Anydria Storage: Virtual Booster

Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature
If Shulein Lawmage is in your opening hand, you may begin the game with it on the battlefield. If you do, name a card.
Defender
As Shulein Lawmage enters the battlefield, name a card.
You have protection from the chosen name.
0/3
 U 
Enchantment
Whenever you sacrifice a permanent, draw a card.
{1}{g/b}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
 U 
Enchantment
Colorless creatures you control have vigilance.
Spells and abilities your opponents control can't cause permanents you control to become tapped.
 U 
Creature – Elf Scout
Track — Whenever a source you control deals noncombat damage, you may pay {1}. If you do, put a 2/2 green Wolf creature token onto the battlefield.
2/2
 C 
Creature – Dog
When Keen-Nosed Guide arrives, draw a card.
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Keen Botanists
 
 C 
Creature – Elf Scholar
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 C 
Creature – Merfolk Noble
When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
 C 
Creature – Bird
Flying
When Desert Owl arrives, scry 2.
1/1
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is green, untap it.
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
 C 
Instant
You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
 C 
Instant
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Forest
 
 B 
Basic Land – Forest

Shulein Lawmage (rare)
Proper Fertilization (uncommon)
Unending Watch (uncommon)
Scorchwood Tracker (uncommon)
Keen-Nosed Guide // Keen Botanists (common)
Arrow Volley (common)
Scar Claw Elder (common)
Escorted Prince (common)
Desert Owl (common)
Vial of Leaves (common)
Flame-Petal Shaman (common)
Veto (common)
Nostalgic Burst (common)
Summer Seeding (common)
Forest (basic)