Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
At the beginning of each end step, enchanted creature's controller may have you draw a card. If that player doesn't, sacrifice Dark Coercion and you gain control of enchanted creature. |
Vigilance
: Add to your mana pool.1/3
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UG Dual Land enters the battlefield tapped.
: Add to your mana pool.
: If you control an Island, put a card from your graveyard on the bottom of your library. Otherwise, add to your mana pool. |
Haste
Sunspark can't be blocked except by creatures with haste. 3/1
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Trample
3/3
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life. |
Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life. 0/4
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Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed. 2/1
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Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield. 1/1
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Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block. |
Create three Deserts. Sacrifice them at the end if your main phase.
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: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2. 1/1
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Dark Coercion
(rare)
Wellwatcher
(uncommon)
UG Dual Land
(uncommon)
Sunspark
(uncommon)
Sand Scour
(common)
Scouting Wolf // Wolf Pack
(common)
Mind Attrition
(common)
Introspective Pacifist
(common)
Deluge Elemental
(common)
Anxious Explorer
(common)
Spirit Grasp
(common)
Expansive Tide
(common)
Vial of Bones
(common)
Silent Watcher
(common)
Mountain
(basic)


: Add
to your mana pool.

Creature – Wolf
(