Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-04 20:50:36)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-04 20:50:36)
Serra's Hymn + Living Shocker
A slow build up that prevents a bit of damage.
And a morph that you can unmorph, and sacrifice, to shock something.
That combo seems obvious to me. Samite Morpher.
Can this be common? It's pushing it for complexity, and board complexity. I'm not sure ANY morph can be common, under new-new-new-world-new-order-new. Let's try it.
Jace's Archivist + Dusty Desert
Ditch all cards, everyone draws a lot of cards.
And a land that starts bad but can be upgraded (by, basically, playing more cards from that same set) into a good one.
So maybe an upgradable draw? Or something that gains mana from all players?
Everyone gaining mana is nicely risky - it's usually best for you, since you need it and everyone else is maybe unready for it - but maybe they can do something evil.
Creature or land? Or maybe something else? A counterspell would work perhaps? ... why do I keep wanting to give blue mana making abilities? Oooh, could do this in red though, as a choice card.
And now it's lost the 'all players' part. Which probably works better anyway. Look at me R&D, I made a junk rare!
Meh, if it has a non-mana casting cost; gain that instead.
Gain mana equal to its mana cost?
Naya Soulbeast + Coal Stoker
Cost 8 trampler that in a 2 player game might well be 0/0, but in massive multiplayer games is much more likely to be ridiculous. Care about top of deck.
Combine with a 3/3 that gives you some mana back when you cast it.
Well, there's an obvious combo there, let's do that.
Kind of a shame this isn't pre-6th-edition because manaburn makes this a much ore interesting card. As it is, it's pure upside.
What kind of a creature makes random amounts of mana? Eh. Goblin will do. Better to make it a small cost, so that there's a big potential upside. But not too small; because game breaking.
Shrine of Loyal Legions + Errol Clegg, Privateer
An artifact you charge (by casting white spells) to create an army of Myr.
And a pirate who makes everything into pirates, makes you gold whenever they fight, and becomes huge for all the artifacts (and I think gold counts) you control.
So I guess we're making a lot of artifacts, one way or another.
You know what magic hasn't done recently? An out-of-control replicator.
I wondered about this having a way to take a new artifact, replacing the old one - but meh, it's probably better as an ETB effect. It's certainly shorter.
And if you can flicker it; good for you. Which gets rid of 'if you did' wording too.
Flavour is a pirates treasure stash. A map covered in 'x marks the spot' markers; but I couldn't find one of those in 10s of image searching :)
Bleh. A tapping enchantment. Maybe this should be reconcepted as a creature? Some kind of treasure guardian? Or an artifact - a sunken treasure ship?
Wait; I omitted the 'bears are 2/2' clause.
Meh. If you have giant bears, you get to wreck the opponent with them. Maybe that's OK.
Blegh, Chameleon Collossus. Maybe that's OK? It's not really worse than a Whispersilk Cloak.
fix typo. I do not 'sartre' my turns. I start them.
missing 'b' in flavourtext
Grizzly Fate + X-Ray Visor
Make two bears. Make two more bears. Make another two, no wait-four, bears. Bears for everyone! Bears forever!
And anti-hexproof, anti-invisible, tech. Arms race.
....I cant stop thinking "Invisible bears for everyone!"
So this was just gonna make one a turn? But I just managed to actually write "Creature" instead of "player" in the put one into play a turn clause; and that is so much obviously what should happen by the name that I'm sticking with it. Adding 'non-token' for at least an attempt at sanity.
The symmetry here is interesting - you're green, so probably have the most creatures to get the most benefit from this. But the opponent gets it first. But it affects all your other bears too, and anything that you can make into a bear. But it intrinsically stops you smacking them with a giant-8/8-dragon-bear by making it 2/2. But you can probably remove this pretty easily after blockers are not declared.
So yeah; this is a finisher. Costing in the 4-5 range. Since the natural usage does benefit the opponent first, we'll try the aggressive costing first.
Uh, yes. That would make more sense. Add 'they' where it obviously belonged.
That's supposed to be "they have more cards in hand", right? Not "you have more cards in hand".
Vessel of Malignity + Liar's Tutor
Guess I'm making a black card then. Delayed action 'discard two cards' sorcery; and... a tutor, with an added "Guess whether I got a land or not, there's 5 life in it" minigame.
So some kind of card discarding minigame? I like that.
Obviously this kind of minigame is very variable in effect - and likely rare. How cheap can it be? It can hit more than one card; so certanily no less than 2. Does it need to be more? If you're lucky/clever, it can hit their whole hand. But without supporting stuff, it's not very likely to. I think it needs to be at 4, because if it DOES work perfectly you just wont the game.
Which is a shame, since you'll usually then only be hitting a hand with a couple of cards in it at most anyway.
Nut Collector + Spectral Galleon
Squirrel lord! And a ghostly pirate ship!
Interesting ability of "Nope, you can destroy me, but otherwise I stay in play". Stability.
And the squirrel lord makes a squirrel every turn; and all squirrels are 3/3 instead of 1/1.
So. Unremovable squirrels? That sounds supremely annoying. Let's do that. Maybe... flicker? And cool! It's a nice short card-text to do it, too.
I feel such a card ashould probably come with at least one squill to use its ability on. Can't really assume squill-tribal is big enough to permit a pure-support card. I don't want to sully the purity of my text box though; so best thing to do is make this a squill of its own.
The ability is a lord, doesn't need to exist in multiples; obviously needs to be rare - so it could be a legend. Should it be? Aw man, a squill commander. Who can unsummon all your squills. And sure, why not - there's obviously demand for such.
From the sources, squirrels are 3/3 (well, have +2/+2 but), so there's the size. So this should probably cost about 3 or 4? We'll go for a more-green-3.
Flavour we'll go with squills can't be kept away from bird feeders. Image would be one of those assault courses; with a giant spectral squirrel standing behind it, arms crossed.
Or even,
"You may choose not to untap ~ during your untap step.
,
: Put four +1/+1 counters on target creature. For as long as ~ remains tapped, that creature is a Clockwork artifact creature in addition to its other types and has "Whenever this creature attacks or blocks, remove a +1/+1 counter from it. When ~ becomes untapped, remove all +1/+1 counters from that creature."
Even your equipment doesn't work since you can't say "put counters on until..."
Yeah; ok. Modern wording might be something like:
Equip
: Put 4 +1/+1 counters on equipped creature while ~ is equipped. Remove one whenever it attacks, blocks, or taps.
Basically, Seasinger style 'lasts until I move it to something new' and the effect is 'you have the clockwork template, and some counters to power it'.
Definitely not obvious how it's meant to work because the instructions are all scrambled up. And I know what a mono artifact is (although it took like 3 reads to notice the type line), but you know it never actually says to tap the artifact. There's a reason they changed the template
Clockwork Avian + Leader's Blessing
Clockwork flyer for 5. And... Blessing
Guess I'm making a card for Alpha edition. And that has some form of + that costs mana.
So sure, blessing of clocks. With wildly wonky alpha-style wording that is nonetheless entirely obvious how it's meant to work.
I think I like the idea of lots of things giving you second-combat. It gives attackers more options; while on its own it doens't massively increaset the amount of damage you can deal.
But add something like vigilance, and you're cooking with serious gas. And... let's just time-travel a bit and add that to this card as a really explicit build hint.
add vigilance
And I acidentally hit 'submit' putting up the epitome of pure creature :) Uh, let's not leave it like that.
The probnlem with "I like extra combat phases" creatures is that those are really hard to get.
So let's have a set where they are the
theme for that set. And this is one of their enablers.
Auriok Glaivemaster + Throatseeker Raptor
"Equip me" weenie, plus a dinosaur that.. either haste, but is cheaper after your attack. Oooh; it's "I love second combat phase" dino!
Flavor feels really jumbled up to me tbh. This is what I thought up after thinking about the concept of 'bestowing Hurricane': Storm Break.
yeah, lets do that
Yeah; let's assume it's in a hypothetical set with other "affinity for". Which since afifnity is just about as broken as storm really needs to never happen.
You're right about the drain feeling. Although at least it's not flat-out "You gain the life equal to the damage dealt this way". As I said, I was pushing from hurricane (which dealt damage to players) through needlebreak, to this.
Actually; I should have made it "each player gains 4 life" to make that more obvious, and much less black.
Flavour would then be some kind of massive jungle growing up, flooding everything with life - but smashing the flying creatuires from below.
I see, yes. That's a critical typo :)
It looks okay sorta. The implied relation between damage and lifegain gives it this 'drain' feeling that would suggest either mono-
or
and is kind of weird on a mono-
card. I guess it works mechanically though the question is more on the side of flavor as to why is it giving you life in this scenario.
'Affinity for spells' is something that hardly makes any sense without context so I don't know what to say about that. It probably isn't something you would want to ever put on a common so where it would make its appearance is uncertain. I would wager the mechanic could be seen there where various 'affinity for x' concepts would be played with.
and fix typo while I'm at it
gack! All my discussion was indeed about flying creatures - from hurricane etc. Then I go and miss it out of the actual card. Yes; I know this limit, and have added 'flying' back in.