Community Mashup Set: Recent Activity
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-04 20:56:00)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-04 20:56:00)
Spells that deal damage to all creatures are
. Spells that destroy creatures are
. Spells that either deal damage or destroy flying creatures are
- such as Plummet or Needle Storm.
Needlestorm + Daybreak Wanderer
Huh, Hurricane but efficient but can't kill the things you actually want to kill with it. And 1/1 lifelink bestow.
Can I bestow a hurricane? I could lifelink one; after all, needlestorm doesn't hit players, so it's a natural evolution. And green does get lifegain.
Yeha, let's do that.
And we can point out that this name has 'storm' in it. Which ends up in a terrifying place. Storm spells that deal damage are just freaky good. Even with a limited target set, this is kinda scary. Better cost it a bit higher? I dunno, I suspect the way to balance 'storm' is "Don't put storm on things". Like affinity.
Huh. "Affinity for spells". That... works. Instead of 1's everywhere, bump it back up to 4.
And to let you take advantage of this in a much more interesting way; flip it to being an instant. And.. now the 'storm' joke is gone; so rename again. (Was "Needle storm" with a space)
Oreskos Explorer + Interwoven Bounty
Kitty! Specifically a land-balance for plains. (With an annoying "You didn't shufffle even though you didn't search" gotcha) And a probably slightly overpriced land-search sorcery that gets two different lands. (Kodamas Reach is cheaper, and while probably a bit too good, also puts one directly into play)
So - making something that fetches multiple kitties?
"Put cats into play until you have the most cats"? Huh, I have a Dward-Fortress set that idea belongs in...
You know what; sure.
I guess if they implemented neopolitan abilities this way, it'd be a supertype, since those are permitted to have rules baggage.
That really solidifies the differences between being destroyed and that moment at the end of mortality. This makes me want to target zones. Cards in target command zone cost
less to cast. Target library zone divides it's library in half and plays with two decks. Target hand zone flicks cards.
Is flying a type or super type?
Other than obviously broken interactions this sounds so fun. I'd want to make a not broken deck that showcases what cool interactions exist.
Nightmare + Repressed Courier
Oh nice, one of the old land-based rares. One of the original "Go forth and build a monocolour deck you eedjit" hint cards.
I mean, theoretically it costs
, but everyone knows it actually costs 




, don't they?
Also, it's a firey flying pony. And is at least 6/6 and soon gets bigger. What's not to love? (The casting cost, but hey, all decent creatures used to cost that much.)
Combine with another build-around - this one enabling transformation. And is a bird.
So clearly we're doing something that flies. And my musing went "dragon enabler maybe? What do dragons do, firebreathing typically, how to enable that - free mana for the first acti.. oooh" and then this happened.
This ability is completely nuts. A quick gatherer search find the first broken usage: Bloodfire Colossus.
Although its intended usage; Prossh, Skyraider of Kher, Vaevictis Asmadi are perfectly reasonable.
So on the one side, I kinda want to make this just "without paying the mana cost". And on the other... you know what? Go nuts. We'll make this big and meaty; the reward for using it should be equally big. But, um, let's make sure you can only have one of it in play at a time.
"Die" means put into the graveyard from the battlefield. So yes, indestructible creatures can die. This card doesn't destroy anything, and destroy (and damage) are all that indestructible stops
It's my new terminology. Things die now, so.. this makes them die.
Your lands die. Unless they were animated, that doesn't do anything :)
Does this hit my lands?
> Nah, destroy won't work on indestructible.
Well, the card doesn't say "destroy", so... what is it?
Nah, destroy won't work on indestructible.
The other part... huh; hadn't really noticed that. Sure; why not. It's how Murder+Radiate would happen.
Is this wrath supposed to work on indestructible creatures, but not opponent's hexproof creatures? Because that's what this template does
Also, Royle isn't a word. "Royale" is probably what you want to keep the pun intact
Grisly Spectacle + Jett Royle, Agent of Chaos
Murder and mill, and.. a legend that does nothing until you try to cast a second one; when it turns into a one-off Radiate.
That's pretty meh; the combination is also kinda meh, but Murder into a wrath is perfectly sane; so do that.
The wording with new 'target' is fun though :)
The two abilities are linked, and the evocation actually does something... yup, pretty sure :)
(And yes, the colour change for evocation and choice of frame is deliberate)
Are you certain your end result looks less like the output from a random generator than Void Beetle?
yeah, uncommonise it
Fires of Yavimaya + Void Beetle
Haste, and a one-shot +2. Combine with... a card whose reminder text is bigger than the card box. Uh, ok, it's got 'evoke' but no ETB or death effect to go with it? That's just BROKEN. Was this card the output from a random generator or something? It's got dredge so that you can always have a 4/2-vanilla ready to cast. Yay?
Ok; the common theme is sacrifice, that at least is obvious. An evoke enchantment seems like a thing that should be a thing.
because the source cards used the other three colours.
So what should it doooo? Beetles, it seems, are +1 counters. Who knew?
And they have wings. So fine, we give things beetles, that makes them fly.
Could maybe be uncommon.
Mildly deliberate tension in this case; but I can certainly see it being more interesting without it.
Seems about right. Swampwalk is unfortunate - and actually quite inelegant paired with deathtouch, especially here.
As a designer you want to maximize the time someone spends sweating over whether to block that Gorgo, but now anyone controlling a Swamp doesn't get to choose. :(
Swamp Strider + Gorgon's Head + Box of Free-Range Goblins
Ooops, accidentally rolled gatherer twice. Well; sure and I'm not letting that last one get away!
So, we have a creature that turns into a swampwalk aura. And medus's head-on-a-shield (sheesh, I mean, top down sure, but blatant much?) annnd... 1-6 goblins. In a box.
The first two are very very black. And goblins are permitted to be black. Those tend to be a bit bigger (which doesn't mean huge) and.. not really have much of a mechanical identity beyond that that I can see. Huh.
Well, the first two are plainly some kind of creature improvement; and then we go into un-land. So we're making an augment!
Augments are the triggers. "Whenever a box of deathtouch walks into a swamp". Flavourful, but mechanically somewhat difficult.
"Whenever tokens ETB" would work, but would be kinda really crappy, as a rare event compared to the others.
Could go more deathtouchy; "Whenevr a creature dies". Hmm, Monkey-] exists. Ok, whenever an opponents cretaure dies.
The strider is +1/+1 and goblins tend to be. So that's the size. I could fit deathtouch and swampwalk on... Sure, why not. Augments are WORSE than auras; so we need to fit on quite a bit of gooodstuff to be actually good.
And those two abilities give you a nice tension - good evasion so attack; but also good at killing things which triggers its other ability (whatever that turns out to be)
Feels like cost should be... about 3? Certainly not common; doens't feel rare. Mock augment in the reminder text, and done.
I'm wondering if on a rules level if attach would work instead of equip. Both imply different flavor.
Ironclaw Orcs + Curio Curse
Hmmm, at the time relatively efficient cheap red critter (never actually good mind you) with a downside that means it's not a blocker; and... huh; saboteur scry+draw but only once. With a 'must attack' downside.
So something that must attack, clearly. Other than that, there's not much to build on here. An orc curse of some kind? Ironclaw Curio?
That sounds like it should be an artifact. Something dug up from a bygone tribe.
And we know it has a downside. But what's the upside? Maybe there isn't one. Maybe it's cursed equipment.
Sure. Why not. "Equip enemy creature" would need mechanics, but it seems fairly obvious how it works. Some minimal 'reminder' text should do.
I wanted to do this as the simplest expression of the mechanic.
I agree, you'll basically never flat-cast it. You cast it as a 2/2 morph, flip it to make it a 3/3 UEOT then it drops back to being a 1/1.
Without even going to the mechanics, why would you ever want to cast this as a 1/1 vanilla for
? Why doesn't it cost
when cast that way? 1/1s for
are hardly playable nowadays anyway.
As a
Spider, I would expect it to have more toughness than power and also to have reach. That's rather inconsistent.
Forest + Human Disarmer
Um. So has first strike against morphs casting cost. Because, uh; wow that's a strange mechanic. Does lots of odd stuff in a very small space.
And then turn it green. Because why not.
So something with morphs, disarming, cost, first strike...
I want to say 'ambush'. Ambush seems not to really have mechanical identity. Cards with it tend to have first strike, flash, haste - anything with 'goes fast' in it.
And all morphs are either an ambush or an attempt to sneak past, or a bluff.
So sure. Creatures can be ambush predators; that's a thing; so it can be a mechanic that green has (maybe shared with other colours,
most likely).
I think the obvious thing to do is "when this is revealed, UEOT". That captures a LOT of space though.
So maybe we stick with something to do with CMC?
Eh; this isn't a very exciting version of such a critter.
It seems that using a planeswalker misses that planeswalkers use their abilities sorcery speed, so this will be either used immediately or be vulnerable and a lot of the benefits of having a Seal of Fire-like thing lying around are lost.
Confused about your comment about "cheaty dual lands." While the rare fetches can get duals, Evolving Wilds and things that say "basic" can't
Exactly. Like both of the source cards - it's a sorcery that you play and it hangs around until you actually want it. They used a land, and a token artifact; I used an planeswalker. I could have used a cretaure, but I felt like a planeswalker instead.
Admittedly; yeah; you're usually not going to have this lying around for later. That's a problem both of the source cards have though. But maybe you really REALLY want to cast some card twice next turn, and don't have the mana to do that and cast this.
I deliberately used only a single use on it, with no +1. Certain segments of players will have great fun coming up with ways to break that, and making good use of the result.
But I'm not claiming this is a great card. Just a decent one from a mash :)
I mean maaaaybe. I have sets that currently have cards such Opening the Eye and Gift of Insight, but I would still be wary of using designs such as this.
It essentially uses the planeswalker type as a battery for counters that can also be attacked. For the 'walker type to make any sense I would at least expect the ability to be usable multiple times so that the drawback of being attackable could take effect. This example card is essentially a virtual sorcery with a lot of (seemingly?) unnecessary complexity laid on top of it.