Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
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At the beginning of each end step, if you created a token this turn, draw a card.
Unveil — Discard a blue card. 3/5
Promise, the Falling Leaves can't be blocked.
![]() , , Reminisce about a creature card: Create a 1/1 colorless Sand creature token.5/5
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UB Dual Land enters the battlefield tapped.
: Add to your mana pool.
: If you control an Island, you may put the top card of your library into your graveyard. Otherwise, add to your mana pool. |
If Nervous Father attacks with at least one other creature, you may unveil it as it attacks. (Tap it counterclockwise instead of clockwise.)
1/1
First strike
3/1
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At the beginning of each other player's upkeep, you and that player may each tap an untapped creature you control. Each player that taps a creature this way draws a card, then you gain 1 life for each creature tapped this way.
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Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
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Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card. |
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2. 1/1
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
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When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
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Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
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Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
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: Target creature gets +1/+1 until end of turn. If that creature is green, untap it. |
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Survivor
(common, foil)
Promise, Story-Carved // Promise, the Falling Leaves
(rare)
UB Dual Land
(uncommon)
Nervous Father // Brave Protector
(uncommon)
Mission
(uncommon)
Greenseeking
(common)
Rain of Thoughts
(common)
Summer Seeding
(common)
Silent Watcher
(common)
Steam Droplet
(common)
Seeker of Civilization
(common)
Huntsman's Guide
(common)
Desperate Search
(common)
Vial of Leaves
(common)
Forest
(basic)



,
, Reminisce about a creature card: Create a 1/1 colorless Sand creature token.
: Add
to your mana pool.
Creature – Human Warrior
(