Anydria Storage: Cycle and Key Card Options
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Mechanics | Thoughts About the Plane | Cycle and Key Card Options |
Common Mono-Deserts


Sift (You may pay

Golden Sands enters the battlefield tapped.
: Add
to your mana pool.
Sift (You may pay
as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)


Sift (You may pay

Sift (You may pay
as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
Siltriddled Marsh enters the battlefield tapped.
: Add
or
to your mana pool.

Siltriddled Marsh enters the battlefield tapped.



Windcarved Butte enters the battlefield tapped.
: Add
to your mana pool.
Sift (You may pay
as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)


Sift (You may pay

Tumbleweed Garden enters the battlefield tapped.
: Add
to your mana pool.
Sift (You may pay
as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)


Sift (You may pay

Uncommon Dual Deserts




















Rare Deserts
Option One: Simple Reminisce Duals
As Forgotten Glade arrives, you may reminisce . If you don't, Forgotten Glade arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Produce
,
, or
.




As Neglected Monument arrives, you may reminisce . If you don't, Neglected Monument arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Add
,
, or
to your mana pool.




Option Two: Reminisce Mono + Choicelands
As Crystalline Spires arrives, you may reminisce . If you do, choose a color. If you don't, Crystalline Spires arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
: Produce
or
.
: Produce one mana of the chosen color.




Option Three: Desert Checkland-Choicelands
Expansive Border arrives tapped unless you control a non-Desert land.
As Expansive Border arrives, choose a color.
: Produce
,
, or one mana of the chosen color.
As Expansive Border arrives, choose a color.



Option Four: Nostalgic Lands
Nostalgic Field arrives tapped.
: Produce
or
.
, Reminisce : Produce one mana of any color. (To reminisce, put a card from your graveyard on the bottom of your library.)




Option Five: Prepared Lands
Foretell (During your turn, you may pay
and exile this card from your hand face down. Play it on a later turn for its foretell cost.)
Dusty Fairgrounds arrives tapped unless you played it from exile.
When Dusty Fairgrounds arrives untapped, draw a card.
: Produce
,
, or
.

Dusty Fairgrounds arrives tapped unless you played it from exile.
When Dusty Fairgrounds arrives untapped, draw a card.




Limited Archetype Key Uncommons##
: Reviving Weenies
Flying
When Kiran Matron dies, return target creature card with power 2 or less from your graveyard to the battlefield.
When Kiran Matron dies, return target creature card with power 2 or less from your graveyard to the battlefield.
Illus. MidJourney
3/1

Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control.

Whenever Blossoming Cactid attacks, create a Desert token. Sacrifice that token at the beginning of your next end step. (Desert tokens are lands with "
: Produce
.")
Tap an untapped Desert you control: Produce one mana of any color.


Tap an untapped Desert you control: Produce one mana of any color.
Illus. MidJourney
1/3

Meditate (
: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 2 life.

Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 2 life.
Illus. MidJourney

Two Options:
First strike
Whenever you cast a spell from your graveyard, put a +1/+1 counter on Sandset Wanderer and untap it.
Whenever you cast a spell from your graveyard, put a +1/+1 counter on Sandset Wanderer and untap it.
Illus. MidJourney
1/1
Prepare abilities you activate cost
less to activate. This can't reduce the mana you spend to activate those abilities to less than one mana.

2/2


Flying
Tapped creatures you control with flying may attack and block as though they were untapped.
Tapped creatures you control with flying may attack and block as though they were untapped.
1/2

Whenever you cast a Merfolk spell, create a 1/1 black Faerie creature token with flying.
Whenever a Faerie you control attacks, it deals 1 damage to the defending player. You gain 1 life.
Whenever a Faerie you control attacks, it deals 1 damage to the defending player. You gain 1 life.
2/1

Haste
: Each player discards a card. Each player that does draws a card.
Whenever a player casts a noncreature spell, untap Psilomancer.

Whenever a player casts a noncreature spell, untap Psilomancer.
Illus. MidJourney
1/3

Vigilance
Whenever you reminisce about a card, if it's the third or ninth time you've done so this turn, draw a card.
Whenever you reminisce about a card, if it's the third or ninth time you've done so this turn, draw a card.
Illus. MidJourney
2/4