Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Barbarian
Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
 
 R 
Legendary Creature – Treefolk Shaman
At the beginning of each end step, if you created a token this turn, draw a card.
Unveil — Discard a blue card.
3/5
Promise, the Falling Leaves
 
 R 
Legendary Creature – Treefolk Elemental
Promise, the Falling Leaves can't be blocked.
{r/g}{u}, {q}, Reminisce about a creature card: Create a 1/1 colorless Sand creature token.
5/5
 U 
Land
UB Dual Land enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: If you control an Island, you may put the top card of your library into your graveyard. Otherwise, add {u} to your mana pool.
 U 
Creature – Human Citizen
If Nervous Father attacks with at least one other creature, you may unveil it as it attacks. (Tap it counterclockwise instead of clockwise.)
1/1
Brave Protector
 
 U 
Colour indicator W Creature – Human Warrior
First strike
3/1
{2}{w}
 
 U 
Enchantment
At the beginning of each other player's upkeep, you and that player may each tap an untapped creature you control. Each player that taps a creature this way draws a card, then you gain 1 life for each creature tapped this way.
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Instant
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card.
 C 
Instant
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
 C 
Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is green, untap it.
Forest
 
 B 
Basic Land – Forest

Survivor (common, foil)
Promise, Story-Carved // Promise, the Falling Leaves (rare)
UB Dual Land (uncommon)
Nervous Father // Brave Protector (uncommon)
Mission (uncommon)
Greenseeking (common)
Rain of Thoughts (common)
Summer Seeding (common)
Silent Watcher (common)
Steam Droplet (common)
Seeker of Civilization (common)
Huntsman's Guide (common)
Desperate Search (common)
Vial of Leaves (common)
Forest (basic)