Anydria Storage: Virtual Booster

Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Knight Wizard
Vigilance
Whenever Oath-Given, the Binding Knight arrives or activates an ability, create a white Key artifact token with "Tap X keys you control: You or a permanent you control gains protection from everything with converted mana cost X until end of turn. X can't be 0."
{2}{w}, {t}: Return target creature card with base power or toughness 1 or less from your graveyard to the battlefield.
3/5
 U 
Instant
If a creature would enter the battlefield this turn, put it into its owner's graveyard instead.
 U 
Land
UB Dual Land enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: If you control an Island, you may put the top card of your library into your graveyard. Otherwise, add {u} to your mana pool.
 U 
Creature – Merfolk Shaman
{t}: Counter target creature spell unless its controller pays 2 life.
1/3
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 C 
Creature – Merfolk Noble
When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
{g}
 
 C 
Sorcery
Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
{r}
 
 C 
Instant
Return target blocking creature to its owner's hand.
Plains
 
 B 
Basic Land – Plains

Oath-Given, the Binding Knight (rare)
Invitation to Darkness (uncommon)
UB Dual Land (uncommon)
Needlefin Merfolk (uncommon)
Mulchleaf Treefolk (common)
Robe of Dusk (common)
Steam Droplet (common)
Introspective Pacifist (common)
Scouting Wolf // Wolf Pack (common)
Escorted Prince (common)
Seeker of Civilization (common)
Arrow Volley (common)
Dowse (common)
Roar (common)
Plains (basic)