Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Desert
{t}: Produce {c}.
{2}{c}: Put a +1/+1 counter on Encroaching Barchan. It becomes a 0/0 Elemental creature with vigilance and hexproof until end of turn. It's still a Desert land.
 U 
Creature – Sphinx
Flying
Portal (Play with the top card of your library revealed.)
As Smug Predictor enters the battlefield, name a nonbasic card.
As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof.
2/2
 U 
Creature – Viashino
Whenever an opponent casts a spell or activates a nonmana ability, Flameheart Viashino gets +2/+0 until end of turn.
1/1
 U 
Land
Waterveil Falls arrives tapped.
{t}: Produce {u}.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.)
Waterveil Mists
 
 U 
Enchantment – Aura
Enchant creature
As you unveil Waterveil Mists, attach it to a creature you control.
Enchanted creature has hexproof.
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Enchantment – Aura Plague
Enchant permanent you control
Enchanted permanent has "{t}: Produce {b} or {g}."
[Succumb] Produce [{c}].
Illus. MidJourney
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Creature – Rat
React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
 C 
Sorcery
Consider (As you draw this, you may pay {1} to exile it and put the next card of your library into your hand instead. You may pay {1} to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.

Illus. MidJourney
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
 C 
Instant
Return target creature you don't control to its owner's hand.
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
Mountain
 
 B 
Basic Land – Mountain

Encroaching Barchan (rare)
Smug Predictor (uncommon)
Flameheart Viashino (uncommon)
Waterveil Falls // Waterveil Mists (uncommon)
Nature's Muse (common)
The Withers (common)
Arrow Volley (common)
Dirty Rat (common)
Robe of Dawn (common)
Leaf Vortex (common)
Visa Application (common)
Rippling Hours (common)
Desert Haze (common)
Ripple In the Dunes // Deafening Sussurant (common)
Mountain (basic)