Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flowering Ooze is indestructible.
Survivor— At the beginning of each end step, if Flowering Ooze was dealt damage this turn, put a +1/+1 counter on each creature you control. 1/1
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Look at the top two cards of each player's library. Exile one of those cards face down, then put the rest into their owners' graveyards. You may play the exiled card this turn. When you cast it, it costs
less to cast. |
Portal (Play with the top card of your library revealed.)
, : Shuffle the top four cards of your library.1/1
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![]() , : Fighting Elf fights target attacking or blocking creature.3/3
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React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
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Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life. [Spread]
Illus. MidJourney
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/4
4/1
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: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. |
Sand Burst deals 3 damage to target creature.
Hydrate — If was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step. |
Enchant land
When Spreading Trees enters the battlefield, draw a card. Enchanted land is a Forest. |
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life. |
Return target creature you don't control to its owner's hand.
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Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life. 0/4
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Flowering Ooze
(rare)
Sundry Preparations
(uncommon)
Mists of Change
(uncommon)
Fighting Elf
(uncommon)
Dirty Rat
(common)
The Vapors
(common)
Resting Ironshell // Hunting Ironshell
(common)
Vial of Bones
(common)
Sand Burst
(common)
Spreading Trees
(common)
Mind Attrition
(common)
Desert Haze
(common)
Summer Seeding
(common)
Introspective Pacifist
(common)
Plains
(basic)


less to cast.
: Shuffle the top four cards of your library.
Creature – Crab
(