Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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Flying
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Moonshadow Sphinx gets +2/+2. Whenever your gate closes, put a -1/-1 counter on Moonshadow Sphinx and draw two cards. 3/3
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Draw three cards.
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WU Dual enters the battlefield tapped.
: Add to your mana pool.
: If you control an Island, look at the top card of each library. Otherwise, add to your mana pool. |
Choose one —
• Draw two cards, then put a card from your hand on the bottom of your library. • Return target creature or planeswalker to its owner's hand. • Create a Desert token. (It's a land with : Produce .")
If you control a colorless creature, you may choose two instead. |
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Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
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Create a Desert token. (It's a land with "
: Produce .")
Draw a card. |
Create three Deserts. Sacrifice them at the end if your main phase.
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Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player. |
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When Keen-Nosed Guide arrives, draw a card.
Unveil (You may tap this counterclockwise if you pay as you tap it.)3/2
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
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Other Merfolk creatures you control get +1/+0.
1/1
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Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
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Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Mists of Clarity
(common, foil)
Moonshadow Sphinx
(rare)
Harmonize
(uncommon)
WU Dual
(uncommon)
Muted Dreams
(uncommon)
Huntsman's Guide
(common)
Rampant Expansion
(common)
Expansive Tide
(common)
Mists of Clarity
(common)
Vial of Ash
(common)
Keen-Nosed Guide // Keen Botanists
(common)
Grayfolk Elder
(common)
Seek the Path
(common)
Wings of Sand
(common)
Forest
(basic)
: Put the top card of your library into your graveyard.

(
to your mana pool.
