Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker. 1/1
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: Add to your mana pool.
At the beginning of each upkeep, target land becomes a Forest until end of turn. The treefolk work day after day to stave off the approach of the Wastes.
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Put target spell into its owner's library third from the top. That player draws a card.
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Portal (Play with the top card of your library revealed.)
: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.1/2
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Destroy target creature.
Hydrate — If was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn. |
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Defender, persist
1/3
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Other Merfolk creatures you control get +1/+0.
1/1
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Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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Menace
![]() , Sacrifice another creature: Draw a card. If that creature was a Germ, put a +1/+1 counter on Plague Doctor.
Illus. MidJourney
1/1
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Enchant land
When Spreading Trees enters the battlefield, draw a card. Enchanted land is a Forest. |
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip ![]() |
You may pay
and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn. |
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Monk of the Ardent Eye
(common, foil)
Telemn, the Final Grove
(rare)
Twist of Fate
(uncommon)
Clever Outfitter
(uncommon)
Drain of Fluids
(uncommon)
Wall of Sand
(common)
Grayfolk Elder
(common)
Desperate Search
(common)
Line Walker
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
Plague Doctor
(common)
Spreading Trees
(common)
Robe of Midnight
(common)
Nostalgic Burst
(common)
Plains
(basic)
(
: Add
to your mana pool.


was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn.
(
Creature – Merfolk Commoner