Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed.
2/1
 
 R 
Creature – Elemental
{t}: Add {c} to your mana pool.
You may have Heart of Renewal enter the battlefield as a copy of any land on the battlefield. If you do, it enters the battlefield tapped.
1/1
 U 
Instant
Target player creates a Desert token, then Withering Sands deals 2 damage to that player or to up to one target permanent that player controls for each Desert that player controls.
 
 U 
Land
WU Dual enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: If you control an Island, look at the top card of each library. Otherwise, add {u} to your mana pool.
 U 
Creature – Treefolk Druid
Protection from black
{t}: Put a counter on target permanent of a type already there.
1/2
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
 C 
Artifact
{t}: Produce {c}.
{t}, Reminisce : Produce one mana of any color.
"The cut of the stones on this path is unlike anything over come across in modern Anydria. It's as though they're from another culture entirely."
— Tamiyo's notes
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
Island
 
 B 
Basic Land – Island

Deluge Elemental (common, foil)
Heart of Renewal (rare)
Withering Sands (uncommon)
WU Dual (uncommon)
Needle Sower (uncommon)
Veto (common)
Curious Remnants (common)
Flame-Petal Shaman (common)
Turn to Earth (common)
Nature's Muse (common)
Mind Attrition (common)
Line Walker (common)
Scouting Wolf // Wolf Pack (common)
Rippling Hours (common)
Island (basic)