Archester: Frontier of Steam: Recent Activity
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Recent updates to Archester: Frontier of Steam: (Generated at 2025-09-08 03:32:35)
This is probably my favorite blue card in the set. Hard sell with Hammer and Nail, but I am more likely to rock this guy.
Hammer and Nail is too good a name. I'd rather not trade it for In With the New, you kinda need to be obvious when you reference something. For example, the card Capashen Standard was designed as a cycling from play card. Who knew? I didn't.
Yes it is, except this one isn't arcane, so it's a lot better from a design perspective :P
Does it have to?
What if the steam powered just let you get two cards instead?
Changed from 3 tokens to two
Nerfed the evasion
Ah fetchlands, why must you make things so difficult.
I suppose this card wouldn't be too horrible as
, a 3/2 intimidate for 2 is still pretty good in limited, it just requires the right deck.
Changed counter name to "Gaze", slight rewording.
I don't really see what about this isn't white. White gets the most wrath effects, and white also uses +1/+1 counters often even outside of this set. If the flavor seems off, then that's easily changed.
Hammer and Nail is a reference to Tooth and Nail, but we could change it possibly.
Well since it's better than nothing, we'll go with this suggestion for now.
Maybe this should make nonartifact goat tokens instead, since then you couldn't just stack them all on one goat.
Simplified
Non-creature artifact makes this unplayable IMO, I don't think it'd be insane for this to cost 3.
Changed to nonartifact
Think of this as a design hand off: almost every card should be playable. Once we've ironed out the kinks and being testing, we can start the development stage, in which we will raise and lower the power levels of certain cards to pull the format in different directions.
Hm, I hadn't noticed before this is effectively a reprint of Otherworldly Journey.
@link This cares about lands being in the graveyard becuase the
part of the
pairing focuses on sacrificing lands for value and destroying your opponents' lands. Basically the cliche industrialist behavior of greed and uncaring vindictiveness.
It does work well with modular. The difference is that unlike the it's interactions with clockwork you'll want to cast this on your opponents creatures. It can get rid of +1/+1 after they've put all their eggs in one basket.
Just +1/+1 for your graveyard would still make this a good card.
Yeah, Footsteps of the Goryo is pretty black.
How about the other way round? "Choose target creature card in your graveyard. Sacrifice a creature, then return the chosen card to the battlefield." That could be given a black flavour (like Living Death), but could also work in white (a flavour of redeeming sacrifice, giving one's life for another, that kind of thing).
Graveyard blinking is more black than white. This will still allow you to rescue a modular guy and make him bigger for when he does die, at least.
This doesn't enable modular like it did clockwork. We could make it do a kind of grave blink: return target creature from your graveyard to the battlefield. sacrifice that creature at end of turn.
Except no deck other than the spider combo would run something like memory's journey or spider spawning. A lot of our cards are incredibly versatile, just better with their buddies.
This should exile artifacts as they die.
One option would be to just rename Hammer and Nail to "In with the New".
Both names are very red to me. The last thing they are is white.
This card is not white to me at all. In fact, with this name, flavor text, and effect together, I would call this black. That, or a white card belonging in a black color-bleed set like New Phyrexia. But this isn't a black bleed set, it's a blue/red color bleed set, at least in flavor.
Why is this a black card that cares about lands?