Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
At the beginning of each end step, enchanted creature's controller may have you draw a card. If that player doesn't, sacrifice Dark Coercion and you gain control of enchanted creature.
 U 
Creature – Merfolk Assassin
Intimidate
When Derakandi Noble enters the battlefield, target player sacrifices a Merfolk.
1/2
 U 
Creature – Treefolk Shaman
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
{g/w}{u}, {q}, Close your gate: Create a 1/1 blue Elemental creature token. If this is not the first time you've activated the ability this turn, draw a card.
2/2
 U 
Enchantment
When Ripples of the Upwelling arrives, create two 1/1 blue Elemental creature tokens.
Whenever a player casts a noncreature spell, create a 1/1 blue Elemental creature token.
 C 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
1/1
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Instant
Counter target nonblack creature spell.
 C 
Instant
Counter target spell unless its controller pays {2}.
Hydrate— If you spent {u} to cast Windburst, instead counter that spell unless its owner pays {4}.
 C 
Instant
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
 C 
Sorcery
Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
{g}
 
 C 
Sorcery
Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
Island
 
 B 
Basic Land – Island

Dark Coercion (rare)
Derakandi Noble (uncommon)
Leafling Summoner (uncommon)
Ripples of the Upwelling (uncommon)
Monk of the Ardent Eye (common)
Mists of Clarity (common)
Womb Wither (common)
Windburst (common)
Summer Seeding (common)
Resting Ironshell // Hunting Ironshell (common)
Vial of Bones (common)
Rampant Expansion (common)
Introspective Pacifist (common)
Dowse (common)
Island (basic)