Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{3}{u}
 
 M 
Planeswalker – Tamiyo
+2 Look at the top three cards of your library and put them back in any order.
-1 Target player reveals his or her hand. Draw a card for each land card revealed this way.
-8 You gain an emblem with "Players play with the top cards of their libraries revealed" and " You may play the top card of each player's library."

2
 U 
Sorcery
Look at the top two cards of each player's library. Exile one of those cards face down, then put the rest into their owners' graveyards. You may play the exiled card this turn. When you cast it, it costs {2} less to cast.
 U 
Instant
Create two [Figment]s, then return target non-Illusion creature card from your graveyard to the battlefield until you control no Illusions.
 U 
Instant
Target player creates a Desert token, then Withering Sands deals 2 damage to that player or to up to one target permanent that player controls for each Desert that player controls.
 C 
Creature – Human Nomad
Whenever Sunwarden attacks, you gain 1 life.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.)
1/3
Rainwarden
 
 C 
Colour indicator WU Creature – Human Nomad
Tapped creatures you control have hexproof.
2/4
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
 C 
Creature – Bird
Ravenous Vulture costs {1} less to cast for each creature that died this turn.
3/3
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Sorcery
Tap target permanent.
Draw a card.
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
Mountain
 
 B 
Basic Land – Mountain

Tamiyo (mythic)
Sundry Preparations (uncommon)
Illusion of Immortality (uncommon)
Withering Sands (uncommon)
Sunwarden // Rainwarden (common)
Nature's Muse (common)
Turn to Earth (common)
Ravenous Vulture (common)
Line Walker (common)
Robe of Dawn (common)
Crumple (common)
Sand Scour (common)
Dream Wave (common)
Seeker of Civilization (common)
Mountain (basic)