Ma'at Breached

Ma'at Breached by 10vernothin

187 cards in Multiverse

61 commons, 61 uncommons,
37 rares, 12 mythics, 12 basics, 4 tokens

2 token hybrid whitered, 4 colourless, 1 token artifact, 1 token black, 9 white, 9 blue, 9 black,
9 red, 10 green, 71 multicolour, 29 hybrid, 4 artifact, 29 land

153 comments total

The Second Set to Al-Weljed Block. Egyptian themed.

Ma'at Breached: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Some things should never be broken, and Ma'at, the Cosmic order of the whole Duat, is one of them. Yet, telltale signs point to something wrong... Alchemists started to note strange and unpredictable patterns in their magic; the Ushabti, long considered mindless and subservient, started revolting against their masters. Then, the Floods stopped coming. Without the floods, the Weljedians started to worry about their future... how will they get food, once the granaries are dry? Al-Weljed is in turmoil; the royal palace is overrun by freed-men and farmers alike, its population in hiding and the Crown Prince is nowhere to be found.

Ma'at has been breached, and Weljed is to suffer...

Unbeknownst to the people of Weljed, a few months ago, the planeswalker Scharazad stepped into her own plane four millenia past. What she has done broke the eternal cycle of the Forces... but to what extent?

Cardset comments (2) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Ur-Atun (reply):

Upon realizing that he cannot undo the plane of Wel'jed. Nu instead attempts to re-educate the people with Al-Wel'jed with the art of Glyph-making, which was an art lost long ago. By pulling power directly from the Aether and infusing it with words to form Decrees, Glyphs can bypass the media that are the Forces and the spell will come out pure.

But mastering Glyphs and Decree-making is a perilous thing... and one Misinvocation in the spell will spell disaster.

On Nu, Force of Oblivion (reply):

Nu, in Egyptian Mythology, is the primordial nothingness. In Weljed, Nu is an old-walker that uttered the Origin Glyph and conceived the plane millions of years ago. (Spoiler, Weljed is an artificial plane) He (she?) came back in the wake of Ma'at being broken, and upon seeing the chaos, attempts to undo the Word, and with it the plane of Weljed (Wel'jed?). But he found out the magic he now wields has puzzling effects on the plane of Weljed...

On Ma'at Breached (reply):

Finished the skeleton:

mono-color: 20 commons, 5 uncommons, 5 rares multicolour: 20 commons, 30 uncommons, 20 rares, 5 mythics hybrid: 10 commons, 20 uncommons, 10 rares, 5 mythics artifact: 3 uncommon lands: 10 commons, 2 uncommon planewalkers: 1

Recently active cards: (all recent activity)

 R 
Enchantment
When Nullstone enters the battlefield, exile target non-land permanent until Nullstone leaves the battlefield.

Fracture {2}{r/u}{r/u} (You may pay {2}{r/u}{r/u} and exile Nullstone, if you do, cast the spell on the back of the card without paying its mana cost.)
Nullfire
 
 R 
Colour indicator UR Instant
Copy target instant and sorcery spell, you may choose new targets for that copy.
2 comments
last 2015-01-05 12:41:26 by Alex
 R 
Enchantment – Aura
Enchant creature.
Enchanted creature gains intimidate and "{1}{g/u}: put a +1/+1 counter on enchanted creature."
Fracture {2}{g/u}{g/u} (You may pay {2}{g/u}{g/u} and exile Warped Reality, if you do, cast the spell on the back of the card without paying its mana cost.)
Blinded by Aether
 
 R 
Enchantment
{1}, Remove a counter from a permanent you control: destroy target artifact or enchantment.
 R 
Artifact Creature – Shabti
Hexproof
Mana does not empty from your mana pool as steps and phases end.

Fracture {w/b}{w/b} (You may pay {w/b}{w/b} and exile Firm Believer, if you do, cast the spell on the back of the card without paying its mana cost.)
0/1
Legacies Forgotten
 
 R 
Colour indicator WB Sorcery
As you play Legacies Forgotten, you may pay an additional {x}.
Destroy all non-land permanents with converted mana X or less. Then each opponent loses X life and you gain X life.

"As the crisis mounted, people stopped mentioning to the Royal House entirely
2 comments
last 2014-04-29 22:31:58 by Link
 R 
Enchantment – Aura
Enchant land.
Enchanted land gains "{t}: draw a card, then discard a card."
Fracture {4}{g/b}{g/b} (You may pay {4}{g/b}{g/b} and exile Tainted Research, if you do, cast the spell on the back of the card without paying its mana cost.)
Breach of Nature
 
 R 
Sorcery
Put all creature cards in all graveyards onto the battlefield under their owners' control.
 R 
Enchantment
At the beginning of your upkeep, put a drought counter on Crippling Drought, then pay {w/r} for each drought counter on Crippling Drought or sacrifice it.
Creatures you don't control gets -1/-1 for each drought counter on Crippling Drought.
Sacrifice Crippling Drought when there are no creatures on the battlefield and cast the spell on the back of the card without paying its mana cost.
Reclaimed by Clay
 
 R 
Colour indicator WR Sorcery
Put a 2/1 red and white Shabti Rebel artifact creature token with first-strike and vigilance onto the battlefield for each creature card in your opponents' graveyards.
2 comments
last 2014-03-31 17:01:23 by 10vernothin

Recent comments: (all recent activity)
On Nullstone:

"Nullfire" sounds like it ought to be a counterspell rather than a Twincast. This is also quite powerful, as a split card Oblivion Ring - Twincast - Reverberate. I suggest at least that the O-Ring side should be 1 mana more expensive than O-Ring/Banishing Light.

On Unnatural Edict:

upped the mana cost.

On Unnatural Edict:
On Unnatural Edict:

Hmm. So in a duel this is Inspiration, 1 mana cheaper but much more fiddly colours. With the drawback that an opponent will (once in a blue moon) sac something to deny you your draw. Not very good. However, in multiplayer its value skyrockets: even with just 2 opponents you're getting either 4 cards, or 2 cards and make one of them sac a creature.

Perhaps the value of this is a little too swingy with the number of opponents. Perhaps split the difference? "Draw two cards. Each opponent may sac... Then you draw a card for each opponent who didn't sacrifice a creature." That's better in duels - Jace's Ingenuity much cheaper, in exchange for fiddly colours and the out against a token deck - the same with 2 opponents, and less explosive with 3+ opponents (while still being clearly a multiplayer-scaling card).

On Unnatural Edict:

I think drawing two cards would be a good compromise between it being an uncommon and it being too weak

On Unnatural Edict:

This will almost always be 3 shard mana just to cycle a card, which is extremely weak. A more realistic compensation for failure to sacrifice would be draw 3, in the tradition of cards like Browbeat and Fatal Lore.

On Mock the Mire:
On Flask of Certainty:

but I'll keep it up for test

On Flask of Certainty:

given that this is a heavily multicolor set... I fear this card may be useless

On Unnatural Edict:

I needed a Grixis instant with the name "unnatural edict". I can make it a different card.

(All recent activity)
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