Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
, , Remove a counter from a creature you control: Put a -1/-1 counter on target creature.2/2
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
: Add to your mana pool.
, Close your gate: Add ![]() to your mana pool. |
Put target spell into its owner's library third from the top. That player draws a card.
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Enchant creature
When enchanted creature attacks or becomes enchanted, Pierce-Rysn Syndrome deals 1 damage to target player or permanent. [Spread]
Illus. MidJourney
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Reveal the top five cards of your library. Put all creature cards with power 1 or less from among them into your hand. Then put the rest on the bottom of your library in any order.
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Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip ![]() |
Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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Spells and permanents can't be targeted this turn.
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Counter target spell.
Foretell ![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Trample
3/3
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Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
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Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn. Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn. |
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Kiran Doctor
(uncommon, foil)
Place of Contemplation
(rare)
Twist of Fate
(uncommon)
Pierce-Rysn Syndrome
(uncommon)
Seek Community
(uncommon)
Robe of Dusk
(common)
Mists of Clarity
(common)
Obscuring Mist
(common)
Aether Influx
(common)
Scouting Wolf // Wolf Pack
(common)
Seek the Path
(common)
The Shakes
(common)
Seeker of Civilization
(common)
Line Walker
(common)
Plains
(basic)


,
, Remove a counter from a creature you control: Put a -1/-1 counter on target creature.
(
to your mana pool.
Creature – Wolf