Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Scorchwood Silencer enters the battlefield, choose target permanent.
Activated abilities of the chosen permanent can't be activated unless they're mana abilities. 1/3
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Lifelink
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Ayalli's Introspector deals 2 damage to each opponent. 2/3
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Haste
Sunspark can't be blocked except by creatures with haste. 3/1
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Trample 5/5
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Other Merfolk creatures you control get +1/+0.
1/1
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Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
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Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip ![]() |
Consider (As you draw this, you may pay
to exile it and put the next card of your library into your hand instead. You may pay to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.
Illus. MidJourney
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When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
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Whenever Sunwarden attacks, you gain 1 life.
Unveil ![]() (You may tap this counterclockwise if you pay ![]() as you tap it.)1/3
Tapped creatures you control have hexproof.
2/4
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When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
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Destroy target nonblack creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Scorchwood Silencer
(rare)
Ayalli's Introspector
(uncommon)
Sunspark
(uncommon)
Living Sandstorm
(uncommon)
Line Walker
(common)
Grayfolk Elder
(common)
Dowse
(common)
Robe of Dawn
(common)
Visa Application
(common)
Escorted Prince
(common)
Sunwarden // Rainwarden
(common)
Nature's Muse
(common)
Steam Droplet
(common)
Lance of Shadow
(common)
Swamp
(basic)



(
(
(You may tap this counterclockwise if you pay
Creature – Human Nomad