Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Sand Wall
Defender, persist
1/3
 
 R 
Creature – Kithkin Nomad
Portal (Play with the top card of your library revealed.)
{t}: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.
2/2
 U 
Enchantment
As Law of the Silver Moon enters the battlefield, name a card.
If a source with the chosen name would deal damage to you, you gain that much life instead.
 U 
Creature – Elf Hunter
{r}{g}, {t}: Fighting Elf fights target attacking or blocking creature.
3/3
 U 
Enchantment
Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control.
 C 
Instant
Sand Burst deals 3 damage to target creature.
Hydrate — If {u} was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
 C 
Creature – Dog
When Keen-Nosed Guide arrives, draw a card.
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Keen Botanists
 
 C 
Creature – Elf Scholar
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
 C 
Creature – Rat
React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Mountain
 
 B 
Basic Land – Mountain

Wall of Sand (common, foil)
Caravan Nurturer (rare)
Law of the Silver Moon (uncommon)
Fighting Elf (uncommon)
Artistic Fervor (uncommon)
Sand Burst (common)
Robe of Dusk (common)
Delirious Wanderer (common)
Keen-Nosed Guide // Keen Botanists (common)
Silent Watcher (common)
Dirty Rat (common)
Expansive Tide (common)
Greenseeking (common)
Vitalilty Spores (common)
Mountain (basic)