Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
At the beginning of each end step, enchanted creature's controller may have you draw a card. If that player doesn't, sacrifice Dark Coercion and you gain control of enchanted creature.
 U 
Enchantment
Heat Exhaustion costs {1} less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays {1}.
 U 
Creature – Elemental
Haste
Sunspark can't be blocked except by creatures with haste.
3/1
 U 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
{r/u}, {t}: Shuffle the top four cards of your library.
1/1
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Instant
Destroy target nonblack creature.
Foretell {b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
 C 
Creature – Human Barbarian
Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
Plains
 
 B 
Basic Land – Plains

Dark Coercion (rare)
Heat Exhaustion (uncommon)
Sunspark (uncommon)
Mists of Change (uncommon)
Veto (common)
Peruse (common)
Lance of Shadow (common)
Huntsman's Guide (common)
Crumple (common)
Introspective Pacifist (common)
Robe of Dawn (common)
Survivor (common)
Obscuring Mist (common)
Censer of Revelation // The World in the Smoke (common)
Plains (basic)