Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {c} to your mana pool.
At the beginning of each upkeep, target land becomes a Forest until end of turn.
The treefolk work day after day to stave off the approach of the Wastes.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.)
 U 
Enchantment
Whenever you sacrifice a permanent, draw a card.
{1}{g/b}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
 U 
Creature – Human Citizen
If Nervous Father attacks with at least one other creature, you may unveil it as it attacks. (Tap it counterclockwise instead of clockwise.)
1/1
Brave Protector
 
 U 
Colour indicator W Creature – Human Warrior
First strike
3/1
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 C 
Creature – Bird
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
1/1
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
 C 
Creature – Merfolk Wraith
Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
 C 
Instant
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
Forest
 
 B 
Basic Land – Forest

Telemn, the Final Grove (rare)
Pathfinder's Grace (uncommon)
Proper Fertilization (uncommon)
Nervous Father // Brave Protector (uncommon)
Scar Claw Elder (common)
Lightfeather Hawk (common)
Seeker of Civilization (common)
Robe of Midday (common)
Whispering Wanderer (common)
Rain of Thoughts (common)
Turn to Earth (common)
Spirit Grasp (common)
Flame-Petal Shaman (common)
Resting Ironshell // Hunting Ironshell (common)
Forest (basic)