Anydria Storage: Virtual Booster

Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Marain
+2 Gain control of target creature or land until end of turn. Untap it. If it's a creature, put a +1/+1 counter on it. It gains haste until end of turn.
-3 Each player discards his or her hand, then draws three cards.
-X Target player mills X cards. Marain the Reckless deals damage to that player equal to those cards' total mana value.
2
 U 
Creature – Treefolk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
1/3
 U 
Creature – Goblin Soldier
Whenever a creature attacking or blocking causes an ability to trigger, you may exile the top card of your library. If you do, you may play that card this turn.
2/1
 U 
Creature – Kithkin Monk
Whenever you scry, untap target creature you control.
{t}: Target player gains 1 life.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
{r}
 
 C 
Instant
Return target blocking creature to its owner's hand.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
 C 
Instant
Counter target spell unless its controller pays {2}.
Hydrate— If you spent {u} to cast Windburst, instead counter that spell unless its owner pays {4}.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
Island
 
 B 
Basic Land – Island

Marain the Reckless (mythic)
Pensive Elder (uncommon)
Battlefield Scholar (uncommon)
White Uncommon Scry Theme (uncommon)
Robe of Midnight (common)
Peruse (common)
Grayfolk Elder (common)
Roar (common)
The Shakes (common)
Mulchleaf Treefolk (common)
Water Column (common)
Windburst (common)
Sand Scour (common)
Scouting Wolf // Wolf Pack (common)
Island (basic)