Anydria Storage: Virtual Booster

Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
 
 R 
Legendary Creature – Elf Druid
Vigilance
{t}: Create a 1/1 green Elf creature token.
Unveil {g/w}{u} (You may tap this counterclockwise if you pay {g/w}{u} as you tap it.)
2/2
Oath, Eisana's Warden
 
 R 
Colour indicator WG Legendary Creature – Treefolk
Lifelink, reach
Tapped creatures you control can block as though they were untapped.
4/4
 U 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Burning-Heart Meditant has haste.
As long as your gate is open, Burning-Heart Meditant gets +2/+1.
2/1
 U 
Instant
If a creature would enter the battlefield this turn, put it into its owner's graveyard instead.
 U 
Creature – Treefolk
Basic lands you control are Forests in addition to their other types.
2/3
 C 
Artifact
{t}: Scry 1.
Unveil {1} (You may tap this counterclockwise if you pay {1} as you tap it.)
The World in the Smoke
 
 C 
Land
{q}: Add one mana of any color. Activate this ability only once each turn.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Creature – Human Nomad
Whenever Sunwarden attacks, you gain 1 life.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.)
1/3
Rainwarden
 
 C 
Colour indicator WU Creature – Human Nomad
Tapped creatures you control have hexproof.
2/4
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
 C 
Instant
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Swamp
 
 B 
Basic Land – Swamp

Turn to Earth (common, foil)
Eisana Treeheart // Oath, Eisana's Warden (rare)
Burning-Heart Meditant (uncommon)
Invitation to Darkness (uncommon)
Sapling Cultivator (uncommon)
Censer of Revelation // The World in the Smoke (common)
The Shakes (common)
The Vapors (common)
Nature's Muse (common)
Scar Claw Elder (common)
Mists of Clarity (common)
Sunwarden // Rainwarden (common)
Grayfolk Elder (common)
Summer Seeding (common)
Swamp (basic)