Archester: Frontier of Steam: Recent Activity
Archester: Frontier of Steam: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | About Archester |
Recent updates to Archester: Frontier of Steam: (Generated at 2025-06-21 23:07:59)
I'd like a more even pumping ability on this, +2/+1 could get a bit confusing. What about change it to +1/+1 but having it count each graveyard instead?
The text on this card is soooooo long. Can we think of anyway to simplify this card?
I think we should reduce this to two tokens instead. 12 flying power seems a little bit rediculous.
Not necessarily, take Innistrad for example. In triple Innistrad limited there were very few cards that were legitimately unplayable. I would like to see something similar happen here.
As weird and out of color as it sounds, the first color that sprung to mind when I read "In with the new" was black. I'm not saying that that means anything just my first thoughts.
Actually, I can see it going into a number of colors...
White would work pretty well as both would (probably) play well with each other and could go in the same deck.
Blue is the most "in color" for this as its actually put artifact creatures onto the field before and it would create a good pairing with white's wrath.
Green, however, is the one I find most interesting. A large majority of its creatures are artifact creatures and they all use +1/+1 counters giving them natural synergy with Out with the Old. While blue might be the "correct" choice, I think we might really want to consider green as a contender.
Booster by booster, I see a lot of really strong cards. We may need to weaken our cards a bunch.
Seems blue green to me. Green is the most common place for dropping creatures free. Blue is the most common place for artifact love, and the closest current thing to free artifact entrance, the Master Transmuter, and also this sets Hammer and Nail. However, I wouldn't hold my breath. Maybe in Steam.
Wowee. Awesome. Quicksilver Elemental++.
Which is actually a fantastic suggestion. What colour should it be? Probably blue, but I could see red, white (given Scout's Warning and white's love for artifacts), or even green.
Well, what can we replace it with? Or do to make it work?
It looks a little similar to Wild Nacatl in that it starts as a 1/1, but is 2/2 or 3/3 if you have the right lands, which was banned in modern. So not completely out of the question for limited/standard, but probably too good in a format with fetchlands.
"Can't be blocked by creatures with power 2 or less"
Because big guys see over the fog!
This guy, Steppe Lynx, Bloodghast? I see something fun a brewing. Maybe +1/+1 and intimidate.
That was me by the way
Maybe they should be gaze counters? Like it always has an eye on cards with gaze counters?
In with the new would be an artifact creature version of Dramatic Entrance.
It does not. Maybe if it said "whenever an artifact creature you control dies, put a +1/+1 counter on Cyran Redeemer and tap target permanent" would work. Not half as crazy, just aggro's leonin elder but it makes more sense.
Marion? For Marion Donovan? You may not think much of it, but her taking the simple cloth diaper and adding layers and adhesives to it is an incredibly steampunky cliche of complicating a process- but it worked. Also, I like disposable diapers. They're a great invention.
I was thinking of its power more with other Spellslingers than with sac outlets. Some of our Spellshapers can have a pretty powerful impact if you can constantly be discarding artifacts.
I'm fine with him not having Steam Powered. It seems much simpler.
Magister Sphinx? So you all think it's going to break the game to first turn, happen to have the right spell and the sphinx in the right spot to put it in your graveyard, the Curator to play turn 2, and then be able to deal ten extra damage somehow? Because the sphinx is not reliable, every deck has either creature kill, fliers, artifact kill, or all of the above. This card is pushed but is by no means broken. I would like to see it at 3 mana just because its a really solid value, but I wouldn't call it broken.
It makes it first pickable and intense with a sacrifice outlet but it's certainly not the most broken limited tomfoolery.
I love this flavor text so much.
Mm. So this, plus any two artifact creature cards, lets you repeatedly dig up any bomb creature the opponent kills off. It's... quite a workhorse little card, but it doesn't sound immensely problematic. Undertaker did a lot of the same thing.
I was just thinking that maybe this should only return nonartifact creature cards. If it could get artifact creatures back, it could start a chain off of two artifact creatures.
We can change it noncreature artifact if you guys are really concerned about its potential as is.
I see that you can repeatedly imprison this in a Helvault to get creature and artifact ETB and LTB triggers for 1 mana each time. Not the most efficient thing you can do with this, I think, but the starting draft of an engine.
Mm, true. But there's a large difference betwen 'three card combo' and 'three part combo'. Three card combos are tough to pull off, since it requires aligning three individual cards. 'Ginormous creatures with solid etbs' is a part. Discarding a card is a part. You can do that by playing one out of a selection of cards that will allow you to discard a card. If the effect is good enough, I would expect 12x of that part to appear in your deck, making it as reliable as a single Plains in a two-color deck.
That, and you don't even need a part to discard a card. If the effect is good enough (like dealing 10 damage to an opponent in one swing), then go to 8 cards in hand, end the turn and discard a card. That's really simple to do.
A classic example of this in action would be the deck called "Life" from somewhere around 2002. The parts were terrible, but if part 'A', part 'B' and part 'C' were all fulfilled (Creature that increases toughness by being targeted, a way to infinitely target that creature, and sacrifice a creature to gain life equal to toughness), then the deck went to infinite life, and was nigh impossible to beat. It would regularly go off by turn 3.
This isn't that, since I don't think you can get as explosive as Life did, and Academy Curator is a card, not a part. But you should be careful, none the less. Playtesting should tell you a lot. If we're talking straight odss, I'm guessing drawing and playing this card, and getting a monster in the graveyard by round 3 (if you went second) would happen about 40% of the time. (48% to draw one Academy Curator out of 9 card, minus the odds for two lands, and one of 12 monsters.) If you want the Sphinx specifically, you'll get that and an Academy Curator about 30% of the time.
To be fair that would also imply you did something to get the Magister Sphinx in your Graveyard. You don't just start with what you want in your Graveyard, you have to spend cards to do it.
Yes, I think that would be much more sensible. I mean, just imagine this on turn 2 with a Magister Sphinx. Yikes.