Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 
 R 
Creature – Kithkin Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on each creature you control with meditate.
2/2
 U 
Artifact
{t}: Produce {c}{c}{c}. You can't spent this mana to cast spells.
 U 
Sorcery
Look at the top two cards of each player's library. Exile one of those cards face down, then put the rest into their owners' graveyards. You may play the exiled card this turn. When you cast it, it costs {2} less to cast.
 U 
Enchantment – Aura
Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "{t}: Add {g} to your mana pool" and loses all other types and abilities.)
 C 
Artifact
{t}: Produce {c}.
{t}, Reminisce : Produce one mana of any color.
"The cut of the stones on this path is unlike anything over come across in modern Anydria. It's as though they're from another culture entirely."
— Tamiyo's notes
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Instant
Untap target permanent.
Draw a card.
 C 
Creature – Elf Scout
Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
1/1
 C 
Creature – Merfolk Noble
When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
 C 
Instant
Return target creature you don't control to its owner's hand.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
Swamp
 
 B 
Basic Land – Swamp

Nature's Muse (common, foil)
Monk of the Ninth Eye (rare)
Polished Sunstone (uncommon)
Sundry Preparations (uncommon)
Sylvan Rebirth (uncommon)
Curious Remnants (common)
Censer of Revelation // The World in the Smoke (common)
Awakening Surge (common)
Anxious Explorer (common)
Escorted Prince (common)
Silent Watcher (common)
Desert Haze (common)
Sand Scour (common)
Delirious Wanderer (common)
Swamp (basic)