Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, persist
Focus (You may choose not to untap this during your untap step.) React—Whenever Noteholder Demon becomes blocked, you may put two -1/-1 counters on target creature. 3/3
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Enchant creature
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.) |
Deathtouch
At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, draw a card. Otherwise, put a +1/+1 counter on target creature. 2/2
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Flying
Portal (Play with the top card of your library revealed.) As Smug Predictor enters the battlefield, name a nonbasic card. As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof. 2/2
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Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn. Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn. |
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2. 1/1
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. |
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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Counter target spell.
Foretell ![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Other Merfolk creatures you control get +1/+0.
1/1
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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Create a Desert token. (It's a land with "
: Produce .")
Draw a card. |
Sand Burst deals 3 damage to target creature.
Hydrate — If was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step. |
: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life. |
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Noteholder Demon
(rare)
Pathfinder's Grace
(uncommon)
Envious Cactid
(uncommon)
Smug Predictor
(uncommon)
The Shakes
(common)
Silent Watcher
(common)
Turn to Earth
(common)
Flame-Petal Shaman
(common)
Aether Influx
(common)
Grayfolk Elder
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
Rampant Expansion
(common)
Sand Burst
(common)
Vial of Silk
(common)
Swamp
(basic)





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Creature – Merfolk Commoner
: Produce