Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf
Forestwalk
Whenever Scorchwood Elf deals combat damage to a player, you may draw that many cards.
2/1
 U 
Creature – Spider
Reach
{t}: Add {u} to your mana pool.
0/2
 U 
Creature – Treefolk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
1/3
 U 
Enchantment – Aura
Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "{t}: Add {g} to your mana pool" and loses all other types and abilities.)
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is green, untap it.
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed.
2/1
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
Plains
 
 B 
Basic Land – Plains

Scorchwood Elf (rare)
Cactus Threader (uncommon)
Pensive Elder (uncommon)
Sylvan Rebirth (uncommon)
Steam Droplet (common)
Grayfolk Elder (common)
Scouting Wolf // Wolf Pack (common)
Veto (common)
Vial of Leaves (common)
Nature's Muse (common)
Desperate Search (common)
Arrow Volley (common)
Deluge Elemental (common)
Scar Claw Elder (common)
Plains (basic)