Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
At the beginning of each end step, enchanted creature's controller may have you draw a card. If that player doesn't, sacrifice Dark Coercion and you gain control of enchanted creature. |
Enchant creature
When enchanted creature attacks or becomes enchanted, Pierce-Rysn Syndrome deals 1 damage to target player or permanent. [Spread]
Illus. MidJourney
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Protection from black
: Put a counter on target permanent of a type already there.1/2
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Protection from Red
: Target player gains 1 life.1/2
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Untap target permanent.
Draw a card. |
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Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn. Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn. |
Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays . |
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When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip ![]() |
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
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Tap target permanent.
Draw a card. |
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Dark Coercion
(rare)
Pierce-Rysn Syndrome
(uncommon)
Needle Sower
(uncommon)
Sunwall Healer
(uncommon)
Awakening Surge
(common)
Mists of Clarity
(common)
Huntsman's Guide
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
The Shakes
(common)
Veto
(common)
Nature's Muse
(common)
Robe of Midday
(common)
Territorial Bear
(common)
Dream Wave
(common)
Forest
(basic)


: Put a counter on target permanent of a type already there.
Creature – Merfolk Commoner

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