Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Drone
Flash, flying
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
3/2
Old Nobility
 
 R 
Colour indicator U Creature – Faerie Noble
Flying
When you unveil Old Nobility, exile target card with mana value 1 or less from a graveyard. Copy it. You may cast the copy.
3/4
 U 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is blue, Mistborn Flames can't be blocked.
As long as the top card of your library is red, Mistborn Flames gets +2/+0.
1/1
 U 
Creature – Treefolk Shaman
Deathtouch
At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, draw a card. Otherwise, put a +1/+1 counter on target creature.
2/2
 U 
Creature – Merfolk Shaman
{t}: Counter target creature spell unless its controller pays 2 life.
1/3
 C 
Instant
Put target spell on top of its owner's library unless that player pays {2}.
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Enchantment – Aura Plague
Enchant creature you control
Whenever enchanted creature blocks or becomes blocked by a creature, that create gets -1/-1 until end of turn.
Succumb — Pay one life, sacrifice enchanted creature, return The Shakes to your hand: Target creature gets -1/-1 until end of turn.
 C 
Creature – Merfolk Noble
Attended Prince can't block.
When Attended Prince arrives, create a 1/1 black Faerie creature turn with flying.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
{g}
 
 C 
Sorcery
Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
 C 
Creature – Sand Wall
Defender, persist
1/3
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
 C 
Creature – Human Nomad
Whenever Sunwarden attacks, you gain 1 life.
Unveil {1}{u} (You may tap this counterclockwise if you pay {1}{u} as you tap it.)
1/3
Rainwarden
 
 C 
Colour indicator WU Creature – Human Nomad
Tapped creatures you control have hexproof.
2/4
Island
 
 B 
Basic Land – Island

Faceless Wanderer // Old Nobility (rare)
Mistborn Flames (uncommon)
Envious Cactid (uncommon)
Needlefin Merfolk (uncommon)
Faltering Gleam (common)
Peruse (common)
The Shakes (common)
Attended Prince (common)
Robe of Midnight (common)
Dowse (common)
Nature's Muse (common)
Wall of Sand (common)
Line Walker (common)
Sunwarden // Rainwarden (common)
Island (basic)