Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flowering Ooze is indestructible.
Survivor— At the beginning of each end step, if Flowering Ooze was dealt damage this turn, put a +1/+1 counter on each creature you control. 1/1
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At the beginning of each other player's upkeep, you and that player may each tap an untapped creature you control. Each player that taps a creature this way draws a card, then you gain 1 life for each creature tapped this way.
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Flash, flying
When Wellwind Tern arrives, return a creature you own with power 2 or less to your hand. Then, if Wellwind Tern is on the battlefield, draw a card. 2/2
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Flash
When Delay arrives, exile target spell which has no targets until Delay leaves the battlefield. |
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip ![]() |
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Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
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You may pay
and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn. |
Target creature gets +3/+3 and gains trample until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Counter target spell.
Foretell ![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Untap target permanent.
Draw a card. |
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Deathtouch
Unveil (You may tap this counterclockwise if you pay as you tap it.)1/1
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker. 1/1
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Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life. 0/4
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Flowering Ooze
(rare)
Mission
(uncommon)
Wellwind Tern
(uncommon)
Delay
(uncommon)
Robe of Dawn
(common)
Whispering Wanderer
(common)
Nostalgic Burst
(common)
Vitalilty Spores
(common)
Aether Influx
(common)
Awakening Surge
(common)
Dispossessed Greyfolk // Refreshed Scholar
(common)
Monk of the Ardent Eye
(common)
Wings of Sand
(common)
Introspective Pacifist
(common)
Island
(basic)





Creature – Merfolk Citizen
(