Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Scry 2, then exile the top card of your library. You may play that card this turn.
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Vigilance
Whenever Oath-Given, the Binding Knight arrives or activates an ability, create a white Key artifact token with "Tap X keys you control: You or a permanent you control gains protection from everything with converted mana cost X until end of turn. X can't be 0." ![]() , : Return target creature card with base power or toughness 1 or less from your graveyard to the battlefield.3/5
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Survivor— At the beginning of each end step, if Venomancer was dealt damage this turn, each opponent loses 1 life and you gain 1 life.
1/3
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Colorless creatures you control have vigilance.
Spells and abilities your opponents control can't cause permanents you control to become tapped. |
Ancient Hieroglyphs enters the battlefield with three charge counters on it.
, Remove a charge counter from Ancient Hieroglyphs: Add one mana of any color to your mana pool. If there are no charge counters on Ancient Hieroglyphs, sacrifice it and draw a card. |
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Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block. |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker. 1/1
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Ravenous Vulture costs
less to cast for each creature that died this turn.3/3
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2. 1/1
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Destroy target nonblack creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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[Prepare
]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile. 1/1
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
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: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. |
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
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Peruse
(common, foil)
Oath-Given, the Binding Knight
(rare)
Venomancer
(uncommon)
Unending Watch
(uncommon)
Ancient Hieroglyphs
(uncommon)
Spirit Grasp
(common)
Monk of the Ardent Eye
(common)
Ravenous Vulture
(common)
Silent Watcher
(common)
Lance of Shadow
(common)
Delirious Wanderer
(common)
Steam Droplet
(common)
Vial of Bones
(common)
Greenseeking
(common)
Forest
(basic)


: Return target creature card with base power or toughness 1 or less from your graveyard to the battlefield.
