Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
As Cleric of Sunwall enters the battlefield, name a creature card or a creature on the battlefield.
The named creature can't attack you.
0/3
 U 
Creature – Kithkin Monk
Whenever you scry, untap target creature you control.
{t}: Target player gains 1 life.
2/2
 U 
Instant
Counter target noncreature spell unless its controller sacrifices an enchantment.
{c}{w}
 
 U 
Instant
Exile target nonland permanent. That permanent's owner may put a permanent card with converted mana cost 1 or less from their hand or graveyard onto the battlefield.
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
 C 
Instant
Return target creature you don't control to its owner's hand.
 C 
Instant
Put target spell on top of its owner's library unless that player pays {2}.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Forest
 
 B 
Basic Land – Forest

Cleric of Sunwall (rare)
White Uncommon Scry Theme (uncommon)
Allfather's Will (uncommon)
Deform (uncommon)
Water Column (common)
Obscuring Mist (common)
Resting Ironshell // Hunting Ironshell (common)
The Vapors (common)
Robe of Dawn (common)
Mind Attrition (common)
Desert Haze (common)
Faltering Gleam (common)
Sand Scour (common)
Vitalilty Spores (common)
Forest (basic)