Anydria Storage: Cycle and Key Card Options

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Mechanics | Thoughts About the Plane | Cycle and Key Card Options

Common Mono-Deserts

 C 
Land – Desert
{t}: Add {c} to your mana pool.
Sift (You may pay {1} as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
 C 
Land – Desert
Golden Sands enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Sift (You may pay {1} as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
 C 
Land – Desert
Sift (You may pay {1} as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
Siltriddled Marsh enters the battlefield tapped.
{t}: Add {c} or {b} to your mana pool.
 C 
Land – Desert
Windcarved Butte enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Sift (You may pay {1} as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)
 C 
Land – Desert
Tumbleweed Garden enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Sift (You may pay {1} as you draw this card. If you do, put it onto the bottom of your library, then draw a card.)

Uncommon Dual Deserts

 U 
Land – Desert
{t}: Add {c} to your mana pool.
{t}: Add {w} or {b} to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
 U 
Land – Desert
{t}: Add {c} to your mana pool.
{t}: Add {b} or {r} to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
 U 
Land – Desert
{t}: Add {c} to your mana pool.
{t}: Add {r} or {g} to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.
 U 
Land – Desert
{t}: Add {c} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Activate this ability only if you control more non-Desert lands than Deserts.

Rare Deserts

Option One: Simple Reminisce Duals

 R 
Land – Desert
As Forgotten Glade arrives, you may reminisce . If you don't, Forgotten Glade arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c}, {g}, or {w}.
 R 
Land
As Neglected Monument arrives, you may reminisce . If you don't, Neglected Monument arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Add {c}, {w}, or {b} to your mana pool.

Option Two: Reminisce Mono + Choicelands
 R 
Land – Desert
As Crystalline Spires arrives, you may reminisce . If you do, choose a color. If you don't, Crystalline Spires arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c} or {w}.
{t}: Produce one mana of the chosen color.

Option Three: Desert Checkland-Choicelands
 R 
Land – Desert
Expansive Border arrives tapped unless you control a non-Desert land.
As Expansive Border arrives, choose a color.
{t}: Produce {c}, {w}, or one mana of the chosen color.

Option Four: Nostalgic Lands
 R 
Land – Desert
Nostalgic Field arrives tapped.
{t}: Produce {c} or {w}.
{t}, Reminisce : Produce one mana of any color. (To reminisce, put a card from your graveyard on the bottom of your library.)

Option Five: Prepared Lands
 R 
Land – Desert
Foretell (During your turn, you may pay {2} and exile this card from your hand face down. Play it on a later turn for its foretell cost.)
Dusty Fairgrounds arrives tapped unless you played it from exile.
When Dusty Fairgrounds arrives untapped, draw a card.
{t}: Produce {c}, {g}, or {w}.

Limited Archetype Key Uncommons##

{w/b}: Reviving Weenies

 U 
Creature – Bird Cleric
Flying
When Kiran Matron dies, return target creature card with power 2 or less from your graveyard to the battlefield.
Illus. MidJourney
3/1

{b/r}: Tokens
 U 
Enchantment
Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control.

{r/g}: Deserts
 U 
Creature – Treefolk Nomad
Whenever Blossoming Cactid attacks, create a Desert token. Sacrifice that token at the beginning of your next end step. (Desert tokens are lands with "{t}: Produce {c}.")
Tap an untapped Desert you control: Produce one mana of any color.
Illus. MidJourney
1/3

{g/w}: Meditate
 U 
Enchantment
Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 2 life.
Illus. MidJourney

{r/w}: Prepare
Two Options:
 U 
Creature – Illusion Nomad
First strike
Whenever you cast a spell from your graveyard, put a +1/+1 counter on Sandset Wanderer and untap it.
Illus. MidJourney
1/1
 U 
Creature – Human Nomad
Prepare abilities you activate cost {1} less to activate. This can't reduce the mana you spend to activate those abilities to less than one mana.
2/2

{g/b}: I don't know. Suggestions welcome.

{w}: Flying, maybe. It's been done a lot though.
 U 
Creature – Bird
Flying
Tapped creatures you control with flying may attack and block as though they were untapped.
1/2

{b}: Unsure. Possibly "faeries help merfolk."
 U 
Creature – Merfolk
Whenever you cast a Merfolk spell, create a 1/1 black Faerie creature token with flying.
Whenever a Faerie you control attacks, it deals 1 damage to the defending player. You gain 1 life.
2/1

{r}: Mill,borrowed from my cube.
 U 
Creature – Kithkin Shaman
Haste
{t}: Each player discards a card. Each player that does draws a card.
Whenever a player casts a noncreature spell, untap Psilomancer.
Illus. MidJourney
1/3

{g}: Reminisce.
 U 
Creature – Treefolk Shaman
Vigilance
Whenever you reminisce about a card, if it's the third or ninth time you've done so this turn, draw a card.
Illus. MidJourney
2/4

Updated on 25 Sep 2020 by Link