Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Foretell (During your turn, you may pay
and exile this card from your hand face down. Play it on a later turn for its foretell cost.)
Dusty Fairgrounds arrives tapped unless you played it from exile. When Dusty Fairgrounds arrives untapped, draw a card. : Produce , , or . |
Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has " : Add to your mana pool" and loses all other types and abilities.) |
When Dissolving Borders arrives, if an opponent controls at least two more lands than you, create a tapped Desert token. (It's a colorless land with "
: Produce .)
: Produce . |
Deathtouch
At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, draw a card. Otherwise, put a +1/+1 counter on target creature. 2/2
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Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
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When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand. |
Flying
When Desert Owl arrives, scry 2. 1/1
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Haste
Unveil (You may tap this counterclockwise if you pay as you tap it.)2/1
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
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Ravenous Vulture costs
less to cast for each creature that died this turn.3/3
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Response
(You may cast this for if an opponent cast a spell this turn.)3/2
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Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block. |
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
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Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip ![]() |
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Dusty Fairgrounds
(rare)
Sylvan Rebirth
(uncommon)
Dissolving Borders
(uncommon)
Envious Cactid
(uncommon)
Territorial Bear
(common)
Flame-Petal Shaman
(common)
Water Column
(common)
Desert Owl
(common)
Ripple In the Dunes // Deafening Sussurant
(common)
Ravenous Vulture
(common)
Scar Claw Elder
(common)
Spirit Grasp
(common)
Seeker of Civilization
(common)
Robe of Midnight
(common)
Mountain
(basic)
and exile this card from your hand face down. Play it on a later turn for its foretell cost.)
: Produce
,
, or
.


