Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Whenever Oath-Given, the Binding Knight arrives or activates an ability, create a white Key artifact token with "Tap X keys you control: You or a permanent you control gains protection from everything with converted mana cost X until end of turn. X can't be 0." ![]() , : Return target creature card with base power or toughness 1 or less from your graveyard to the battlefield.3/5
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If a creature would enter the battlefield this turn, put it into its owner's graveyard instead.
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UB Dual Land enters the battlefield tapped.
: Add to your mana pool.
: If you control an Island, you may put the top card of your library into your graveyard. Otherwise, add to your mana pool. |
: Counter target creature spell unless its controller pays 2 life.1/3
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, Sacrifice Mulchleaf Treefolk: Add ![]() to your mana pool.
Persist Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
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Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip ![]() |
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
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Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life. 0/4
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Trample
3/3
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When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
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When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
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Foretell
(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead. |
Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
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Return target blocking creature to its owner's hand.
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Oath-Given, the Binding Knight
(rare)
Invitation to Darkness
(uncommon)
UB Dual Land
(uncommon)
Needlefin Merfolk
(uncommon)
Mulchleaf Treefolk
(common)
Robe of Dusk
(common)
Steam Droplet
(common)
Introspective Pacifist
(common)
Scouting Wolf // Wolf Pack
(common)
Escorted Prince
(common)
Seeker of Civilization
(common)
Arrow Volley
(common)
Dowse
(common)
Roar
(common)
Plains
(basic)


: Return target creature card with base power or toughness 1 or less from your graveyard to the battlefield.

to your mana pool.
(
Creature – Wolf