Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
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When Development arrives and at the beginning of your end step, mill 3, then return a permanent card from your graveyard to your hand.
![]() : You may put an enchantment card from your hand onto the battlefield.
![]() : You may put an artifact card from your hand onto the battlefield.4/4
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Flying
Whenever you cast a noncreature spell, you may reminisce about Forgotten Phoenix. If you do, it deals 2 damage to any target. (To reminisce, put a card from your graveyard on the bottom of your library.) 2/2
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Flying
Floundering Sand Kite doesn't untap during your untap step.
Illus. MidJourney
2/2
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Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Hydrate — If you spent to cast this, scry 3. |
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Defender, persist
1/3
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: Scry 1.
Unveil (You may tap this counterclockwise if you pay as you tap it.) : Add one mana of any color. Activate this ability only once each turn. |
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life. 1/1
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Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
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Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip ![]() |
Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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Foretell
(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead. |
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Visions in the Flame
(common, foil)
Development
(mythic)
Forgotten Phoenix
(uncommon)
Floundering Sand Kite
(uncommon)
Divining Circle
(uncommon)
Wall of Sand
(common)
Censer of Revelation // The World in the Smoke
(common)
Lightfeather Hawk
(common)
Leaf Vortex
(common)
Summer Seeding
(common)
Line Walker
(common)
Robe of Midday
(common)
Mists of Clarity
(common)
Arrow Volley
(common)
Plains
(basic)



: You may put an enchantment card from your hand onto the battlefield.
to cast this, scry 3.
: Scry 1.
: Add one mana of any color. Activate this ability only once each turn.