Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Foretell {2}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Destroy all creatures.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.)
 
 U 
Land
WU Dual enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: If you control an Island, look at the top card of each library. Otherwise, add {u} to your mana pool.
 U 
Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Hydrate — If you spent {u} to cast this, scry 3.
 C 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed.
2/1
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
 C 
Creature – Merfolk Rogue
Deathtouch
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Refreshed Scholar
 
 C 
Colour indicator U Creature – Merfolk Citizen
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
Forest
 
 B 
Basic Land – Forest

Cloudfall (rare)
Pathfinder's Grace (uncommon)
WU Dual (uncommon)
Divining Circle (uncommon)
Deluge Elemental (common)
Delirious Wanderer (common)
Veto (common)
Dispossessed Greyfolk // Refreshed Scholar (common)
Sand Scour (common)
Robe of Midday (common)
Turn to Earth (common)
Seek the Path (common)
Arrow Volley (common)
Huntsman's Guide (common)
Forest (basic)