Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Sphinx
Flying
Portal (Play with the top card of your library revealed.)
Whenever Whimsy Sphinx attacks, you may exchange the top card of your library with the bottom card.
React — Whenever Whimsy Sphinx becomes blocked, you may play the top card of your library without paying its mana cost.
4/3
 U 
Creature – Treefolk Shaman
Defender
Survivor— At the beginning of each end step, if Barkwriter was dealt damage this turn, each player draws a card.
0/4
 U 
Creature – Elf Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
At the beginning of your upkeep, if your gate is closed, put a +1/+1 counter on Woodland Meditant.
As long as your gate is open, Woodland Meditant can attack as though it didn't have defender.
2/2
 U 
Enchantment
Whenever you cast a colorless spell, you may pay 1 life. If you do, draw a card.
{2}{b}, Sacrifice Scrolls of the Lost: Search your library for a colorless card, reveal it, and put it into your hand. Shuffle your library.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Creature – Merfolk
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
2/2
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Creature – Vedalken Citizen
Menace
{2}{b}, Sacrifice another creature: Draw a card. If that creature was a Germ, put a +1/+1 counter on Plague Doctor.
Illus. MidJourney
1/1
 C 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed.
2/1
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
Swamp
 
 B 
Basic Land – Swamp

Whimsy Sphinx (mythic)
Barkwriter (uncommon)
Woodland Meditant (uncommon)
Scrolls of the Lost (uncommon)
Sand Scour (common)
Fading Grayfolk (common)
Seeker of Civilization (common)
Line Walker (common)
Plague Doctor (common)
Deluge Elemental (common)
Territorial Bear (common)
Vial of Bones (common)
Censer of Revelation // The World in the Smoke (common)
Mulchleaf Treefolk (common)
Swamp (basic)