Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Each player discards his or her hand and draws seven cards. |
Haste
, , Discard a card with sift: Draw two cards.2/3
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Create two [Figment]s, then return target non-Illusion creature card from your graveyard to the battlefield until you control no Illusions.
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Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
At the beginning of your upkeep, if your gate is closed, put a +1/+1 counter on Woodland Meditant. As long as your gate is open, Woodland Meditant can attack as though it didn't have defender. 2/2
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Response
(You may cast this for if an opponent cast a spell this turn.)3/2
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Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2. 1/1
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Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
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Target player discards a card.
Hydrate— If was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard. |
Foretell
(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead. |
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When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/4
4/1
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one — • Scry 4. • Each player sacrifices a permanent. |
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip ![]() |
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Burning Inspiration
(rare)
Sandstorm Mystic
(uncommon)
Illusion of Immortality
(uncommon)
Woodland Meditant
(uncommon)
Scar Claw Elder
(common)
Desperate Search
(common)
Silent Watcher
(common)
Territorial Bear
(common)
Crumple
(common)
Arrow Volley
(common)
Nature's Muse
(common)
Resting Ironshell // Hunting Ironshell
(common)
Rippling Hours
(common)
Robe of Midday
(common)
Mountain
(basic)



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, Discard a card with sift: Draw two cards.

Creature – Crab