Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Response (You may cast this for if an opponent cast a spell this turn.)2/2
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
: Add to your mana pool.
, Close your gate: Add ![]() to your mana pool. |
If a creature would enter the battlefield this turn, put it into its owner's graveyard instead.
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Defender
Survivor— At the beginning of each end step, if Barkwriter was dealt damage this turn, each player draws a card. 0/4
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Destroy target creature.
Hydrate — If was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn. |
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Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life. |
Deathtouch
Unveil (You may tap this counterclockwise if you pay as you tap it.)1/1
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
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Other Merfolk creatures you control get +1/+0.
1/1
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Target creature gets +3/+3 and gains trample until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
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Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life. [Spread]
Illus. MidJourney
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Ravenous Vulture costs
less to cast for each creature that died this turn.3/3
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: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life. |
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Scorchwood Defender
(uncommon, foil)
Place of Contemplation
(rare)
Invitation to Darkness
(uncommon)
Barkwriter
(uncommon)
Drain of Fluids
(uncommon)
Leaf Vortex
(common)
Mind Attrition
(common)
Dispossessed Greyfolk // Refreshed Scholar
(common)
Grayfolk Elder
(common)
Vitalilty Spores
(common)
Huntsman's Guide
(common)
The Vapors
(common)
Ravenous Vulture
(common)
Vial of Silk
(common)
Island
(basic)

(
: Add
to your mana pool.


was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn.
Creature – Merfolk Citizen
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
