Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Untap all permanents you control, then draw a card.
You may play an additional land this turn.
 U 
Sorcery
Destroy target creature.
Hydrate — If {u} was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn.
 U 
Artifact
Ancient Hieroglyphs enters the battlefield with three charge counters on it.
{t}, Remove a charge counter from Ancient Hieroglyphs: Add one mana of any color to your mana pool. If there are no charge counters on Ancient Hieroglyphs, sacrifice it and draw a card.
 U 
Creature – Bird
Flying
Whenever Owl of Forgotten Dreams attacks, scry X, where X is Owl of Forgotten Dreams's power. (To scry X, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order. )
1/1
 C 
Enchantment – Aura Plague
Enchant permanent you control
Enchanted permanent has "{t}: Produce {b} or {g}."
[Succumb] Produce [{c}].
Illus. MidJourney
 C 
Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Instant
Counter target spell.
Foretell {u}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 C 
Instant
Untap target permanent.
Draw a card.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
Plains
 
 B 
Basic Land – Plains

The Warp in the West (rare)
Drain of Fluids (uncommon)
Ancient Hieroglyphs (uncommon)
Owl of Forgotten Dreams (uncommon)
The Withers (common)
Desperate Search (common)
Robe of Dusk (common)
Grayfolk Elder (common)
Water Column (common)
Obscuring Mist (common)
Aether Influx (common)
Steam Droplet (common)
Awakening Surge (common)
Mind Attrition (common)
Plains (basic)