Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Prepare
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Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile. 1/1
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Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Each player discards his or her hand and draws seven cards. |
Reveal the top five cards of your library. Put all creature cards with power 1 or less from among them into your hand. Then put the rest on the bottom of your library in any order.
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Protection from white
: Chasm Guard deals 1 damage to target player.1/2
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Whenever you sacrifice a permanent, draw a card.
![]() , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. |
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Arrogance — Once at any time during each of your turns, you may put a +1/+1 counter on Whispering Wanderer.
1/1
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Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
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Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip ![]() |
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
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When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2. 1/1
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[Prepare
]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile. 1/1
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Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand. |
Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/1
Islandwalk
3/1
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Delirious Wanderer
(common, foil)
Burning Inspiration
(rare)
Seek Community
(uncommon)
Chasm Guard
(uncommon)
Proper Fertilization
(uncommon)
Whispering Wanderer
(common)
Huntsman's Guide
(common)
Robe of Midnight
(common)
Territorial Bear
(common)
Nature's Muse
(common)
Silent Watcher
(common)
Delirious Wanderer
(common)
Water Column
(common)
Salt Marsh Strider // Coastal Merfolk
(common)
Island
(basic)



: Chasm Guard deals 1 damage to target player.

Creature – Merfolk Commoner