Anydria Storage: Virtual Booster
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Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Eforl's Court Sentinel and other soldier creatures your control have vigilance.
Survivor— At the beginning of each end step, if Eforl's Court Sentinel was dealt damage this turn, put a 1/1 white Soldier creature token onto the battlefield. 2/2
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Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If Contingency Document was prepared, is has flash. Choose one — • Scry 2. • Scry 1, then draw a card. • Counter target noncreature spell. |
Meditate (: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.) Whenever you reminisce about a land card, draw a card. 1/3
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Flying
Portal (Play with the top card of your library revealed.) As Smug Predictor enters the battlefield, name a nonbasic card. As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof. 2/2
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Sift (You may pay and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. |
: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
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Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
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Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard. 0/2
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Put target spell on top of its owner's library unless that player pays .
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Meditate (: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker. 1/1
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Destroy target nonblack creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield. 1/1
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When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
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Return target creature you don't control to its owner's hand.
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Eforl's Court Sentinel
(rare)
Contingency Document
(uncommon)
Pensive Elder
(uncommon)
Smug Predictor
(uncommon)
Turn to Earth
(common)
Vial of Bones
(common)
Leaf Vortex
(common)
Mists of Clarity
(common)
Faltering Gleam
(common)
Monk of the Ardent Eye
(common)
Lance of Shadow
(common)
Anxious Explorer
(common)
Seeker of Civilization
(common)
Desert Haze
(common)
Mountain
(basic)