Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip ![]() |
As Neglected Monument arrives, you may reminisce . If you don't, Neglected Monument arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Add , , or to your mana pool. |
Survivor— At the beginning of each end step, if Venomancer was dealt damage this turn, each opponent loses 1 life and you gain 1 life.
1/3
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Whenever you sacrifice a permanent, draw a card.
![]() , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. |
Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
At the beginning of your upkeep, if your gate is closed, put a +1/+1 counter on Woodland Meditant. As long as your gate is open, Woodland Meditant can attack as though it didn't have defender. 2/2
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Whenever Sunwarden attacks, you gain 1 life.
Unveil ![]() (You may tap this counterclockwise if you pay ![]() as you tap it.)1/3
Tapped creatures you control have hexproof.
2/4
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/4
4/1
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Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)2/2
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Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Create three Deserts. Sacrifice them at the end if your main phase.
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When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block. |
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
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Robe of Dusk
(common, foil)
Neglected Monument
(rare)
Venomancer
(uncommon)
Proper Fertilization
(uncommon)
Woodland Meditant
(uncommon)
Sunwarden // Rainwarden
(common)
Resting Ironshell // Hunting Ironshell
(common)
Mists of Clarity
(common)
Fading Grayfolk
(common)
Wings of Sand
(common)
Expansive Tide
(common)
Flame-Petal Shaman
(common)
Spirit Grasp
(common)
Greenseeking
(common)
Mountain
(basic)

: Add
,
, or
to your mana pool.
(
(You may tap this counterclockwise if you pay
Creature – Human Nomad
(You may tap this counterclockwise if you pay
Creature – Crab