Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sponge Shapeshifter
Trample
Hydrate — If {u} was spent to cast Parched Shapesponge, you may have it enter the battlefield as a copy of any creature on the battlefield.
3/3
 U 
Creature – Elf Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
At the beginning of your upkeep, if your gate is closed, put a +1/+1 counter on Woodland Meditant.
As long as your gate is open, Woodland Meditant can attack as though it didn't have defender.
2/2
 U 
Sorcery
Choose one —
• Draw two cards, then put a card from your hand on the bottom of your library.
• Return target creature or planeswalker to its owner's hand.
• Create a Desert token. (It's a land with {t}: Produce {c}.")
If you control a colorless creature, you may choose two instead.
 U 
Sorcery
Reveal the top five cards of your library. Put all creature cards with power 1 or less from among them into your hand. Then put the rest on the bottom of your library in any order.
 C 
Creature – Sand Wall
Defender, persist
1/3
 C 
Instant
Return target creature you don't control to its owner's hand.
 C 
Instant
You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
 C 
Creature – Dog
When Keen-Nosed Guide arrives, draw a card.
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Keen Botanists
 
 C 
Creature – Elf Scholar
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Creature – Bird
Ravenous Vulture costs {1} less to cast for each creature that died this turn.
3/3
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
Mountain
 
 B 
Basic Land – Mountain

Parched Shapesponge (rare)
Woodland Meditant (uncommon)
Muted Dreams (uncommon)
Seek Community (uncommon)
Wall of Sand (common)
Desert Haze (common)
Nostalgic Burst (common)
Keen-Nosed Guide // Keen Botanists (common)
Mists of Clarity (common)
Ravenous Vulture (common)
Rippling Hours (common)
Robe of Dusk (common)
Territorial Bear (common)
Greenseeking (common)
Mountain (basic)