Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Desert
{t}: Produce {c}.
{2}{c}: Put a +1/+1 counter on Encroaching Barchan. It becomes a 0/0 Elemental creature with vigilance and hexproof until end of turn. It's still a Desert land.
 U 
Creature – Beast
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Seeping Wolf has deathtouch.
As long as your gate is open, Seeping Wolf gets +2/+2 and has trample.
1/1
 U 
Creature – Viashino Archer
Protection from white
{t}: Chasm Guard deals 1 damage to target player.
1/2
 U 
Creature – Treefolk Druid
Protection from black
{t}: Put a counter on target permanent of a type already there.
1/2
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Sorcery
Consider (As you draw this, you may pay {1} to exile it and put the next card of your library into your hand instead. You may pay {1} to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.

Illus. MidJourney
 C 
Creature – Human Nomad
Whenever Sunwarden attacks, you gain 1 life.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.)
1/3
Rainwarden
 
 C 
Colour indicator WU Creature – Human Nomad
Tapped creatures you control have hexproof.
2/4
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
 C 
Creature – Vedalken Citizen
Menace
{2}{b}, Sacrifice another creature: Draw a card. If that creature was a Germ, put a +1/+1 counter on Plague Doctor.
Illus. MidJourney
1/1
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
 C 
Creature – Merfolk
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
2/2
{r}
 
 C 
Instant
Return target blocking creature to its owner's hand.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
Swamp
 
 B 
Basic Land – Swamp

Encroaching Barchan (rare)
Seeping Wolf (uncommon)
Chasm Guard (uncommon)
Needle Sower (uncommon)
Peruse (common)
Visa Application (common)
Sunwarden // Rainwarden (common)
Spirit Grasp (common)
Plague Doctor (common)
Vial of Ash (common)
Fading Grayfolk (common)
Roar (common)
Sand Scour (common)
Crumple (common)
Swamp (basic)