Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 
 M 
Creature – Incarnation
When Development arrives and at the beginning of your end step, mill 3, then return a permanent card from your graveyard to your hand.
{2}{w}: You may put an enchantment card from your hand onto the battlefield.
{2}{r}: You may put an artifact card from your hand onto the battlefield.
4/4
 U 
Creature – Bird
Flash, flying
When Wellwind Tern arrives, return a creature you own with power 2 or less to your hand. Then, if Wellwind Tern is on the battlefield, draw a card.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Enchantment creature has protection from creatures without lifelink.
 U 
Creature – Rhino Monk
When Rhox Peacekeeper enters the battlefield, target permanent doesn't untap during its controller's next untap step.
3/3
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Creature – Elf Scout
Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
1/1
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Creature – Merfolk Noble
When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
 C 
Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Creature – Bird
Flying
When Desert Owl arrives, scry 2.
1/1
Plains
 
 B 
Basic Land – Plains

Line Walker (common, foil)
Development (mythic)
Wellwind Tern (uncommon)
Writ of Dawn (uncommon)
Rhox Peacekeeper (uncommon)
Nature's Muse (common)
Anxious Explorer (common)
Flame-Petal Shaman (common)
Escorted Prince (common)
Mists of Clarity (common)
Vial of Ash (common)
Desperate Search (common)
Censer of Revelation // The World in the Smoke (common)
Desert Owl (common)
Plains (basic)