Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Nostalgic Pasture arrives, you may reminisce . If you do, Nostalgic Pasture arrives with a memory counter on it. If you don't, Nostalgic Pasture arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Produce or .
: Produce one mana of any color. Activate this ability only if Nostalgic Pasture has a memory counter on it. |
Destroy target creature.
Hydrate — If was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn. |
Heat Exhaustion costs
less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays . |
Flash
When Icebind enters the battlefield, exile target spell. When Icebind leaves the battlefield, the owner of the exiled card may cast that card without paying its mana cost. Everything freezes, if you make it cold enough.
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. |
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
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, Sacrifice Mulchleaf Treefolk: Add ![]() to your mana pool.
Persist Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
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: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life. |
Flying
When Desert Owl arrives, scry 2. 1/1
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Target player discards a card.
Hydrate— If was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard. |
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays . |
Counter target nonblack creature spell.
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
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Nostalgic Pasture
(rare)
Drain of Fluids
(uncommon)
Heat Exhaustion
(uncommon)
Icebind
(uncommon)
Turn to Earth
(common)
Steam Droplet
(common)
Mulchleaf Treefolk
(common)
Vial of Silk
(common)
Desert Owl
(common)
Crumple
(common)
Line Walker
(common)
Veto
(common)
Womb Wither
(common)
Sand Scour
(common)
Forest
(basic)
: Produce
or
.


was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn.
less to cast for each tapped creature your opponents control.
