Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 
 R 
Creature – Djinn
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card, Djinn of Possibilities has all activated abilities of that card.
3/3
 U 
Artifact Creature – Construct
Defender, flying
Whenever an opponent activates an ability of a land, if it isn't a mana ability, you may draw a card.
"Every new plane brings a mystery. Most beg to be explored, but this one..." — Tamiyo
1/3
 U 
Instant
As an additional cost to cast Well-Drilling, sacrifice a Desert.
Add {u}{u}{u} to your mana pool. Spells cast using that mana can't be countered.
 U 
Land
Rotting Fens enters the battlefield tapped with two charge counters on it.
{t}: Add {b} to your mana pool.
{t}, Remove a charge counter from Rotting Fens: Each player that was dealt damage this turn loses 1 life.
 C 
Creature – Merfolk Noble
Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying.
1/1
 C 
Creature – Human Nomad
Whenever Sunwarden attacks, you gain 1 life.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.)
1/3
Rainwarden
 
 C 
Colour indicator WU Creature – Human Nomad
Tapped creatures you control have hexproof.
2/4
{r}
 
 C 
Instant
Return target blocking creature to its owner's hand.
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Creature – Dog
When Keen-Nosed Guide arrives, draw a card.
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Keen Botanists
 
 C 
Creature – Elf Scholar
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
 C 
Creature – Merfolk Wraith
Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
Island
 
 B 
Basic Land – Island

Grayfolk Elder (common, foil)
Djinn of Possibilities (rare)
Tamiyo's Observer (uncommon)
Well-Drilling (uncommon)
Rotting Fens (uncommon)
Attended Prince (common)
Sunwarden // Rainwarden (common)
Roar (common)
Grayfolk Elder (common)
Territorial Bear (common)
Greenseeking (common)
Keen-Nosed Guide // Keen Botanists (common)
The Vapors (common)
Whispering Wanderer (common)
Island (basic)