Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Incarnation
When Development arrives and at the beginning of your end step, mill 3, then return a permanent card from your graveyard to your hand.
{2}{w}: You may put an enchantment card from your hand onto the battlefield.
{2}{r}: You may put an artifact card from your hand onto the battlefield.
4/4
 U 
Creature – Treefolk Druid
Vigilance
{t}: Add {u} to your mana pool.
1/3
 U 
Instant
Counter target noncreature spell unless its controller sacrifices an enchantment.
 U 
Enchantment
As Law of the Silver Moon enters the battlefield, name a card.
If a source with the chosen name would deal damage to you, you gain that much life instead.
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Enchantment – Aura
Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
{2}{w}
 
 C 
Instant
Foretell {1}{w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays {3}.
 C 
Creature – Wolf
Unveil {g} (You may tap this counterclockwise if you pay {g} as you tap it.)
1/1
Wolf Pack
 
 C 
Colour indicator G Creature – Wolf
Trample
3/3
 C 
Sorcery
Sift {r} ({3}, Discard this card: You may play this card from your graveyard this turn or next turn for its sift cost. Draw a card.)
Burning Volley deals 3 damage to any target.
Illus. MidJourney
 C 
Sorcery
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
Forest
 
 B 
Basic Land – Forest

Development (mythic)
Wellwatcher (uncommon)
Allfather's Will (uncommon)
Law of the Silver Moon (uncommon)
Vitalilty Spores (common)
Spreading Trees (common)
Veto (common)
Scouting Wolf // Wolf Pack (common)
Burning Volley (common)
Visions in the Flame (common)
Mists of Clarity (common)
Expansive Tide (common)
Grayfolk Elder (common)
Robe of Midday (common)
Forest (basic)