Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Echron
Activated abilities of tapped permanents can't be activated and triggered abilities of tapped permanents don't trigger.
+1 Tap target permanent. Draw a card.
0 Untap target permanent. Scry 2.
-2 Trigger each triggered ability of target untapped permanent.
4
 U 
Instant
Counter target noncreature spell. That spell's controller untaps all lands he or she controls.
 U 
Artifact
When Drywater Well enters the battlefield, draw a card.
{t}: Add one mana of any color to your mana pool.
The water it provides only leaves one wanting for more.
 U 
Sorcery
Destroy target creature.
Hydrate — If {u} was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn.
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 C 
Creature – Merfolk Noble
When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
 C 
Creature – Merfolk Commoner
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
1/1
Coastal Merfolk
 
 C 
Colour indicator UB Creature – Merfolk Commoner
Islandwalk
3/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
 C 
Creature – Bird
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
1/1
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
Swamp
 
 B 
Basic Land – Swamp

Echron, Reality Auteur (mythic)
Shift the Bonds (uncommon)
Drywater Well (uncommon)
Drain of Fluids (uncommon)
Scar Claw Elder (common)
Escorted Prince (common)
Salt Marsh Strider // Coastal Merfolk (common)
Robe of Midday (common)
Lightfeather Hawk (common)
Peruse (common)
Introspective Pacifist (common)
Arrow Volley (common)
Spirit Grasp (common)
Line Walker (common)
Swamp (basic)