Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
At the beginning of each end step, enchanted creature's controller may have you draw a card. If that player doesn't, sacrifice Dark Coercion and you gain control of enchanted creature. |
Intimidate
When Derakandi Noble enters the battlefield, target player sacrifices a Merfolk. 1/2
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
![]() , , Close your gate: Create a 1/1 blue Elemental creature token. If this is not the first time you've activated the ability this turn, draw a card.2/2
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When Ripples of the Upwelling arrives, create two 1/1 blue Elemental creature tokens.
Whenever a player casts a noncreature spell, create a 1/1 blue Elemental creature token. |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker. 1/1
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Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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Counter target nonblack creature spell.
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Counter target spell unless its controller pays
.
Hydrate— If you spent to cast Windburst, instead counter that spell unless its owner pays . |
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/4
4/1
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: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. |
Create a Desert token. (It's a land with "
: Produce .")
Draw a card. |
Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life. 0/4
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Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
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Dark Coercion
(rare)
Derakandi Noble
(uncommon)
Leafling Summoner
(uncommon)
Ripples of the Upwelling
(uncommon)
Monk of the Ardent Eye
(common)
Mists of Clarity
(common)
Womb Wither
(common)
Windburst
(common)
Summer Seeding
(common)
Resting Ironshell // Hunting Ironshell
(common)
Vial of Bones
(common)
Rampant Expansion
(common)
Introspective Pacifist
(common)
Dowse
(common)
Island
(basic)



(
,
, Close your gate: Create a 1/1 blue Elemental creature token. If this is not the first time you've activated the ability this turn, draw a card.
: Put the top card of your library into your graveyard.
.
Creature – Crab
.")