Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed. 2/1
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: Add to your mana pool.
You may have Heart of Renewal enter the battlefield as a copy of any land on the battlefield. If you do, it enters the battlefield tapped. 1/1
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Target player creates a Desert token, then Withering Sands deals 2 damage to that player or to up to one target permanent that player controls for each Desert that player controls.
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WU Dual enters the battlefield tapped.
: Add to your mana pool.
: If you control an Island, look at the top card of each library. Otherwise, add to your mana pool. |
Protection from black
: Put a counter on target permanent of a type already there.1/2
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Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Counter target noncreature spell unless its controller pays . |
: Produce .
, Reminisce : Produce one mana of any color."The cut of the stones on this path is unlike anything over come across in modern Anydria. It's as though they're from another culture entirely."
— Tamiyo's notes |
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. |
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life. |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Trample
3/3
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one — • Scry 4. • Each player sacrifices a permanent. |
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Deluge Elemental
(common, foil)
Heart of Renewal
(rare)
Withering Sands
(uncommon)
WU Dual
(uncommon)
Needle Sower
(uncommon)
Veto
(common)
Curious Remnants
(common)
Flame-Petal Shaman
(common)
Turn to Earth
(common)
Nature's Muse
(common)
Mind Attrition
(common)
Line Walker
(common)
Scouting Wolf // Wolf Pack
(common)
Rippling Hours
(common)
Island
(basic)

: Add
to your mana pool.
to your mana pool.

.

Creature – Wolf