Anydria Storage: Virtual Booster

Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Shaman
At the beginning of each end step, if you created a token this turn, draw a card.
Unveil — Discard a blue card.
3/5
Promise, the Falling Leaves
 
 R 
Legendary Creature – Treefolk Elemental
Promise, the Falling Leaves can't be blocked.
{r/g}{u}, {q}, Reminisce about a creature card: Create a 1/1 colorless Sand creature token.
5/5
 U 
Creature – Human Nomad
Prepare abilities you activate cost {1} less to activate. This can't reduce the mana you spend to activate those abilities to less than one mana.
2/2
 U 
Creature – Sand Spirit
Flying
Floundering Sand Kite doesn't untap during your untap step.
Illus. MidJourney
2/2
 U 
Creature – Sphinx
Flying
Portal (Play with the top card of your library revealed.)
As Smug Predictor enters the battlefield, name a nonbasic card.
As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof.
2/2
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
 C 
Instant
Counter target nonblack creature spell.
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Instant
Put target spell on top of its owner's library unless that player pays {2}.
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 C 
Sorcery
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
Plains
 
 B 
Basic Land – Plains

Promise, Story-Carved // Promise, the Falling Leaves (rare)
Learned Wanderer (uncommon)
Floundering Sand Kite (uncommon)
Smug Predictor (uncommon)
The Vapors (common)
Womb Wither (common)
Flame-Petal Shaman (common)
Faltering Gleam (common)
Crumple (common)
Vial of Ash (common)
Mulchleaf Treefolk (common)
Scouting Wolf // Wolf Pack (common)
Visions in the Flame (common)
Territorial Bear (common)
Plains (basic)