Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
 
 R 
Sorcery
Hyper Beam deals X damage to target creature and X damage to that creature's controller.
Foretell {x}{r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 U 
Creature – Sand Elemental
{3}{r}: Target creature blocks this turn if able.
1/2
 U 
Enchantment
When Ripples of the Upwelling arrives, create two 1/1 blue Elemental creature tokens.
Whenever a player casts a noncreature spell, create a 1/1 blue Elemental creature token.
 U 
Creature – Merfolk Assassin
Intimidate
When Derakandi Noble enters the battlefield, target player sacrifices a Merfolk.
1/2
 C 
Creature – Dog
When Keen-Nosed Guide arrives, draw a card.
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Keen Botanists
 
 C 
Creature – Elf Scholar
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
 C 
Sorcery
Sift {r} ({3}, Discard this card: You may play this card from your graveyard this turn or next turn for its sift cost. Draw a card.)
Burning Volley deals 3 damage to any target.
Illus. MidJourney
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
 C 
Enchantment – Aura Plague
Enchant permanent you control
Enchanted permanent has "{t}: Produce {b} or {g}."
[Succumb] Produce [{c}].
Illus. MidJourney
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
{g}
 
 C 
Sorcery
Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Instant
Counter target spell unless its controller pays {2}.
Hydrate— If you spent {u} to cast Windburst, instead counter that spell unless its owner pays {4}.
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
Island
 
 B 
Basic Land – Island

Silent Watcher (common, foil)
Hyper Beam (rare)
React Enabler (uncommon)
Ripples of the Upwelling (uncommon)
Derakandi Noble (uncommon)
Keen-Nosed Guide // Keen Botanists (common)
Burning Volley (common)
Huntsman's Guide (common)
Vial of Bones (common)
The Withers (common)
Mind Attrition (common)
Dowse (common)
Windburst (common)
Introspective Pacifist (common)
Island (basic)