Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Djinn
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card, Djinn of Possibilities has all activated abilities of that card.
3/3
 U 
Creature – Snake Wizard
Survivor— At the beginning of each end step, if Venomancer was dealt damage this turn, each opponent loses 1 life and you gain 1 life.
1/3
 U 
Instant
Counter target noncreature spell unless its controller sacrifices an enchantment.
 U 
Creature – Vampire
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{2}, {t}, Remove a counter from a creature you control: Put a -1/-1 counter on target creature.
2/2
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Creature – Merfolk Wraith
Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
 C 
Creature – Bird
Flying
When Desert Owl arrives, scry 2.
1/1
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
 C 
Instant
You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
Forest
 
 B 
Basic Land – Forest

Djinn of Possibilities (rare)
Venomancer (uncommon)
Allfather's Will (uncommon)
Kiran Doctor (uncommon)
Seeker of Civilization (common)
Whispering Wanderer (common)
Ripple In the Dunes // Deafening Sussurant (common)
Desert Owl (common)
Vitalilty Spores (common)
Robe of Midday (common)
Nostalgic Burst (common)
Greenseeking (common)
Desperate Search (common)
Water Column (common)
Forest (basic)