CardName: Clockwork Heron Cost: {2}{U} Type: Artifact Creature - Bird Construct Pow/Tgh: 1/3 Rules Text: Flash. When Clockwork Heron comes into play, choose one -- it gains flying until end of turn; or switch its power and toughness until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common |
Code: jv1_11 Active?: false History: [-] Add your comments: |
Has generally been entertaining. There was a suggestion that if you play it in your turn it should have haste instead of flash so the ETB ability doesn't feel wasted, but I think at that point it should start costing more.
Works out quite similar to Crookclaw Transmuter.
The name-part "Clockwork" is generally reserved for artifact creatures which "wind down" by starting with some number of +1/+1 counters and then losing them each time they attack or block. See the Gatherer search for Clockwork.
You may or may not care.
Good points, thank you Alex, Chris.