Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 
 R 
Sorcery
Foretell {2}{r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Each player discards his or her hand and draws seven cards.
 U 
Creature – Cat Warrior
Flash
Response {g} (You may cast this for {g} if an opponent cast a spell this turn.)
2/2
 U 
Land
UR Dual Land enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: If you control an Island, instant spells cost {1} less to cast this turn. Otherwise, add {u} to your mana pool.
 U 
Artifact
{1}, {t}, Put a charge counter on Lens of the Lost: Look at the top card of your library. You may put that card on the bottom of your library.
{q}, Remove four charge counters from Lens of the Lost: Draw a card.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life.
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Sorcery
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
 C 
Sorcery
Tap target permanent.
Draw a card.
Mountain
 
 B 
Basic Land – Mountain

Crumple (common, foil)
Burning Inspiration (rare)
Scorchwood Defender (uncommon)
UR Dual Land (uncommon)
Lens of the Lost (uncommon)
Vial of Silk (common)
Expansive Tide (common)
Mind Attrition (common)
Spirit Grasp (common)
Peruse (common)
Mists of Clarity (common)
Obscuring Mist (common)
Visions in the Flame (common)
Dream Wave (common)
Mountain (basic)