Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target activated or triggered ability from a noncreature source.
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As an additional cost to cast Well-Drilling, sacrifice a Desert.
Add ![]() ![]() to your mana pool. Spells cast using that mana can't be countered. |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Seeping Wolf has deathtouch. As long as your gate is open, Seeping Wolf gets +2/+2 and has trample. 1/1
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Whenever an opponent casts a spell or activates a nonmana ability, Flameheart Viashino gets +2/+0 until end of turn.
1/1
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Return target creature you don't control to its owner's hand.
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Whenever Sunwarden attacks, you gain 1 life.
Unveil ![]() (You may tap this counterclockwise if you pay ![]() as you tap it.)1/3
Tapped creatures you control have hexproof.
2/4
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[Prepare
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Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile. 1/1
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Ravenous Vulture costs
less to cast for each creature that died this turn.3/3
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Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card. |
Response
(You may cast this for if an opponent cast a spell this turn.)3/2
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Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
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: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. |
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2. 1/1
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Needle Strike
(rare)
Well-Drilling
(uncommon)
Seeping Wolf
(uncommon)
Flameheart Viashino
(uncommon)
Desert Haze
(common)
Sunwarden // Rainwarden
(common)
Delirious Wanderer
(common)
Ravenous Vulture
(common)
Rain of Thoughts
(common)
Scar Claw Elder
(common)
Seek the Path
(common)
Vial of Bones
(common)
Summer Seeding
(common)
Silent Watcher
(common)
Plains
(basic)


(
Creature – Human Nomad


: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.