Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Unveil (You may tap this counterclockwise if you pay as you tap it.)1/1
Whenever Refreshed Scholar deals combat damage, draw a card.
2/2
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As Crystalline Spires arrives, you may reminisce . If you do, choose a color. If you don't, Crystalline Spires arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Produce or .
: Produce one mana of the chosen color. |
Protection from green
: Remove a counter from target permanent.1/2
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Foretell
(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
, Sacrifice Survival Kit: You gain 2 life. If you have no cards in hand, draw a card. |
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Hydrate — If you spent to cast this, scry 3. |
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When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
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When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2. 1/1
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When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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Whenever Sunwarden attacks, you gain 1 life.
Unveil ![]() (You may tap this counterclockwise if you pay ![]() as you tap it.)1/3
Tapped creatures you control have hexproof.
2/4
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield. 1/1
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Dispossessed Greyfolk // Refreshed Scholar
(common, foil)
Crystalline Spires
(rare)
Scorchwood Robber
(uncommon)
Survival Kit
(uncommon)
Divining Circle
(uncommon)
Seeker of Civilization
(common)
Nature's Muse
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
Escorted Prince
(common)
Silent Watcher
(common)
Flame-Petal Shaman
(common)
Sunwarden // Rainwarden
(common)
Line Walker
(common)
Anxious Explorer
(common)
Swamp
(basic)
(You may tap this counterclockwise if you pay
Creature – Merfolk Citizen
: Produce
or
.
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature – Merfolk Commoner


Creature – Human Nomad