Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Sphinx
Flying
Portal (Play with the top card of your library revealed.)
Whenever Whimsy Sphinx attacks, you may exchange the top card of your library with the bottom card.
React — Whenever Whimsy Sphinx becomes blocked, you may play the top card of your library without paying its mana cost.
4/3
 U 
Sorcery
Reminisce, then reminisce again. (To reminisce, put a card from your graveyard on the bottom of your library.)
Draw a card for each land card and each creature card you reminisced about this turn.
 U 
Land
UB Dual Land enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: If you control an Island, you may put the top card of your library into your graveyard. Otherwise, add {u} to your mana pool.
 U 
Enchantment
When Ripples of the Upwelling arrives, create two 1/1 blue Elemental creature tokens.
Whenever a player casts a noncreature spell, create a 1/1 blue Elemental creature token.
 C 
Sorcery
Sift {r} ({3}, Discard this card: You may play this card from your graveyard this turn or next turn for its sift cost. Draw a card.)
Burning Volley deals 3 damage to any target.
Illus. MidJourney
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is green, untap it.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
Plains
 
 B 
Basic Land – Plains

Whimsy Sphinx (mythic)
Memories of the Past (uncommon)
UB Dual Land (uncommon)
Ripples of the Upwelling (uncommon)
Burning Volley (common)
Expansive Tide (common)
Obscuring Mist (common)
Vial of Leaves (common)
Wings of Sand (common)
Ripple In the Dunes // Deafening Sussurant (common)
Greenseeking (common)
Grayfolk Elder (common)
Territorial Bear (common)
Mists of Clarity (common)
Plains (basic)