Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Snake Wizard
Survivor— At the beginning of each end step, if Venomancer was dealt damage this turn, each opponent loses 1 life and you gain 1 life.
1/3
 
 R 
Creature – Elemental
{t}: Add {c} to your mana pool.
You may have Heart of Renewal enter the battlefield as a copy of any land on the battlefield. If you do, it enters the battlefield tapped.
1/1
 U 
Creature – Treefolk Shaman
Deathtouch
At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, draw a card. Otherwise, put a +1/+1 counter on target creature.
2/2
 U 
Creature – Zombie
Desiccated Husk enters the battlefield tapped.
Persist
React — Whenever Desiccated Husk becomes blocked, remove a -1/-1 counter from Desiccated Husk.
2/2
 U 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
{r/u}, {t}: Shuffle the top four cards of your library.
1/1
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Enchantment – Aura Plague
Enchant permanent you control
Enchanted permanent has "{t}: Produce {b} or {g}."
[Succumb] Produce [{c}].
Illus. MidJourney
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
Swamp
 
 B 
Basic Land – Swamp

Venomancer (uncommon, foil)
Heart of Renewal (rare)
Envious Cactid (uncommon)
Desiccated Husk (uncommon)
Mists of Change (uncommon)
Leaf Vortex (common)
Wings of Sand (common)
Scar Claw Elder (common)
Arrow Volley (common)
The Withers (common)
Scouting Wolf // Wolf Pack (common)
Robe of Midnight (common)
Seeker of Civilization (common)
Mists of Clarity (common)
Swamp (basic)