Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk Druid
As Scorchwood Silencer enters the battlefield, choose target permanent.
Activated abilities of the chosen permanent can't be activated unless they're mana abilities.
1/3
 U 
Creature – Goblin Soldier
Whenever a creature attacking or blocking causes an ability to trigger, you may exile the top card of your library. If you do, you may play that card this turn.
2/1
 U 
Land
{t}: Add {1} to your mana pool.
{q}, Sacrifice Bubbling Bore: Search your library for an Island card and put it onto the battlefield tapped. Activate this ability only if you spent mana produced by Bubbling Bore this turn.
 U 
Enchantment – Aura
Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "{t}: Add {g} to your mana pool" and loses all other types and abilities.)
 C 
Creature – Merfolk Rogue
Deathtouch
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Refreshed Scholar
 
 C 
Colour indicator U Creature – Merfolk Citizen
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
 C 
Enchantment – Aura Plague
Enchant permanent you control
Enchanted permanent has "{t}: Produce {b} or {g}."
[Succumb] Produce [{c}].
Illus. MidJourney
 C 
Creature – Merfolk
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
2/2
{r}
 
 C 
Instant
Return target blocking creature to its owner's hand.
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
Island
 
 B 
Basic Land – Island

Scorchwood Silencer (rare)
Battlefield Scholar (uncommon)
Bubbling Bore (uncommon)
Sylvan Rebirth (uncommon)
Dispossessed Greyfolk // Refreshed Scholar (common)
Greenseeking (common)
Water Column (common)
Robe of Dawn (common)
Spirit Grasp (common)
The Withers (common)
Fading Grayfolk (common)
Roar (common)
Arrow Volley (common)
The Vapors (common)
Island (basic)