Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target activated or triggered ability from a noncreature source.
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Draw three cards.
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Flash
Response (You may cast this for if an opponent cast a spell this turn.)2/2
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Portal (Play with the top card of your library revealed.)
, : Shuffle the top four cards of your library.1/1
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Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip ![]() |
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Other Merfolk creatures you control get +1/+0.
1/1
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Consider (As you draw this, you may pay
to exile it and put the next card of your library into your hand instead. You may pay to replace a future draw with a card under consideration.)
Create two 1/1 white Citizen creature tokens.
Illus. MidJourney
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Counter target spell.
Foretell ![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life. |
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
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Sand Burst deals 3 damage to target creature.
Hydrate — If was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step. |
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Needle Strike
(rare)
Harmonize
(uncommon)
Scorchwood Defender
(uncommon)
Mists of Change
(uncommon)
Robe of Midday
(common)
Grayfolk Elder
(common)
Visa Application
(common)
Aether Influx
(common)
Line Walker
(common)
Territorial Bear
(common)
Mind Attrition
(common)
Steam Droplet
(common)
Sand Burst
(common)
Nature's Muse
(common)
Plains
(basic)

: Shuffle the top four cards of your library.


