Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 
 R 
Creature – Human Knight
Persist
React— Whenever Squadron Commander becomes blocked, search your library for a card named Squadron Commander and put it onto the battlefield. Then shuffle your library.
3/3
 U 
Creature – Elf Shaman
When Beholder of the Forgotten arrives, put the top four cards of your library into your graveyard, then reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever a creature card leaves your graveyard, put a +1/+1 counter on Beholder of the Forgotten.
1/1
 U 
Creature – Human Nomad
Prepare abilities you activate cost {1} less to activate. This can't reduce the mana you spend to activate those abilities to less than one mana.
2/2
 U 
Creature – Treefolk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
1/3
 C 
Creature – Bird
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
1/1
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Creature – Merfolk Wraith
Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
 C 
Enchantment – Aura
Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
 C 
Instant
Spells and permanents can't be targeted this turn.
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
1/1
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
Island
 
 B 
Basic Land – Island

Expansive Tide (common, foil)
Squadron Commander (rare)
Beholder of the Forgotten (uncommon)
Learned Wanderer (uncommon)
Pensive Elder (uncommon)
Lightfeather Hawk (common)
Crumple (common)
Whispering Wanderer (common)
Spreading Trees (common)
Obscuring Mist (common)
Peruse (common)
Robe of Dusk (common)
Monk of the Ardent Eye (common)
The Vapors (common)
Island (basic)