Anydria Storage: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Cleric of Sunwall enters the battlefield, name a creature card or a creature on the battlefield.
The named creature can't attack you. 0/3
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Whenever you scry, untap target creature you control.
: Target player gains 1 life.2/2
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Counter target noncreature spell unless its controller sacrifices an enchantment.
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Exile target nonland permanent. That permanent's owner may put a permanent card with converted mana cost 1 or less from their hand or graveyard onto the battlefield.
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Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand. |
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Spells and permanents can't be targeted this turn.
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Unveil
(You may tap this counterclockwise if you pay as you tap it.)1/4
4/1
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Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life. [Spread]
Illus. MidJourney
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Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip ![]() |
Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life. |
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Return target creature you don't control to its owner's hand.
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Put target spell on top of its owner's library unless that player pays
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
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Target creature gets +3/+3 and gains trample until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Cleric of Sunwall
(rare)
White Uncommon Scry Theme
(uncommon)
Allfather's Will
(uncommon)
Deform
(uncommon)
Water Column
(common)
Obscuring Mist
(common)
Resting Ironshell // Hunting Ironshell
(common)
The Vapors
(common)
Robe of Dawn
(common)
Mind Attrition
(common)
Desert Haze
(common)
Faltering Gleam
(common)
Sand Scour
(common)
Vitalilty Spores
(common)
Forest
(basic)


: Target player gains 1 life.


(You may tap this counterclockwise if you pay
Creature – Crab
