Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end step, if you created a token this turn, draw a card.
Unveil — Discard a blue card. 3/5
Promise, the Falling Leaves can't be blocked.
![]() , , Reminisce about a creature card: Create a 1/1 colorless Sand creature token.5/5
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Prepare abilities you activate cost
less to activate. This can't reduce the mana you spend to activate those abilities to less than one mana.2/2
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Flying
Floundering Sand Kite doesn't untap during your untap step.
Illus. MidJourney
2/2
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Flying
Portal (Play with the top card of your library revealed.) As Smug Predictor enters the battlefield, name a nonbasic card. As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof. 2/2
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Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life. [Spread]
Illus. MidJourney
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Counter target nonblack creature spell.
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When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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Put target spell on top of its owner's library unless that player pays
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Target player discards a card.
Hydrate— If was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard. |
: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player. |
, Sacrifice Mulchleaf Treefolk: Add ![]() to your mana pool.
Persist Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Trample
3/3
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Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
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Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
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Promise, Story-Carved // Promise, the Falling Leaves
(rare)
Learned Wanderer
(uncommon)
Floundering Sand Kite
(uncommon)
Smug Predictor
(uncommon)
The Vapors
(common)
Womb Wither
(common)
Flame-Petal Shaman
(common)
Faltering Gleam
(common)
Crumple
(common)
Vial of Ash
(common)
Mulchleaf Treefolk
(common)
Scouting Wolf // Wolf Pack
(common)
Visions in the Flame
(common)
Territorial Bear
(common)
Plains
(basic)



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, Reminisce about a creature card: Create a 1/1 colorless Sand creature token.

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: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
Creature – Wolf