Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Drone
Flash, flying
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Old Nobility
 
 R 
Colour indicator U Creature – Faerie Noble
Flying
When you unveil Old Nobility, exile target card with mana value 1 or less from a graveyard. Copy it. You may cast the copy.
3/4
 U 
Creature – Cat Cleric
Protection from Red
{t}: Target player gains 1 life.
1/2
 U 
Creature – Viashino
Whenever an opponent casts a spell or activates a nonmana ability, Flameheart Viashino gets +2/+0 until end of turn.
1/1
 U 
Enchantment
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn.
 C 
Instant
Sand Burst deals 3 damage to target creature.
Hydrate — If {u} was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Sorcery
Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Creature – Merfolk Rogue
Deathtouch
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Refreshed Scholar
 
 C 
Colour indicator U Creature – Merfolk Citizen
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Instant
Return target creature you don't control to its owner's hand.
Swamp
 
 B 
Basic Land – Swamp

Faceless Wanderer // Old Nobility (rare)
Sunwall Healer (uncommon)
Flameheart Viashino (uncommon)
Raucous Trumpeting (uncommon)
Sand Burst (common)
Water Column (common)
Vial of Bones (common)
Seeker of Civilization (common)
Rampant Expansion (common)
Introspective Pacifist (common)
Arrow Volley (common)
Dispossessed Greyfolk // Refreshed Scholar (common)
Vitalilty Spores (common)
Desert Haze (common)
Swamp (basic)