Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Desert
Nostalgic Field arrives tapped.
{t}: Produce {c} or {w}.
{t}, Reminisce : Produce one mana of any color. (To reminisce, put a card from your graveyard on the bottom of your library.)
 U 
Land – Desert
{t}: Add {c} to your mana pool.
{1}, {t}, Sacrifice Windswept Wastes: Search your library for a Desert card and put it onto the battlefield.
 U 
Sorcery
Foretell {u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If Contingency Document was prepared, is has flash.
Choose one —
• Scry 2.
• Scry 1, then draw a card.
• Counter target noncreature spell.
 U 
Creature – Vampire
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{2}, {t}, Remove a counter from a creature you control: Put a -1/-1 counter on target creature.
2/2
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Instant
You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
 C 
Sorcery
Consider (As you draw this, you may pay {1} to exile it and put the next card of your library into your hand instead. You may pay {1} to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.

Illus. MidJourney
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
Plains
 
 B 
Basic Land – Plains

Nostalgic Field (rare)
Windswept Wastes (uncommon)
Contingency Document (uncommon)
Kiran Doctor (uncommon)
Ripple In the Dunes // Deafening Sussurant (common)
Mind Attrition (common)
Flame-Petal Shaman (common)
Robe of Midday (common)
Crumple (common)
Territorial Bear (common)
Nostalgic Burst (common)
Delirious Wanderer (common)
Visa Application (common)
Sand Scour (common)
Plains (basic)