Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}{r}
 
 R 
Instant
The owner of target instant or sorcery spell shuffles it into his or her library, then reveals the top card of his or her library. If it's an instant or sorcery card, he or she casts it without paying its mana cost.
 U 
Enchantment
Heat Exhaustion costs {1} less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays {1}.
 U 
Land
Rotting Fens enters the battlefield tapped with two charge counters on it.
{t}: Add {b} to your mana pool.
{t}, Remove a charge counter from Rotting Fens: Each player that was dealt damage this turn loses 1 life.
{1}{w}{w}
 
 U 
Enchantment
Flash
When Icebind enters the battlefield, exile target spell.
When Icebind leaves the battlefield, the owner of the exiled card may cast that card without paying its mana cost.
Everything freezes, if you make it cold enough.
 C 
Instant
Untap target permanent.
Draw a card.
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Instant
Counter target spell.
Foretell {u}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed.
2/1
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
Island
 
 B 
Basic Land – Island

Resync (rare)
Heat Exhaustion (uncommon)
Rotting Fens (uncommon)
Icebind (uncommon)
Awakening Surge (common)
Censer of Revelation // The World in the Smoke (common)
The Shakes (common)
Spirit Grasp (common)
Robe of Midnight (common)
Flame-Petal Shaman (common)
Aether Influx (common)
Deluge Elemental (common)
Delirious Wanderer (common)
Peruse (common)
Island (basic)