Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
1/1
 
 M 
Creature – Sand Spirit
Trample, hexproof
Whenever Sydin, Heart of the Wastes deals combat damage to a player, put that many colorless Desert land tokens with "{t}: Add {1} to your mana pool" onto the battlefield.
3/3
 U 
Instant
As an additional cost to cast Well-Drilling, sacrifice a Desert.
Add {u}{u}{u} to your mana pool. Spells cast using that mana can't be countered.
 U 
Creature – Treefolk
Basic lands you control are Forests in addition to their other types.
2/3
 U 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
{r/u}, {t}: Shuffle the top four cards of your library.
1/1
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
 C 
Creature – Human Barbarian
Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Sorcery
Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
Mountain
 
 B 
Basic Land – Mountain

Monk of the Ardent Eye (common, foil)
Sydin, Heart of the Wastes (mythic)
Well-Drilling (uncommon)
Sapling Cultivator (uncommon)
Mists of Change (uncommon)
Expansive Tide (common)
The Vapors (common)
Ripple In the Dunes // Deafening Sussurant (common)
Robe of Midday (common)
Survivor (common)
Territorial Bear (common)
Rampant Expansion (common)
Grayfolk Elder (common)
Mind Attrition (common)
Mountain (basic)