Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
 
 M 
Creature – Incarnation
When Development arrives and at the beginning of your end step, mill 3, then return a permanent card from your graveyard to your hand.
{2}{w}: You may put an enchantment card from your hand onto the battlefield.
{2}{r}: You may put an artifact card from your hand onto the battlefield.
4/4
 U 
Creature – Phoenix
Flying
Whenever you cast a noncreature spell, you may reminisce about Forgotten Phoenix. If you do, it deals 2 damage to any target. (To reminisce, put a card from your graveyard on the bottom of your library.)
2/2
 U 
Creature – Sand Spirit
Flying
Floundering Sand Kite doesn't untap during your untap step.
Illus. MidJourney
2/2
 U 
Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Hydrate — If you spent {u} to cast this, scry 3.
 C 
Creature – Sand Wall
Defender, persist
1/3
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Creature – Bird
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
1/1
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
 C 
Instant
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Sorcery
Foretell {r} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
Plains
 
 B 
Basic Land – Plains

Visions in the Flame (common, foil)
Development (mythic)
Forgotten Phoenix (uncommon)
Floundering Sand Kite (uncommon)
Divining Circle (uncommon)
Wall of Sand (common)
Censer of Revelation // The World in the Smoke (common)
Lightfeather Hawk (common)
Leaf Vortex (common)
Summer Seeding (common)
Line Walker (common)
Robe of Midday (common)
Mists of Clarity (common)
Arrow Volley (common)
Plains (basic)