Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental
Double strike
React— Whenever Firesurge Elemental becomes blocked, you may cast one of your prepared cards without paying its prepare cost.
2/1
 U 
Enchantment
Heat Exhaustion costs {1} less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays {1}.
 U 
Artifact
{t}: Produce {c}{c}{c}. You can't spent this mana to cast spells.
 U 
Creature – Treefolk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
1/3
 C 
Instant
Counter target spell unless its controller pays {2}.
Hydrate— If you spent {u} to cast Windburst, instead counter that spell unless its owner pays {4}.
 C 
Creature – Merfolk Noble
Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying.
1/1
 C 
Creature – Merfolk
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
2/2
 C 
Creature – Dog
When Keen-Nosed Guide arrives, draw a card.
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Keen Botanists
 
 C 
Creature – Elf Scholar
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Instant
Untap target permanent.
Draw a card.
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
Mountain
 
 B 
Basic Land – Mountain

Firesurge Elemental (mythic)
Heat Exhaustion (uncommon)
Polished Sunstone (uncommon)
Pensive Elder (uncommon)
Windburst (common)
Attended Prince (common)
Fading Grayfolk (common)
Keen-Nosed Guide // Keen Botanists (common)
Huntsman's Guide (common)
Vial of Ash (common)
Arrow Volley (common)
Awakening Surge (common)
Peruse (common)
Spirit Grasp (common)
Mountain (basic)