Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Sand Spirit
Trample, hexproof
Whenever Sydin, Heart of the Wastes deals combat damage to a player, put that many colorless Desert land tokens with "{t}: Add {1} to your mana pool" onto the battlefield.
3/3
 U 
Land – Desert
{t}: Add {c} to your mana pool.
{4}, {t}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared.
{1}{w}
 
 U 
Instant
Exile target tapped creature. Its controller creates a Desert token. (It's a land with "{t}: Produce {c}.")
 U 
Creature – Treefolk Druid
Vigilance
{t}: Add {u} to your mana pool.
1/3
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Creature – Sand Wall
Defender, persist
1/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
 C 
Creature – Merfolk Wraith
Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
 C 
Instant
Untap target permanent.
Draw a card.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
Mountain
 
 B 
Basic Land – Mountain

Sydin, Heart of the Wastes (mythic)
Dunes of Deception (uncommon)
Dust (uncommon)
Wellwatcher (uncommon)
Line Walker (common)
Resting Ironshell // Hunting Ironshell (common)
Vitalilty Spores (common)
Crumple (common)
Wall of Sand (common)
Robe of Dusk (common)
Mulchleaf Treefolk (common)
Whispering Wanderer (common)
Awakening Surge (common)
Rippling Hours (common)
Mountain (basic)