Anydria Storage: Virtual Booster
| Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As Cleric of Sunwall enters the battlefield, name a creature card or a creature on the battlefield.
The named creature can't attack you. 0/3
|
Flash
Response (You may cast this for if an opponent cast a spell this turn.)2/2
|
: Produce ![]() ![]() . You can't spent this mana to cast spells. |
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn. |
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card. |
|
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. |
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn. Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn. |
Put target spell on top of its owner's library unless that player pays
. |
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
|
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
|
|
Counter target spell unless its controller pays
.
Hydrate— If you spent to cast Windburst, instead counter that spell unless its owner pays . |
When Keen-Nosed Guide arrives, draw a card.
Unveil (You may tap this counterclockwise if you pay as you tap it.)3/2
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
|
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block. |
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip ![]() |
|
Cleric of Sunwall
(rare)
Scorchwood Defender
(uncommon)
Polished Sunstone
(uncommon)
Raucous Trumpeting
(uncommon)
Rain of Thoughts
(common)
Turn to Earth
(common)
The Shakes
(common)
Faltering Gleam
(common)
Leaf Vortex
(common)
Line Walker
(common)
Windburst
(common)
Keen-Nosed Guide // Keen Botanists
(common)
Spirit Grasp
(common)
Robe of Dusk
(common)
Forest
(basic)


: Produce 

.