Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ooze Plant
Flowering Ooze is indestructible.
Survivor— At the beginning of each end step, if Flowering Ooze was dealt damage this turn, put a +1/+1 counter on each creature you control.
1/1
 U 
Creature – Treefolk Druid
Protection from black
{t}: Put a counter on target permanent of a type already there.
1/2
 U 
Enchantment
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn.
 U 
Land
UR Dual Land enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: If you control an Island, instant spells cost {1} less to cast this turn. Otherwise, add {u} to your mana pool.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Creature – Elf Scout
Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
1/1
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Creature – Human Barbarian
Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
 C 
Instant
Put target spell on top of its owner's library unless that player pays {2}.
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
Mountain
 
 B 
Basic Land – Mountain

Flowering Ooze (rare)
Needle Sower (uncommon)
Raucous Trumpeting (uncommon)
UR Dual Land (uncommon)
Robe of Dusk (common)
Nature's Muse (common)
Expansive Tide (common)
Anxious Explorer (common)
Mists of Clarity (common)
Survivor (common)
Faltering Gleam (common)
Seeker of Civilization (common)
Mind Attrition (common)
Ripple In the Dunes // Deafening Sussurant (common)
Mountain (basic)