Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Shaman
At the beginning of each end step, if you created a token this turn, draw a card.
Unveil — Discard a blue card.
3/5
Promise, the Falling Leaves
 
 R 
Legendary Creature – Treefolk Elemental
Promise, the Falling Leaves can't be blocked.
{r/g}{u}, {q}, Reminisce about a creature card: Create a 1/1 colorless Sand creature token.
5/5
 U 
Creature – Goblin Soldier
Whenever a creature attacking or blocking causes an ability to trigger, you may exile the top card of your library. If you do, you may play that card this turn.
2/1
 U 
Land
Rockfall Chasm enters the battlefield tapped with two charge counters on it.
{t}: Add {r} to your mana pool.
{t}, Remove a charge counter from Rockfall Chasm: Target creature with power 2 or less can't be blocked this turn.
 U 
Enchantment
Heat Exhaustion costs {1} less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays {1}.
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Creature – Rat
React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
 C 
Creature – Dog
When Keen-Nosed Guide arrives, draw a card.
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Keen Botanists
 
 C 
Creature – Elf Scholar
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
 C 
Creature – Merfolk Wraith
Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
Forest
 
 B 
Basic Land – Forest

Promise, Story-Carved // Promise, the Falling Leaves (rare)
Battlefield Scholar (uncommon)
Rockfall Chasm (uncommon)
Heat Exhaustion (uncommon)
Nature's Muse (common)
Grayfolk Elder (common)
Flame-Petal Shaman (common)
Dirty Rat (common)
Sand Scour (common)
Silent Watcher (common)
Keen-Nosed Guide // Keen Botanists (common)
Peruse (common)
Robe of Midday (common)
Whispering Wanderer (common)
Forest (basic)