Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. |
Vigilance
: Create a 1/1 green Elf creature token.
Unveil ![]() (You may tap this counterclockwise if you pay ![]() as you tap it.)2/2
Lifelink, reach
Tapped creatures you control can block as though they were untapped. 4/4
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Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Burning-Heart Meditant has haste. As long as your gate is open, Burning-Heart Meditant gets +2/+1. 2/1
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If a creature would enter the battlefield this turn, put it into its owner's graveyard instead.
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Basic lands you control are Forests in addition to their other types.
2/3
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: Scry 1.
Unveil (You may tap this counterclockwise if you pay as you tap it.) : Add one mana of any color. Activate this ability only once each turn. |
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn. Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn. |
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life. [Spread]
Illus. MidJourney
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When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Response
(You may cast this for if an opponent cast a spell this turn.)3/2
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Defender
Portal (Play with the top card of your library revealed.) : Put the top card of your library into your graveyard.0/2
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Whenever Sunwarden attacks, you gain 1 life.
Unveil ![]() (You may tap this counterclockwise if you pay ![]() as you tap it.)1/3
Tapped creatures you control have hexproof.
2/4
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Other Merfolk creatures you control get +1/+0.
1/1
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Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Turn to Earth
(common, foil)
Eisana Treeheart // Oath, Eisana's Warden
(rare)
Burning-Heart Meditant
(uncommon)
Invitation to Darkness
(uncommon)
Sapling Cultivator
(uncommon)
Censer of Revelation // The World in the Smoke
(common)
The Shakes
(common)
The Vapors
(common)
Nature's Muse
(common)
Scar Claw Elder
(common)
Mists of Clarity
(common)
Sunwarden // Rainwarden
(common)
Grayfolk Elder
(common)
Summer Seeding
(common)
Swamp
(basic)

and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
: Create a 1/1 green Elf creature token.

(You may tap this counterclockwise if you pay
Legendary Creature – Treefolk
(
: Add one mana of any color. Activate this ability only once each turn.
Creature – Human Nomad