Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kithkin Nomad
Portal (Play with the top card of your library revealed.)
{t}: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.)
 U 
Creature – Elf Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
At the beginning of your upkeep, if your gate is closed, put a +1/+1 counter on Woodland Meditant.
As long as your gate is open, Woodland Meditant can attack as though it didn't have defender.
2/2
 U 
Creature – Human Citizen
If Nervous Father attacks with at least one other creature, you may unveil it as it attacks. (Tap it counterclockwise instead of clockwise.)
1/1
Brave Protector
 
 U 
Colour indicator W Creature – Human Warrior
First strike
3/1
 C 
Enchantment – Aura Plague
Enchant permanent you control
Enchanted permanent has "{t}: Produce {b} or {g}."
[Succumb] Produce [{c}].
Illus. MidJourney
 C 
Instant
Sand Burst deals 3 damage to target creature.
Hydrate — If {u} was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Creature – Rat
React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
 C 
Creature – Human Nomad
Whenever Sunwarden attacks, you gain 1 life.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.)
1/3
Rainwarden
 
 C 
Colour indicator WU Creature – Human Nomad
Tapped creatures you control have hexproof.
2/4
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
 C 
Instant
Untap target permanent.
Draw a card.
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
Plains
 
 B 
Basic Land – Plains

Caravan Nurturer (rare)
Pathfinder's Grace (uncommon)
Woodland Meditant (uncommon)
Nervous Father // Brave Protector (uncommon)
The Withers (common)
Sand Burst (common)
Grayfolk Elder (common)
Dirty Rat (common)
Sunwarden // Rainwarden (common)
Obscuring Mist (common)
Arrow Volley (common)
Vial of Ash (common)
Awakening Surge (common)
The Vapors (common)
Plains (basic)