Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
 
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 R 
Creature – Dryad Witch
Unveil — Tap two untapped creatures you control
{t}: Produce one mana of any color.
0/3
Coven's Grove
 
 R 
Land
Creature spells you cast cost {1} less to cast.
 U 
Colour indicator W Instant
Battle Preparations deals 1 damage to each attacking creature.
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 U 
Creature – Human Knight
React— Whenever Eforl's Retributor becomes blocked, the defending player can't cast spells this turn.
3/2
 U 
Land
Rotting Fens enters the battlefield tapped with two charge counters on it.
{t}: Add {b} to your mana pool.
{t}, Remove a charge counter from Rotting Fens: Each player that was dealt damage this turn loses 1 life.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
 C 
Creature – Rat
React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Mountain
 
 B 
Basic Land – Mountain

Scouting Wolf // Wolf Pack (common, foil)
Coven Mother // Coven's Grove (rare)
Battle Preparations (uncommon)
Eforl's Retributor (uncommon)
Rotting Fens (uncommon)
Vial of Bones (common)
Dirty Rat (common)
Seeker of Civilization (common)
Territorial Bear (common)
Line Walker (common)
Censer of Revelation // The World in the Smoke (common)
Mulchleaf Treefolk (common)
The Shakes (common)
Wings of Sand (common)
Mountain (basic)