Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If Shulein Lawmage is in your opening hand, you may begin the game with it on the battlefield. If you do, name a card.
Defender As Shulein Lawmage enters the battlefield, name a card. You have protection from the chosen name. 0/3
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Reach
: Add to your mana pool.0/2
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Protection from Red
: Target player gains 1 life.1/2
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Create two [Figment]s, then return target non-Illusion creature card from your graveyard to the battlefield until you control no Illusions.
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Flying
When Desert Owl arrives, scry 2. 1/1
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Whenever Sunwarden attacks, you gain 1 life.
Unveil ![]() (You may tap this counterclockwise if you pay ![]() as you tap it.)1/3
Tapped creatures you control have hexproof.
2/4
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Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
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When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
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Destroy target nonblack creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying. 1/1
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Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
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: Target creature gets +1/+1 until end of turn. If that creature is green, untap it. |
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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Shulein Lawmage
(rare)
Cactus Threader
(uncommon)
Sunwall Healer
(uncommon)
Illusion of Immortality
(uncommon)
Desert Owl
(common)
Sunwarden // Rainwarden
(common)
Seek the Path
(common)
Seeker of Civilization
(common)
Lance of Shadow
(common)
Attended Prince
(common)
Greenseeking
(common)
Steam Droplet
(common)
Vial of Leaves
(common)
Flame-Petal Shaman
(common)
Island
(basic)


: Add
to your mana pool.
Creature – Human Nomad
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
