Anydria Storage: Virtual Booster

Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As Neglected Monument arrives, you may reminisce . If you don't, Neglected Monument arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Add {c}, {w}, or {b} to your mana pool.
 U 
Creature – Treefolk Cleric
Whenever you gain life, you may pay {2}. If you do, draw a card.
2/4
 U 
Enchantment
Heat Exhaustion costs {1} less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays {1}.
 U 
Creature – Faerie
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is green, Mistborn Fey gets +1/+1.
As long as the top card of your library is blue, Mistborn Fey has flying.
1/1
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 C 
Creature – Bird
Flying
When Desert Owl arrives, scry 2.
1/1
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
 C 
Creature – Rat
React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 C 
Instant
Destroy target nonblack creature.
Foretell {b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Sand Wall
Defender, persist
1/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
Swamp
 
 B 
Basic Land – Swamp

Neglected Monument (rare)
Tanaran Educator (uncommon)
Heat Exhaustion (uncommon)
Mistborn Fey (uncommon)
Steam Droplet (common)
Desert Owl (common)
Greenseeking (common)
Huntsman's Guide (common)
Dirty Rat (common)
Scouting Wolf // Wolf Pack (common)
Lance of Shadow (common)
Wall of Sand (common)
Robe of Dawn (common)
Nature's Muse (common)
Swamp (basic)