artifact creatures.
0/1
When Tithe-bound Mummy dies, each opponent sacrifices a creature.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
2/3
Destroy target creature.
Draw a card.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Draw a card.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Flying
Fracture (You may pay and exile Wisp Fragment, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Wisp Fragment, if you do, cast the spell on the back of the card without paying its mana cost.)
1/1
Add to your mana pool.
Flash.
Enchant creature.
Enchanted creature gains +2/+2 and flying.
Fracture (You may pay and exile Eagle Summoning, if you do, cast the spell on the back of the card without paying its mana cost.)
Enchant creature.
Enchanted creature gains +2/+2 and flying.
Fracture (You may pay and exile Eagle Summoning, if you do, cast the spell on the back of the card without paying its mana cost.)
Flying
Fracture (You may pay and exile Eagle Familiar, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Eagle Familiar, if you do, cast the spell on the back of the card without paying its mana cost.)
2/2
Flash.
During your turn, lands your opponents control are basic mountains.
During your turn, lands your opponents control are basic mountains.
Haste
Fracture (You may pay and exile Grinning Jackal, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Grinning Jackal, if you do, cast the spell on the back of the card without paying its mana cost.)
2/2
Nature's Prowess deals 3 damage to target creature or player.
Indestructible
Whenever Legionnaire of Will attacks, you may pay . If you do, each other artifact creature you control gains +2/+0 until the end of turn.
Whenever Legionnaire of Will attacks, you may pay . If you do, each other artifact creature you control gains +2/+0 until the end of turn.
"For too long have we been the fodder of weapons from enemies of our Masters..."
0/1
Negative Feedback deals 3 damage to target spell's controller and 1 damage to each creature he or she controls.
Until the end of turn, each creature you control gains ": this creature deals 1 damage to each other creature."
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Flying, Haste.
: Return Symbol of Ma'at from your graveyard to your hand.
Fracture (You may pay and exile Symbol of Ma'at, if you do, cast the spell on the back of the card without paying its mana cost.)
: Return Symbol of Ma'at from your graveyard to your hand.
Fracture (You may pay and exile Symbol of Ma'at, if you do, cast the spell on the back of the card without paying its mana cost.)
"A beautiful thing, a Phoenix. Its circular nature describes how Ma'at should work... or should've worked."
2/2
Return target creature to its owner's hand.
First-Strike
When Vicious Pack-leader enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
When Vicious Pack-leader enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
4/1
Enchant creature.
Enchanted creature gains intimidate and ": put a +1/+1 counter on enchanted creature."
Fracture (You may pay and exile Warped Reality, if you do, cast the spell on the back of the card without paying its mana cost.)
Enchanted creature gains intimidate and ": put a +1/+1 counter on enchanted creature."
Fracture (You may pay and exile Warped Reality, if you do, cast the spell on the back of the card without paying its mana cost.)
, Remove a counter from a permanent you control: destroy target artifact or enchantment.
Reach.
Fracture (You may pay and exile Corrupt Heritage, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Corrupt Heritage, if you do, cast the spell on the back of the card without paying its mana cost.)
3/4
Target creature gains +4/+4 and trample until the end of turn.
Hexproof
Mana does not empty from your mana pool as steps and phases end.
Fracture (You may pay and exile Firm Believer, if you do, cast the spell on the back of the card without paying its mana cost.)
Mana does not empty from your mana pool as steps and phases end.
Fracture (You may pay and exile Firm Believer, if you do, cast the spell on the back of the card without paying its mana cost.)
0/1
As you play Legacies Forgotten, you may pay an additional .
Destroy all non-land permanents with converted mana X or less. Then each opponent loses X life and you gain X life.
Destroy all non-land permanents with converted mana X or less. Then each opponent loses X life and you gain X life.
"As the crisis mounted, people stopped mentioning to the Royal House entirely
Hexproof, Trample.
Whenever a spell you don't control is cast, put a +1/+1 counter on Floodwater Searchers.
Whenever a spell you don't control is cast, put a +1/+1 counter on Floodwater Searchers.
1/1
At the beginning of your end-step, each opponent taps a land he or she controls. They don't untap on their controllers' next untap step.
"...but no more, Masters! We will break the cycle. We will change!"
0/1
Enchant creature.
Enchanted creature gains +3/+2 and hexproof.
At the beginning of each end-step, put the top three cards of your library into your graveyard.
Enchanted creature gains +3/+2 and hexproof.
At the beginning of each end-step, put the top three cards of your library into your graveyard.
One can try to mend what is broken, but the best they will get is something forever changed...
When Nekheb's Seeker enters the battlefield, return a land card from your graveyard to your hand.
Fracture (You may pay and exile Nekheb's Seeker, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Nekheb's Seeker, if you do, cast the spell on the back of the card without paying its mana cost.)
2/2
Target player discards two card at random.
Destroy X target artifacts.
"The problem with Clay is that it dissolves, a problem that we can use to our advantage."
Trample
When River Lurker enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
When River Lurker enters the battlefield, place a warp counter or remove a warp counter from target land. Until the end of turn, lands with warp counters on them can only be tapped for .
5/4
Target creature gains +1/+2, deathtouch and reach until the end of turn.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Deathtouch, Reach.
"The Forces are broken, and they may never recover. I can reteach you the lost art of pulling Glyphs directly from aether so you can be self-reliant, but it will be a hard road to master." – Nu, to the alchemists for Al-Weljed.
1/2
Flash.
: Put a +1/+1 counter on target creature.
Fracture (You may pay and exile Worker of Miracles, if you do, cast the spell on the back of the card without paying its mana cost.)
: Put a +1/+1 counter on target creature.
Fracture (You may pay and exile Worker of Miracles, if you do, cast the spell on the back of the card without paying its mana cost.)
"They come when you're in dire need... and right now is probably when the whole Wel'jed is most in need.
3/2
When Cathartic Cure enters the battlefield, remove all counters from all permanents, then draw cards equal the the amount of counters removed this way.
: Remove all counters from target permanent. Draw a card.
: Remove all counters from target permanent. Draw a card.
Flying, Indestructible.
Whenever Eternity Chimera becomes target of a spell, return it to its owner's hand.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
Whenever Eternity Chimera becomes target of a spell, return it to its owner's hand.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
4/1
Put each attacking creature on the top of their owners' libraries.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Reveal the top card of your library until you reveal a creature card, then put it into play. It gains haste. Return it to your hand at the end of turn. Put the rest of the cards on the bottom of your library in any order.
"With the Du'at out of Balance, the Words themselves are being distorted..."
Search your library for a permanent card, reveal it, and put it in your hand. Then shuffle your library.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Target permanent's owner shuffles it into his or her library.
"I compel you to search for the missing artifact – or dispose of it... I suppose it really doesn't matter at this point."
Flying
When Grimacing Ibis enter the battlefield, choose one: return target non-land permanent to its owner's hand; or target player discards a card at random.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
When Grimacing Ibis enter the battlefield, choose one: return target non-land permanent to its owner's hand; or target player discards a card at random.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
1/4
Intimidate.
Whenever Cursed Shambler attacks, put a -1/-1 counter on it.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
Whenever Cursed Shambler attacks, put a -1/-1 counter on it.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
"Do not worry, my friends. Look at the way it sheds itself; at this rate he'll be nothing but dust by the time it gets to us." -Mumbti, Veteran Explorer
4/4
Destroy target creature. Rak'het deals damage equal to its toughness to that creature's controller.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Return target creature card from a graveyard to the battlefield under its owner's control. Rek'hat deals damage equal to its power to that creature's controller.
"No! Destruction, not Reanimation... I'm disappointed. This is not what I wanted to see." -Nu
Haste.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
2/2
Each creature gets +X/+0, where X is their toughness until the end of turn.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Nephryas deals X damage to each creature equal to its power.
"Relief and Pain. These two are not to be mistaken, especially in a surgery."
Enchant land.
Enchanted land gains ", : put a +1/+1 counter on target creature."
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
Enchanted land gains ", : put a +1/+1 counter on target creature."
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
"The Royal Granary, usually closed to the Family, is now privy to a line a mile long."
Reveal any amount of white or green cards in your hand. Target creature you control gains trample and +2/+2 for each card revealed this way.
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Living Glyph (You may exile this spell as it resolves. If you do, cast the spell on the back of the card without paying its mana cost.)
Return any number of creatures you control to its owner's hand. You gain life equal to two times the amount of creatures returned to your hand this way.
"Endowment and Revocation. To confuse the two is to spell disaster."
Each opponent loses X life, then loses 1 more life for each forest, island and mountain tapped to cast this spell. You gain life equal to the amount of life lost this way.
Exile target blocked or blocking creature. Put a 2/1 red and white Shabti Rebel creature token with first-strike and vigilance onto the battlefield if was spent to cast this spell.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Return X cards from your graveyard to your hand, then you may put a permanent card from your hand onto the battlefield with converted mana cost less than or equal to the number of plains, island and mountain tapped to cast this spell.
Exile up to two target cards from target player's graveyard, then put that many black 3/1 Silt-Rot elemental token creature with intimidate onto the battlefield. Repeat this process one more time if was spent to cast this spell.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Draw X cards, then search target player's library and/or graveyard for a land card for each swamp, plains and mountain tapped to cast this spell and exile them. Shuffle your library. You may play them as long as they are exiled.
Draw two cards. You may play an extra land this turn. Target player loses three life if was spent to cast this spell.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Call for Destruction deals X damage to each creature and each player, then you may return a non-land permanent to its owner's hand for each forest, plains and swamp tapped to cast this spell.
Target creature gains +2/+0 and flying until the end of turn. It gains an additional +2/+2 and trample if was spent to cast this spell
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Put X 2/1 white and red Shabti Rebel creature tokens with First-strike and Vigilance on the battlefield, then put a +1/+1 counter on each Shabti you control for each Island, Swamp and Forest tapped to cast this spell.
March of Dunes deals 5 damage divided among any number of non-Shabti creatures. Draw a card if was spent to cast this spell.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
"It's impossible for any living being to march across the Burning Sands without some sort of miracle, but the Ushabti aren't exactly alive..."
Choose any number of target players. Each of those players may sacrifice any number of creatures of his or her choice.
Each player loses 2 life for each creature he or she control.
Each player loses 2 life for each creature he or she control.
I warned you.
Secrets of the Glyph-Mire enters the battlefield with three charge counters on it.
, remove a charge counter on Secrets of the Glyph-Mire: Each opponent loses 1 life.
, remove a charge counter on Secrets of the Glyph-Mire: Target player gains 1 life.
, remove a charge counter on Secrets of the Glyph-Mire: Return Secrets of the Glyph-Mire to its owner's hand.
, remove a charge counter on Secrets of the Glyph-Mire: Each opponent loses 1 life.
, remove a charge counter on Secrets of the Glyph-Mire: Target player gains 1 life.
, remove a charge counter on Secrets of the Glyph-Mire: Return Secrets of the Glyph-Mire to its owner's hand.
Choose one: return up to one target green or red permanent to its owner's hand; or counter up to one target red or green permanent spell.
If you control a forest or a mountain, draw a card.
If you control a forest or a mountain, draw a card.
, : tap each non-white, non-land permanent.
, : draw a card for each blue permanent you control.
, : destroy each non-black creature.
, : draw a card for each blue permanent you control.
, : destroy each non-black creature.
The notion of Belief requires a bit of creative thinking, suspension of disbelief and most of all, an enduring faith.
When Master of Secrets enters the battlefield, return up to one instant card, up to one creature card, and up to one sorcery card from your graveyard to your hand.
2/2
Search target player's library for a card and exile it face down. You may play that card as long as it is in exile and you may use red, blue and black mana as if it was any color to cast it.
Each opponent reveals his or her hand and discards a white card and/or a green card of your choice.
If you control a plains or a forest, draw a card.
If you control a plains or a forest, draw a card.
Draw two cards. Each opponent may then sacrifice a creature with the greatest power among creatures he or she controls. You draw another card for each opponent who did not sacrifice a creature.
Flying
Breached Abomination can't be blocked by red, black or green creatures.
Sacrifice a red, black or green creature: Breached Abomination deals 1 damage to target creature or player.
Breached Abomination can't be blocked by red, black or green creatures.
Sacrifice a red, black or green creature: Breached Abomination deals 1 damage to target creature or player.
6/6
Destroy up to one target white or blue permanent.
If you control an island or plains, draw a card.
If you control an island or plains, draw a card.
"The feel no pain. They fight even as their bodies crack in the sun."
Flying
Plated Monstrosity enters the battlefield with X +1/+1 counters on it.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
When you catalyze Plated Monstrosity, add to your mana pool, where X is the number of counters on it.
Plated Monstrosity enters the battlefield with X +1/+1 counters on it.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
When you catalyze Plated Monstrosity, add to your mana pool, where X is the number of counters on it.
0/0
Target opponent sacrifices a creature, an artifact and an enchantment. You draw a card for each permanent sacrificed this way.
You may put a red, green or white creature card from your hand onto the battlefield.
Draw a card if you control an island or swamp.
You may search your library for an island or a swamp card and put it onto the battlefield tapped, then shuffle your library.
You may search your library for an island or a swamp card and put it onto the battlefield tapped, then shuffle your library.
: Sigil of Protection become a 3/1 colorless Feline artifact creature with first-strike, lifelink, and reach until the end of turn. Activate this only during an opponent's turn.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Put three 2/1 red and white Shabti Rebel creatures with first-strike and vigilance unto the battlefield.
Creatures you control gains +2/+2 and reach until the end of turn.
Creatures you control gains +2/+2 and reach until the end of turn.
Blue creatures you control gains +1/+1 and hexproof.
White creatures you control gains +1/+1 and vigilance.
Green creatures you control gains +1/+1 and trample.
White creatures you control gains +1/+1 and vigilance.
Green creatures you control gains +1/+1 and trample.
Vigilance
: Put a +1/+1 counter on Outspoken Sympathizer and another target creature you control.
: Put a +1/+1 counter on Outspoken Sympathizer and another target creature you control.
"For too long we've taken half of Wel'jed for granted. We need to change."
1/2
Double the amount of counters on each creature you control.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Tap up to one target red or black permanent. It does not untap during its controller's next untap phase.
If you control a swamp or a mountain, draw a card.
If you control a swamp or a mountain, draw a card.
Double-Strike, Lifelink, Vigilance.
: Sand-Scourge Essence gets +1/+1 until the end of turn.
: Sand-Scourge Essence gets +1/+1 until the end of turn.
1/1
You may tap an island and a forest you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.
Each creature target player controls gets +2/+2 or -2/-2 until the end of turn and must attack if able.
Each creature target player controls gets +2/+2 or -2/-2 until the end of turn and must attack if able.
At the beginning of your combat phase, target creature gains +2/+0, haste and first-strike.
0/1
Flying, Haste, Trample.
: When Chimeric Essence attacks, put a token that's a copy of Chimeric Essence unto the battlefield.
: When Chimeric Essence attacks, put a token that's a copy of Chimeric Essence unto the battlefield.
"Nobody knew where it came from, or why it's still here."
3/2
Flying, Trample, Indestructible.
Whenever Corrupted Djinn becomes target of a spell, return it to its owner's hand.
Whenever Corrupted Djinn deals combat damage to a player, its controller draws a card.
Whenever Corrupted Djinn becomes target of a spell, return it to its owner's hand.
Whenever Corrupted Djinn deals combat damage to a player, its controller draws a card.
3/1
You may tap a plains and a swamp you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.
Draw three cards, then discard two card unless you discard a creature card.
Draw three cards, then discard two card unless you discard a creature card.
You may tap a mountain and an island you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.
Destroy target non-land permanent. It can't be regenerated. You gain 3 life.
Destroy target non-land permanent. It can't be regenerated. You gain 3 life.
Lifelink, Trample, Indimidate
: put a black 3/1 Silt-Rot Elemental token creature with intimidate onto the battlefield.
: put a black 3/1 Silt-Rot Elemental token creature with intimidate onto the battlefield.
3/1
: Return Tide Skeletons from your graveyard onto the battlefield tapped.
3/1
Flash, Defender, Flying.
: Alluring Mirage deals 1 damage to each creature blocked by it.
: Alluring Mirage deals 1 damage to each creature blocked by it.
1/4
Flash, Vigilance, Intimidate
When Mirage-Born Essence enters the battlefield, change the target of target spell to Mirage-Born Essence.
: Mirage-Born Essence deals 2 damage to the controller of target spell that's targeting Mirage-Born Essence, and 1 damage to each creature that player controls.
When Mirage-Born Essence enters the battlefield, change the target of target spell to Mirage-Born Essence.
: Mirage-Born Essence deals 2 damage to the controller of target spell that's targeting Mirage-Born Essence, and 1 damage to each creature that player controls.
2/3
You may tap a swamp and an forest you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.
Shock and Awe deals 3 damage to target creature or player. You gain 2 life and draw a card.
Shock and Awe deals 3 damage to target creature or player. You gain 2 life and draw a card.
You may tap a plains and a mountain you control instead of paying its mana cost to cast this spell. They don't untap during their controller's next untap step.
Reveal the top five cards your library, then you may choose card type. Put all cards with the type of your choice into your hand and the rest into your graveyard.
Reveal the top five cards your library, then you may choose card type. Put all cards with the type of your choice into your hand and the rest into your graveyard.
Flying, Hexproof, Deathtouch.
: Draw cards equal to the highest converted mana cost among creature cards in your graveyard, then discard cards equal to the highest converted mana cost among creature cards in target opponent's graveyard.
: Draw cards equal to the highest converted mana cost among creature cards in your graveyard, then discard cards equal to the highest converted mana cost among creature cards in target opponent's graveyard.
2/2
Hexproof
, : Reveal the top three cards of your library. You may put any of them in your graveyard.
, : Reveal the top three cards of your library. You may put any of them in your graveyard.
1/4
Forestwalk.
At your end-step, each opponent loses X life, where X is the amount of non-green, non-land permanents you control.
At your end-step, each opponent loses X life, where X is the amount of non-green, non-land permanents you control.
4/4
Flying, Protection from Green.
: add to your mana pool.
: Target player discard a card at random and Nekheb Broken deals 2 damage to each creature that player controls; you draw 2 cards and return a permanent from your graveyard onto the battlefield.
: add to your mana pool.
: Target player discard a card at random and Nekheb Broken deals 2 damage to each creature that player controls; you draw 2 cards and return a permanent from your graveyard onto the battlefield.
1/1
Nekheb's Wake deal 1 damage to each creature and each player and target player discards a card. Nekheb's Wake deals double damage and that player discard another card if a forest was tapped to cast this spell.
"We plead the divine Nekheb to rise from her slumber."
Plainswalk
At the beginning of your upkeep, target player puts the top X cards of his or her library into the graveyard, where X is the amount of non-white, non-land permanent you control.
At the beginning of your upkeep, target player puts the top X cards of his or her library into the graveyard, where X is the amount of non-white, non-land permanent you control.
4/4
Hexproof, Protection from White.
, : You may cast target card with converted mana cost X from target player's graveyard without paying its mana cost. That player puts the top X cards of his or library into the graveyard.
, : Hwet Corrupted deals X damage to each player and each other creature, then put X +1/+1 counters on each other creature you control.
, : You may cast target card with converted mana cost X from target player's graveyard without paying its mana cost. That player puts the top X cards of his or library into the graveyard.
, : Hwet Corrupted deals X damage to each player and each other creature, then put X +1/+1 counters on each other creature you control.
2/2
Each opponent exiles a card from his or her hand at random, then exile the top card of his or her library.
You may play a card exiled this way without paying its mana cost if a plains was tapped to cast this spell.
You may play a card exiled this way without paying its mana cost if a plains was tapped to cast this spell.
"We plead the compassionate Hwet to rise from his slumber."
Enchant creature.
Enchanted creature gains islandwalk and +X/+X, where X is the amount of non-blue, non-land permanents you control.
When Preserver's Notion is put into the graveyard from the battlefield, return it to its owner's hand instead.
Enchanted creature gains islandwalk and +X/+X, where X is the amount of non-blue, non-land permanents you control.
When Preserver's Notion is put into the graveyard from the battlefield, return it to its owner's hand instead.
Haste, Protection from Blue.
Syah Warped can't be countered.
Whenever Syah Warped attacks, you may pay . If you do, Syah Warped deals 4 damage to target player and 4 damage to target creature.
: Return Syah Warped from your graveyard to the battlefield.
Syah Warped can't be countered.
Whenever Syah Warped attacks, you may pay . If you do, Syah Warped deals 4 damage to target player and 4 damage to target creature.
: Return Syah Warped from your graveyard to the battlefield.
5/5
Target creature gains +2/+0 and lifelink.
Target creature gains +0/+2 and deathtouch.
Put 2 +1/+1 counters on target creature if an island was tapped to cast this spell.
Target creature gains +0/+2 and deathtouch.
Put 2 +1/+1 counters on target creature if an island was tapped to cast this spell.
"We plead the eternal Syah to rise from her slumber."
Vigilance, Protection from Black
: Put a +1/+1 counter on Heka Twisted.
, remove a counter from Heka Twisted: Put a 1/1 colorless Shabti Soldier artifact creature token with double-strike unto the battlefield.
, remove a counter from Heka Twisted: Target creature can't be blocked until the end of turn.
, remove a counter from Heka Twisted: Each creature you control gains +1/+0 until the end of turn
: Put a +1/+1 counter on Heka Twisted.
, remove a counter from Heka Twisted: Put a 1/1 colorless Shabti Soldier artifact creature token with double-strike unto the battlefield.
, remove a counter from Heka Twisted: Target creature can't be blocked until the end of turn.
, remove a counter from Heka Twisted: Each creature you control gains +1/+0 until the end of turn
3/3
Choose one: Creatures you control can only be blocked by two or more creatures until the end of turn; or whenever target creature you control deals damage to an opponent this turn, you may draw a card.
You may choose both if a swamp was tapped to cast this spell.
You may choose both if a swamp was tapped to cast this spell.
"We plead the majestic Heka to rise from her slumber."
Swampwalk
Whenever Perceiver's Notion or another non-black creature enters the battlefield, put X +1/+1 counters on that creature, where X is the amount of non-black, non-land permanents you control.
Whenever Perceiver's Notion or another non-black creature enters the battlefield, put X +1/+1 counters on that creature, where X is the amount of non-black, non-land permanents you control.
4/4
Creatures you control gains mountainwalk.
At the beginning of each opponent's combat phase, exile up to X target creatures that player controls, where X is the amount of non-red, non-land permanents you control. Return each card exiled this way onto the battlefield under its owner's control at the beginning of the next end-step.
At the beginning of each opponent's combat phase, exile up to X target creatures that player controls, where X is the amount of non-red, non-land permanents you control. Return each card exiled this way onto the battlefield under its owner's control at the beginning of the next end-step.
Flash, Protection from Red.
When Isfet Changed enters the battlefield, if it was the first time a card named Isfet Changed entered the battlefield this turn, counter target spell, activated or triggered ability.
: Return Isfet Changed to its owner's hand.
: Return Isfet Changed onto the battlefield from your graveyard tapped.
When Isfet Changed enters the battlefield, if it was the first time a card named Isfet Changed entered the battlefield this turn, counter target spell, activated or triggered ability.
: Return Isfet Changed to its owner's hand.
: Return Isfet Changed onto the battlefield from your graveyard tapped.
4/4
Return target spell or non-land permanent to its owner's hand. If a mountain was tapped to cast this spell, exile it instead.
"We plead the powerful Isfet to rise from his slumber."
Other Shabti creatures you control gain hexproof and indestructible.
: Target non-Shabti creature becomes a Shabti artifact creature in addition to its other types.
: Gain control of target non-legendary Shabti for as long as you control Nephakt, King of Clay.
: Target non-Shabti creature becomes a Shabti artifact creature in addition to its other types.
: Gain control of target non-legendary Shabti for as long as you control Nephakt, King of Clay.
"We follow the King of Clay. Once you see him, you shall follow the King of Clay too."
0/1
Return target creature to its owner's hand.
Draw a card.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Draw a card.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
"We heard a loud noise on the veranda, and our Master was nowhere to be seen. I knew then that we were free."
You may cast this card from your hand as though as it had flash if a creature has died this turn.
1/2
Whenever another spell is cast, you may have target player put the top card of his or her library into the graveyard.
You have no maximum handsize.
Whenever Cleokhara, Sanctum Regent deals damage to a player, you may have that player discard two cards and you may draw two cards.
, Discard a card at random: Cleokhara gains hexproof and can't be blocked this turn.
Whenever Cleokhara, Sanctum Regent deals damage to a player, you may have that player discard two cards and you may draw two cards.
, Discard a card at random: Cleokhara gains hexproof and can't be blocked this turn.
"Beyond a reasonable doubt that our Royal Family has failed Ma'at, and we must right the wrong that they have wrought."
2/1
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Each opponent discards a card. You draw a card for each card discarded this way.
Each opponent discards a card. You draw a card for each card discarded this way.
"The Great House has betrayed Ma'at, and with it, the whole of the Du'at. More unforgivably, by hiding from Justice, they have betrayed the people of Al-Weljed." – Cleokhara
Enchant creature
Enchanted creature gains +3/+0 and deathtouch.
Enchanted creature gains +3/+0 and deathtouch.
"The Curse spread, from the undead to the living, then from living to the living, until the whole village was undead."
Return target creature from your graveyard to the battlefield.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
"Amal did not mean to wake the evil Tafnet from his eternal slumber, but the spell had a mind of its own..."
Trample.
Whenever a counter is placed on a creature you control. That creature fights another creature.
Whenever another creature dies, prevent all damage dealt by that creature, then put a +1/+1 counter on each other creature that dealt damage to that creature.
Whenever a counter is placed on a creature you control. That creature fights another creature.
Whenever another creature dies, prevent all damage dealt by that creature, then put a +1/+1 counter on each other creature that dealt damage to that creature.
"Our ways dictate that I fulfill their duties as God-King, and so I shall come to the court of my Northern brethren."
5/4
Exile target artifact. Nameless Delusion deals damage to its controller equal to its mana cost.
"In Ukai's mind, he's destroyed his father's legacy; but to everyone else, he's destroyed his own."
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
"So the Southern Barbarians determine their Kings by who could shed more blood; how... barbaric." – Herankhet
Prevent all combat damage that was dealt to you this turn.
At the end of turn, if you lost life this turn, you may gain that much life.
At the end of turn, if you lost life this turn, you may gain that much life.
Enchant creature
Enchanted creature gains vigilance.
Whenever enchanted creature attacks, put a +1/+1 counter on it.
Enchanted creature gains vigilance.
Whenever enchanted creature attacks, put a +1/+1 counter on it.
Herankhet, the Glyph-Mired enters the battlefield with X +1/+1 counters on it.
, : Return target creature or artifact card with converted mana cost X from a graveyard onto the battlefield under your control, then remove X counters from Herankhet.
: Exile Herankhet, then return it to the battlefield with X +1/+1 counters on it.
, : Return target creature or artifact card with converted mana cost X from a graveyard onto the battlefield under your control, then remove X counters from Herankhet.
: Exile Herankhet, then return it to the battlefield with X +1/+1 counters on it.
"My powers are not meant to impress, nor to fulfill. They are meant to do both."
0/3
Exile target creature. That creature's owner may pay 3 life. If that player does, he or she returns that card to the battlefield at the beginning of his or her next upkeep.
"You wouldn't dare..."
: add or to your mana pool.
, pay 2 life: add to your mana pool.
, pay 2 life: add to your mana pool.
"Who said that conquering your fear is without risk?" – Herankhet, to his followers.
Flying, Lifelink, Deathtouch
Fracture (You may pay and exile Unbidden Horror, if you do, cast the spell on the back of the card without paying its mana cost.)
Fracture (You may pay and exile Unbidden Horror, if you do, cast the spell on the back of the card without paying its mana cost.)
1/2
Enchant Creature
Enchanted creature is a 0/1 white Shabti artifact creature with no additional abilities.
Pay 1 life: return Glyphic Possession to its owner's hand
Enchanted creature is a 0/1 white Shabti artifact creature with no additional abilities.
Pay 1 life: return Glyphic Possession to its owner's hand
Whenever another creature dies, you may put a +1/+1 counter on target creature.
: add or to your mana pool.
, Remove a counter from a creature you control: add one mana of any color to your mana pool.
: add or to your mana pool.
, Remove a counter from a creature you control: add one mana of any color to your mana pool.
1/2
: add or to your mana pool.
, put the top three cards of your library into the graveyard: add to your mana pool.
, put the top three cards of your library into the graveyard: add to your mana pool.
"Sickness and death is a bane, but it's also inevitable."
Flying, indestructible.
Whenever Al-Rahid, the Blessed becomes target of a spell, its loses flying and indestructible.
Whenever you cast a spell, reveal the top card of your library. If it's a permanent card, you may put it into play, otherwise put it in your hand.
Whenever Al-Rahid, the Blessed becomes target of a spell, its loses flying and indestructible.
Whenever you cast a spell, reveal the top card of your library. If it's a permanent card, you may put it into play, otherwise put it in your hand.
"Before her fall, Syah instructed us with the divine mission of protecting all wisdom for all Eternity. I will not fail that duty due to a simple mistake."
5/5
Enchant creature.
Enchanted creature loses flying and trample.
You control of enchanted creature if its power is 5 or more.
Fracture (You may pay and exile Docile Charm, if you do, cast the spell on the back of the card without paying its mana cost.)
Enchanted creature loses flying and trample.
You control of enchanted creature if its power is 5 or more.
Fracture (You may pay and exile Docile Charm, if you do, cast the spell on the back of the card without paying its mana cost.)
Flying, Trample.
5/3
: add or to your mana pool.
, tap two permanents you control: add to your mana pool.
, tap two permanents you control: add to your mana pool.
"One tends to forget everything around him when in pursuit of his obsession." – Alchemist Proverb
Flying.
During each combat, Vicious Mosquitoes gains hexproof.
During each combat, Vicious Mosquitoes gains hexproof.
2/1
Exile all spells, then cast the back of this card without paying its mana cost.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
What's worse than "false"? "Inconclusive".
Unintended Consequences deals X damage to each player, where X is the number of spells cast this turn.
What's worse than "inconclusive"? A hell-storm of past experiments all looking for your doom.
Draw a card.
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
Spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
"I've chanted the right incantations, engraved right glyphs, performed the right rituals... why is nothing happening?"
: add or to your mana pool.
, discard a card: add to your mana pool.
, discard a card: add to your mana pool.
"Change is fascinating. Awe-striking, but fascinating."
Put a 2/1 red and white Shabti Rebel artifact creature token with first-strike and vigilance on the battlefield.
If a creature dealt damage by a Shabti would be put into the graveyard this turn, exile it instead.
If a creature dealt damage by a Shabti would be put into the graveyard this turn, exile it instead.
"One cannot help but do well when the quality is built into it."
First-strike, Vigilance
Each Shabti you control gets +1/+0 for each other Shabti you control.
, : Put a 2/1 red and white Shabti Rebel artifact creature token with first-strike and vigilance onto the battlefield.
Each Shabti you control gets +1/+0 for each other Shabti you control.
, : Put a 2/1 red and white Shabti Rebel artifact creature token with first-strike and vigilance onto the battlefield.
"The Masters that were will not bind us anymore! The Masters that were must be punished!"
0/1
Exile target creature. Living Projectile deals 4 damage to its controller.
"They stood up and marched, still burning from the tar, towards the shocked villagers."
: add or to your mana pool.
, Sacrifice a creature: add to your mana pool.
, Sacrifice a creature: add to your mana pool.
"Sometimes loyalty requires self-sacrifice."
When Flask of Certainty enters the battlefield, draw a card.
Flask of Certainty enters the battlefield tapped.
, : add five mana of up to any four different colors to your mana pool.
Flask of Certainty enters the battlefield tapped.
, : add five mana of up to any four different colors to your mana pool.
No matter how small the odds are, this potion will always bend the results to your liking.
Whenever equipped creature deals combat damage, put a charge counter on Lamp of Lost Wisdom.
Equipped creature gains ", , remove a charge counter on Lamp of Lost Wisdom: look at the top three cards of your library, then put one in your hand. Put the rest on the bottom of your library in any order."
Equip
Equipped creature gains ", , remove a charge counter on Lamp of Lost Wisdom: look at the top three cards of your library, then put one in your hand. Put the rest on the bottom of your library in any order."
Equip
Protection from Ushabti.
At the beginning of each player's upkeep, that player sacrifices a Shabti.
: Shabti Traitor loses all creature types until the end of turn.
At the beginning of each player's upkeep, that player sacrifices a Shabti.
: Shabti Traitor loses all creature types until the end of turn.
The Ushabti are finally given the chance to choose, and this is what I've chosen: Peace.
0/1
The Ultimate Glyph enters the battlefield tapped.
, : The Ultimate Glyph deals 10 damage divided among any amount of creatures and players and you may have each opponent lose 10 life. Then you may gain 10 life, draw 10 cards, and play up to 10 lands this turn. You lose the game at the end of turn.
, : The Ultimate Glyph deals 10 damage divided among any amount of creatures and players and you may have each opponent lose 10 life. Then you may gain 10 life, draw 10 cards, and play up to 10 lands this turn. You lose the game at the end of turn.
"I came here at the beginning of time to create this world. It's my regret that I have to come here again to end it." – Nu, Force of Oblivion
(: add to your mana pool.)
(This card does not have any basic land types.)
(This card does not have any basic land types.)
Ma'at has been breached, this much is clear. I pray for the poor sap who broke it, for the whole Duat is now against him.
(: add to your mana pool.)
(This card does not have any basic land types.)
(This card does not have any basic land types.)
"The space between Realities, one that binds Duat together... it is breaking apart."
(: add to your mana pool.)
Bloodied Waters enters the battlefield tapped unless you reveal a non-blue, non-land card from your hand.
,: put a Warp counter on target land.
Lands that have Warp counters on them are Islands in addition to their other types.
Bloodied Waters enters the battlefield tapped unless you reveal a non-blue, non-land card from your hand.
,: put a Warp counter on target land.
Lands that have Warp counters on them are Islands in addition to their other types.
: Add to your mana pool.
, , sacrifice Crossroads of Inevitability: Search your library for a Plains, Island, Swamp, Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library.
, , sacrifice Crossroads of Inevitability: Search your library for a Plains, Island, Swamp, Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library.
"All directions lead back here."
(: Add to your mana pool.)
Dried Banks enters the battlefield tapped unless you reveal a non-green, non-land card from your hand.
,: Put a Warp counter on target land.
Lands that have Warp counters on them are Forests in addition to their other types.
Dried Banks enters the battlefield tapped unless you reveal a non-green, non-land card from your hand.
,: Put a Warp counter on target land.
Lands that have Warp counters on them are Forests in addition to their other types.
(: add to your mana pool.)
Extinguished Hearth enters the battlefield tapped unless you reveal a non-red, non-land card from your hand.
,: put a Warp counter on target land.
Lands that have Warp counters on them are Mountains in addition to their other types.
Extinguished Hearth enters the battlefield tapped unless you reveal a non-red, non-land card from your hand.
,: put a Warp counter on target land.
Lands that have Warp counters on them are Mountains in addition to their other types.
(: add to your mana pool.)
Restless Catacombs enters the battlefield tapped unless you reveal a non-black, non-land card from your hand.
,: put a Warp counter on target land.
Lands that have Warp counters on them are Swamps in addition to their other types.
Restless Catacombs enters the battlefield tapped unless you reveal a non-black, non-land card from your hand.
,: put a Warp counter on target land.
Lands that have Warp counters on them are Swamps in addition to their other types.
: add to your mana pool.
, : Choose a basic land type at random. Target land you control loses all other basic land types and becomes the chosen land type. (This effect is permanent.)
, : Choose a basic land type at random. Target land you control loses all other basic land types and becomes the chosen land type. (This effect is permanent.)
A mighty mountain one day, a junk yard of scrapped Ushabti the next... now, I don't even know what this is!
(: Add to your mana pool.)
Sinking Sands enters the battlefield tapped unless you reveal a non-white, non-land card from your hand.
, : Put a Warp counter on target land.
Lands that have Warp counters on them are Plains in addition to their other types.
Sinking Sands enters the battlefield tapped unless you reveal a non-white, non-land card from your hand.
, : Put a Warp counter on target land.
Lands that have Warp counters on them are Plains in addition to their other types.
Whenever you tap Unstable Forest for , as long as there isn't a Warp counter on it, instead add to you mana pool.
Whenever you tap Unstable Island for , as long as there isn't a Warp counter on it, instead add to you mana pool.
Whenever you tap Unstable Mountain for , as long as there isn't a Warp counter on it, instead add to you mana pool.
Whenever you tap Unstable Plains for , as long as there isn't a Warp counter on it, instead add to you mana pool.
Whenever you tap Unstable Swamp for , as long as there isn't a Warp counter on it, instead add to you mana pool.
Warped Forest enters the battlefield with a Warp counter on it.
Whenever you tap Warped Forest for , as long as there is a Warp counter on it, instead add to you mana pool.
Whenever you tap Warped Forest for , as long as there is a Warp counter on it, instead add to you mana pool.
Warped Island enters the battlefield with a Warp counter on it.
Whenever you tap Warped Island for , as long as there is a Warp counter on it, instead add to you mana pool.
Whenever you tap Warped Island for , as long as there is a Warp counter on it, instead add to you mana pool.
Warped Mountain enters the battlefield with a Warp counter on it.
Whenever you tap Warped Mountain for , as long as there is a Warp counter on it, instead add to you mana pool.
Whenever you tap Warped Mountain for , as long as there is a Warp counter on it, instead add to you mana pool.
Warped Plains enters the battlefield with a Warp counter on it.
Whenever you tap Warped Plains for , as long as there is a Warp counter on it, instead add to you mana pool.
Whenever you tap Warped Plains for , as long as there is a Warp counter on it, instead add to you mana pool.
Warped Swamp enters the battlefield with a Warp counter on it.
Whenever you tap Warped Swamp for , as long as there is a Warp counter on it, instead add to you mana pool.
Whenever you tap Warped Swamp for , as long as there is a Warp counter on it, instead add to you mana pool.
Intimidate
3/1
Double-strike
1/1
Sacrifice this creature: Shabti Martyr does 1 damage to target creature or player
0/1
First-strike, Vigilance
2/1
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Mechanics | Skeleton |
, : add one mana of any color to your mana pool.
"My first act of destruction, unwittingly became my first act of creation." – Nu, Voice of Conception.
last 2014-05-01 19:25:06 by 10vernothin