Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-04 20:04:39)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-04 20:04:39)
Swarm Surge + Application Error Grrr Spell Bolt
A fairly small finisher card (though first-strike if you're playing colourless is more powerful than it appears) and... a very specific counterspell.
A very specific finisher? Counter a finisher? Oh; that works. That's be a very blue finisher. Though the templating is basically impossible.
While it does encourage a stall - you need creatures to do it. Soit's also sneakily encouraging you to play a combat heavy deck. The very best deck for this would probably be angels - lots of vigilance and evasion, and also available for perfect defence.
Quite similar to Glare of Subdual. That needed to tap down creatures preemptively rather than waiting to see what attacks, but this one has a mana cost on the activation which is much more sensible. Looks quite printable, though it's encouraging a playstyle people often get frustrated by so you don't want many cards like this around.
Cost seems about ghostly-prison to me, since you have to pay to use it. And probably wanrts to be rare because seriously, you don't want a lot of these popping up in limited.
It's a damn good answer to "Oh, that attacker scares me." But it's still beatable - run more creatures, directly kill their creatures, have trample, disenchant.
Will-o'-the-Wisp + Spiritual Conclave
Argh. The original air-stall card. So much annoyance on such a tiny thing. And a ghostly prison that you can cast for free if you're playing tribal.
Well, guess we're messing up the opponents attack, then. Maybe with a bit of tribal (and huh, I forgot 'spirit' goes all the way back to alpha; Kamigawa kinda ruined it for everyone).
Only creatures that share a tribe may attack? Only creatures that do NOT share a tribe (and then you drop a mistform for the combo)?
Pay (and maybe tap something) to block an attacking creature? That.. kinda works. And is cleaner than mass-regeneration.
Obvious name mash suggests a terirble accent. So there's the flavour.
Hmmm, yes. I mean; I could say that the one-shot extra mana is the purpose of the card; but I honestly just didn't think terribly hard about that part. Maybe that can be the sneaky thing the red one does.
Prolly wants to enter the battlefield tapped, or sacrifice an untapped land or something else to prevent it adding an extra
mana the turn it hits the battlefield.
Honestly, I'm just mentioning this to prevent someone else from writing 4 paragraphs of templating analysis.
Zhalfirin Void + Soul Eater
Yickland+scry, and cheap-but-sacrifice-something.
I'd suggest the obvious mash was a land that you have to sacrifice another land for. But those... huh. Maybe those don't exist. It's more than a bounce-land. Huh. These would be a really GOOD idea for 'strike the earth'.
Power level is a toughie. It's a fairly minor cost (can't usefully be the first land you play, possibly messes with your curve or colour fixing - but
to play, and presumably makes mana).
What should it actually DO? Make 2 mana is kind of a base-line. It wants to be at least that good. Make 3 mana would be... defining. Let's not go there for a first take on the card.
Scry? Scry is pretty powerful. And nicely colour-free; which is why ther sourceland does it.
If I were to make a cycle of these, I'd have to think about making them make coloured mana. My black land in my cycle was "Non-Basic lands do not untap during their owners untap phase." which is kinda silly and amusing..
And in a set with a lot of land-sac? That could work.
But no, play safe for now.
It's got a type (Artifact) and a subtype (Dragon). Not a creature. The artificial distinction "Oh, these subtypes only go on creatures" is a silly one, which I am willfully ignoring.
Well, if it's got a creature type, it's gotta be a creature. So what's its P/T?
Nah, that's a bug in the comprules.
Well, it requires you to put Tribal on the card, so that's a lot of harm
Actually, if it didn't pollute a lovely short card, I'd kinda want "This that cost 5, are dragons" on it too. Almost pure trinketry, and it does pollute, so I'm resisting for now.
Why not? I mean, it already costs 5, so it does no harm :)
Nice card. Why is it a dragon though?
Hazoret's Monument + Application Error. Try again Sunkist
Red creatures 1 cheaper, and give red-looting. And.. a bottled drink? A small multi-coloured dragon with protection from, I presume
. Ah, ok, it probably refers to "featuring Ralph the Sunkist Dinosaur" from some old advert? Well, whatever.
I guess I'm making a monument to dragons. I start "Dragons cost" and think "Well, 1 less is dull, maybe I could make it more and buff all dragons? How big are dragons anyway, tjhey're 5/5" and wrote '5' and... yeah, actually, stop RIGHT there.
Play this. Play the BIG dragons. Have fun. It costs enough to not be an issue.
Kithkin Daggerdare + Altar to the Flames
A creature that makes combat maths really messy. And all your cards can be red rituals.
All your cards can be giant growth? Sure. That's a thing.
Birds of Paradise Avatar + Determined Lawmaker
Your lands are utopia (but you have 3 less life) and sacrifice to make enchantments cheaper this turn.
I guess we're modifying mana somehow, then. (Also, I think they should bring avatars back.)
A utopia enchantment could work. Indeed it did - Abundant Growth. So not that.
Sacrifice to make lands utopias? "Burn out mana fixing" is a thing that existed for a while (e.g. Order of the Ebon Hand) - so maybe that? (Also, Icatian Cleric isn't a card? I got confused with Icatian Priest.)
Eh, why not. It deals damage as its way of counting - You can funnel as much mana as you like through it - but only one. Or you can stay safe and only change 1 a turn. Or you can give it some added toughness and funnel more. Feels like a reasonable little mii-game to play.
Name... kinda wanted to be prismatic? But I thought oroboros for the snake eating its own tail; and mana-er because doing that makes mana, somehow? Then of course 'manes' is a kind of imp; so we go into black for that. And because it's the whole 'sacrifice for power' thing being more black than green.
Probably a junk card. Certanly a janky one. Maybe I should have stuck with Divergent Growth as a 'when ~ dies' effect.
Bleh. This is why templates are evil :)
Just keywords? Not all activated abilities? (Note this doesn't with with evoke, because that's an alternative cost, not an activated ability)
Sapphire Medallion + CG01
So reduce the cost of blue spells; and a mana elf that can sac to get a different creature. I'll assume the missing mana-cost is due to unfinished card; rather than deliberate. Unless I find a good 'no mana cost' card.
I did already suggest a (legendary) land with the medallion effect; in another set. It works pretty nice. So let's not repeat ourselves.
Give all (colour) cards evoke? Reduce all evoke costs?
Bah; we'll just do the simple thing.
Powerleech + Refugees' Arrival
1 life for every artifact use. Wonder why that never got a reprint? Also, I wonder why antiquities was 50% artifact hosing and only 10% actually good artifacts (with 30% filler)? Ah well.
And make 3 soldiers and 2 life.
So some kind of lifegain card. Lifegain when tokens enter play?
Or work on the leech side of things? Weaken tokens, and gain life for it? That's a bit of a specialised hoser. But could be an interesting deck archetype builder if it weakened your own tokens. Let's try that.
Obviously this will exist in a set where there's a black deck with lots of 'pay life' costs, and maybe even alternative use for -1 counters.
This could be an enchantment. But let's just make it a vampire.
Numbers... probably need tuning? But I've got a nice 1-2-3-4 going on here.
And then I find out that "Seafarer Virgule" is an anagram for Refugees Arrival; and this is hereby a vampire/pirate. (Vampire for both what it does, and the leech name, and mis-using Un's "X/Y" subtyping for the new name.)
Steam Blast + Deadly Tigrala
Huh, Pyroclasm had a precursor. Did not know that. And... sort-of-super-deathtouch-when-attacking.
Deals 2 damage to everything if blocked feels like a thing. Let's do that thing.
That thing is quite clearly a goblin, wobbling along a path, carrying a huuuuuge bomb. Of course, the problem with such art is that it's already either an MtG or a Hearthstone card.
So an image search finds me an adventurers comic instead, so go there.
Can this be common? Mayyybe? Probably not. No, hits everything is uncommon, especially combined with te combat maths.
Lol
Moss Monster + Raham, Eternal Scupltor
I got a vanilla common! Quite a big one. And... a legendary dragon that archeologises for you when it hits things.
Well, I don't think I can square the circle of "A legendary vanilla common". I mean, I could just slap "legendary" on a bear and call it a day - but what kind of a monster would do that? (And why are they always White?)
So I guess we have a monster that returns vanilla creatures to play.
Lots of ways we could do that, but I'm in an un-mood. We'll take the creature, and leave the textbox behind. LEt's make it 'damage' instead of the more normal 'combat damage' so that you can do silly self-harm tricks with it.
Reanimations with no text box? Obviously, it's a necromancer who cannot read. The name makes itself.
In honour of the source cards, we'll make it meaty - which helps not need any extra evasion tricks, since you can just risk attacking. Obviously a rare. Also obviously black.
What is the graveyard going to do with extra text boxes? Well, I think there's probably some bonkers card that animates it giving it P/T of the number of creature cards in it. That would be fun.
Mana cost... feels like a four.
And I'd like to take a moment to gloat over the wording "Return most of a card to play".
and yes, still going with that "France belongs as a supertype" thing. It makes wording so much nicer.
Triumph of the Hordes + Bonesetting Screws
A finisher (trample, infect) and Construct+Equipment tribal lord.
Trample or infect equipment? Meh.
Infect lord? Trample lord?
Huh. It's an evergreen keyword, but there are literally no cards that do something to "creatures with trample". What am omission!
So, lord of the tramplers. I kinda want it to grant flying, given that as a name :)
What would benefit tramplers? Power, obviously. Toughness somewhat, evasion is almost a bombo though not quite.
What's really needed is some way to not need to hang back to defend. Vigilance is an awesome power to add on top; probably a bit much. (As in "Drop this, now why ever both with anything other than just winning?")
I guess "Creatures that can block must do so" kinda maybe helps? But not really very much.
I think I can see why we've not seen a trample lord like this before. I guess I'll just settle on the most basic version.