Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Unveil — Tap two untapped creatures you control
: Produce one mana of any color.0/3
Creature spells you cast cost
less to cast. |
If Nervous Father attacks with at least one other creature, you may unveil it as it attacks. (Tap it counterclockwise instead of clockwise.)
1/1
First strike
3/1
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Whenever you scry, untap target creature you control.
: Target player gains 1 life.2/2
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Flash
When Delay arrives, exile target spell which has no targets until Delay leaves the battlefield. |
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand. |
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Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
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Untap target permanent.
Draw a card. |
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip ![]() |
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life. 1/1
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: Scry 1.
Unveil (You may tap this counterclockwise if you pay as you tap it.) : Add one mana of any color. Activate this ability only once each turn. |
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
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Create three Deserts. Sacrifice them at the end if your main phase.
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Foretell
(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead. |
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Coven Mother // Coven's Grove
(rare)
Nervous Father // Brave Protector
(uncommon)
White Uncommon Scry Theme
(uncommon)
Delay
(uncommon)
Water Column
(common)
Seek the Path
(common)
Awakening Surge
(common)
Wings of Sand
(common)
Robe of Dusk
(common)
Lightfeather Hawk
(common)
Censer of Revelation // The World in the Smoke
(common)
Territorial Bear
(common)
Expansive Tide
(common)
Arrow Volley
(common)
Island
(basic)

: Produce one mana of any color.
Creature – Human Warrior

: Add one mana of any color. Activate this ability only once each turn.