Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, for each permanent you control with a counter on it, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
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When Dissolving Borders arrives, if an opponent controls at least two more lands than you, create a tapped Desert token. (It's a colorless land with "
: Produce .)
: Produce . |
Exile target nonland permanent. That permanent's owner may put a permanent card with converted mana cost 1 or less from their hand or graveyard onto the battlefield.
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Search your library for a card that shares a card type with target spell, reveal it, and put it into your hand. Then shuffle your library.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip ![]() |
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Tap target permanent.
Draw a card. |
You may pay
and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn. |
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card. |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
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When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
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Visions of a Growing World
(rare)
Dissolving Borders
(uncommon)
Deform
(uncommon)
Contingency
(uncommon)
Robe of Midnight
(common)
Dream Wave
(common)
Nostalgic Burst
(common)
Rain of Thoughts
(common)
Line Walker
(common)
Whispering Wanderer
(common)
Seeker of Civilization
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
Territorial Bear
(common)
Sand Scour
(common)
Mountain
(basic)

: Produce
.)

and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature – Merfolk Commoner