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Recent updates to Archester: Frontier of Steam: (Generated at 2025-06-21 23:07:59)
would it help if it were a noncreature artifact?
This would be extremely powerful in Modern, I'm pretty sure. Depending on the cards in Standard, it might be very strong there, as well.
I think this would only really be a problem in older formats, which is hard for me to judge because I know next to nothing about them.
The dual land cycle from this set produces colorless mana, and so will an additional set of special lands in the next two sets (like the innistrad cycle) so I think it's fine for constructed
I personally think she's entirely justified in mono red, at least for a planeswalker (who often bend the color pie slightly) but I can understand tha from a certain perspective she reads very white. I would prefer her to remain mono red because she's a cool character, but I like this planeswalker design a lot so I would rather try to keep the card itself intact.
LOL. Dirty typo.
Typo? Should be Steam Release, I assume.
Link is correct. I misremembered the update. This card does almost nothing to combat planeswalkers. It makes them a little better in that they can no longer be attacked, but also a little worse in that they're susceptible to artifact removal.
I don't think that it's necessarily a "trap", we've tried to give people incentives to play as many colorless producers as possible to the point that in our early playtest, we were getting reports that players were grabbing every colorless producer they saw in draft regardless of whether it was in thier "colors" or not.
I don't think it's going to be much of an issue in limited and that's what I'm most concerned with at the moment.
Mmm.. this feels like a trap card for inexperienced players.
It's existence suggests "You should have colourless mana!" but actually, almost always, you're not gonna have any mana available to pay it anyway; so why bother diluting your deck?
Well we're trying to push mono-color/two-color decks with an emphasis on colorless mana so having a format defining card that's emphasizing colorless mana's importance seems right up our alley.
I'd like to make a couple of comments regarding the concerns you guys have brought up.
@Sharuum/Blightsteel Combo
First, Blightsteel is never in the graveyard long enough to be a target for this card unless you've stifled the trigger and if you've used another card to get to the point at which you're pulling off this three card combo then you deserve to get your rewards. I can't see this combo going off in anything but Commander so that's not a problem from my POV. EDH is full of broken combos.
@Looting/Spine and similar Combos
Thats another three card combo, having played LD decks I can tell you that if you're using three cards to get a one mana cheaper stone rain, you're doing it wrong. There will always be rediculous combos when you're creating new cards but that doesn't stop R&D from designing new powerful cards and it shouldn't stop us. We should more concerned about in-block degenerate combos, which I don't think this is one.
May I instead suggest cards that cost a lot and benefits greatly from entering and/or leaving play? Careful Study plus Spine of Ish Sah makes a pretty strong Stone Rain. This plus Sundering Titan, and a way to sacrifice the Curator should mean game against a lot of decks. Magister Sphinx seems like a solid way to deal 10 damage for
.
A Sharuum or Blightsteel Colossus that can be taken out by a simple Shock or Wring Flesh, admittedly.
Looks strong, certainly, but you'll need to build a deck around it. I could certainly see Artifact Reanimator being a thing in a format with this, but that does already lay quite some constraints (need White, plus a looting or discarding colour, plus a bunch of fatty artifacts, plus a plan for what to do if you don't draw an Academy Curator).
I think this is proobably fine.
I guess outside the context of this set, casual/Vintage/Legacy already have Counterspell, which this is obviously still worse than. If this were being printed in a real set then it'd be a format-defining card for Standard; I could see monocolour aggro decks playing colourless lands just to be able to work around this. But "format-defining" isn't necessarily bad, of course.
I'll repost her bio here in the morning/afternoon. Maybe that will give us some ideas while keeping true to the character we created for her. :)
I don't really like her as
from a flavor perspective. She's suppose to be a child Emotion-based mage who uses the sympathies and emotions of those around her to achieve her goals.
doesn't really give off that type of vibe where as mono-
does. I'd like us to try and figure out a way to keep that ability and justify it in mono-
.
Or make it a 0 ability and actually fight, since damage will remove on average the same number of counters (assuming square stats are average). "0: ~ deals damage equal to its loyalty to target creature, then that creature deals damage to ~ equal to its power." At that point, the ultimate would have to change, since two 0 abilities and a + ability look bad.
The middle ability is supposed to be a fight-like ability, but I can see why it comes off as red instead. Unfortunately, the "fight" technology doesn't really work because it means you can only kill a certain size of creatures, whereas the flavor here is that he can eat anything as long as he's big enough. There are a couple of ways we can change it, one is:
> [0]: Exile target creature. That creature deals damage to ~ equal to it's power.
Then you get the fight aspect, however it means he can exile creatures far larger than himself which shouldn't really happen. Maybe something like this:
> [0]: Exile target creature with toughness less than the number of counters on Oozy. That creature deals damage to Oozy equal to its power.
Yeah that was a copy paste error, the trigger cost is
Fixed Typo
I'm fine with this being

To be fair, it's only repeatable if you've got artifacts in hand.
Did you mean Alchemist's Apprentice?
I don't think that reanimating artifacts from your opponent's graveyard is so far out of white's color that I don't mind breaking it. It's just not a part of the color pie I think is all that important.
Yeah, rereading it does make it seem that way.
It could, but I hate that phrase of rules text. I don't see a huge problem with shutting down mana creatures, so unless that becomes super relevant I think it's fine as is.
I guess it could cost 3. At 4 you might as well just reanimate it. I don't have an issue with having a strong rare.
Changed to be more clear in wording.
That's not what I'm saying at all. What I'm saying is that this needs to be worded like Gilder Bairn and Vorel of the Hull Clade. "For each counter on each creature you control, put another counter of that type on that creature."