Anydria Storage: Virtual Booster
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| Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Foretell (During your turn, you may pay
and exile this card from your hand face down. Play it on a later turn for its foretell cost.)
Dusty Fairgrounds arrives tapped unless you played it from exile. When Dusty Fairgrounds arrives untapped, draw a card. : Produce , , or . |
Flying
Tapped creatures you control with flying may attack and block as though they were untapped. 1/2
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If Nervous Father attacks with at least one other creature, you may unveil it as it attacks. (Tap it counterclockwise instead of clockwise.)
1/1
First strike
3/1
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Whenever a creature attacking or blocking causes an ability to trigger, you may exile the top card of your library. If you do, you may play that card this turn.
2/1
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Defender, persist
1/3
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: Target creature gets +1/+1 until end of turn. If that creature is green, untap it. |
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
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Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
|
Target creature gets +3/+3 and gains trample until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card. |
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Counter target nonblack creature spell.
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: Scry 1.
Unveil (You may tap this counterclockwise if you pay as you tap it.) : Add one mana of any color. Activate this ability only once each turn. |
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
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Other Merfolk creatures you control get +1/+0.
1/1
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Dusty Fairgrounds
(rare)
Sunwing Dove
(uncommon)
Nervous Father // Brave Protector
(uncommon)
Battlefield Scholar
(uncommon)
Wall of Sand
(common)
Vial of Leaves
(common)
Flame-Petal Shaman
(common)
Visions in the Flame
(common)
Vitalilty Spores
(common)
Rain of Thoughts
(common)
Womb Wither
(common)
Censer of Revelation // The World in the Smoke
(common)
Nature's Muse
(common)
Grayfolk Elder
(common)
Swamp
(basic)
and exile this card from your hand face down. Play it on a later turn for its foretell cost.)
: Produce
,
, or
.
Creature – Human Warrior



: Add one mana of any color. Activate this ability only once each turn.