Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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When Development arrives and at the beginning of your end step, mill 3, then return a permanent card from your graveyard to your hand.
![]() : You may put an enchantment card from your hand onto the battlefield.
![]() : You may put an artifact card from your hand onto the battlefield.4/4
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Flash, flying
When Wellwind Tern arrives, return a creature you own with power 2 or less to your hand. Then, if Wellwind Tern is on the battlefield, draw a card. 2/2
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Enchant creature
Enchanted creature has lifelink. Enchantment creature has protection from creatures without lifelink. |
When Rhox Peacekeeper enters the battlefield, target permanent doesn't untap during its controller's next untap step.
3/3
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When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield. 1/1
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When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
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Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player. |
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
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: Scry 1.
Unveil (You may tap this counterclockwise if you pay as you tap it.) : Add one mana of any color. Activate this ability only once each turn. |
Flying
When Desert Owl arrives, scry 2. 1/1
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Line Walker
(common, foil)
Development
(mythic)
Wellwind Tern
(uncommon)
Writ of Dawn
(uncommon)
Rhox Peacekeeper
(uncommon)
Nature's Muse
(common)
Anxious Explorer
(common)
Flame-Petal Shaman
(common)
Escorted Prince
(common)
Mists of Clarity
(common)
Vial of Ash
(common)
Desperate Search
(common)
Censer of Revelation // The World in the Smoke
(common)
Desert Owl
(common)
Plains
(basic)
(

: You may put an enchantment card from your hand onto the battlefield.


: Put the top card of your library into your graveyard.
: Add one mana of any color. Activate this ability only once each turn.