Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Land
Rootwoven Path enters the battlefield tapped with two charge counters on it.
{t}: Add {g} to your mana pool.
{t}, Remove a charge counter from Rootwoven Path: Untap another target permanent.
 
 R 
Creature – Dryad Witch
Unveil — Tap two untapped creatures you control
{t}: Produce one mana of any color.
0/3
Coven's Grove
 
 R 
Land
Creature spells you cast cost {1} less to cast.
 U 
Creature – Elf Hunter
{r}{g}, {t}: Fighting Elf fights target attacking or blocking creature.
3/3
 U 
Creature – Treefolk
Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
 U 
Creature – Treefolk Cleric
Whenever you gain life, you may pay {2}. If you do, draw a card.
2/4
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Instant
Counter target spell.
Foretell {u}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
 C 
Creature – Merfolk Noble
Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying.
1/1
 C 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
1/1
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
Swamp
 
 B 
Basic Land – Swamp

Rootwoven Path (uncommon, foil)
Coven Mother // Coven's Grove (rare)
Fighting Elf (uncommon)
Sturdy Treefolk (uncommon)
Tanaran Educator (uncommon)
Ripple In the Dunes // Deafening Sussurant (common)
Leaf Vortex (common)
Vitalilty Spores (common)
Aether Influx (common)
Introspective Pacifist (common)
Robe of Dawn (common)
Attended Prince (common)
Monk of the Ardent Eye (common)
Arrow Volley (common)
Swamp (basic)