Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest Island
Woodland Canal arrives tapped.
Unveil — Tap an untapped creature you control.
Forester's Lodge
 
 R 
Artifact – Fortification
Fortify {0} ({0}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortified land has active. (It untaps during each player's untap step.)
 U 
Enchantment – Aura
Enchant creature
At the beginning of each player's upkeep, that player gains control of enchanted creature.
 U 
Sorcery
Foretell {u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If Contingency Document was prepared, is has flash.
Choose one —
• Scry 2.
• Scry 1, then draw a card.
• Counter target noncreature spell.
 U 
Creature – Elf Druid
{t}: Add {c} to your mana pool for each Desert your control.
1/1
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Sorcery
Tap target permanent.
Draw a card.
 C 
Instant
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Creature – Dog
When Keen-Nosed Guide arrives, draw a card.
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Keen Botanists
 
 C 
Creature – Elf Scholar
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
 C 
Instant
Sand Burst deals 3 damage to target creature.
Hydrate — If {u} was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
Mountain
 
 B 
Basic Land – Mountain

Woodland Canal // Forester's Lodge (rare)
Chaotic Allegiance (uncommon)
Contingency Document (uncommon)
Sandcaller (uncommon)
Silent Watcher (common)
Greenseeking (common)
Territorial Bear (common)
Dream Wave (common)
Rain of Thoughts (common)
Robe of Midnight (common)
Arrow Volley (common)
Keen-Nosed Guide // Keen Botanists (common)
Sand Burst (common)
Leaf Vortex (common)
Mountain (basic)