Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
 
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
 R 
Land
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
{t}: Add {c} to your mana pool.
{t}, Close your gate: Add {c}{c} to your mana pool.
 U 
Creature – Treefolk Shaman
Deathtouch
At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, draw a card. Otherwise, put a +1/+1 counter on target creature.
2/2
 U 
Enchantment – Aura
Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "{t}: Add {g} to your mana pool" and loses all other types and abilities.)
 U 
Land
Rotting Fens enters the battlefield tapped with two charge counters on it.
{t}: Add {b} to your mana pool.
{t}, Remove a charge counter from Rotting Fens: Each player that was dealt damage this turn loses 1 life.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Sorcery
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
 C 
Creature – Elf Scout
Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Instant
Untap target permanent.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Instant
Destroy target nonblack creature.
Foretell {b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
Mountain
 
 B 
Basic Land – Mountain

Resting Ironshell // Hunting Ironshell (common, foil)
Place of Contemplation (rare)
Envious Cactid (uncommon)
Sylvan Rebirth (uncommon)
Rotting Fens (uncommon)
The Shakes (common)
Visions in the Flame (common)
Rippling Hours (common)
Anxious Explorer (common)
Robe of Midnight (common)
Awakening Surge (common)
Wings of Sand (common)
Lance of Shadow (common)
Censer of Revelation // The World in the Smoke (common)
Mountain (basic)