Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Vampire
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{2}, {t}, Remove a counter from a creature you control: Put a -1/-1 counter on target creature.
2/2
 
 R 
Land
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
{t}: Add {c} to your mana pool.
{t}, Close your gate: Add {c}{c} to your mana pool.
 U 
Instant
Put target spell into its owner's library third from the top. That player draws a card.
 U 
Enchantment – Aura Plague
Enchant creature
When enchanted creature attacks or becomes enchanted, Pierce-Rysn Syndrome deals 1 damage to target player or permanent.
[Spread]
Illus. MidJourney
 U 
Sorcery
Reveal the top five cards of your library. Put all creature cards with power 1 or less from among them into your hand. Then put the rest on the bottom of your library in any order.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Instant
Counter target spell.
Foretell {u}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
Plains
 
 B 
Basic Land – Plains

Kiran Doctor (uncommon, foil)
Place of Contemplation (rare)
Twist of Fate (uncommon)
Pierce-Rysn Syndrome (uncommon)
Seek Community (uncommon)
Robe of Dusk (common)
Mists of Clarity (common)
Obscuring Mist (common)
Aether Influx (common)
Scouting Wolf // Wolf Pack (common)
Seek the Path (common)
The Shakes (common)
Seeker of Civilization (common)
Line Walker (common)
Plains (basic)