Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player. |
Vigilance
Creatures you control can't be the target of red spells. 2/3
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Whenever you cast a colorless spell, you may pay 1 life. If you do, draw a card.
![]() , Sacrifice Scrolls of the Lost: Search your library for a colorless card, reveal it, and put it into your hand. Shuffle your library. |
Protection from white
: Chasm Guard deals 1 damage to target player.1/2
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Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
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Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one — • Scry 4. • Each player sacrifices a permanent. |
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip ![]() |
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn. Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn. |
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
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Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays . |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Spells and permanents can't be targeted this turn.
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life. |
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Vial of Ash
(common, foil)
Eforl's Court Judge
(rare)
Scrolls of the Lost
(uncommon)
Chasm Guard
(uncommon)
Sturdy Treefolk
(uncommon)
Territorial Bear
(common)
Rippling Hours
(common)
Robe of Midnight
(common)
The Shakes
(common)
Steam Droplet
(common)
Veto
(common)
Line Walker
(common)
Obscuring Mist
(common)
Mind Attrition
(common)
Mountain
(basic)
: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.



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