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CardName: Clockwork Heron Cost: {2}{U} Type: Artifact Creature - Bird Construct Pow/Tgh: 1/3 Rules Text: Flash. When Clockwork Heron comes into play, choose one -- it gains flying until end of turn; or switch its power and toughness until end of turn. Flavour Text: Set/Rarity: Gentlemen Magicians Common

Clockwork Heron
{2}{u}
 
 C 
Artifact Creature – Bird Construct
Flash.
When Clockwork Heron comes into play, choose one — it gains flying until end of turn; or switch its power and toughness until end of turn.
1/3
Updated on 18 Feb 2016 by Jack V

Code: jv1_11

Active?: false

History: [-]

2010-11-15 11:31:57: someone edited Clockwork Heron

Has generally been entertaining. There was a suggestion that if you play it in your turn it should have haste instead of flash so the ETB ability doesn't feel wasted, but I think at that point it should start costing more.

Works out quite similar to Crookclaw Transmuter.

The name-part "Clockwork" is generally reserved for artifact creatures which "wind down" by starting with some number of +1/+1 counters and then losing them each time they attack or block. See the Gatherer search for Clockwork.

You may or may not care.

Good points, thank you Alex, Chris.

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