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CardName: Ironclaw Curio Cost: {1} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip enemy creature {1} Equipped creature cannot block creatures with power 2 or greater. ({1} Attach to a creature you don't control, as a sorcery. Both you and creatures controller may use this ability.) Flavour Text: Set/Rarity: Community Mashup Set None

Ironclaw Curio
{1}
 
Artifact – Equipment
Equip enemy creature {1}
Equipped creature cannot block creatures with power 2 or greater.
({1} Attach to a creature you don't control, as a sorcery. Both you and creatures controller may use this ability.)
Updated on 02 Jul 2018 by Vitenka

History:

2018-07-02 11:14:24: Vitenka created and commented on the card Ironclaw Curio

­Ironclaw Orcs + Curio Curse

Hmmm, at the time relatively efficient cheap red critter (never actually good mind you) with a downside that means it's not a blocker; and... huh; saboteur scry+draw but only once. With a 'must attack' downside.

So something that must attack, clearly. Other than that, there's not much to build on here. An orc curse of some kind? Ironclaw Curio?

That sounds like it should be an artifact. Something dug up from a bygone tribe.

And we know it has a downside. But what's the upside? Maybe there isn't one. Maybe it's cursed equipment.

Sure. Why not. "Equip enemy creature" would need mechanics, but it seems fairly obvious how it works. Some minimal 'reminder' text should do.

I'm wondering if on a rules level if attach would work instead of equip. Both imply different flavor.

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