Anydria Storage: Virtual Booster

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
As Cleric of Sunwall enters the battlefield, name a creature card or a creature on the battlefield.
The named creature can't attack you.
0/3
 U 
Land – Desert
{t}: Add {c} to your mana pool.
{4}, {t}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared.
 U 
Creature – Horror
Portal (Play with the top card of your library revealed.)
{t}, Draw a card: Put Shade Skipper on top of your library.
1/1
 U 
Enchantment – Aura
Enchant creature
At the beginning of each player's upkeep, that player gains control of enchanted creature.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
 C 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
1/1
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
 C 
Creature – Vedalken Citizen
Menace
{2}{b}, Sacrifice another creature: Draw a card. If that creature was a Germ, put a +1/+1 counter on Plague Doctor.
Illus. MidJourney
1/1
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
 C 
Creature – Crab
Unveil {r} (You may tap this counterclockwise if you pay {r} as you tap it.)
1/4
Hunting Ironshell
 
 C 
Colour indicator R Creature – Crab
4/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Foretell {w} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 C 
Creature – Bird
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
1/1
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
Plains
 
 B 
Basic Land – Plains

Cleric of Sunwall (rare)
Dunes of Deception (uncommon)
Shade Skipper (uncommon)
Chaotic Allegiance (uncommon)
Robe of Dusk (common)
Monk of the Ardent Eye (common)
Territorial Bear (common)
Plague Doctor (common)
Water Column (common)
Leaf Vortex (common)
Resting Ironshell // Hunting Ironshell (common)
Wings of Sand (common)
Lightfeather Hawk (common)
Seek the Path (common)
Plains (basic)