Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Other blue creatures you control get +1/+1. Other red creates you control get +1/+1. Whenever a blue or red source you control deals damage to a player, exile the top card of that player's library. You may play that card this turn. 3/3
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Enchant creature
Enchanted creature has lifelink. Enchantment creature has protection from creatures without lifelink. |
Haste
Sunspark can't be blocked except by creatures with haste. 3/1
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React— Whenever Eforl's Retributor becomes blocked, the defending player can't cast spells this turn.
3/2
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Sift
( , Discard this card: You may play this card from your graveyard this turn or next turn for its sift cost. Draw a card.)
Burning Volley deals 3 damage to any target.
Illus. MidJourney
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Other Merfolk creatures you control get +1/+0.
1/1
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Target player discards a card.
Hydrate— If was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard. |
You may pay
and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn. |
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it. 1/1
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker. 1/1
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Defender, persist
1/3
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Target creature gets +3/+3 and gains trample until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. |
Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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Soulfire Liege
(mythic)
Writ of Dawn
(uncommon)
Sunspark
(uncommon)
Eforl's Retributor
(uncommon)
Burning Volley
(common)
Grayfolk Elder
(common)
Crumple
(common)
Nostalgic Burst
(common)
Focused Treespeaker
(common)
Monk of the Ardent Eye
(common)
Wall of Sand
(common)
Vitalilty Spores
(common)
Vial of Bones
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
Forest
(basic)



, Discard this card: You may play this card from your graveyard this turn or next turn for its sift cost. Draw a card.)
was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
Creature – Merfolk Commoner