Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk Shaman
When Scorchwood Elder enters the battlefield, put a token onto the battlefield that's a copy of target non-Treefolk creature, except that token is a green Treefolk in addition to its other colors and types.
0/7
 U 
Creature – Human Nomad
Prepare abilities you activate cost {1} less to activate. This can't reduce the mana you spend to activate those abilities to less than one mana.
2/2
 U 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Burning-Heart Meditant has haste.
As long as your gate is open, Burning-Heart Meditant gets +2/+1.
2/1
 U 
Creature – Treefolk
Persist
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Walking Cactus, you may remove a -1/-1 counter from it.
2/3
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
 C 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature attacks or dies, you gain 2 life.
[Spread]
Illus. MidJourney
 C 
Instant
Counter target spell.
Foretell {u}{u} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Instant
Spells and permanents can't be targeted this turn.
 C 
Creature – Sand
Haste
Unveil {u} (You may tap this counterclockwise if you pay {u} as you tap it.)
2/1
Deafening Sussurant
 
 C 
Creature – Elemental Wizard
Damage dealt by Deafening Sussurant also causes the defending player to mill that many cards.
3/3
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 C 
Instant
Counter target nonblack creature spell.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
Swamp
 
 B 
Basic Land – Swamp

Scorchwood Elder (rare)
Learned Wanderer (uncommon)
Burning-Heart Meditant (uncommon)
Walking Cactus (uncommon)
Flame-Petal Shaman (common)
Peruse (common)
The Vapors (common)
Aether Influx (common)
Obscuring Mist (common)
Ripple In the Dunes // Deafening Sussurant (common)
Scar Claw Elder (common)
Womb Wither (common)
Robe of Midnight (common)
Introspective Pacifist (common)
Swamp (basic)