Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact – Equipment
Equipped creature has double strike and can't be blocked by tokens.
When equipped creature dies, create a token that's a copy of that creature, except that token's name is Impression, and attach Chains of Aisur to it. When Chains of Aisur becomes unattached, sacrifice that token.
Equip {2}
 U 
Enchantment
Heat Exhaustion costs {1} less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays {1}.
 U 
Creature – Human Citizen
If Nervous Father attacks with at least one other creature, you may unveil it as it attacks. (Tap it counterclockwise instead of clockwise.)
1/1
Brave Protector
 
 U 
Colour indicator W Creature – Human Warrior
First strike
3/1
 U 
Land
UG Dual Land enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: If you control an Island, put a card from your graveyard on the bottom of your library. Otherwise, add {u} to your mana pool.
 C 
Creature – Bird
Ravenous Vulture costs {1} less to cast for each creature that died this turn.
3/3
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Instant
Put target spell on top of its owner's library unless that player pays {2}.
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
 C 
Sorcery
Consider (As you draw this, you may pay {1} to exile it and put the next card of your library into your hand instead. You may pay {1} to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.

Illus. MidJourney
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
Swamp
 
 B 
Basic Land – Swamp

Chains of Aisur (mythic)
Heat Exhaustion (uncommon)
Nervous Father // Brave Protector (uncommon)
UG Dual Land (uncommon)
Ravenous Vulture (common)
Crumple (common)
Faltering Gleam (common)
Huntsman's Guide (common)
Scar Claw Elder (common)
Mulchleaf Treefolk (common)
Visa Application (common)
Turn to Earth (common)
Vial of Ash (common)
Censer of Revelation // The World in the Smoke (common)
Swamp (basic)