Anydria Storage: Virtual Booster
| Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player. |
Persist
React— Whenever Squadron Commander becomes blocked, search your library for a card named Squadron Commander and put it onto the battlefield. Then shuffle your library. 3/3
|
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn. |
: Produce ![]() ![]() . You can't spent this mana to cast spells. |
Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
|
|
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
|
Counter target spell unless its controller pays
.
Hydrate— If you spent to cast Windburst, instead counter that spell unless its owner pays . |
Create a Desert token. (It's a land with "
: Produce .")
Draw a card. |
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
|
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
|
|
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card. |
: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life. |
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
|
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn. Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn. |
|
Vial of Ash
(common, foil)
Squadron Commander
(rare)
Raucous Trumpeting
(uncommon)
Polished Sunstone
(uncommon)
Sturdy Treefolk
(uncommon)
Steam Droplet
(common)
Windburst
(common)
Rampant Expansion
(common)
Seek the Path
(common)
Sand Scour
(common)
Rain of Thoughts
(common)
Vial of Silk
(common)
Seeker of Civilization
(common)
The Shakes
(common)
Swamp
(basic)
: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.



to cast Windburst, instead counter that spell unless its owner pays
.