Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Ara
+1 Until your next turn, Ara, Hope Unfound becomes a legendary 2/2 white Human creature.
-2 You may put a creature card with converted mana cost 2 or less from your hand onto the battlefield.
-4 Search your library for up to four creature cards that share a name, reveal them, and put them into your hand. Shuffle your library.
1
 U 
Creature – Human Knight
Unveil {w} (You may tap this counterclockwise if you pay {w} as you tap it.)
2/1
Inspired Captain
 
 U 
Creature – Knight
First Strike
Other creatures you control get +1/+1.
3/2
 U 
Creature – Phoenix
Flying
Whenever you cast a noncreature spell, you may reminisce about Forgotten Phoenix. If you do, it deals 2 damage to any target. (To reminisce, put a card from your graveyard on the bottom of your library.)
2/2
 U 
Creature – Treefolk Cleric
Whenever you gain life, you may pay {2}. If you do, draw a card.
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Instant
Sand Burst deals 3 damage to target creature.
Hydrate — If {u} was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Swamp
 
 B 
Basic Land – Swamp

Ara, Hope Unfound (mythic)
Frontline Strategist // Inspired Captain (uncommon)
Forgotten Phoenix (uncommon)
Tanaran Educator (uncommon)
Wings of Sand (common)
Scouting Wolf // Wolf Pack (common)
Mind Attrition (common)
Nature's Muse (common)
Sand Burst (common)
Line Walker (common)
Water Column (common)
Vial of Bones (common)
Delirious Wanderer (common)
Vitalilty Spores (common)
Swamp (basic)