Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 
 M 
Creature – Incarnation
If you would draw a card, you may instead choose one — You gain 4 life; or each opponent loses 4 life; or Obstinance deals 4 damage to target creature; or shuffle up to four target cards from graveyards into their owner's libraries.
4/4
 U 
Land
{t}: Add {1} to your mana pool.
{q}, Sacrifice Bubbling Bore: Search your library for an Island card and put it onto the battlefield tapped. Activate this ability only if you spent mana produced by Bubbling Bore this turn.
 U 
Instant
Put target spell into its owner's library third from the top. That player draws a card.
 U 
Creature – Horror
Portal (Play with the top card of your library revealed.)
{t}, Draw a card: Put Shade Skipper on top of your library.
1/1
 C 
Creature – Merfolk Noble
When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
 C 
Sorcery
Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
Swamp
 
 B 
Basic Land – Swamp

Steam Droplet (common, foil)
Obstinance (mythic)
Bubbling Bore (uncommon)
Twist of Fate (uncommon)
Shade Skipper (uncommon)
Escorted Prince (common)
Spirit Grasp (common)
Rampant Expansion (common)
Huntsman's Guide (common)
Resting Ironshell // Hunting Ironshell (common)
The Shakes (common)
Seeker of Civilization (common)
Robe of Dawn (common)
Silent Watcher (common)
Swamp (basic)