Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
 
 R 
Creature – Human Advisor
Vigilance
Creatures you control can't be the target of red spells.
2/3
 U 
Enchantment
Whenever you cast a colorless spell, you may pay 1 life. If you do, draw a card.
{2}{b}, Sacrifice Scrolls of the Lost: Search your library for a colorless card, reveal it, and put it into your hand. Shuffle your library.
 U 
Creature – Viashino Archer
Protection from white
{t}: Chasm Guard deals 1 damage to target player.
1/2
 U 
Creature – Treefolk
Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
Mountain
 
 B 
Basic Land – Mountain

Vial of Ash (common, foil)
Eforl's Court Judge (rare)
Scrolls of the Lost (uncommon)
Chasm Guard (uncommon)
Sturdy Treefolk (uncommon)
Territorial Bear (common)
Rippling Hours (common)
Robe of Midnight (common)
The Shakes (common)
Steam Droplet (common)
Veto (common)
Line Walker (common)
Obscuring Mist (common)
Mind Attrition (common)
Mountain (basic)