Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Portal (Play with the top card of your library revealed.)
: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.2/2
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Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
At the beginning of your upkeep, if your gate is closed, put a +1/+1 counter on Woodland Meditant. As long as your gate is open, Woodland Meditant can attack as though it didn't have defender. 2/2
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UG Dual Land enters the battlefield tapped.
: Add to your mana pool.
: If you control an Island, put a card from your graveyard on the bottom of your library. Otherwise, add to your mana pool. |
Reveal the top five cards of your library. Put all creature cards with power 1 or less from among them into your hand. Then put the rest on the bottom of your library in any order.
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Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip ![]() |
: Scry 1.
Unveil (You may tap this counterclockwise if you pay as you tap it.) : Add one mana of any color. Activate this ability only once each turn. |
Sift
( , Discard this card: You may play this card from your graveyard this turn or next turn for its sift cost. Draw a card.)
Burning Volley deals 3 damage to any target.
Illus. MidJourney
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Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
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Counter target spell unless its controller pays
.
Hydrate— If you spent to cast Windburst, instead counter that spell unless its owner pays . |
Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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Flying
When Desert Owl arrives, scry 2. 1/1
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. |
Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
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Destroy target nonblack creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Caravan Nurturer
(rare)
Woodland Meditant
(uncommon)
UG Dual Land
(uncommon)
Seek Community
(uncommon)
Robe of Dusk
(common)
Censer of Revelation // The World in the Smoke
(common)
Burning Volley
(common)
Leaf Vortex
(common)
Windburst
(common)
Mists of Clarity
(common)
Desert Owl
(common)
Turn to Earth
(common)
Survivor
(common)
Lance of Shadow
(common)
Forest
(basic)


: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.
(
to your mana pool.

: Add one mana of any color. Activate this ability only once each turn.
.