Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature has double strike and can't be blocked by tokens.
When equipped creature dies, create a token that's a copy of that creature, except that token's name is Impression, and attach Chains of Aisur to it. When Chains of Aisur becomes unattached, sacrifice that token. Equip ![]() |
As Law of the Silver Moon enters the battlefield, name a card.
If a source with the chosen name would deal damage to you, you gain that much life instead. |
The next time one or more creatures would arrive this turn, put them into their owner's graveyard instead.
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Protection from white
: Chasm Guard deals 1 damage to target player.1/2
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Counter target nonblack creature spell.
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Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed. 2/1
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, Sacrifice Mulchleaf Treefolk: Add ![]() to your mana pool.
Persist Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
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Other Merfolk creatures you control get +1/+0.
1/1
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
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Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip ![]() |
Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
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Defender, persist
1/3
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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Chains of Aisur
(mythic)
Law of the Silver Moon
(uncommon)
Graveslide
(uncommon)
Chasm Guard
(uncommon)
Womb Wither
(common)
Deluge Elemental
(common)
Mulchleaf Treefolk
(common)
Grayfolk Elder
(common)
Line Walker
(common)
Steam Droplet
(common)
Robe of Dawn
(common)
Survivor
(common)
Wall of Sand
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
Swamp
(basic)



: Chasm Guard deals 1 damage to target player.
Creature – Merfolk Commoner