Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Desert
Nostalgic Field arrives tapped.
{t}: Produce {c} or {w}.
{t}, Reminisce : Produce one mana of any color. (To reminisce, put a card from your graveyard on the bottom of your library.)
 U 
Creature – Human Nomad
Lifelink
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Ayalli's Introspector deals 2 damage to each opponent.
2/3
 U 
Enchantment
Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control.
 U 
Creature – Human Knight
Unveil {w} (You may tap this counterclockwise if you pay {w} as you tap it.)
2/1
Inspired Captain
 
 U 
Creature – Knight
First Strike
Other creatures you control get +1/+1.
3/2
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Creature – Merfolk Rogue
Deathtouch
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Refreshed Scholar
 
 C 
Colour indicator U Creature – Merfolk Citizen
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
 C 
Creature – Merfolk Noble
Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying.
1/1
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
 C 
Creature – Bird
Flying
When Desert Owl arrives, scry 2.
1/1
Mountain
 
 B 
Basic Land – Mountain

Nostalgic Field (rare)
Ayalli's Introspector (uncommon)
Artistic Fervor (uncommon)
Frontline Strategist // Inspired Captain (uncommon)
Seek the Path (common)
Veto (common)
The Shakes (common)
Robe of Midnight (common)
Territorial Bear (common)
Expansive Tide (common)
Dispossessed Greyfolk // Refreshed Scholar (common)
Attended Prince (common)
Sand Scour (common)
Desert Owl (common)
Mountain (basic)