Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Merfolk Rogue
Deathtouch
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
 
Refreshed Scholar
 
 C 
Colour indicator U Creature – Merfolk Citizen
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
 R 
Creature
If Shulein Lawmage is in your opening hand, you may begin the game with it on the battlefield. If you do, name a card.
Defender
As Shulein Lawmage enters the battlefield, name a card.
You have protection from the chosen name.
0/3
 U 
Creature – Sand Elemental
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Trample
5/5
 U 
Creature – Human Nomad
Prepare abilities you activate cost {1} less to activate. This can't reduce the mana you spend to activate those abilities to less than one mana.
2/2
 U 
Creature – Human Knight
Unveil {w} (You may tap this counterclockwise if you pay {w} as you tap it.)
2/1
Inspired Captain
 
 U 
Creature – Knight
First Strike
Other creatures you control get +1/+1.
3/2
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Enchantment – Aura
Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
 C 
Instant
Counter target spell unless its controller pays {2}.
Hydrate— If you spent {u} to cast Windburst, instead counter that spell unless its owner pays {4}.
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Creature – Merfolk Noble
Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying.
1/1
 C 
Instant
You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
 C 
Sorcery
Tap target permanent.
Draw a card.
 C 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
1/1
Swamp
 
 B 
Basic Land – Swamp

Dispossessed Greyfolk // Refreshed Scholar (common, foil)
Shulein Lawmage (rare)
Living Sandstorm (uncommon)
Learned Wanderer (uncommon)
Frontline Strategist // Inspired Captain (uncommon)
Peruse (common)
Spreading Trees (common)
Windburst (common)
Flame-Petal Shaman (common)
Robe of Midnight (common)
Attended Prince (common)
Nostalgic Burst (common)
Dream Wave (common)
Monk of the Ardent Eye (common)
Swamp (basic)