Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
 
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
 R 
Instant
Exile target spell. Return that card to its owner's hand at the beginning of his or her next upkeep.
 U 
Creature – Treefolk
Basic lands you control are Forests in addition to their other types.
2/3
 U 
Creature – Treefolk
Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
 U 
Instant
Target player creates a Desert token, then Withering Sands deals 2 damage to that player or to up to one target permanent that player controls for each Desert that player controls.
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Creature – Human Nomad
Whenever Sunwarden attacks, you gain 1 life.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.)
1/3
Rainwarden
 
 C 
Colour indicator WU Creature – Human Nomad
Tapped creatures you control have hexproof.
2/4
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Sorcery
Consider (As you draw this, you may pay {1} to exile it and put the next card of your library into your hand instead. You may pay {1} to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.

Illus. MidJourney
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
Plains
 
 B 
Basic Land – Plains

Resting Ironshell // Hunting Ironshell (common, foil)
Phase Shift (rare)
Sapling Cultivator (uncommon)
Sturdy Treefolk (uncommon)
Withering Sands (uncommon)
Scar Claw Elder (common)
Grayfolk Elder (common)
Sunwarden // Rainwarden (common)
Turn to Earth (common)
Censer of Revelation // The World in the Smoke (common)
The Shakes (common)
Visa Application (common)
Mind Attrition (common)
Mulchleaf Treefolk (common)
Plains (basic)