Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Incarnation
When Development arrives and at the beginning of your end step, mill 3, then return a permanent card from your graveyard to your hand.
{2}{w}: You may put an enchantment card from your hand onto the battlefield.
{2}{r}: You may put an artifact card from your hand onto the battlefield.
4/4
 U 
Creature – Viashino
Whenever an opponent casts a spell or activates a nonmana ability, Flameheart Viashino gets +2/+0 until end of turn.
1/1
 U 
Artifact Creature – Construct
Defender, flying
Whenever an opponent activates an ability of a land, if it isn't a mana ability, you may draw a card.
"Every new plane brings a mystery. Most beg to be explored, but this one..." — Tamiyo
1/3
 U 
Instant
Create two [Figment]s, then return target non-Illusion creature card from your graveyard to the battlefield until you control no Illusions.
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Creature – Sand Wall
Defender, persist
1/3
 C 
Sorcery
Tap target permanent.
Draw a card.
 C 
Artifact
{t}: Produce {c}.
{t}, Reminisce : Produce one mana of any color.
"The cut of the stones on this path is unlike anything over come across in modern Anydria. It's as though they're from another culture entirely."
— Tamiyo's notes
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
 C 
Enchantment – Aura
Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
 C 
Creature – Rat
React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
 C 
Sorcery
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
Plains
 
 B 
Basic Land – Plains

Development (mythic)
Flameheart Viashino (uncommon)
Tamiyo's Observer (uncommon)
Illusion of Immortality (uncommon)
Censer of Revelation // The World in the Smoke (common)
Wall of Sand (common)
Dream Wave (common)
Curious Remnants (common)
Huntsman's Guide (common)
Spreading Trees (common)
Dirty Rat (common)
Visions in the Flame (common)
Steam Droplet (common)
Arrow Volley (common)
Plains (basic)