Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on each creature you control with meditate. 2/2
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Intimidate
When Derakandi Noble enters the battlefield, target player sacrifices a Merfolk. 1/2
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Flash, flying
When Wellwind Tern arrives, return a creature you own with power 2 or less to your hand. Then, if Wellwind Tern is on the battlefield, draw a card. 2/2
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, , Remove a counter from a creature you control: Put a -1/-1 counter on target creature.2/2
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Ravenous Vulture costs
less to cast for each creature that died this turn.3/3
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Target player discards a card.
Hydrate— If was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard. |
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one — • Scry 4. • Each player sacrifices a permanent. |
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
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Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
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Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip ![]() |
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Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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: Scry 1.
Unveil (You may tap this counterclockwise if you pay as you tap it.) : Add one mana of any color. Activate this ability only once each turn. |
You may pay
and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn. |
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Monk of the Ninth Eye
(rare)
Derakandi Noble
(uncommon)
Wellwind Tern
(uncommon)
Kiran Doctor
(uncommon)
Ravenous Vulture
(common)
Crumple
(common)
Rippling Hours
(common)
Seeker of Civilization
(common)
Leaf Vortex
(common)
Robe of Dusk
(common)
Summer Seeding
(common)
Line Walker
(common)
Censer of Revelation // The World in the Smoke
(common)
Nostalgic Burst
(common)
Forest
(basic)

(

, Remove a counter from a creature you control: Put a -1/-1 counter on target creature.
was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
: Add one mana of any color. Activate this ability only once each turn.