Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile target spell. Return that card to its owner's hand at the beginning of his or her next upkeep.
 U 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Burning-Heart Meditant has haste.
As long as your gate is open, Burning-Heart Meditant gets +2/+1.
2/1
 U 
Creature – Snake Wizard
Survivor— At the beginning of each end step, if Venomancer was dealt damage this turn, each opponent loses 1 life and you gain 1 life.
1/3
 U 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
{r/u}, {t}: Shuffle the top four cards of your library.
1/1
 C 
Enchantment – Aura Plague
Enchant permanent you control
Enchanted permanent has "{t}: Produce {b} or {g}."
[Succumb] Produce [{c}].
Illus. MidJourney
 C 
Creature – Merfolk Noble
Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying.
1/1
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is green, untap it.
 C 
Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
 C 
Instant
Counter target spell unless its controller pays {2}.
Hydrate— If you spent {u} to cast Windburst, instead counter that spell unless its owner pays {4}.
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Creature – Merfolk Commoner
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Coastal Merfolk
 
 C 
Colour indicator UB Creature – Merfolk Commoner
Islandwalk
3/1
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
Island
 
 B 
Basic Land – Island

Phase Shift (rare)
Burning-Heart Meditant (uncommon)
Venomancer (uncommon)
Mists of Change (uncommon)
The Withers (common)
Attended Prince (common)
Vial of Leaves (common)
Desperate Search (common)
Greenseeking (common)
Spirit Grasp (common)
Windburst (common)
Arrow Volley (common)
Salt Marsh Strider // Coastal Merfolk (common)
Delirious Wanderer (common)
Island (basic)