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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Fading Grayfolk Colourless Common 2{1}{c} Creature – Merfolk 2 2 Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.) 1 1506207410 on 23 Sep 2017 by Link
2 Grayfolk Elder Colourless Common 1{c} Creature – Merfolk Nomad 1 1 Other Merfolk creatures you control get +1/+0. 2 1506191887 on 23 Sep 2017 by Link
3 Living Sandstorm Colourless Uncommon 6{6} Creature – Sand Elemental 5 5 Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Trample
9 1378549037 on 7 Sep 2013 by Alex
4 Muted Dreams Colourless Uncommon 1{c} Sorcery Choose one —
• Draw two cards, then put a card from your hand on the bottom of your library.
• Return target creature or planeswalker to its owner's hand.
• Create a Desert token. (It's a land with {t}: Produce {c}.")
If you control a colorless creature, you may choose two instead.
0
5 Requests for Aid Colourless None 0 Request This is where I'll discuss things I would like help on with the Anydria block. I may also create separate cards to discuss individual issues. 4 1410482799 on 12 Sep 2014 by Link
6 Rippling Hours Colourless Common 2{1}{c} Sorcery Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
1 1506457715 on 26 Sep 2017 by Link
7 Set One Submissions Colourless None 0 3 1410483262 on 12 Sep 2014 by Link
8 Suggestions Colourless None 0 A place to discuss your opinions on and suggestions for Anydria and the Anydria block (Bubbles, Blossom, and Buttercup). 8 1393627151 on 28 Feb 2014 by Link
9 Twist of Fate Colourless Uncommon 2{1}{c} Instant Put target spell into its owner's library third from the top. That player draws a card. 5 1574179048 on 19 Nov 2019 by continuumg
10 Unending Watch Colourless Uncommon 2{1}{c} Enchantment Colorless creatures you control have vigilance.
Spells and abilities your opponents control can't cause permanents you control to become tapped.
0
11 Ara, Hope Unfound White Mythic 1{w} Planeswalker – Ara 1 +1 Until your next turn, Ara, Hope Unfound becomes a legendary 2/2 white Human creature.
-2 You may put a creature card with converted mana cost 2 or less from your hand onto the battlefield.
-4 Search your library for up to four creature cards that share a name, reveal them, and put them into your hand. Shuffle your library.
13 1378849363 on 10 Sep 2013 by Patrik Andersson
12 Arrest Warrant White Common 4{3}{w} Enchantment Prepare {1}{w} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
As long as Arrest Warrant has been prepared, it has flash.
When Arrest Warrant arrives, exile target nonland permanent until Arrest Warrant leaves the battlefield.
1 1574179944 on 19 Nov 2019 by Link
13 Battle Preparations White Uncommon 0 Instant Battle Preparations deals 1 damage to each attacking creature.
Prepare {0} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
0
14 Cleric of Sunwall White Rare 2{w}{w} Creature – Human Cleric 0 3 As Cleric of Sunwall enters the battlefield, name a creature card or a creature on the battlefield.
The named creature can't attack you.
4 1340940963 on 29 Jun 2012 by Link
15 Cloud Spirit White None 2{1}{w} Creature – Spirit 1 2 Focus (You may choose not to untap this during your untap step.)
Whenever you focus Cloud Spirit, you gain 2 life.
0
16 Cloudfall White Rare 5{3}{w}{w} Sorcery Prepare {2}{w} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
Destroy all creatures.
3 1367780034 on 5 May 2013 by Vitenka
17 Delay White Uncommon 3{1}{w}{w} Enchantment Flash
When Delay arrives, exile target spell which has no targets until Delay leaves the battlefield.
1 1574115064 on 18 Nov 2019 by Link
18 Delirious Wanderer White Common 1{w} Creature – Nomad 1 1 [Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
2 1575104245 on 30 Nov 2019 by SecretInfiltrator
19 Dream Wave White Common 1{w} Sorcery Tap target permanent.
Draw a card.
1 1340098023 on 19 Jun 2012 by Alex
20 Dust White Uncommon 2{1}{w} Instant Exile target tapped creature. Its controller creates a Desert token. (It's a land with "{t}: Produce {c}.") 0
21 Eforl's Court Judge White Rare 3{1}{w}{w} Creature – Human Advisor 2 3 Vigilance
Creatures you control can't be the target of red spells.
0
22 Eforl's Court Sentinel White Rare 2{w}{w} Creature – Human Soldier 2 2 Eforl's Court Sentinel and other soldier creatures your control have vigilance.
Survivor— At the beginning of each end step, if Eforl's Court Sentinel was dealt damage this turn, put a 1/1 white Soldier creature token onto the battlefield.
0
23 Eforl's Retributor White Uncommon 3{1}{w}{w} Creature – Human Knight 3 2 React— Whenever Eforl's Retributor becomes blocked, the defending player can't cast spells this turn. 0
24 Faltering Gleam White Common 2{1}{w} Instant Put target spell on top of its owner's library unless that player pays {2}. 1 1506205171 on 23 Sep 2017 by Link
25 Icebind White Uncommon 3{1}{w}{w} Enchantment Flash
When Icebind enters the battlefield, exile target spell.
When Icebind leaves the battlefield, the owner of the exiled card may cast that card without paying its mana cost.
6 1329030000 on 12 Feb 2012 by Link
26 Introspective Pacifist White Common 2{1}{w} Creature – Human Monk 0 4 Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
1 1463171016 on 13 May 2016 by Link
27 Law of the Silver Moon White Uncommon 2{w}{w} Enchantment As Law of the Silver Moon enters the battlefield, name a card.
If a source with the chosen name would deal damage to you, you gain that much life instead.
0
28 Lightfeather Hawk White Common 1{w} Creature – Bird 1 1 Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
0
29 Monk of the Ninth Eye White Rare 3{2}{w} Creature – Kithkin Monk 2 2 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on each creature you control with meditate.
1 1454123373 on 30 Jan 2016 by Link
30 Naodes Eforl, Lawmaker White Rare 3{1}{w}{w} Legendary Creature – Human Advisor 2 3 Vigilance
As Naodes Eforl, Lawmaker enters the battlefield, name a nonland card.
{w}{w}, {t}: Name a nonland card.
Cards named with Naodes Eforl cost {1} more to cast.
6 1368086496 on 9 May 2013 by Vitenka
31 Owl of Forgotten Dreams White Uncommon 2{1}{w} Creature – Bird 1 1 Flying
Whenever Owl of Forgotten Dreams attacks, scry X, where X is Owl of Forgotten Dreams's power. (To scry X, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order. )
0
32 Quash Compulsions White Uncommon 1{w} Instant As an additional cost to cast Quash Compulsions, close your gate or pay {2}.
Exile target noncreature spell unless its controller pays {2}.
0
33 Rhox Peacekeeper White Uncommon 4{3}{w} Creature – Rhino Monk 3 3 When Rhox Peacekeeper enters the battlefield, target permanent doesn't untap during its controller's next untap step. 0
34 Seek Community White Uncommon 1{w} Sorcery Reveal the top five cards of your library. Put all creature cards with power 1 or less from among them into your hand. Then put the rest on the bottom of your library in any order. 0
35 Seeker of Civilization White Common 1{w} Creature – Human Cleric 1 1 When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.) 1 1366077674 on 16 Apr 2013 by Link
36 Shrouded Oppressor White Rare 4{2}{w}{w} Creature – Sand Spirit 3 3 Flying
When Shrouded Oppressor arrives, tap target creature an opponent controls. That creature doesn't untap during untap steps for as long as you control Shrouded Oppressor.
2 1573585183 on 12 Nov 2019 by continuumg
37 Shulei White None 1{w} Discussion 1 1430196688 on 28 Apr 2015 by Link
38 Shulein Lawmage White Rare 3{1}{w}{w} Creature 0 3 If Shulein Lawmage is in your opening hand, you may begin the game with it on the battlefield. If you do, name a card.
Defender
As Shulein Lawmage enters the battlefield, name a card.
You have protection from the chosen name.
8 1422296610 on 26 Jan 2015 by Link
39 Silent Watcher White Common 1{w} Creature – Human Monk 1 1 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
26 1433440214 on 4 Jun 2015 by Link
40 Squadron Commander White Rare 3{1}{w}{w} Creature – Human Knight 3 3 Persist
React— Whenever Squadron Commander becomes blocked, search your library for a card named Squadron Commander and put it onto the battlefield. Then shuffle your library.
0
41 Stormwing Pegasus White Uncommon 2{1}{w} Creature – Pegasus 1 2 Flying
Sacrifice Stormwing Pegasus: Counter target noncreature spell unless its controller pays {1}.
0
42 Sunwall Healer White Uncommon 2{w}{w} Creature – Cat Cleric 1 2 Protection from Red
{t}: Target player gains 1 life.
1 1355424474 on 13 Dec 2012 by Link
43 Sunwing Dove White Uncommon 3{2}{w} Creature – Bird 1 2 Flying
Tapped creatures you control with flying may attack and block as though they were untapped.
0
44 Veto White Common 3{2}{w} Instant Prepare {1}{w} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
Counter target noncreature spell unless its controller pays {3}.
2 1574114688 on 18 Nov 2019 by continuumg
45 Wall of Sand White Common 2{1}{w} Creature – Sand Wall 1 3 Defender, persist 0
46 Windburst White Common 3{2}{w} Instant Counter target spell unless its controller pays {2}.
Hydrate— If you spent {u} to cast Windburst, instead counter that spell unless its owner pays {4}.
4 1339879900 on 16 Jun 2012 by Link
47 Wings of Sand White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Prepare {w} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
0
48 Writ of Dawn White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has lifelink.
Enchantment creature has protection from creatures without lifelink.
0
49 Aether Influx Blue Common 4{2}{u}{u} Instant Counter target spell.
Prepare {u}{u} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
0
50 Contingency Document Blue Uncommon 1{u} Sorcery Prepare {u} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
If Contingency Document was prepared, is has flash.
Choose one —
• Scry 2.
• Scry 1, then draw a card.
• Counter target noncreature spell.
0
51 Deluge Elemental Blue Common 2{1}{u} Creature – Elemental 2 1 Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed.
0
52 Great Upwelling Blue Rare 2{u}{u} Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
For each player, return four target creatures that player controls to their owner's hands.
8 1368140460 on 9 May 2013 by dude1818
53 Mists of Clarity Blue Common 1{u} Creature – Elemental 0 2 Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0
54 Rain of Thoughts Blue Common 1{u} Instant Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card.
1 1394555162 on 11 Mar 2014 by Vitenka
55 Tamiyo Blue Mythic 4{3}{u} Planeswalker – Tamiyo 2 +2 Look at the top three cards of your library and put them back in any order.
-1 Target player reveals his or her hand. Draw a card for each land card revealed this way.
-8 You gain an emblem with "Players play with the top cards of their libraries revealed" and " You may play the top card of each player's library."

3 1393307363 on 25 Feb 2014 by Link
56 Tamiyo Variant 3 Blue Mythic 4{2}{u}{u} Legendary Planeswalker – Tamiyo 4 Activated abilities of tapped permanents can't be activated and triggered abilities of tapped permanents don't trigger.
+1 Tap target permanent. Draw a card.
0 Untap target permanent. Scry 2.
-2 Trigger each triggered ability of target untapped permanent.
2 1572364059 on 29 Oct 2019 by continuumg
57 Tamiyo, Planar Scholar Blue Mythic 4{2}{u}{u} Planeswalker – Tamiyo 3 +1 Until your next turn, whenever target permanent an opponent owns becomes tapped, draw up to two cards.
-1 Until your next turn, whenever target opponent casts a spell, you may draw a card.
-6 You gain an emblem with "Play with the top two cards of your library revealed" and "You may play the top two cards of your library."
3 1412891041 on 9 Oct 2014 by Link
58 The Role of Blue Blue None 0 Discussion A place to discuss what blue's absence means. 8 1340042096 on 18 Jun 2012 by Link
59 Water Column Blue Common 2{1}{u} Sorcery Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
15 1394584033 on 12 Mar 2014 by jmgariepy
60 Contingency Black Uncommon 2{b}{b} Instant Search your library for a card that shares a card type with target spell, reveal it, and put it into your hand. Then shuffle your library.
Prepare {b} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
0
61 Crumple Black Common 2{1}{b} Sorcery Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
4 1355222679 on 11 Dec 2012 by Vitenka
62 Dark Coercion Black Rare 3{2}{b} Enchantment – Aura Enchant creature
At the beginning of each end step, enchanted creature's controller may have you draw a card. If that player doesn't, sacrifice Dark Coercion and you gain control of enchanted creature.
2 1571002187 on 13 Oct 2019 by continuumg
63 Derakand Black None 1{b} Discussion 1 1430196441 on 28 Apr 2015 by Link
64 Derakandi Noble Black Uncommon 2{1}{b} Creature – Merfolk Assassin 1 2 Intimidate
When Derakandi Noble enters the battlefield, target player sacrifices a Merfolk.
0
65 Desiccated Husk Black Uncommon 2{b}{b} Creature – Zombie 2 2 Desiccated Husk enters the battlefield tapped.
Persist
React — Whenever Desiccated Husk becomes blocked, remove a -1/-1 counter from Desiccated Husk.
0
66 Dirty Rat Black Common 1{b} Creature – Rat 1 1 React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random. 0
67 Drain of Fluids Black Uncommon 5{3}{b}{b} Sorcery Destroy target creature.
Hydrate — If {u} was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn.
0
68 Embalmed Iconoclast Black None 2{1}{b} Creature – Zombie 2 1 Embalmed Iconoclast can't block.
Prepare {b} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
You may prepare Embalmed Iconoclast from your graveyard.
When you cast Embalmed Iconoclast, if it was prepared, each opponent loses 2 life and you gain 1 life.
6 1565842510 on 15 Aug 2019 by Lost Fblthp
69 Escorted Prince Black Common 1{b} Creature – Merfolk Noble 0 1 When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying. 0
70 Graveslide Black Uncommon 2{1}{b} Instant The next time one or more creatures would arrive this turn, put them into their owner's graveyard instead. 1 1574307088 on 21 Nov 2019 by Link
71 Invitation to Darkness Black Uncommon 3{1}{b}{b} Instant If a creature would enter the battlefield this turn, put it into its owner's graveyard instead. 14 1367992622 on 8 May 2013 by Link
72 Lance of Shadow Black Common 3{1}{b}{b} Instant Destroy target nonblack creature.
Prepare {b} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
0
73 Mind Attrition Black Common 3{1}{b}{b} Sorcery Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
1 1368419756 on 13 May 2013 by Link
74 Moonshadow Sphinx Black Rare 4{2}{b}{b} Creature – Sphinx 3 3 Flying
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Moonshadow Sphinx gets +2/+2.
Whenever your gate closes, put a -1/-1 counter on Moonshadow Sphinx and draw two cards.
0
75 Needlefin Merfolk Black Uncommon 3{1}{b}{b} Creature – Merfolk Shaman 1 3 {t}: Counter target creature spell unless its controller pays 2 life. 4 1398943079 on 1 May 2014 by Alex
76 Noble Retinue Black Uncommon 2{1}{b} Enchantment Whenever you cast a Merfolk spell, create a 1/1 black Faerie creature token with flying.
Whenever a Faerie you control attacks, the defending player loses 1 life and you gain 1 life.
0
77 Noteholder Demon Black Rare 4{2}{b}{b} Creature – Demon 3 3 Flying, persist
Focus (You may choose not to untap this during your untap step.)
React—Whenever Noteholder Demon becomes blocked, you may put two -1/-1 counters on target creature.
0
78 Ravenous Vulture Black Common 5{4}{b} Creature – Bird 3 3 Ravenous Vulture costs {1} less to cast for each creature that died this turn. 0
79 Reaction Demon Black Mythic 4{b}{b}{b}{b} Creature – Demon 5 5 Flying
React— Whenever Reaction Demon becomes blocked, you may return target creature card from your graveyard to the battlefield tapped and attacking. (That creature is unblocked.)
1 1378129936 on 2 Sep 2013 by Alex
80 Scorchwood Robber Black Uncommon 2{b}{b} Creature – Human Rogue 1 2 Protection from green
{t}: Remove a counter from target permanent.
0
81 Scrolls of the Lost Black Uncommon 2{1}{b} Enchantment Whenever you cast a colorless spell, you may pay 1 life. If you do, draw a card.
{2}{b}, Sacrifice Scrolls of the Lost: Search your library for a colorless card, reveal it, and put it into your hand. Shuffle your library.
0
82 Venomancer Black Uncommon 2{b}{b} Creature – Snake Wizard 1 3 Survivor— At the beginning of each end step, if Venomancer was dealt damage this turn, each opponent loses 1 life and you gain 1 life. 0
83 Womb Wither Black Common 3{1}{b}{b} Instant Counter target nonblack creature spell. 16 1339880545 on 16 Jun 2012 by Link
84 Years Lost Black Mythic 5{3}{b}{b} Sorcery Target player skips his or her next turn. 9 1358123753 on 14 Jan 2013 by Link
85 Arrow Volley Red Common 1{r} Sorcery Prepare {r} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
0
86 Battlefield Scholar Red Uncommon 2{r}{r} Creature – Goblin Soldier 2 1 Whenever a creature attacking or blocking causes an ability to trigger, you may exile the top card of your library. If you do, you may play that card this turn. 5 1421470686 on 17 Jan 2015 by Link
87 Burning Inspiration Red Rare 5{3}{r}{r} Sorcery Prepare {2}{r} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
Each player discards his or her hand and draws seven cards.
3 1367807986 on 6 May 2013 by jmgariepy
88 Burning-Heart Meditant Red Uncommon 2{1}{r} Creature – Efreet Monk 2 1 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Burning-Heart Meditant has haste.
As long as your gate is open, Burning-Heart Meditant gets +2/+1.
3 1433454840 on 4 Jun 2015 by Link
89 Chaotic Allegiance Red Uncommon 3{2}{r} Enchantment – Aura Enchant creature
At the beginning of each player's upkeep, that player gains control of enchanted creature.
8 1340076051 on 19 Jun 2012 by Link
90 Chasm Guard Red Uncommon 2{r}{r} Creature – Viashino Archer 1 2 Protection from white
{t}: Chasm Guard deals 1 damage to target player.
0
91 Cooking the Books Red Common 1{r} Instant Target player puts the top three cards of their library into their graveyard. Cooking the Books deals damage to that player equal to the total converted mana cost of those cards. 3 1574053845 on 18 Nov 2019 by Link
92 Desert Haze Red Common 1{r} Instant Return target creature you don't control to its owner's hand. 0
93 Desperate Search Red Common 1{r} Sorcery Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order. 2 1398932424 on 1 May 2014 by Vitenka
94 Eternity Canvas Red Rare 3{2}{r} Enchantment At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way. 5 1396858947 on 7 Apr 2014 by Vitenka
95 Expansive Tide Red Common 2{1}{r} Sorcery Create three Deserts. Sacrifice them at the end if your main phase. 1 1572372248 on 29 Oct 2019 by Link
96 Fate or Folly Red Rare 3{2}{r} Sorcery Reveal the top six cards of your library. Put each instant and/or sorcery card revealed this way into your hand unless an opponent has Fate or Folly deal 2 damage to him or her for each of them. Put the remaining cards on the bottom of your library in a random order. 0
97 Firesurge Elemental Red Mythic 3{1}{r}{r} Creature – Elemental 2 1 Double strike
React— Whenever Firesurge Elemental becomes blocked, you may cast one of your prepared cards without paying its prepare cost.
0
98 Flame-Petal Shaman Red Common 2{r}{r} Creature – Treefolk Shaman 2 2 When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.) 0
99 Flameheart Viashino Red Uncommon 1{r} Creature – Viashino 1 1 Whenever an opponent casts a spell or activates a nonmana ability, Flameheart Viashino gets +2/+0 until end of turn. 2 1366394928 on 19 Apr 2013 by Alex
100 Flaming Blade Red Uncommon 1{x}{r} Instant Target creature gets +X/+0 and gains first strike until end of turn. 6 1393589561 on 28 Feb 2014 by Alex
101 Fleeting Mirage Red Rare 3{2}{r} Creature – Shapeshifter 0 0 You may have Fleeting Mirage enter the battlefield as a copy of any creature on the battlefield, except it gains haste and "At the beginning of the end step, sacrifice this permanent." 1 1393566064 on 28 Feb 2014 by Link
102 Forgotten Phoenix Red Uncommon 3{2}{r} Creature – Phoenix 2 2 Flying
Whenever you cast a noncreature spell, you may reminisce about Forgotten Phoenix. If you do, it deals 2 damage to any target. (To reminisce, put a card from your graveyard on the bottom of your library.)
0
103 Huntsman's Guide Red Common 1{r} Creature – Elf Shaman 1 1 Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card. 1 1421966949 on 22 Jan 2015 by Link
104 Hyper Beam Red Rare 3{x}{r}{r}{r} Sorcery Hyper Beam deals X damage to target creature and X damage to that creature's controller.
Prepare {x}{r} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
0
105 Line Walker Red Common 1{r} Creature – Human Nomad 1 1 Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1 1506545056 on 27 Sep 2017 by Link
106 Lost Remembrancer Red Mythic 4{2}{r}{r} Creature – Sphinx 4 4 Flying
As an additional cost to attack with Lost Remembrancer, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about an instant or sorcery card, copy that card. You may cast that copy without paying its mana cost.
0
107 Monk of the Ardent Eye Red Common 1{r} Creature – Efreet Monk 1 1 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
0
108 Phase Shift Red Rare 2{r}{r} Instant Exile target spell. Return that card to its owner's hand at the beginning of his or her next upkeep. 5 1393615921 on 28 Feb 2014 by Link
109 Psilomancer Red Uncommon 2{1}{r} Creature – Kithkin Shaman 1 3 Haste
{t}: Each player discards a card, then draw a card.
Whenever a player casts a noncreature spell, untap Psilomancer.
1 1574053591 on 18 Nov 2019 by Link
110 React Enabler Red Uncommon 1{r} Creature – Sand Elemental 1 2 {3}{r}: Target creature blocks this turn if able. 5 1378186908 on 3 Sep 2013 by Link
111 Resync Red Rare 2{r}{r} Instant The owner of target instant or sorcery spell shuffles it into his or her library, then reveals the top card of his or her library. If it's an instant or sorcery card, he or she casts it without paying its mana cost. 17 1337749000 on 23 May 2012 by Link
112 Roar Red Common 1{r} Instant Return target blocking creature to its owner's hand. 0
113 Rockfall Elemental Red Uncommon 2{1}{r} Creature – Elemental 1 1 When Rockfall Elemental enters the battlefield, it deals 1 damage to each other creature. 0
114 Sand Burst Red Common 2{1}{r} Instant Sand Burst deals 3 damage to target creature.
Hydrate — If {u} was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
0
115 Sand Scour Red Common 2{1}{r} Instant Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature.
3 1368389936 on 12 May 2013 by jmgariepy
116 Sandblast Red Common 3{2}{r} Sorcery Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Creature three 1/1 colorless Sand creature tokens. Each of those tokens fights up to one target creature.
7 1572522699 on 31 Oct 2019 by dude1818
117 Sandstorm Mystic Red Uncommon 4{2}{r}{r} Creature – Viashino Mystic 2 3 Haste
{u}, {t}, Discard a card with sift: Draw two cards.
1 1398921673 on 1 May 2014 by Link
118 Scar Claw Elder Red Common 3{2}{r} Creature – Viashino 3 2 Response {r} (You may cast this for {r} if an opponent cast a spell this turn.) 0
119 Seared Visions Red Rare 5{3}{r}{r} Instant Target player draws cards equal to the amount of damage dealt to him or her this turn, then discards that many cards. 0
120 Steam Explosion Red None 3{x}{1}{r}{r} Sorcery Steam Explosion deals X damage to target creature for each Island you control.
Cascade
3 1368596182 on 15 May 2013 by dude1818
121 Sunspark Red Uncommon 2{r}{r} Creature – Elemental 3 1 Haste
Sunspark can't be blocked except by creatures with haste.
0
122 Survivor Red Common 3{2}{r} Creature – Human Barbarian 2 2 Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor. 0
123 Vhat Chasm Red None 1{r} Discussion 2 1430196293 on 28 Apr 2015 by Link
124 Visions in the Flame Red Common 1{r} Sorcery Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand. 2 1394442005 on 10 Mar 2014 by Alex
125 Well-Drilling Red Uncommon 1{r} Instant As an additional cost to cast Well-Drilling, sacrifice a Desert.
Add {u}{u}{u} to your mana pool. Spells cast using that mana can't be countered.
0
126 Allfather's Will Green Uncommon 3{1}{g}{g} Instant Counter target noncreature spell unless its controller sacrifices an enchantment. 4 1339880634 on 16 Jun 2012 by Link
127 Ash of Reincarnation Green Rare 4{2}{g}{g} Creature – Treefolk Shaman 3 4 When Ash of Reincarnation dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in any order. 3 1405609868 on 17 Jul 2014 by Link
128 Awakening Surge Green Common 1{g} Instant Untap target permanent.
Draw a card.
0
129 Barkwriter Green Uncommon 2{g}{g} Creature – Treefolk Shaman 0 4 Defender
Survivor— At the beginning of each end step, if Barkwriter was dealt damage this turn, each player draws a card.
0
130 Cactus Threader Green Uncommon 1{g} Creature – Spider 0 2 Reach
{t}: Add {u} to your mana pool.
2 1339880364 on 16 Jun 2012 by Link
131 Dowse Green Common 1{g} Sorcery Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library. 5 1355242411 on 11 Dec 2012 by Link
132 Floral Burst Green None 1{g} Instant Target creature gets +2/+2 until end of turn. If Floral Burst was prepared, that creature gets +4/+4 until end of turn instead.
Prepare {g} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
1 1394218645 on 7 Mar 2014 by Link
133 Flowering Ooze Green Rare 3{g}{g}{g} Creature – Ooze Plant 1 1 Flowering Ooze is indestructible.
Survivor— At the beginning of each end step, if Flowering Ooze was dealt damage this turn, put a +1/+1 counter on each creature you control.
0
134 Focused Treespeaker Green Common 1{g} Creature – Human Shaman 1 1 Focus (You may choose not to untap this during your untap step.)
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it.
2 1393631402 on 28 Feb 2014 by Alex
135 Greenseeking Green Common 2{1}{g} Sorcery Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.) 0
136 Harmonize Green Uncommon 4{2}{g}{g} Sorcery Draw three cards. 1 1339879606 on 16 Jun 2012 by Link
137 Heart of Renewal Green Rare 1{g} Creature – Elemental 1 1 {t}: Add {c} to your mana pool.
You may have Heart of Renewal enter the battlefield as a copy of any land on the battlefield. If you do, it enters the battlefield tapped.
0
138 Leaf Vortex Green Common 2{1}{g} Instant Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn. 4 1355718307 on 17 Dec 2012 by Link
139 Memories of the Past Green Uncommon 2{1}{g} Sorcery Reminisce, then reminisce again. (To reminisce, put a card from your graveyard on the bottom of your library.)
Draw a card for each land card and each creature card you reminisced about this turn.
1 1506823648 on 1 Oct 2017 by Link
140 Mulchleaf Treefolk Green Common 2{1}{g} Creature – Treefolk Shaman 1 2 {t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
0
141 Nature's Muse Green Common 4{3}{g} Creature – Elf Shaman 2 2 When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control. 2 1410763768 on 15 Sep 2014 by Vitenka
142 Needle Sower Green Uncommon 2{g}{g} Creature – Treefolk Druid 1 2 Protection from black
{t}: Put a counter on target permanent of a type already there.
8 1355325894 on 12 Dec 2012 by Link
143 Needle Strike Green Rare 1{g} Instant Counter target activated or triggered ability from a noncreature source. 1 1340046766 on 18 Jun 2012 by Link
144 Nostalgic Burst Green Common 2{1}{g} Instant You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
2 1516088716 on 16 Jan 2018 by SecretInfiltrator
145 Obscuring Mist Green Common 1{g} Instant Spells and permanents can't be targeted this turn. 0
146 Parched Shapesponge Green Rare 3{1}{g}{g} Creature – Sponge Shapeshifter 3 3 Trample
Hydrate — If {u} was spent to cast Parched Shapesponge, you may have it enter the battlefield as a copy of any creature on the battlefield.
3 1506250589 on 24 Sep 2017 by SecretInfiltrator
147 Pathfinder's Grace Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.)
0
148 Pensive Elder Green Uncommon 2{1}{g} Creature – Treefolk 1 3 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
0
149 Rampant Expansion Green Common 2{1}{g} Sorcery Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
1 1572367859 on 29 Oct 2019 by Link
150 Sage of the Forgotten Green Common 1{g} Creature – Elf Shaman 1 1 As Sage of the Forgotten arrives, you may reminisce . If you do, Sage of the Forgotten arrives with a +1/+1 counter on it. (To reminisce, put a card from your graveyard on the bottom of your library.) 0
151 Sandcaller Green Uncommon 2{1}{g} Creature – Elf Druid 1 1 {t}: Add {c} to your mana pool for each Desert your control. 0
152 Sapling Cultivator Green Uncommon 2{g}{g} Creature – Treefolk 2 3 Basic lands you control are Forests in addition to their other types. 0
153 Scorchwood Defender Green Uncommon 2{g}{g} Creature – Cat Warrior 2 2 Flash
Response {g} (You may cast this for {g} if an opponent cast a spell this turn.)
2 1393631220 on 28 Feb 2014 by Alex
154 Scorchwood Elder Green Rare 6{4}{g}{g} Creature – Treefolk Shaman 0 7 When Scorchwood Elder enters the battlefield, put a token onto the battlefield that's a copy of target non-Treefolk creature, except that token is a green Treefolk in addition to its other colors and types. 3 1341040576 on 30 Jun 2012 by Alex
155 Scorchwood Elf Green Rare 3{1}{g}{g} Creature – Elf 2 1 Forestwalk
Whenever Scorchwood Elf deals combat damage to a player, you may draw that many cards.
0
156 Scorchwood Silencer Green Rare 2{g}{g} Creature – Treefolk Druid 1 3 As Scorchwood Silencer enters the battlefield, choose target permanent.
Activated abilities of the chosen permanent can't be activated unless they're mana abilities.
3 1366042888 on 15 Apr 2013 by Link
157 Scorchwood Tracker Green Uncommon 2{g}{g} Creature – Elf Scout 2 2 Track — Whenever a source you control deals noncombat damage, you may pay {1}. If you do, put a 2/2 green Wolf creature token onto the battlefield. 1 1421966782 on 22 Jan 2015 by Link
158 Scorchwood Treefolk Green None 1{g} Discussion 1 1430195923 on 28 Apr 2015 by Link
159 Seek the Path Green Common 2{1}{g} Sorcery Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library. 1 1339880209 on 16 Jun 2012 by Link
160 Seeping Wolf Green Uncommon 2{1}{g} Creature – Beast 1 1 Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Seeping Wolf has deathtouch.
As long as your gate is open, Seeping Wolf gets +2/+2 and has trample.
1 1433440943 on 4 Jun 2015 by Link
161 Shift the Bonds Green Uncommon 2{g}{g} Instant Counter target noncreature spell. That spell's controller untaps all lands he or she controls. 1 1355547896 on 15 Dec 2012 by Link
162 Spirit Grasp Green Common 2{1}{g} Enchantment – Aura Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
7 1340098106 on 19 Jun 2012 by Alex
163 Spreading Trees Green Common 2{1}{g} Enchantment – Aura Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
1 1393811685 on 3 Mar 2014 by Link
164 Sturdy Treefolk Green Uncommon 2{g}{g} Creature – Treefolk 2 2 Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters. 0
165 Summer Seeding Green Common 2{g}{g} Instant Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Prepare {g} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
0
166 Sydin, Heart of the Wastes Green Mythic 3{g}{g}{g} Creature – Sand Spirit 3 3 Trample, hexproof
Whenever Sydin, Heart of the Wastes deals combat damage to a player, put that many colorless Desert land tokens with "{t}: Add {1} to your mana pool" onto the battlefield.
0
167 Sylvan Rebirth Green Uncommon 3{2}{g} Enchantment – Aura Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "{t}: Add {g} to your mana pool" and loses all other types and abilities.)
11 1393869489 on 3 Mar 2014 by Link
168 Tamiyo's Discovery Green Uncommon 3{2}{g} Sorcery Tamiyo's Discovery costs {2} less to cast if you control a Tamiyo planeswalker.
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library. If that card was legendary, draw a card.
1 1506265055 on 24 Sep 2017 by Link
169 Territorial Bear Green Common 2{1}{g} Creature – Bear 2 2 Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield. 2 1368342827 on 12 May 2013 by Vitenka
170 The Warp in the West Green Rare 4{2}{g}{g} Sorcery Untap all permanents you control, then draw a card.
You may play an additional land this turn.
2 1399394654 on 6 May 2014 by Alex
171 Turn to Earth Green Common 2{g}{g} Sorcery Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
5 1368423129 on 13 May 2013 by dude1818
172 Visions of a Growing World Green Rare 4{3}{g} Enchantment At the beginning of your upkeep, for each permanent you control with a counter on it, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. 0
173 Vitalilty Spores Green Common 2{g}{g} Instant Target creature gets +3/+3 and gains trample until end of turn.
Prepare {g} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
0
174 Walker of the Circle Green Uncommon 4{3}{g} Creature – Treefolk Shaman 2 4 Vigilance
Whenever you reminisce , you may draw a card. (To reminisce, put a card from your graveyard on the bottom of your library.)
0
175 Walking Cactus Green Uncommon 2{g}{g} Creature – Treefolk 2 3 Persist
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Walking Cactus, you may remove a -1/-1 counter from it.
5 1377856444 on 30 Aug 2013 by Alex
176 Wellwatcher Green Uncommon 2{g}{g} Creature – Treefolk Druid 1 3 Vigilance
{t}: Add {u} to your mana pool.
0
177 Woodland Meditant Green Uncommon 2{1}{g} Creature – Elf Monk 2 2 Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
At the beginning of your upkeep, if your gate is closed, put a +1/+1 counter on Woodland Meditant.
As long as your gate is open, Woodland Meditant can attack as though it didn't have defender.
1 1433458796 on 4 Jun 2015 by Link
178 Demon of the Breach Multicolour Mythic 5{3}{u}{b} Creature – Demon 5 5 Flying
Portal (Play with the top card of your library revealed.)
You may cast Demon of the Breach from the top of your library by sacrificing a creature with gate in addition to paying its other costs.
2 1410158540 on 8 Sep 2014 by Vitenka
179 Cailarin Multicolour None 2{b}{r} Discussion 2 1430196502 on 28 Apr 2015 by Link
180 Fighting Elf Multicolour Uncommon 3{1}{r}{g} Creature – Elf Hunter 3 3 {r}{g}, {t}: Fighting Elf fights target attacking or blocking creature. 0
181 Scorchwood Elves Multicolour None 2{r}{g} Discussion 2 1430195852 on 28 Apr 2015 by Link
182 Tanara Multicolour None 2{g}{w} Discussion 1 1430195618 on 28 Apr 2015 by Link
183 Tanaran Educator Multicolour Uncommon 3{1}{g}{w} Creature – Treefolk Cleric 2 4 Whenever you gain life, you may pay {2}. If you do, draw a card. 0
184 Kira Multicolour None 2{w}{b} Discussion 2 1430196588 on 28 Apr 2015 by Link
185 Kiran Doctor Multicolour Uncommon 3{1}{w}{b} Creature – Vampire 2 2 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{2}, {t}, Remove a counter from a creature you control: Put a -1/-1 counter on target creature.
0
186 Kiora Atua Multicolour Mythic 3{1}{g}{u} Planeswalker – Kiora 2 Whenever a land enters the battlefield under your control, put a loyalty counter on Kiora Atua.
+1 The next time target permanent becomes tapped his turn, untap it.
-10 Search your library for any number of creatures with total converted mana cost 15 or less and put them onto the battlefield. Then shuffle your library.
5 1355805859 on 18 Dec 2012 by Link
187 Ayalli's Introspector Multicolour Uncommon 3{1}{r}{w} Creature – Human Nomad 2 3 Lifelink
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Ayalli's Introspector deals 2 damage to each opponent.
0
188 Ō, the Binder Multicolour Mythic 4{1}{w}{u}{b} Legendary Planeswalker – Ō 5 +2 Until the end of your next turn, target permanent loses all types, colors, and abilities.
-3 Draw a card for each colorless nonland permanent target player controls.
-9 Lands target player controls lose all subtypes and abilities. They gain "{t}: Add {c}{c} to your mana pool."
1 1506192738 on 23 Sep 2017 by Link
189 Anydria's Nomads Multicolour None 4{b}{r}{g}{w} Discussion 1 1430195515 on 28 Apr 2015 by Link
190 Obstinance Multicolour Mythic 4{b}{r}{g}{w} Creature – Incarnation 4 4 If you would draw a card, you may instead choose one — You gain 4 life; or each opponent loses 4 life; or Obstinance deals 4 damage to target creature; or shuffle up to four target cards from graveyards into their owner's libraries. 7 1394741651 on 13 Mar 2014 by Link
191 Caravan Nurturer Hybrid Rare 3{1}{u/w}{u/w} Creature – Kithkin Nomad 2 2 Portal (Play with the top card of your library revealed.)
{t}: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.
4 1413408368 on 15 Oct 2014 by dude1818
192 Clever Outfitter Hybrid Uncommon 2{1}{w/u} Creature – Human Wizard 1 2 Portal (Play with the top card of your library revealed.)
{t}: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.
0
193 Mistborn Owl Hybrid None 1{w/u} Creature – Bird 1 1 Flying
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is white, Mistborn Owl gets +0/+2.
As long as the top card of your library is blue, Mistborn Owl untaps during each player's untap step.
0
194 Smug Predictor Hybrid Uncommon 3{1}{w/u}{w/u} Creature – Sphinx 2 2 Flying
Portal (Play with the top card of your library revealed.)
As Smug Predictor enters the battlefield, name a nonbasic card.
As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof.
0
195 Upwelling Fog Hybrid Rare 3{1}{w/u}{w/u} Enchantment Portal (Play with the top card of your library revealed.)
Spells you cast that share a type with the top card of your library cost {1} less to cast.
Spells your opponents cast that share a type with the top card of your library cost {1} more to cast.
0
196 Shade Skipper Hybrid Uncommon 1{u/b} Creature – Horror 1 1 Portal (Play with the top card of your library revealed.)
{t}, Draw a card: Put Shade Skipper on top of your library.
2 1410168274 on 8 Sep 2014 by Alex
197 Artistic Fervor Hybrid Uncommon 2{1}{b/r} Enchantment Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control. 1 1572404194 on 30 Oct 2019 by Link
198 Raucous Trumpeting Hybrid Uncommon 2{1}{b/r} Enchantment Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn.
1 1572383123 on 29 Oct 2019 by Link
199 Blossoming Cactusfolk Hybrid Uncommon 2{r/g}{r/g} Creature – Treefolk Nomad 1 3 Whenever Blossoming Cactusfolk attacks, create a Desert token. Sacrifice it at the beginning of your next end step. (Desert tokens are lands with "{t}: Produce {c}.")
Tap an untapped Desert you control: Produce one mana of any color.
1 1572382483 on 29 Oct 2019 by Link
200 Suncrest Monk Hybrid Uncommon 2{w/g}{w/g} Creature – Elf Monk 1 1 Meditate {2}{g/w} ({2}{g/w}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 1 life.
1 1572382655 on 29 Oct 2019 by Link
201 Kiran Matron Hybrid Uncommon 2{1}{w/b} Creature – Bird Cleric 2 1 Flying
When Kiran Matron dies, return target creature card with power 1 or less from your graveyard to the battlefield.
1 1572382892 on 29 Oct 2019 by Link
202 Beholder of the Forgotten Hybrid Uncommon 1{b/g} Creature – Elf Shaman 1 1 When Beholder of the Forgotten arrives, put the top four cards of your library into your graveyard, then reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever a creature card leaves your graveyard, put a +1/+1 counter on Beholder of the Forgotten.
0
203 Venomous Succulent Hybrid Uncommon 1{b/g} Creature – Plant 1 1 Deathtouch
Whenever a player sacrifices a permanent, you gain 1 life.
1 1572927163 on 5 Nov 2019 by Link
204 Anxious Explorer Hybrid Common 2{1}{g/u} Creature – Elf Scout 1 1 Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
2 1430055016 on 26 Apr 2015 by Circeus
205 Djinn of Possibilities Hybrid Rare 4{2}{g/u}{g/u} Creature – Djinn 3 3 Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card, Djinn of Possibilities has all activated abilities of that card.
0
206 Formtaker Ooze Hybrid Rare 3{g/u}{g/u}{g/u} Creature – Ooze Shapeshifter 0 0 Formtaker Ooze enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
You may have Formtaker Ooze enter the battlefield as a copy of any creature on the battlefield if {u} was spent to cast it.
0
207 Mistborn Fey Hybrid Uncommon 1{u/g} Creature – Faerie 1 1 Portal (Play with the top card of your library revealed.)
As long as the top card of your library is green, Mistborn Fey gets +1/+1.
As long as the top card of your library is blue, Mistborn Fey has flying.
0
208 Mystic Etchings Hybrid Rare 4{2}{g/u}{g/u} Creature – Wall 0 5 Portal (Play with the top card of your library revealed.)
Once per turn, you may play the top card of your library.
0
209 Reflections of What May Be Hybrid Mythic 2{1}{g/u} Enchantment Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card with converted mana cost less than the number of lands you control, Reflections of What May Be is a copy of that card, except it has gate and this ability.
0
210 Square Up Hybrid None 1{g/u} Instant Target creature has base power and toughness 3/3 until end of turn. 4 1571169873 on 15 Oct 2019 by Link
211 Mist-Scarred Viashino Hybrid Common 2{r/u}{r/u} Creature – Viashino Warrior 3 1 Portal (Play with the top card of your library revealed.)
Sacrifice Mist-Scarred Viashino: Exile the top card of your library. You may play that card this turn.
0
212 Mistborn Flames Hybrid Uncommon 2{1}{u/r} Creature – Elemental 1 1 Portal (Play with the top card of your library revealed.)
As long as the top card of your library is blue, Mistborn Flames can't be blocked.
As long as the top card of your library is red, Mistborn Flames gets +2/+0.
0
213 Mists of Change Hybrid Uncommon 1{r/u} Creature – Elemental 1 1 Portal (Play with the top card of your library revealed.)
{r/u}, {t}: Shuffle the top four cards of your library.
2 1413187579 on 13 Oct 2014 by Alex
214 Peruse Hybrid Common 1{r/u} Sorcery Scry 2, then exile the top card of your library. You may play that card this turn. 1 1570909809 on 12 Oct 2019 by Link
215 Steam Droplet Hybrid Common 1{u/r} Creature – Elemental 1 1 Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) 0
216 Whimsy Sphinx Hybrid Mythic 4{2}{u/r}{u/r} Creature – Sphinx 4 3 Flying
Portal (Play with the top card of your library revealed.)
Whenever Whimsy Sphinx attacks, you may exchange the top card of your library with the bottom card.
React — Whenever Whimsy Sphinx becomes blocked, you may play the top card of your library without paying its mana cost.
1 1430066922 on 26 Apr 2015 by dude1818
217 Sandset Wanderer Hybrid Uncommon 1{w/r} Creature – Human Nomad 1 1 First Strike
Whenever you prepare a spell, put a +1/+1 counter on Sandset Wanderer.
1 1572381228 on 29 Oct 2019 by Link
218 Ancient Hieroglyphs Artifact Uncommon 3{3} Artifact Ancient Hieroglyphs enters the battlefield with three charge counters on it.
{t}, Remove a charge counter from Ancient Hieroglyphs: Add one mana of any color to your mana pool. If there are no charge counters on Ancient Hieroglyphs, sacrifice it and draw a card.
1 1393565877 on 28 Feb 2014 by Link
219 Bottle of Sand Artifact Uncommon 2{2} Artifact {1}, {t}, Sacrifice Bottle of Sand: Search your library for a Desert card and put it onto the battlefield tapped. Then shuffle your library. 0
220 Drywater Well Artifact Uncommon 3{3} Artifact When Drywater Well enters the battlefield, draw a card.
{t}: Add one mana of any color to your mana pool.
6 1393453854 on 26 Feb 2014 by Link
221 Lens of the Lost Artifact Uncommon 1{1} Artifact {1}, {t}, Put a charge counter on Lens of the Lost: Look at the top card of your library. You may put that card on the bottom of your library.
{q}, Remove four charge counters from Lens of the Lost: Draw a card.
0
222 Meditant's Bells Artifact Uncommon 2{2} Artifact Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
{t}: You gain 1 life.
{t}: Add one mana of any color to your mana pool. Activate this ability only if your gate is open.
0
223 Polished Sunstone Artifact Uncommon 2{2} Artifact {t}: Produce {c}{c}{c}. You can't spent this mana to cast spells. 0
224 Robe of Dawn Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
1 1405396126 on 15 Jul 2014 by Link
225 Robe of Dusk Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
1 1394424364 on 10 Mar 2014 by Link
226 Robe of Midday Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
0
227 Robe of Midnight Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
1 1394424152 on 10 Mar 2014 by Link
228 Survival Kit Artifact Uncommon 0 Artifact Prepare {0} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
{t}, Sacrifice Survival Kit: You gain 2 life. If you have no cards in hand, draw a card.
0
229 Vial of Ash Artifact Common 2{2} Artifact {t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player. 1 1405396322 on 15 Jul 2014 by Link
230 Vial of Bones Artifact Common 2{2} Artifact {t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. 1 1405396257 on 15 Jul 2014 by Link
231 Vial of Leaves Artifact Common 2{2} Artifact {t}: Target creature gets +1/+1 until end of turn. If that creature is green, untap it. 1 1405396426 on 15 Jul 2014 by Link
232 Vial of Sand Artifact None 3{3} Artifact {t}: Produce {c}.
When Vial of Sand leaves the battlefield, create a Desert token. (It's a land with "{t}: Produce {c}."
0
233 Vial of Silk Artifact Common 2{2} Artifact {t}: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life. 1 1405396371 on 15 Jul 2014 by Link
234 Appeals Court Land Uncommon 0 Land Appeals Court enters the battlefield tapped with two charge counters on it.
{t}: Add {w} to your mana pool.
{t}, Remove a charge counter from Appeals Court: Tap target creature.
0
235 Ayurian Oasis Land Rare 0 Land – Desert {t}: Add {c} to your mana pool.
{1}{w}, {t}: Put target enchantment card from your graveyard on top of your library.
0
236 Bubbling Bore Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{q}, Sacrifice Bubbling Bore: Search your library for an Island card and put it onto the battlefield tapped. Activate this ability only if you spent mana produced by Bubbling Bore this turn.
5 1366955083 on 26 Apr 2013 by Link
237 Crystalline Spires Land Rare 0 Land – Desert As Crystalline Spires arrives, you may reminisce . If you do, choose a color. If you don't, Crystalline Spires arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c} or {w}.
{t}: Produce one mana of the chosen color.
13 1572358670 on 29 Oct 2019 by Link
238 Dunes of Deception Land Uncommon 0 Land – Desert {t}: Add {c} to your mana pool.
{4}, {t}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared.
2 1409986474 on 6 Sep 2014 by Alex
239 Dusty Fairgrounds Land Rare 0 Land – Desert Prepare ({3}: Exile this from your hand face down. You may look at it and play it for as long as it remains exiled.)
Dusty Fairgrounds arrives tapped unless you played it from exile.
When Dusty Fairgrounds arrives untapped, draw a card.
{t}: Produce {c}, {g}, or {w}.
0
240 Encroaching Barchan Land Rare 0 Land – Desert {t}: Produce {c}.
{2}{c}: Put a +1/+1 counter on Encroaching Barchan. It becomes a 0/0 Elemental creature with vigilance and hexproof until end of turn. It's still a Desert land.
0
241 Eternal Horizon Land Rare 0 Land – Desert {t}: Add {c} to your mana pool.
{2}{w}, {t}: Put Eternal Horizon and target attacking creature on the bottom of their owner's libraries.
0
242 Forgotten Glade Land Rare 0 Land – Desert As Forgotten Glade arrives, you may reminisce . If you don't, Forgotten Glade arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c}, {g}, or {w}.
3 1572355015 on 29 Oct 2019 by Link
243 Garden of Regrowth Land Rare 0 Land Garden of Regrowth enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{2}{g}, {t}: Return target land card from your graveyard to the battlefield tapped.
1 1395350245 on 20 Mar 2014 by Link
244 Mono-Blue "Dual" Land Land None 0 Land Mono-Blue "Dual" Land enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{t}: If you control an Island, draw a card, then put a card from your hand on top of your library. Otherwise, add {u} to your mana pool.
0
245 Neglected Monument Land Rare 0 Land As Neglected Monument arrives, you may reminisce . If you don't, Neglected Monument arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Add {c}, {w}, or {b} to your mana pool.
0
246 Nostalgic Field Land Rare 0 Land – Desert Nostalgic Field arrives tapped.
{t}: Produce {c} or {w}.
{t}, Reminisce : Produce one mana of any color. (To reminisce, put a card from your graveyard on the bottom of your library.)
3 1572444457 on 30 Oct 2019 by Link
247 Nostalgic Pasture Land Rare 0 Land – Desert As Nostalgic Pasture arrives, you may reminisce . If you do, Nostalgic Pasture arrives with a memory counter on it. If you don't, Nostalgic Pasture arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c} or {w}.
{t}: Produce one mana of any color. Activate this ability only if Nostalgic Pasture has a memory counter on it.
1 1572444013 on 30 Oct 2019 by Link
248 Place of Contemplation Land Rare 0 Land Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
{t}: Add {c} to your mana pool.
{t}, Close your gate: Add {c}{c} to your mana pool.
0
249 River of Lava Land Rare 0 Land River of Lava enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}{r}, Sacrifice River of Lava: Destroy target land.
2 1395354265 on 20 Mar 2014 by Vitenka
250 Rockfall Chasm Land Uncommon 0 Land Rockfall Chasm enters the battlefield tapped with two charge counters on it.
{t}: Add {r} to your mana pool.
{t}, Remove a charge counter from Rockfall Chasm: Target creature with power 2 or less can't be blocked this turn.
1 1368060620 on 9 May 2013 by Link
251 Rootwoven Path Land Uncommon 0 Land Rootwoven Path enters the battlefield tapped with two charge counters on it.
{t}: Add {g} to your mana pool.
{t}, Remove a charge counter from Rootwoven Path: Untap another target permanent.
8 1368156071 on 10 May 2013 by Link
252 Rotting Fens Land Uncommon 0 Land Rotting Fens enters the battlefield tapped with two charge counters on it.
{t}: Add {b} to your mana pool.
{t}, Remove a charge counter from Rotting Fens: Each player that was dealt damage this turn loses 1 life.
0
253 Shimmering Sands Land Rare 0 Land – Desert Shimmering Sands arrives tapped unless you reveal a monocolored card from your hand.
{t}: Produce {w} or {c}.
{t}: If you revealed a card as Shimmering Sands arrived, produce one mana of that card's color.
2 1572354627 on 29 Oct 2019 by Link
254 Telemn, the Final Grove Land Rare 0 Legendary Land {t}: Add {c} to your mana pool.
At the beginning of each upkeep, target land becomes a Forest until end of turn.
0
255 UB Dual Land Land Uncommon 0 Land UB Dual Land enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: If you control an Island, you may put the top card of your library into your graveyard. Otherwise, add {u} to your mana pool.
2 1366436348 on 20 Apr 2013 by Link
256 UG Dual Land Land Uncommon 0 Land UG Dual Land enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: If you control an Island, put a card from your graveyard on the bottom of your library. Otherwise, add {u} to your mana pool.
11 1366436516 on 20 Apr 2013 by Link
257 UR Dual Land Land Uncommon 0 Land UR Dual Land enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: If you control an Island, instant spells cost {1} less to cast this turn. Otherwise, add {u} to your mana pool.
1 1366436731 on 20 Apr 2013 by Link
258 Urau, Upwelling's Heart Land Mythic 0 Legendary Land Each land is an Island in addition to its other types. 1 1395188443 on 19 Mar 2014 by Link
259 WU Dual Land Uncommon 0 Land WU Dual enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: If you control an Island, look at the top card of each library. Otherwise, add {u} to your mana pool.
0
260 Window to the Upwelling Land Rare 0 Land Portal (Play with the top card of your library revealed.)
{t}: Add {c} to your mana pool
{1}, {t}: For each color of the card on top of your library, add one mana of that color to your mana pool.
0
261 Windswept Wastes Land Uncommon 0 Land – Desert {t}: Add {c} to your mana pool.
{1}, {t}, Sacrifice Windswept Wastes: Search your library for a Desert card and put it onto the battlefield.
0
262 Zadarran Pits Land Rare 0 Land Zadarran Pits enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{2}{b}, {t}: Each opponent loses 1 life for each land you control named Zadarran Pits.
0
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