Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Target player takes an extra turn after this one. That player skips all main phases and combat phases of that turn.
Illus. MidJourney
 U 
Sorcery
Foretell {u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If Contingency Document was prepared, is has flash.
Choose one —
• Scry 2.
• Scry 1, then draw a card.
• Counter target noncreature spell.
 U 
Enchantment – Aura
Enchant creature
At the beginning of each player's upkeep, that player gains control of enchanted creature.
 U 
Enchantment
Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control.
 C 
Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Viashino Warrior
Portal (Play with the top card of your library revealed.)
Sacrifice Mist-Scarred Viashino: Exile the top card of your library. You may play that card this turn.
3/1
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
 C 
Creature – Merfolk Commoner
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Coastal Merfolk
 
 C 
Colour indicator UB Creature – Merfolk Commoner
Islandwalk
3/1
Plains
 
 B 
Basic Land – Plains

Forgone Horizons (mythic)
Contingency Document (uncommon)
Chaotic Allegiance (uncommon)
Artistic Fervor (uncommon)
Desperate Search (common)
The Shakes (common)
Mists of Clarity (common)
Seek the Path (common)
Rippling Hours (common)
Wings of Sand (common)
Mist-Scarred Viashino (common)
Greenseeking (common)
Vial of Ash (common)
Salt Marsh Strider // Coastal Merfolk (common)
Plains (basic)