Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Destroy all creatures. |
Flying
Tapped creatures you control with flying may attack and block as though they were untapped. 1/2
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Heat Exhaustion costs
less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays . |
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Hydrate — If you spent to cast this, scry 3. |
Spells and permanents can't be targeted this turn.
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Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip ![]() |
Meditate
( : You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste. 1/1
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Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed. 2/1
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Sift (You may pay
and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature and 1 damage to target player.
Illus. MidJourney
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Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life. [Spread]
Illus. MidJourney
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Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield. 1/1
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Foretell
(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead. |
When Keen-Nosed Guide arrives, draw a card.
Unveil (You may tap this counterclockwise if you pay as you tap it.)3/2
When you unveil Keen Botanists, scry 2. You may reveal a land card or a Plant card you scry this way and put it into your hand.
2/3
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Defender
Meditate ( : You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life. 0/4
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Cloudfall
(rare)
Sunwing Dove
(uncommon)
Heat Exhaustion
(uncommon)
Divining Circle
(uncommon)
Obscuring Mist
(common)
Robe of Midday
(common)
Line Walker
(common)
Deluge Elemental
(common)
Sand Scour
(common)
The Vapors
(common)
Anxious Explorer
(common)
Arrow Volley
(common)
Keen-Nosed Guide // Keen Botanists
(common)
Introspective Pacifist
(common)
Forest
(basic)




less to cast for each tapped creature your opponents control.
to cast this, scry 3.