Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sand Spirit
Flying
When Shrouded Oppressor arrives, tap target creature an opponent controls. That creature doesn't untap during untap steps for as long as you control Shrouded Oppressor.
3/3
 U 
Creature – Sand Elemental
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Trample
5/5
 U 
Creature – Human Rogue
Protection from green
{t}: Remove a counter from target permanent.
1/2
 U 
Creature – Treefolk Druid
Protection from black
{t}: Put a counter on target permanent of a type already there.
1/2
 C 
Instant
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card.
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
 C 
Instant
Return target creature you don't control to its owner's hand.
Forest
 
 B 
Basic Land – Forest

Shrouded Oppressor (rare)
Living Sandstorm (uncommon)
Scorchwood Robber (uncommon)
Needle Sower (uncommon)
Rain of Thoughts (common)
Arrow Volley (common)
Leaf Vortex (common)
Wings of Sand (common)
Peruse (common)
Scar Claw Elder (common)
Vial of Bones (common)
Steam Droplet (common)
Delirious Wanderer (common)
Desert Haze (common)
Forest (basic)