Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature
If Shulein Lawmage is in your opening hand, you may begin the game with it on the battlefield. If you do, name a card.
Defender
As Shulein Lawmage enters the battlefield, name a card.
You have protection from the chosen name.
0/3
 U 
Creature – Spider
Reach
{t}: Add {u} to your mana pool.
0/2
 U 
Creature – Cat Cleric
Protection from Red
{t}: Target player gains 1 life.
1/2
 U 
Instant
Create two [Figment]s, then return target non-Illusion creature card from your graveyard to the battlefield until you control no Illusions.
 C 
Creature – Bird
Flying
When Desert Owl arrives, scry 2.
1/1
 C 
Creature – Human Nomad
Whenever Sunwarden attacks, you gain 1 life.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.)
1/3
Rainwarden
 
 C 
Colour indicator WU Creature – Human Nomad
Tapped creatures you control have hexproof.
2/4
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Instant
Destroy target nonblack creature.
Foretell {b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Merfolk Noble
Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying.
1/1
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is green, untap it.
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
Island
 
 B 
Basic Land – Island

Shulein Lawmage (rare)
Cactus Threader (uncommon)
Sunwall Healer (uncommon)
Illusion of Immortality (uncommon)
Desert Owl (common)
Sunwarden // Rainwarden (common)
Seek the Path (common)
Seeker of Civilization (common)
Lance of Shadow (common)
Attended Prince (common)
Greenseeking (common)
Steam Droplet (common)
Vial of Leaves (common)
Flame-Petal Shaman (common)
Island (basic)