Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, for each permanent you control with a counter on it, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Enchantment
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn.
 U 
Land
UR Dual Land enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: If you control an Island, instant spells cost {1} less to cast this turn. Otherwise, add {u} to your mana pool.
 U 
Artifact
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{t}, Sacrifice Survival Kit: You gain 2 life. If you have no cards in hand, draw a card.
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
 C 
Creature – Bird
Ravenous Vulture costs {1} less to cast for each creature that died this turn.
3/3
 C 
Instant
Put target spell on top of its owner's library unless that player pays {2}.
 C 
Instant
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Instant
You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
 C 
Instant
Sand Burst deals 3 damage to target creature.
Hydrate — If {u} was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
Swamp
 
 B 
Basic Land – Swamp

Visions of a Growing World (rare)
Raucous Trumpeting (uncommon)
UR Dual Land (uncommon)
Survival Kit (uncommon)
Silent Watcher (common)
Ravenous Vulture (common)
Faltering Gleam (common)
Summer Seeding (common)
Nostalgic Burst (common)
Water Column (common)
Sand Burst (common)
Robe of Dusk (common)
Ripple In the Dunes // Deafening Sussurant (common)
Huntsman's Guide (common)
Swamp (basic)