Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Activated abilities of tapped permanents can't be activated and triggered abilities of tapped permanents don't trigger.
+1 Tap target permanent. Draw a card. 0 Untap target permanent. Scry 2. -2 Trigger each triggered ability of target untapped permanent. 4
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Counter target noncreature spell. That spell's controller untaps all lands he or she controls.
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When Drywater Well enters the battlefield, draw a card.
: Add one mana of any color to your mana pool.The water it provides only leaves one wanting for more.
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Destroy target creature.
Hydrate — If was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn. |
Response
(You may cast this for if an opponent cast a spell this turn.)3/2
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When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip ![]() |
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life. 1/1
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Scry 2, then exile the top card of your library. You may play that card this turn.
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Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life. 0/4
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Foretell
(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead. |
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block. |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Echron, Reality Auteur
(mythic)
Shift the Bonds
(uncommon)
Drywater Well
(uncommon)
Drain of Fluids
(uncommon)
Scar Claw Elder
(common)
Escorted Prince
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
Robe of Midday
(common)
Lightfeather Hawk
(common)
Peruse
(common)
Introspective Pacifist
(common)
Arrow Volley
(common)
Spirit Grasp
(common)
Line Walker
(common)
Swamp
(basic)



: Add one mana of any color to your mana pool.
Creature – Merfolk Commoner