Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {c} to your mana pool.
At the beginning of each upkeep, target land becomes a Forest until end of turn.
The treefolk work day after day to stave off the approach of the Wastes.
 U 
Creature – Cat Warrior
Flash
Response {g} (You may cast this for {g} if an opponent cast a spell this turn.)
2/2
 U 
Enchantment – Aura
Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "{t}: Add {g} to your mana pool" and loses all other types and abilities.)
 U 
Artifact
{1}, {t}, Sacrifice Bottle of Sand: Search your library for a Desert card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Sorcery
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
 C 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed.
2/1
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
 C 
Creature – Merfolk Rogue
Deathtouch
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Refreshed Scholar
 
 C 
Colour indicator U Creature – Merfolk Citizen
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
 C 
Creature – Bird
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
1/1
Swamp
 
 B 
Basic Land – Swamp

Telemn, the Final Grove (rare)
Scorchwood Defender (uncommon)
Sylvan Rebirth (uncommon)
Bottle of Sand (uncommon)
Expansive Tide (common)
Turn to Earth (common)
Robe of Midnight (common)
Visions in the Flame (common)
Deluge Elemental (common)
Mulchleaf Treefolk (common)
The Shakes (common)
Silent Watcher (common)
Dispossessed Greyfolk // Refreshed Scholar (common)
Lightfeather Hawk (common)
Swamp (basic)