Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact – Equipment
Equipped creature has double strike and can't be blocked by tokens.
When equipped creature dies, create a token that's a copy of that creature, except that token's name is Impression, and attach Chains of Aisur to it. When Chains of Aisur becomes unattached, sacrifice that token.
Equip {2}
 U 
Creature – Human Wizard
Portal (Play with the top card of your library revealed.)
{t}: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.
1/2
 U 
Sorcery
Foretell {u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If Contingency Document was prepared, is has flash.
Choose one —
• Scry 2.
• Scry 1, then draw a card.
• Counter target noncreature spell.
 U 
Creature – Human Knight
Unveil {w} (You may tap this counterclockwise if you pay {w} as you tap it.)
2/1
Inspired Captain
 
 U 
Creature – Knight
First Strike
Other creatures you control get +1/+1.
3/2
 C 
Creature – Human Shaman
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it.
1/1
 C 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
1/1
 C 
Creature – Merfolk
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
2/2
 C 
Instant
Counter target nonblack creature spell.
 C 
Sorcery
Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
 C 
Creature – Merfolk Commoner
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Coastal Merfolk
 
 C 
Colour indicator UB Creature – Merfolk Commoner
Islandwalk
3/1
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Sorcery
Consider (As you draw this, you may pay {1} to exile it and put the next card of your library into your hand instead. You may pay {1} to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.

Illus. MidJourney
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
Forest
 
 B 
Basic Land – Forest

Chains of Aisur (mythic)
Clever Outfitter (uncommon)
Contingency Document (uncommon)
Frontline Strategist // Inspired Captain (uncommon)
Focused Treespeaker (common)
Monk of the Ardent Eye (common)
Fading Grayfolk (common)
Womb Wither (common)
Rampant Expansion (common)
Salt Marsh Strider // Coastal Merfolk (common)
Crumple (common)
Visa Application (common)
Peruse (common)
Robe of Midnight (common)
Forest (basic)