Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Cleric of Sunwall enters the battlefield, name a creature card or a creature on the battlefield.
The named creature can't attack you. 0/3
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Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Each player discards his or her hand and draws seven cards. |
If a creature would enter the battlefield this turn, put it into its owner's graveyard instead.
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Flash, flying
When Wellwind Tern arrives, return a creature you own with power 2 or less to your hand. Then, if Wellwind Tern is on the battlefield, draw a card. 2/2
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Reminisce, then reminisce again. (To reminisce, put a card from your graveyard on the bottom of your library.)
Draw a card for each land card and each creature card you reminisced about this turn. |
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Focus (You may choose not to untap this during your untap step.)
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it. 1/1
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Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2. 1/1
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)2/2
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Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield. 1/1
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Whenever Sunwarden attacks, you gain 1 life.
Unveil ![]() (You may tap this counterclockwise if you pay ![]() as you tap it.)1/3
Tapped creatures you control have hexproof.
2/4
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/4
4/1
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker. 1/1
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Destroy target nonblack creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Cleric of Sunwall
(rare, foil)
Burning Inspiration
(rare)
Invitation to Darkness
(uncommon)
Wellwind Tern
(uncommon)
Memories of the Past
(uncommon)
Focused Treespeaker
(common)
Desperate Search
(common)
Silent Watcher
(common)
Fading Grayfolk
(common)
Anxious Explorer
(common)
Sunwarden // Rainwarden
(common)
Resting Ironshell // Hunting Ironshell
(common)
Monk of the Ardent Eye
(common)
Lance of Shadow
(common)
Forest
(basic)







(You may tap this counterclockwise if you pay
Creature – Human Nomad
Creature – Crab