Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you would draw a card, you may instead choose one — You gain 4 life; or each opponent loses 4 life; or Obstinance deals 4 damage to target creature; or shuffle up to four target cards from graveyards into their owner's libraries.
4/4
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At the beginning of each other player's upkeep, you and that player may each tap an untapped creature you control. Each player that taps a creature this way draws a card, then you gain 1 life for each creature tapped this way.
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Seeping Wolf has deathtouch. As long as your gate is open, Seeping Wolf gets +2/+2 and has trample. 1/1
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Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
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Sand Burst deals 3 damage to target creature.
Hydrate — If was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step. |
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Scry 2, then exile the top card of your library. You may play that card this turn.
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)2/2
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Enchant land
When Spreading Trees enters the battlefield, draw a card. Enchanted land is a Forest. |
Return target creature you don't control to its owner's hand.
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Consider (As you draw this, you may pay
to exile it and put the next card of your library into your hand instead. You may pay to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.
Illus. MidJourney
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Counter target nonblack creature spell.
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: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. |
When Keen-Nosed Guide arrives, draw a card.
Unveil (You may tap this counterclockwise if you pay as you tap it.)3/2
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
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React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
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Obstinance
(mythic)
Mission
(uncommon)
Seeping Wolf
(uncommon)
Sturdy Treefolk
(uncommon)
Sand Burst
(common)
Peruse
(common)
Fading Grayfolk
(common)
Spreading Trees
(common)
Desert Haze
(common)
Visa Application
(common)
Womb Wither
(common)
Vial of Bones
(common)
Keen-Nosed Guide // Keen Botanists
(common)
Dirty Rat
(common)
Swamp
(basic)





(
was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.