Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk Shaman
When Scorchwood Elder enters the battlefield, put a token onto the battlefield that's a copy of target non-Treefolk creature, except that token is a green Treefolk in addition to its other colors and types.
0/7
 U 
Instant
Target creature gets +X/+0 and gains first strike until end of turn.
 U 
Artifact
Ancient Hieroglyphs enters the battlefield with three charge counters on it.
{t}, Remove a charge counter from Ancient Hieroglyphs: Add one mana of any color to your mana pool. If there are no charge counters on Ancient Hieroglyphs, sacrifice it and draw a card.
{1}{w}{w}
 
 U 
Enchantment
Flash
When Delay arrives, exile target spell which has no targets until Delay leaves the battlefield.
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
 C 
Sorcery
Sift {r} ({3}, Discard this card: You may play this card from your graveyard this turn or next turn for its sift cost. Draw a card.)
Burning Volley deals 3 damage to any target.
Illus. MidJourney
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 C 
Sorcery
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
{r}
 
 C 
Instant
Return target blocking creature to its owner's hand.
Forest
 
 B 
Basic Land – Forest

Scorchwood Elder (rare)
Flaming Blade (uncommon)
Ancient Hieroglyphs (uncommon)
Delay (uncommon)
Veto (common)
Burning Volley (common)
Crumple (common)
Ripple In the Dunes // Deafening Sussurant (common)
Steam Droplet (common)
Visions in the Flame (common)
Leaf Vortex (common)
Robe of Dusk (common)
Rippling Hours (common)
Roar (common)
Forest (basic)