Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Angel
Flying
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Other creatures you control with flying get +1/+1.
3/3
{1}{w}{w}
 
 U 
Enchantment
Flash
When Icebind enters the battlefield, exile target spell.
When Icebind leaves the battlefield, the owner of the exiled card may cast that card without paying its mana cost.
Everything freezes, if you make it cold enough.
 U 
Enchantment
Whenever you cast a colorless spell, you may pay 1 life. If you do, draw a card.
{2}{b}, Sacrifice Scrolls of the Lost: Search your library for a colorless card, reveal it, and put it into your hand. Shuffle your library.
 U 
Instant
The next time one or more creatures would arrive this turn, put them into their owner's graveyard instead.
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Creature – Merfolk Wraith
Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
Island
 
 B 
Basic Land – Island

Cloudform Liege (mythic)
Icebind (uncommon)
Scrolls of the Lost (uncommon)
Graveslide (uncommon)
The Vapors (common)
Robe of Dawn (common)
Peruse (common)
Sand Scour (common)
Resting Ironshell // Hunting Ironshell (common)
Flame-Petal Shaman (common)
Spirit Grasp (common)
Crumple (common)
Whispering Wanderer (common)
Delirious Wanderer (common)
Island (basic)