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CardName: Enforcer Ré Cost: {3}{W} Type: Creature - Soldier Pow/Tgh: 1/1 Rules Text: Enforcer Ré enters the battlefield with a +1/+1 counter. Whenever you put one on more +1/+1 counters on creatures, you may instead one more +1/+1 counter on another creature. {W}{T}: Move a +1/+1 counter from one creature to another. Flavour Text: Set/Rarity: Community Mashup Set Uncommon |
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Application Error... Let's try again.
Silent Watcher + Dauthi Embrace
Another try at a day/night mechanic. This one's a pretty simple one. Sometimes it's slightly larger, and it's a cheap common that gives you the ability to flick between modes. So this is pretty much the minimal implementation of the concept; a card that needs to be there to flesh out the mechanic and make it work. But not very interesting on its own.
And... a shadow-enabler enchantment. Make a creature unblockable, and able-and-only-able to block unblockable creatures.
So. Making a card that makes a mechanic work; but isn't particularly good on its own.
Ok, can't think of a good one. Randomly pick... "Reinforce". Reinforce was an alternate mode for a card - pay the alt cost, discard the card, put some +1/+1 counters on a creature.
So to enable that... give it to more things? Let you do the reinforce as well as the main action? Bennies when you reinforce?
I think powering up reinforce works pretty well. But we'll let it affect ALL +1/+1 counters; and, well, it had better come with its own source as well, to make it obvious.
So here we go. As a standalone; this is a 2/2 than can be a 1/1 and give out TWO +1/+1 counters. And it can keep repeating that, turning one +1/+1 into two, over and over.
Which is, you know; decent. Not earth shatterring, but nice.
It's only when you start to combine it with other sources of +1/+1 (such as reinforce) that it begins to get really potent.
Probably too fiddly for uncommon; really. Could be a decent commander. But I said I wanted an enabler; which means build-around uncommomn.