Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dryad Witch
Unveil — Tap two untapped creatures you control
{t}: Produce one mana of any color.
0/3
Coven's Grove
 
 R 
Land
Creature spells you cast cost {1} less to cast.
 U 
Creature – Human Citizen
If Nervous Father attacks with at least one other creature, you may unveil it as it attacks. (Tap it counterclockwise instead of clockwise.)
1/1
Brave Protector
 
 U 
Colour indicator W Creature – Human Warrior
First strike
3/1
 U 
Creature – Kithkin Monk
Whenever you scry, untap target creature you control.
{t}: Target player gains 1 life.
2/2
{1}{w}{w}
 
 U 
Enchantment
Flash
When Delay arrives, exile target spell which has no targets until Delay leaves the battlefield.
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Instant
Untap target permanent.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Bird
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
1/1
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
Island
 
 B 
Basic Land – Island

Coven Mother // Coven's Grove (rare)
Nervous Father // Brave Protector (uncommon)
White Uncommon Scry Theme (uncommon)
Delay (uncommon)
Water Column (common)
Seek the Path (common)
Awakening Surge (common)
Wings of Sand (common)
Robe of Dusk (common)
Lightfeather Hawk (common)
Censer of Revelation // The World in the Smoke (common)
Territorial Bear (common)
Expansive Tide (common)
Arrow Volley (common)
Island (basic)