Anydria Storage: Virtual Booster

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Mechanics | Skeleton | Thoughts About the Plane
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Sand Wall
Defender, persist
1/3
 
 R 
Sorcery
Prepare {2}{w} ({3}: Exile this from your hand facedown. You may look at it and cast it for {2}{w} for as long as it remains exiled.)
Destroy all creatures.
 U 
Land
Appeals Court enters the battlefield tapped with two charge counters on it.
{t}: Add {w} to your mana pool.
{t}, Remove a charge counter from Appeals Court: Tap target creature.
 U 
Artifact
When Drywater Well enters the battlefield, draw a card.
{t}: Add one mana of any color to your mana pool.
The water it provides only leaves one wanting for more.
 U 
Creature – Human Rogue
Protection from green
{t}: Remove a counter from target permanent.
1/2
 C 
Creature – Efreet Monk
Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player.
1/1
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
 C 
Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
 C 
Sorcery
Tap target permanent.
Draw a card.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
 C 
Instant
Destroy target nonblack creature.
Prepare {b} ({3}: Exile this from your hand facedown. You may look at it and cast it for {b} for as long as it remains exiled.)
 C 
Creature – Elf Scout
Gate (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
1/1
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
Forest
 
 B 
Basic Land – Forest

Wall of Sand (common, foil)
Cloudfall (rare)
Appeals Court (uncommon)
Drywater Well (uncommon)
Scorchwood Robber (uncommon)
Monk of the Ardent Eye (common)
Greenseeking (common)
Spirit Grasp (common)
Desperate Search (common)
Dream Wave (common)
Vial of Ash (common)
Lance of Shadow (common)
Anxious Explorer (common)
Seeker of Civilization (common)
Forest (basic)