Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
As Cleric of Sunwall enters the battlefield, name a creature card or a creature on the battlefield.
The named creature can't attack you.
0/3
 U 
Land
Rockfall Chasm enters the battlefield tapped with two charge counters on it.
{t}: Add {r} to your mana pool.
{t}, Remove a charge counter from Rockfall Chasm: Target creature with power 2 or less can't be blocked this turn.
 U 
Creature – Viashino Mystic
Haste
{u}, {t}, Discard a card with sift: Draw two cards.
2/3
 U 
Creature – Treefolk Shaman
Defender
Survivor— At the beginning of each end step, if Barkwriter was dealt damage this turn, each player draws a card.
0/4
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
 C 
Creature – Merfolk Wraith
Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
 C 
Creature – Elf Scout
Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
1/1
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Instant
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card.
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Creature – Human Shaman
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it.
1/1
 C 
Creature – Merfolk
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
Plains
 
 B 
Basic Land – Plains

Cleric of Sunwall (rare)
Rockfall Chasm (uncommon)
Sandstorm Mystic (uncommon)
Barkwriter (uncommon)
Ripple In the Dunes // Deafening Sussurant (common)
Whispering Wanderer (common)
Anxious Explorer (common)
Obscuring Mist (common)
Rain of Thoughts (common)
Veto (common)
Expansive Tide (common)
Focused Treespeaker (common)
Fading Grayfolk (common)
Robe of Dawn (common)
Plains (basic)