Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dryad Witch
Unveil — Tap two untapped creatures you control
{t}: Produce one mana of any color.
0/3
Coven's Grove
 
 R 
Land
Creature spells you cast cost {1} less to cast.
 U 
Instant
As an additional cost to cast Well-Drilling, sacrifice a Desert.
Add {u}{u}{u} to your mana pool. Spells cast using that mana can't be countered.
 U 
Creature – Human Wizard
Portal (Play with the top card of your library revealed.)
{t}: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.
1/2
 U 
Sorcery
Foretell {u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If Contingency Document was prepared, is has flash.
Choose one —
• Scry 2.
• Scry 1, then draw a card.
• Counter target noncreature spell.
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Sorcery
Consider (As you draw this, you may pay {1} to exile it and put the next card of your library into your hand instead. You may pay {1} to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.

Illus. MidJourney
 C 
Enchantment – Aura Plague
Enchant permanent you control
Enchanted permanent has "{t}: Produce {b} or {g}."
[Succumb] Produce [{c}].
Illus. MidJourney
 C 
Creature – Merfolk
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
2/2
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
 C 
Sorcery
Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
Island
 
 B 
Basic Land – Island

Coven Mother // Coven's Grove (rare)
Well-Drilling (uncommon)
Clever Outfitter (uncommon)
Contingency Document (uncommon)
Mists of Clarity (common)
Arrow Volley (common)
Visa Application (common)
The Withers (common)
Fading Grayfolk (common)
Flame-Petal Shaman (common)
Robe of Dawn (common)
Resting Ironshell // Hunting Ironshell (common)
Rampant Expansion (common)
Scar Claw Elder (common)
Island (basic)