Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kithkin Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on each creature you control with meditate.
2/2
 U 
Land – Desert
When Dissolving Borders arrives, if an opponent controls at least two more lands than you, create a tapped Desert token. (It's a colorless land with "{t}: Produce {c}.)
{t}: Produce {c}.
 U 
Land
UG Dual Land enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: If you control an Island, put a card from your graveyard on the bottom of your library. Otherwise, add {u} to your mana pool.
 U 
Creature – Treefolk
Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
 C 
Sorcery
Consider (As you draw this, you may pay {1} to exile it and put the next card of your library into your hand instead. You may pay {1} to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.

Illus. MidJourney
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Merfolk Rogue
Deathtouch
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Refreshed Scholar
 
 C 
Colour indicator U Creature – Merfolk Citizen
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
Island
 
 B 
Basic Land – Island

Monk of the Ninth Eye (rare)
Dissolving Borders (uncommon)
UG Dual Land (uncommon)
Sturdy Treefolk (uncommon)
Visa Application (common)
Greenseeking (common)
Robe of Midnight (common)
Arrow Volley (common)
Seek the Path (common)
Dispossessed Greyfolk // Refreshed Scholar (common)
Line Walker (common)
Grayfolk Elder (common)
Crumple (common)
Turn to Earth (common)
Island (basic)