Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Portal (Play with the top card of your library revealed.)
Spells you cast that share a type with the top card of your library cost {1} less to cast.
Spells your opponents cast that share a type with the top card of your library cost {1} more to cast.
 U 
Creature – Bird
Flash, flying
When Wellwind Tern arrives, return a creature you own with power 2 or less to your hand. Then, if Wellwind Tern is on the battlefield, draw a card.
2/2
{1}{w}
 
 U 
Instant
Exile target tapped creature. Its controller creates a Desert token. (It's a land with "{t}: Produce {c}.")
{c}{w}
 
 U 
Instant
Exile target nonland permanent. That permanent's owner may put a permanent card with converted mana cost 1 or less from their hand or graveyard onto the battlefield.
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life.
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
 C 
Instant
Counter target spell.
Foretell {u}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Mountain
 
 B 
Basic Land – Mountain

Upwelling Fog (rare)
Wellwind Tern (uncommon)
Dust (uncommon)
Deform (uncommon)
Expansive Tide (common)
The Vapors (common)
Sand Scour (common)
Scouting Wolf // Wolf Pack (common)
Vial of Silk (common)
Seek the Path (common)
Mind Attrition (common)
Aether Influx (common)
Introspective Pacifist (common)
Vitalilty Spores (common)
Mountain (basic)