Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Moonshadow Sphinx gets +2/+2. Whenever your gate closes, put a -1/-1 counter on Moonshadow Sphinx and draw two cards. 3/3
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Put target spell into its owner's library third from the top. That player draws a card.
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Portal (Play with the top card of your library revealed.)
: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.1/2
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Enchant creature
At the beginning of each player's upkeep, that player gains control of enchanted creature. |
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life. |
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Return target blocking creature to its owner's hand.
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Target player discards a card.
Hydrate— If was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard. |
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
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: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life. |
Enchant land
When Spreading Trees enters the battlefield, draw a card. Enchanted land is a Forest. |
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Other Merfolk creatures you control get +1/+0.
1/1
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. |
Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Moonshadow Sphinx
(rare)
Twist of Fate
(uncommon)
Clever Outfitter
(uncommon)
Chaotic Allegiance
(uncommon)
Mind Attrition
(common)
Roar
(common)
Crumple
(common)
Visions in the Flame
(common)
Vial of Silk
(common)
Spreading Trees
(common)
Grayfolk Elder
(common)
Turn to Earth
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
Wings of Sand
(common)
Island
(basic)


(
: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.
was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
Creature – Merfolk Commoner