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CardName: Wall of Wonder what this does? Cost: {R}{R} Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Every spell and ability that targets Wall of Wonder what this does? targets all of your creatures instead. Flavour Text: Sliver Forks? Set/Rarity: Community Mashup Set Rare

Wall of Wonder what this does?
{r}{r}
 
 R 
Creature – Wall
Every spell and ability that targets Wall of Wonder what this does? targets all of your creatures instead.
Sliver Forks?
Illus. David Elsworth
0/4
Updated on 21 Feb 2019 by Vitenka

History: [-]

2019-02-21 12:01:24: Vitenka created and commented on the card Wall of Wonder what this does?

­Reverberate + Medic Wall

Functional Fork reprint? I wonder why they needed a new name? Did a lot of people want to run 8 of it? And a reverse-lifelink wall. Huh.

Those kinda combine into Reverse Damage or similar. But, well, that exists. How about the other way around? Can we do a fork-wall?

I mean; blatantly I can - but why is that useful? If it was a big threat instead of a wall, I can see it - whatever spell you use to take it out gets sent back at you. But a wall, they'd just not bother.

I guess as a defender it could be a more beneficial thing - bounce your own buffs off of it, so both it and some other creature get the benefit. Same ability, two very different feelings. I get the feeling I've been here before.

Let's do that latter, and make it explicitly bounce all effects to all creatures you control. Enchantment, equipment - and your opponent hitting it with a deathspell.

And, uh, I think we'll give it hexproofproof, because seriously; that's just far too obvious a defence.

And... wow. How do you BEGIN to word that ability. "All creatures you control have all other abilities of ~" kinda gets the equipemnt and enchantment? But not the targetting thing?

Will messing with target be sufficient? Does "Equip two target creatures" function? I'm going to pretend it does.

Fork makes the copy red, which is super dumb and unnecessary

Lol yeah that is both those things.

This works how you've doen it, but i can't help but feel this would be better in blue... maybe even white? Red really does a lot of direct damage.. But i suppose you're pumps now have overload for free... that's actually pretty useful.

White would certainly love this even more though... pumps, counters, etc all their creature loving... But they don't get this fork stuff

I said blue because honestly blue is the color for weird spell-based interactions imo... also it makes more sense to have a 0/4 blue creature than a red one... that's it tho..

Then again, blue sucks at creatures. Red isn't the best, but not trash.

Yeah it's a fien choice, but all these ideas have inspired me to make a cycle!

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