Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest Island
Woodland Canal arrives tapped.
Unveil — Tap an untapped creature you control.
Forester's Lodge
 
 R 
Artifact – Fortification
Fortify {0} ({0}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortified land has active. (It untaps during each player's untap step.)
 U 
Sorcery
Destroy target creature.
Hydrate — If {u} was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn.
 U 
Artifact
When Drywater Well enters the battlefield, draw a card.
{t}: Add one mana of any color to your mana pool.
The water it provides only leaves one wanting for more.
 U 
Creature – Elemental
Haste
Sunspark can't be blocked except by creatures with haste.
3/1
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
 C 
Enchantment – Aura
Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Creature – Merfolk Commoner
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Coastal Merfolk
 
 C 
Colour indicator UB Creature – Merfolk Commoner
Islandwalk
3/1
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Instant
Put target spell on top of its owner's library unless that player pays {2}.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
Mountain
 
 B 
Basic Land – Mountain

Woodland Canal // Forester's Lodge (rare)
Drain of Fluids (uncommon)
Drywater Well (uncommon)
Sunspark (uncommon)
Turn to Earth (common)
Spreading Trees (common)
Seeker of Civilization (common)
Expansive Tide (common)
Mists of Clarity (common)
Salt Marsh Strider // Coastal Merfolk (common)
Vial of Bones (common)
Greenseeking (common)
Faltering Gleam (common)
The Shakes (common)
Mountain (basic)