Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Portal (Play with the top card of your library revealed.)
: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.2/2
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Survivor— At the beginning of each end step, if Venomancer was dealt damage this turn, each opponent loses 1 life and you gain 1 life.
1/3
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Exile target tapped creature. Its controller creates a Desert token. (It's a land with "
: Produce .") |
Look at the top two cards of each player's library. Exile one of those cards face down, then put the rest into their owners' graveyards. You may play the exiled card this turn. When you cast it, it costs
less to cast. |
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life. [Spread]
Illus. MidJourney
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Counter target spell.
Foretell ![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
When Keen-Nosed Guide arrives, draw a card.
Unveil (You may tap this counterclockwise if you pay as you tap it.)3/2
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
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Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block. |
Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life. |
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn. |
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)2/2
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Enchant permanent you control
Enchanted permanent has " : Produce or ."
[Succumb] Produce [ ].
Illus. MidJourney
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Caravan Nurturer
(rare)
Venomancer
(uncommon)
Dust
(uncommon)
Sundry Preparations
(uncommon)
The Vapors
(common)
Aether Influx
(common)
Keen-Nosed Guide // Keen Botanists
(common)
Spirit Grasp
(common)
Survivor
(common)
Mind Attrition
(common)
Line Walker
(common)
Vial of Bones
(common)
Fading Grayfolk
(common)
The Withers
(common)
Plains
(basic)


: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.
.")
less to cast.
