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CardName: Marain the Reckless Cost: 1RR Type: Planeswalker - Marain Pow/Tgh: /2 Rules Text: [+2] Gain control of target creature or land until end of turn. Untap it. If it's a creature, put a +1/+1 counter on it. It gains haste until end of turn. [-3] Each player discards his or her hand, then draws three cards. [-X] Target player mills X cards. Marain the Reckless deals damage to that player equal to those cards' total mana value. Flavour Text: Set/Rarity: Anydria Storage Mythic +2 Gain control of target creature or land until end of turn. Untap it. If it's a creature, put a +1/+1 counter on it. It gains haste until end of turn.
-3 Each player discards his or her hand, then draws three cards. -X Target player mills X cards. Marain the Reckless deals damage to that player equal to those cards' total mana value. 2
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The +2 here has the problem that if there are no creatures on the board, you can't have this guy gain loyalty. I do like how versatile it is otherwise, though - it can be Threaten, Unnatural Speed, Dragon Blood or Thousand-Year Elixir. You could make it "up to one target creature" to avoid the problem, but maybe that's not necessary.
Nice design. I like how the -X can be an ultimate if she's got lots of loyalty, or just a risky minor burn if she hasn't. It needs to say what happens to those cards afterwards though.
Edited last ability
Thanks, I changed it. Her first ability is Mark of Mutiny exactly, and I do really like it on a planeswalker. As to its downside, that's why she's reckless! Haha.