Anydria Storage

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Mechanics | Thoughts About the Plane

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 C 
Creature – Merfolk
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
2/2
1 comment
2017-09-23 22:56:50 by Link
 C 
Creature – Merfolk Nomad
Other Merfolk creatures you control get +1/+0.
1/1
2 comments
last 2017-09-26 20:30:05 by Link
 U 
Creature – Sand Elemental
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Trample
5/5
9 comments
last 2013-09-08 21:19:13 by Link
 U 
Sorcery
Choose one —
• Draw two cards, then put a card from your hand on the bottom of your library.
• Return target creature or planeswalker to its owner's hand.
• Create a Desert token. (It's a land with {t}: Produce {c}.")
If you control a colorless creature, you may choose two instead.
Request
This is where I'll discuss things I would like help on with the Anydria block. I may also create separate cards to discuss individual issues.
4 comments
last 2014-09-13 01:55:38 by Link
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Choose one —
• Scry 4.
• Each player sacrifices a permanent.
1 comment
2017-09-26 20:28:35 by Link
3 comments
last 2014-09-15 15:16:55 by Link
 
A place to discuss your opinions on and suggestions for Anydria and the Anydria block (Bubbles, Blossom, and Buttercup).
8 comments
last 2014-03-03 17:04:57 by Link
 U 
Instant
Put target spell into its owner's library third from the top. That player draws a card.
5 comments
last 2019-11-19 22:53:54 by continuumg
 U 
Enchantment
Colorless creatures you control have vigilance.
Spells and abilities your opponents control can't cause permanents you control to become tapped.
 M 
Planeswalker – Ara
+1 Until your next turn, Ara, Hope Unfound becomes a legendary 2/2 white Human creature.
-2 You may put a creature card with converted mana cost 2 or less from your hand onto the battlefield.
-4 Search your library for up to four creature cards that share a name, reveal them, and put them into your hand. Shuffle your library.
1
13 comments
last 2017-06-01 04:02:36 by Link
 C 
Enchantment
Prepare {1}{w} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
As long as Arrest Warrant has been prepared, it has flash.
When Arrest Warrant arrives, exile target nonland permanent until Arrest Warrant leaves the battlefield.
1 comment
2019-11-19 16:12:24 by Link
 U 
Colour indicator W Instant
Battle Preparations deals 1 damage to each attacking creature.
Prepare {0} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
 R 
Creature – Human Cleric
As Cleric of Sunwall enters the battlefield, name a creature card or a creature on the battlefield.
The named creature can't attack you.
0/3
4 comments
last 2012-07-01 05:02:28 by Link
Creature – Spirit
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Cloud Spirit, you gain 2 life.
1/2
 R 
Sorcery
Prepare {2}{w} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
Destroy all creatures.
3 comments
last 2013-05-05 19:56:45 by Link
{1}{w}{w}
 
 U 
Enchantment
Flash
When Delay arrives, exile target spell which has no targets until Delay leaves the battlefield.
1 comment
2019-11-18 22:11:04 by Link
 C 
Creature – Nomad
[Prepare {w}]
Delirious Wanderer arrives with a +1/+1 counter on it if you cast it from exile.
1/1
2 comments
last 2019-11-30 13:40:30 by Link
 C 
Sorcery
Tap target permanent.
Draw a card.
1 comment
2012-06-19 09:27:03 by Alex
{1}{w}
 
 U 
Instant
Exile target tapped creature. Its controller creates a Desert token. (It's a land with "{t}: Produce {c}.")
 R 
Creature – Human Advisor
Vigilance
Creatures you control can't be the target of red spells.
2/3
 R 
Creature – Human Soldier
Eforl's Court Sentinel and other soldier creatures your control have vigilance.
Survivor— At the beginning of each end step, if Eforl's Court Sentinel was dealt damage this turn, put a 1/1 white Soldier creature token onto the battlefield.
2/2
 U 
Creature – Human Knight
React— Whenever Eforl's Retributor becomes blocked, the defending player can't cast spells this turn.
3/2
 C 
Instant
Put target spell on top of its owner's library unless that player pays {2}.
1 comment
2017-09-23 22:19:31 by Link
{1}{w}{w}
 
 U 
Enchantment
Flash
When Icebind enters the battlefield, exile target spell.
When Icebind leaves the battlefield, the owner of the exiled card may cast that card without paying its mana cost.
Everything freezes, if you make it cold enough.
6 comments
last 2012-02-12 20:23:41 by Link
 C 
Creature – Human Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, you gain 2 life.
0/4
1 comment
2016-05-13 20:23:36 by Link
 U 
Enchantment
As Law of the Silver Moon enters the battlefield, name a card.
If a source with the chosen name would deal damage to you, you gain that much life instead.
 C 
Creature – Bird
Flying
React— Whenever Lightfeather Hawk becomes blocked, you gain 3 life.
1/1
 R 
Creature – Kithkin Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on each creature you control with meditate.
2/2
1 comment
2016-01-30 03:09:33 by Link
 R 
Legendary Creature – Human Advisor
Vigilance
As Naodes Eforl, Lawmaker enters the battlefield, name a nonland card.
{w}{w}, {t}: Name a nonland card.
Cards named with Naodes Eforl cost {1} more to cast.
2/3
6 comments
last 2013-05-10 14:02:40 by Vitenka
 U 
Creature – Bird
Flying
Whenever Owl of Forgotten Dreams attacks, scry X, where X is Owl of Forgotten Dreams's power. (To scry X, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order. )
1/1
 U 
Instant
As an additional cost to cast Quash Compulsions, close your gate or pay {2}.
Exile target noncreature spell unless its controller pays {2}.
 U 
Creature – Rhino Monk
When Rhox Peacekeeper enters the battlefield, target permanent doesn't untap during its controller's next untap step.
3/3
 U 
Sorcery
Reveal the top five cards of your library. Put all creature cards with power 1 or less from among them into your hand. Then put the rest on the bottom of your library in any order.
 C 
Creature – Human Cleric
When Seeker of Civilization enters the battlefield, seek an enchantment. (Reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
1/1
1 comment
2013-04-16 02:01:14 by Link
 R 
Creature – Sand Spirit
Flying
When Shrouded Oppressor arrives, tap target creature an opponent controls. That creature doesn't untap during untap steps for as long as you control Shrouded Oppressor.
3/3
2 comments
last 2019-11-12 19:14:02 by Link
{w}
 
Discussion
A place to discuss the mechanics and unifying archetypes for Shulei.
1 comment
2015-04-28 04:51:28 by Link
 R 
Creature
If Shulein Lawmage is in your opening hand, you may begin the game with it on the battlefield. If you do, name a card.
Defender
As Shulein Lawmage enters the battlefield, name a card.
You have protection from the chosen name.
0/3
8 comments
last 2015-01-28 21:36:30 by Link
 C 
Creature – Human Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your portal is open, Silent Watcher gets +1/+2.
1/1
26 comments
last 2017-09-24 04:46:09 by Link
 R 
Creature – Human Knight
Persist
React— Whenever Squadron Commander becomes blocked, search your library for a card named Squadron Commander and put it onto the battlefield. Then shuffle your library.
3/3
 U 
Creature – Pegasus
Flying
Sacrifice Stormwing Pegasus: Counter target noncreature spell unless its controller pays {1}.
1/2
 U 
Creature – Cat Cleric
Protection from Red
{t}: Target player gains 1 life.
1/2
1 comment
2012-12-13 18:47:54 by Link
 U 
Creature – Bird
Flying
Tapped creatures you control with flying may attack and block as though they were untapped.
1/2
{2}{w}
 
 C 
Instant
Prepare {1}{w} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
Counter target noncreature spell unless its controller pays {3}.
2 comments
last 2019-11-18 22:16:45 by Link
 C 
Creature – Sand Wall
Defender, persist
1/3
 C 
Instant
Counter target spell unless its controller pays {2}.
Hydrate— If you spent {u} to cast Windburst, instead counter that spell unless its owner pays {4}.
4 comments
last 2012-06-18 18:08:09 by Link
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Prepare {w} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Enchantment creature has protection from creatures without lifelink.
 C 
Instant
Counter target spell.
Prepare {u}{u} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
 U 
Sorcery
Prepare {u} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
If Contingency Document was prepared, is has flash.
Choose one —
• Scry 2.
• Scry 1, then draw a card.
• Counter target noncreature spell.
 C 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
You may cast Deluge Elemental from your library if it's on top of your library and revealed.
2/1
 R 
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
For each player, return four target creatures that player controls to their owner's hands.
8 comments
last 2013-05-10 03:17:13 by dude1818
 C 
Creature – Elemental
Defender
Portal (Play with the top card of your library revealed.)
{t}: Put the top card of your library into your graveyard.
0/2
 C 
Instant
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Draw a card.
1 comment
2014-03-11 16:26:02 by Vitenka
{3}{u}
 
 M 
Planeswalker – Tamiyo
+2 Look at the top three cards of your library and put them back in any order.
-1 Target player reveals his or her hand. Draw a card for each land card revealed this way.
-8 You gain an emblem with "Players play with the top cards of their libraries revealed" and " You may play the top card of each player's library."

2
3 comments
last 2014-02-27 15:40:39 by Link
 M 
Legendary Planeswalker – Tamiyo
Activated abilities of tapped permanents can't be activated and triggered abilities of tapped permanents don't trigger.
+1 Tap target permanent. Draw a card.
0 Untap target permanent. Scry 2.
-2 Trigger each triggered ability of target untapped permanent.
4
2 comments
last 2019-10-29 17:48:09 by Link
 M 
Planeswalker – Tamiyo
+1 Until your next turn, whenever target permanent an opponent owns becomes tapped, draw up to two cards.
-1 Until your next turn, whenever target opponent casts a spell, you may draw a card.
-6 You gain an emblem with "Play with the top two cards of your library revealed" and "You may play the top two cards of your library."
3
3 comments
last 2014-10-10 03:10:40 by Link
Discussion
A place to discuss what blue's absence means.
8 comments
last 2012-06-20 03:57:38 by jmgariepy
 C 
Sorcery
Deluge (When you cast this spell, you may cast a spell with with deluge that costs less from your hand or graveyard without paying its mana cost.)
Return target creature to its owner's hand.
15 comments
last 2014-03-14 14:59:51 by Link
 U 
Instant
Search your library for a card that shares a card type with target spell, reveal it, and put it into your hand. Then shuffle your library.
Prepare {b} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
{1}{b}
 
 C 
Sorcery
Target player discards a card.
Hydrate— If {u} was spent to cast Crumple, that player puts the top four cards of his or her library into his or her graveyard.
4 comments
last 2012-12-11 16:17:42 by Vitenka
 R 
Enchantment – Aura
Enchant creature
At the beginning of each end step, enchanted creature's controller may have you draw a card. If that player doesn't, sacrifice Dark Coercion and you gain control of enchanted creature.
2 comments
last 2019-10-14 04:36:20 by Link
Discussion
A collecting place for unifying mechanics and archetypes specific to Derakand.
1 comment
2015-04-28 04:47:21 by Link
 U 
Creature – Merfolk Assassin
Intimidate
When Derakandi Noble enters the battlefield, target player sacrifices a Merfolk.
1/2
 U 
Creature – Zombie
Desiccated Husk enters the battlefield tapped.
Persist
React — Whenever Desiccated Husk becomes blocked, remove a -1/-1 counter from Desiccated Husk.
2/2
 C 
Creature – Rat
React— Whenever Dirty Rat becomes blocked, the defending player discards a card at random.
1/1
 U 
Sorcery
Destroy target creature.
Hydrate — If {u} was spent to cast Drain of Fluids, return that creature to the battlefield under your control at end of turn.
Creature – Zombie
Embalmed Iconoclast can't block.
Prepare {b} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
You may prepare Embalmed Iconoclast from your graveyard.
When you cast Embalmed Iconoclast, if it was prepared, each opponent loses 2 life and you gain 1 life.
2/1
6 comments
last 2019-10-13 00:50:33 by Link
 C 
Creature – Merfolk Noble
When Escorted Prince arrives, creature a 1/1 black Faerie creature token with flying.
0/1
 U 
Instant
The next time one or more creatures would arrive this turn, put them into their owner's graveyard instead.
1 comment
2019-11-21 03:31:28 by Link
 U 
Instant
If a creature would enter the battlefield this turn, put it into its owner's graveyard instead.
14 comments
last 2015-07-03 22:26:54 by Link
 C 
Instant
Destroy target nonblack creature.
Prepare {b} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Target player discards two cards and loses 1 life.
1 comment
2013-05-13 04:35:56 by Link
 R 
Creature – Sphinx
Flying
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Moonshadow Sphinx gets +2/+2.
Whenever your gate closes, put a -1/-1 counter on Moonshadow Sphinx and draw two cards.
3/3
 U 
Creature – Merfolk Shaman
{t}: Counter target creature spell unless its controller pays 2 life.
1/3
4 comments
last 2014-05-06 20:28:00 by Link
 U 
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 black Faerie creature token with flying.
Whenever a Faerie you control attacks, the defending player loses 1 life and you gain 1 life.
 R 
Creature – Demon
Flying, persist
Focus (You may choose not to untap this during your untap step.)
React—Whenever Noteholder Demon becomes blocked, you may put two -1/-1 counters on target creature.
3/3
 C 
Creature – Bird
Ravenous Vulture costs {1} less to cast for each creature that died this turn.
3/3
 M 
Creature – Demon
Flying
React— Whenever Reaction Demon becomes blocked, you may return target creature card from your graveyard to the battlefield tapped and attacking. (That creature is unblocked.)
5/5
1 comment
2013-09-02 13:52:16 by Alex
 U 
Creature – Human Rogue
Protection from green
{t}: Remove a counter from target permanent.
1/2
 U 
Enchantment
Whenever you cast a colorless spell, you may pay 1 life. If you do, draw a card.
{2}{b}, Sacrifice Scrolls of the Lost: Search your library for a colorless card, reveal it, and put it into your hand. Shuffle your library.
 U 
Creature – Snake Wizard
Survivor— At the beginning of each end step, if Venomancer was dealt damage this turn, each opponent loses 1 life and you gain 1 life.
1/3
 C 
Instant
Counter target nonblack creature spell.
16 comments
last 2012-06-18 22:28:09 by SadisticMystic
 M 
Sorcery
Target player skips his or her next turn.
To her dismay, Tamiyo discovered that time passes more quickly on Anydria than on other planes.
9 comments
last 2014-07-09 15:42:23 by Link
 C 
Sorcery
Prepare {r} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
Arrow Volley deals 2 damage to target creature or player. If Arrow Volley was prepared, it deals 4 damage to that creature or player instead.
 U 
Creature – Goblin Soldier
Whenever a creature attacking or blocking causes an ability to trigger, you may exile the top card of your library. If you do, you may play that card this turn.
2/1
5 comments
last 2015-01-23 15:29:24 by Link
 R 
Sorcery
Prepare {2}{r} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
Each player discards his or her hand and draws seven cards.
3 comments
last 2013-05-06 04:41:35 by jmgariepy
 U 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Burning-Heart Meditant has haste.
As long as your gate is open, Burning-Heart Meditant gets +2/+1.
2/1
3 comments
last 2016-05-13 20:07:57 by Link
 U 
Enchantment – Aura
Enchant creature
At the beginning of each player's upkeep, that player gains control of enchanted creature.
8 comments
last 2012-06-19 16:35:49 by Link
 U 
Creature – Viashino Archer
Protection from white
{t}: Chasm Guard deals 1 damage to target player.
1/2
 C 
Instant
Target player puts the top three cards of their library into their graveyard. Cooking the Books deals damage to that player equal to the total converted mana cost of those cards.
3 comments
last 2019-11-18 17:55:15 by Link
 C 
Instant
Return target creature you don't control to its owner's hand.
 C 
Sorcery
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand and the rest of the cards exiled this way on the bottom of your library in a random order.
2 comments
last 2014-07-09 15:38:14 by Link
 R 
Enchantment
At the beginning of each player's upkeep, that player exiles the top two cards of his or her library. Until end of turn, that player may play cards exiled this way.
Paint the horizon.
5 comments
last 2014-04-10 14:46:49 by Link
 C 
Sorcery
Create three Deserts. Sacrifice them at the end if your main phase.
1 comment
2019-10-29 18:04:08 by Link
 R 
Sorcery
Reveal the top six cards of your library. Put each instant and/or sorcery card revealed this way into your hand unless an opponent has Fate or Folly deal 2 damage to him or her for each of them. Put the remaining cards on the bottom of your library in a random order.
 M 
Creature – Elemental
Double strike
React— Whenever Firesurge Elemental becomes blocked, you may cast one of your prepared cards without paying its prepare cost.
2/1
 C 
Creature – Treefolk Shaman
When Flame-Petal Shaman enters the battlefield, seek a red card. (Reveal cards from the top of your library until you reveal a red card. Put that card into your hand, then put the revealed cards on the bottom in a random order.)
2/2
 U 
Creature – Viashino
Whenever an opponent casts a spell or activates a nonmana ability, Flameheart Viashino gets +2/+0 until end of turn.
1/1
2 comments
last 2013-04-19 18:24:32 by Link
 U 
Instant
Target creature gets +X/+0 and gains first strike until end of turn.
6 comments
last 2014-02-28 18:50:12 by Link
 R 
Creature – Shapeshifter
You may have Fleeting Mirage enter the battlefield as a copy of any creature on the battlefield, except it gains haste and "At the beginning of the end step, sacrifice this permanent."
0/0
1 comment
2014-02-28 05:41:04 by Link
 U 
Creature – Phoenix
Flying
Whenever you cast a noncreature spell, you may reminisce about Forgotten Phoenix. If you do, it deals 2 damage to any target. (To reminisce, put a card from your graveyard on the bottom of your library.)
2/2
 C 
Creature – Elf Shaman
Track — Whenever a source you control deals noncombat damage, you may discard a card. If you do, draw a card.
1/1
1 comment
2015-01-22 22:49:09 by Link
 R 
Sorcery
Hyper Beam deals X damage to target creature and X damage to that creature's controller.
Prepare {x}{r} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
 C 
Creature – Human Nomad
Meditate {2} ({2}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is open, Line Walker gets +1/+1 and has haste.
1/1
1 comment
2017-09-27 20:44:16 by Link
 M 
Creature – Sphinx
Flying
As an additional cost to attack with Lost Remembrancer, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about an instant or sorcery card, copy that card. You may cast that copy without paying its mana cost.
4/4
 C 
Creature – Efreet Monk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Monk of the Ardent Eye deals 2 damage to target player or planeswalker.
1/1
 R 
Instant
Exile target spell. Return that card to its owner's hand at the beginning of his or her next upkeep.
5 comments
last 2014-02-28 21:43:51 by Link
 U 
Creature – Kithkin Shaman
Haste
{t}: Each player discards a card, then draw a card.
Whenever a player casts a noncreature spell, untap Psilomancer.
1/3
1 comment
2019-11-18 05:06:31 by Link
 U 
Creature – Sand Elemental
{3}{r}: Target creature blocks this turn if able.
1/2
5 comments
last 2013-09-04 02:32:57 by jmgariepy
{r}{r}
 
 R 
Instant
The owner of target instant or sorcery spell shuffles it into his or her library, then reveals the top card of his or her library. If it's an instant or sorcery card, he or she casts it without paying its mana cost.
17 comments
last 2012-05-25 06:03:30 by jmgariepy
{r}
 
 C 
Instant
Return target blocking creature to its owner's hand.
 U 
Creature – Elemental
When Rockfall Elemental enters the battlefield, it deals 1 damage to each other creature.
1/1
 C 
Instant
Sand Burst deals 3 damage to target creature.
Hydrate — If {u} was spent to cast Sand Burst, tap that creature and it doesn't untap during its controller's next untap step.
 C 
Instant
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Sand Scour deals 3 damage to target creature.
3 comments
last 2013-05-13 04:32:16 by Link
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Creature three 1/1 colorless Sand creature tokens. Each of those tokens fights up to one target creature.
7 comments
last 2019-11-01 13:16:35 by Link
 U 
Creature – Viashino Mystic
Haste
{u}, {t}, Discard a card with sift: Draw two cards.
2/3
1 comment
2014-05-01 05:21:13 by Link
 C 
Creature – Viashino
Response {r} (You may cast this for {r} if an opponent cast a spell this turn.)
3/2
 R 
Instant
Target player draws cards equal to the amount of damage dealt to him or her this turn, then discards that many cards.
Sorcery
Steam Explosion deals X damage to target creature for each Island you control.
Cascade
3 comments
last 2013-05-17 20:01:25 by Link
 U 
Creature – Elemental
Haste
Sunspark can't be blocked except by creatures with haste.
3/1
 C 
Creature – Human Barbarian
Survivor— At the beginning of each end step, if Survivor was dealt damage this turn, put a +1/+1 counter on Survivor.
2/2
Discussion
A place to discuss the mechanics of the Vhat Chasm inhabitants and their unifying limited archetypes.
2 comments
last 2015-05-01 04:44:34 by Link
 C 
Sorcery
Exile the top four cards of your library. You may put an instant or sorcery card from among them into your hand.
2 comments
last 2014-03-10 14:02:59 by Link
 U 
Instant
As an additional cost to cast Well-Drilling, sacrifice a Desert.
Add {u}{u}{u} to your mana pool. Spells cast using that mana can't be countered.
 U 
Instant
Counter target noncreature spell unless its controller sacrifices an enchantment.
4 comments
last 2012-06-18 19:18:26 by Link
 R 
Creature – Treefolk Shaman
When Ash of Reincarnation dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in any order.
3/4
3 comments
last 2014-07-17 15:33:25 by Link
 C 
Instant
Untap target permanent.
Draw a card.
 U 
Creature – Treefolk Shaman
Defender
Survivor— At the beginning of each end step, if Barkwriter was dealt damage this turn, each player draws a card.
0/4
 U 
Creature – Spider
Reach
{t}: Add {u} to your mana pool.
0/2
2 comments
last 2013-04-09 21:19:08 by Link
{g}
 
 C 
Sorcery
Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
5 comments
last 2012-12-11 18:06:42 by Link
Instant
Target creature gets +2/+2 until end of turn. If Floral Burst was prepared, that creature gets +4/+4 until end of turn instead.
Prepare {g} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
1 comment
2014-03-07 18:57:25 by Link
 R 
Creature – Ooze Plant
Flowering Ooze is indestructible.
Survivor— At the beginning of each end step, if Flowering Ooze was dealt damage this turn, put a +1/+1 counter on each creature you control.
1/1
 C 
Creature – Human Shaman
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it.
1/1
2 comments
last 2014-03-01 01:04:15 by Link
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 U 
Sorcery
Draw three cards.
1 comment
2012-06-16 20:46:46 by Link
 R 
Creature – Elemental
{t}: Add {c} to your mana pool.
You may have Heart of Renewal enter the battlefield as a copy of any land on the battlefield. If you do, it enters the battlefield tapped.
1/1
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
4 comments
last 2012-12-17 14:53:34 by Link
 U 
Sorcery
Reminisce, then reminisce again. (To reminisce, put a card from your graveyard on the bottom of your library.)
Draw a card for each land card and each creature card you reminisced about this turn.
1 comment
2017-10-01 02:07:28 by Link
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
2 comments
last 2014-09-15 10:39:36 by Alex
 U 
Creature – Treefolk Druid
Protection from black
{t}: Put a counter on target permanent of a type already there.
1/2
8 comments
last 2013-08-28 18:27:46 by Link
 R 
Instant
Counter target activated or triggered ability from a noncreature source.
1 comment
2012-06-18 19:12:46 by Link
 C 
Instant
You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
2 comments
last 2018-01-16 12:50:36 by Link
 C 
Instant
Spells and permanents can't be targeted this turn.
 R 
Creature – Sponge Shapeshifter
Trample
Hydrate — If {u} was spent to cast Parched Shapesponge, you may have it enter the battlefield as a copy of any creature on the battlefield.
3/3
3 comments
last 2017-09-24 13:19:32 by Link
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.)
 U 
Creature – Treefolk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
1/3
 C 
Sorcery
Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
1 comment
2019-10-29 16:50:59 by Link
 C 
Creature – Elf Shaman
As Sage of the Forgotten arrives, you may reminisce . If you do, Sage of the Forgotten arrives with a +1/+1 counter on it. (To reminisce, put a card from your graveyard on the bottom of your library.)
1/1
 U 
Creature – Elf Druid
{t}: Add {c} to your mana pool for each Desert your control.
1/1
 U 
Creature – Treefolk
Basic lands you control are Forests in addition to their other types.
2/3
 U 
Creature – Cat Warrior
Flash
Response {g} (You may cast this for {g} if an opponent cast a spell this turn.)
2/2
2 comments
last 2014-03-01 00:53:43 by Link
 R 
Creature – Treefolk Shaman
When Scorchwood Elder enters the battlefield, put a token onto the battlefield that's a copy of target non-Treefolk creature, except that token is a green Treefolk in addition to its other colors and types.
0/7
3 comments
last 2012-10-05 17:18:08 by Link
 R 
Creature – Elf
Forestwalk
Whenever Scorchwood Elf deals combat damage to a player, you may draw that many cards.
2/1
 R 
Creature – Treefolk Druid
As Scorchwood Silencer enters the battlefield, choose target permanent.
Activated abilities of the chosen permanent can't be activated unless they're mana abilities.
1/3
3 comments
last 2013-04-15 20:32:57 by Link
 U 
Creature – Elf Scout
Track — Whenever a source you control deals noncombat damage, you may pay {1}. If you do, put a 2/2 green Wolf creature token onto the battlefield.
2/2
1 comment
2015-01-22 22:46:22 by Link
Discussion
A place to discuss the mechanics and limited archetypes of the Scorchwood treefolk.
1 comment
2015-04-28 04:38:43 by Link
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
1 comment
2012-06-16 20:56:49 by Link
 U 
Creature – Beast
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Seeping Wolf has deathtouch.
As long as your gate is open, Seeping Wolf gets +2/+2 and has trample.
1/1
1 comment
2015-06-04 18:02:23 by Link
 U 
Instant
Counter target noncreature spell. That spell's controller untaps all lands he or she controls.
1 comment
2012-12-15 05:04:56 by Link
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
7 comments
last 2012-06-19 16:33:48 by Link
 C 
Enchantment – Aura
Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
1 comment
2014-03-03 01:54:45 by Link
 U 
Creature – Treefolk
Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
 C 
Instant
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Prepare {g} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
 M 
Creature – Sand Spirit
Trample, hexproof
Whenever Sydin, Heart of the Wastes deals combat damage to a player, put that many colorless Desert land tokens with "{t}: Add {1} to your mana pool" onto the battlefield.
3/3
 U 
Enchantment – Aura
Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "{t}: Add {g} to your mana pool" and loses all other types and abilities.)
11 comments
last 2015-01-12 21:08:11 by Link
 U 
Sorcery
Tamiyo's Discovery costs {2} less to cast if you control a Tamiyo planeswalker.
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library. If that card was legendary, draw a card.
1 comment
2017-09-24 14:57:35 by Link
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
2 comments
last 2013-05-12 15:46:25 by Link
 R 
Sorcery
Untap all permanents you control, then draw a card.
You may play an additional land this turn.
2 comments
last 2014-05-06 20:31:17 by Link
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
5 comments
last 2013-05-16 08:27:03 by Vitenka
 R 
Enchantment
At the beginning of your upkeep, for each permanent you control with a counter on it, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Prepare {g} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
 U 
Creature – Treefolk Shaman
Vigilance
Whenever you reminisce , you may draw a card. (To reminisce, put a card from your graveyard on the bottom of your library.)
2/4
 U 
Creature – Treefolk
Persist
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Walking Cactus, you may remove a -1/-1 counter from it.
2/3
5 comments
last 2013-08-30 23:05:13 by Link
 U 
Creature – Treefolk Druid
Vigilance
{t}: Add {u} to your mana pool.
1/3
 U 
Creature – Elf Monk
Defender
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
At the beginning of your upkeep, if your gate is closed, put a +1/+1 counter on Woodland Meditant.
As long as your gate is open, Woodland Meditant can attack as though it didn't have defender.
2/2
1 comment
2015-06-04 22:59:56 by Link
 M 
Creature – Demon
Flying
Portal (Play with the top card of your library revealed.)
You may cast Demon of the Breach from the top of your library by sacrificing a creature with gate in addition to paying its other costs.
5/5
2 comments
last 2014-09-08 09:27:16 by Alex
Discussion
A place to discuss the unifying mechanics and limited archetypes of Cailarin.
2 comments
last 2015-05-01 04:18:20 by Link
 U 
Creature – Elf Hunter
{r}{g}, {t}: Fighting Elf fights target attacking or blocking creature.
3/3
Discussion
A place to discuss mechanics, limited archetypes, and other unifying aspects of the Elves of the Scorchwood.
2 comments
last 2015-05-01 04:13:59 by Link
{g}{w}
 
Discussion
A place to discuss Tanara subthemes and limited archetypes.
1 comment
2015-04-28 04:33:38 by Link
 U 
Creature – Treefolk Cleric
Whenever you gain life, you may pay {2}. If you do, draw a card.
2/4
{w}{b}
 
Discussion
A place to discuss the mechanics and unifying archetypes of Kira.
2 comments
last 2015-05-01 04:17:39 by Link
 U 
Creature – Vampire
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{2}, {t}, Remove a counter from a creature you control: Put a -1/-1 counter on target creature.
2/2
 M 
Planeswalker – Kiora
Whenever a land enters the battlefield under your control, put a loyalty counter on Kiora Atua.
+1 The next time target permanent becomes tapped his turn, untap it.
-10 Search your library for any number of creatures with total converted mana cost 15 or less and put them onto the battlefield. Then shuffle your library.
2
5 comments
last 2012-12-18 06:32:03 by Link
 U 
Creature – Human Nomad
Lifelink
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, Ayalli's Introspector deals 2 damage to each opponent.
2/3
 M 
Legendary Planeswalker – Ō
+2 Until the end of your next turn, target permanent loses all types, colors, and abilities.
-3 Draw a card for each colorless nonland permanent target player controls.
-9 Lands target player controls lose all subtypes and abilities. They gain "{t}: Add {c}{c} to your mana pool."
5
1 comment
2017-09-23 18:52:18 by Link
Discussion
A place to explore the subthemes for Nomads.
1 comment
2015-04-28 04:31:55 by Link
 M 
Creature – Incarnation
If you would draw a card, you may instead choose one — You gain 4 life; or each opponent loses 4 life; or Obstinance deals 4 damage to target creature; or shuffle up to four target cards from graveyards into their owner's libraries.
4/4
7 comments
last 2014-03-16 20:22:55 by SadisticMystic
 R 
Creature – Kithkin Nomad
Portal (Play with the top card of your library revealed.)
{t}: Look at the top card of your library. If it's a creature card with converted mana cost 1 or less, you may put that card onto the battlefield.
2/2
4 comments
last 2015-01-12 06:36:18 by Link
 U 
Creature – Human Wizard
Portal (Play with the top card of your library revealed.)
{t}: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.
1/2
Creature – Bird
Flying
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is white, Mistborn Owl gets +0/+2.
As long as the top card of your library is blue, Mistborn Owl untaps during each player's untap step.
1/1
 U 
Creature – Sphinx
Flying
Portal (Play with the top card of your library revealed.)
As Smug Predictor enters the battlefield, name a nonbasic card.
As long as the top card of your library is the named card, Smug Predictor gets +4/+4 and has hexproof.
2/2
 R 
Enchantment
Portal (Play with the top card of your library revealed.)
Spells you cast that share a type with the top card of your library cost {1} less to cast.
Spells your opponents cast that share a type with the top card of your library cost {1} more to cast.
 U 
Creature – Horror
Portal (Play with the top card of your library revealed.)
{t}, Draw a card: Put Shade Skipper on top of your library.
1/1
2 comments
last 2014-09-08 14:34:15 by Link
 U 
Enchantment
Whenever a token is created under your control, Artistic Fervor deals 1 damage to each opponent and each planeswalker you don't control.
1 comment
2019-10-30 02:56:34 by Link
 U 
Enchantment
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Whenever an opponent is dealt noncombat damage, target creature you control gets +2/+0 and gains menace until end of turn.
1 comment
2019-10-29 21:05:23 by Link
 U 
Creature – Treefolk Nomad
Whenever Blossoming Cactusfolk attacks, create a Desert token. Sacrifice it at the beginning of your next end step. (Desert tokens are lands with "{t}: Produce {c}.")
Tap an untapped Desert you control: Produce one mana of any color.
1/3
1 comment
2019-10-29 20:54:43 by Link
 U 
Creature – Elf Monk
Meditate {2}{g/w} ({2}{g/w}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, put a +1/+1 counter on target creature.
Whenever your gate closes, you gain 1 life.
1/1
1 comment
2019-10-29 20:57:35 by Link
 U 
Creature – Bird Cleric
Flying
When Kiran Matron dies, return target creature card with power 1 or less from your graveyard to the battlefield.
2/1
1 comment
2019-10-29 21:01:32 by Link
 U 
Creature – Elf Shaman
When Beholder of the Forgotten arrives, put the top four cards of your library into your graveyard, then reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever a creature card leaves your graveyard, put a +1/+1 counter on Beholder of the Forgotten.
1/1
 U 
Creature – Plant
Deathtouch
Whenever a player sacrifices a permanent, you gain 1 life.
1/1
1 comment
2019-11-05 04:12:43 by Link
 C 
Creature – Elf Scout
Portal (Play with the top card of your library revealed.)
Sacrifice Anxious Explorer: Look at the top card of your library. If it's an Island, you may put it onto the battlefield.
1/1
2 comments
last 2015-04-26 15:53:57 by Link
 R 
Creature – Djinn
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card, Djinn of Possibilities has all activated abilities of that card.
3/3
 R 
Creature – Ooze Shapeshifter
Formtaker Ooze enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
You may have Formtaker Ooze enter the battlefield as a copy of any creature on the battlefield if {u} was spent to cast it.
0/0
 U 
Creature – Faerie
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is green, Mistborn Fey gets +1/+1.
As long as the top card of your library is blue, Mistborn Fey has flying.
1/1
 R 
Creature – Wall
Portal (Play with the top card of your library revealed.)
Once per turn, you may play the top card of your library.
0/5
 M 
Enchantment
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is a permanent card with converted mana cost less than the number of lands you control, Reflections of What May Be is a copy of that card, except it has gate and this ability.
Instant
Target creature has base power and toughness 3/3 until end of turn.
4 comments
last 2019-10-15 21:48:40 by Link
 C 
Creature – Viashino Warrior
Portal (Play with the top card of your library revealed.)
Sacrifice Mist-Scarred Viashino: Exile the top card of your library. You may play that card this turn.
3/1
 U 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
As long as the top card of your library is blue, Mistborn Flames can't be blocked.
As long as the top card of your library is red, Mistborn Flames gets +2/+0.
1/1
 U 
Creature – Elemental
Portal (Play with the top card of your library revealed.)
{r/u}, {t}: Shuffle the top four cards of your library.
1/1
2 comments
last 2014-10-13 16:23:11 by Link
{r/u}
 
 C 
Sorcery
Scry 2, then exile the top card of your library. You may play that card this turn.
1 comment
2019-10-12 19:50:09 by Link
 C 
Creature – Elemental
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1/1
 M 
Creature – Sphinx
Flying
Portal (Play with the top card of your library revealed.)
Whenever Whimsy Sphinx attacks, you may exchange the top card of your library with the bottom card.
React — Whenever Whimsy Sphinx becomes blocked, you may play the top card of your library without paying its mana cost.
4/3
1 comment
2015-04-26 16:48:42 by dude1818
 U 
Creature – Human Nomad
First Strike
Whenever you prepare a spell, put a +1/+1 counter on Sandset Wanderer.
1/1
1 comment
2019-10-29 20:33:48 by Link
 U 
Artifact
Ancient Hieroglyphs enters the battlefield with three charge counters on it.
{t}, Remove a charge counter from Ancient Hieroglyphs: Add one mana of any color to your mana pool. If there are no charge counters on Ancient Hieroglyphs, sacrifice it and draw a card.
1 comment
2014-02-28 05:37:57 by Link
 U 
Artifact
{1}, {t}, Sacrifice Bottle of Sand: Search your library for a Desert card and put it onto the battlefield tapped. Then shuffle your library.
 U 
Artifact
When Drywater Well enters the battlefield, draw a card.
{t}: Add one mana of any color to your mana pool.
The water it provides only leaves one wanting for more.
6 comments
last 2015-03-09 13:35:29 by Link
 U 
Artifact
{1}, {t}, Put a charge counter on Lens of the Lost: Look at the top card of your library. You may put that card on the bottom of your library.
{q}, Remove four charge counters from Lens of the Lost: Draw a card.
 U 
Artifact
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
{t}: You gain 1 life.
{t}: Add one mana of any color to your mana pool. Activate this ability only if your gate is open.
 U 
Artifact
{t}: Produce {c}{c}{c}. You can't spent this mana to cast spells.
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is red, it has first strike.
Equip {2}
1 comment
2014-07-15 03:48:46 by Link
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped create is green, it has hexproof.
Equip {2}
1 comment
2014-03-10 04:06:04 by Link
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is white, it has lifelink.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +1/+1. If equipped creature is black, it has deathtouch.
Equip {2}
1 comment
2014-03-10 04:02:32 by Link
 U 
Artifact
Prepare {0} ({3}: Exile this from your hand facedown. You may look at it and cast it for its prepare cost fit as long as it remains exiled.)
{t}, Sacrifice Survival Kit: You gain 2 life. If you have no cards in hand, draw a card.
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is red, it deals 1 damage to each player.
1 comment
2014-07-15 03:52:02 by Link
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is black, it gains intimidate until end of turn.
1 comment
2014-07-15 03:50:57 by Link
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is green, untap it.
1 comment
2014-07-15 03:53:46 by Link
Artifact
{t}: Produce {c}.
When Vial of Sand leaves the battlefield, create a Desert token. (It's a land with "{t}: Produce {c}."
 C 
Artifact
{t}: Target creature gets +1/+1 until end of turn. If that creature is white, you gain 1 life.
1 comment
2014-07-15 03:52:51 by Link
 U 
Land
Appeals Court enters the battlefield tapped with two charge counters on it.
{t}: Add {w} to your mana pool.
{t}, Remove a charge counter from Appeals Court: Tap target creature.
 R 
Land – Desert
{t}: Add {c} to your mana pool.
{1}{w}, {t}: Put target enchantment card from your graveyard on top of your library.
 U 
Land
{t}: Add {1} to your mana pool.
{q}, Sacrifice Bubbling Bore: Search your library for an Island card and put it onto the battlefield tapped. Activate this ability only if you spent mana produced by Bubbling Bore this turn.
5 comments
last 2013-04-26 11:38:53 by Vitenka
 R 
Land – Desert
As Crystalline Spires arrives, you may reminisce . If you do, choose a color. If you don't, Crystalline Spires arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c} or {w}.
{t}: Produce one mana of the chosen color.
13 comments
last 2020-01-06 10:20:34 by SecretInfiltrator
 U 
Land – Desert
{t}: Add {c} to your mana pool.
{4}, {t}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared.
2 comments
last 2014-09-06 12:50:07 by Link
 R 
Land – Desert
Prepare ({3}: Exile this from your hand face down. You may look at it and play it for as long as it remains exiled.)
Dusty Fairgrounds arrives tapped unless you played it from exile.
When Dusty Fairgrounds arrives untapped, draw a card.
{t}: Produce {c}, {g}, or {w}.
 R 
Land – Desert
{t}: Produce {c}.
{2}{c}: Put a +1/+1 counter on Encroaching Barchan. It becomes a 0/0 Elemental creature with vigilance and hexproof until end of turn. It's still a Desert land.
 R 
Land – Desert
{t}: Add {c} to your mana pool.
{2}{w}, {t}: Put Eternal Horizon and target attacking creature on the bottom of their owner's libraries.
 R 
Land – Desert
As Forgotten Glade arrives, you may reminisce . If you don't, Forgotten Glade arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c}, {g}, or {w}.
3 comments
last 2019-10-29 14:27:24 by Link
 R 
Land
Garden of Regrowth enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{2}{g}, {t}: Return target land card from your graveyard to the battlefield tapped.
1 comment
2014-03-20 21:17:25 by Link
Land
Mono-Blue "Dual" Land enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{t}: If you control an Island, draw a card, then put a card from your hand on top of your library. Otherwise, add {u} to your mana pool.
 R 
Land
As Neglected Monument arrives, you may reminisce . If you don't, Neglected Monument arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Add {c}, {w}, or {b} to your mana pool.
 R 
Land – Desert
Nostalgic Field arrives tapped.
{t}: Produce {c} or {w}.
{t}, Reminisce : Produce one mana of any color. (To reminisce, put a card from your graveyard on the bottom of your library.)
3 comments
last 2019-10-30 19:49:48 by Link
 R 
Land – Desert
As Nostalgic Pasture arrives, you may reminisce . If you do, Nostalgic Pasture arrives with a memory counter on it. If you don't, Nostalgic Pasture arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c} or {w}.
{t}: Produce one mana of any color. Activate this ability only if Nostalgic Pasture has a memory counter on it.
1 comment
2019-10-30 14:00:13 by Link
 R 
Land
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
{t}: Add {c} to your mana pool.
{t}, Close your gate: Add {c}{c} to your mana pool.
 R 
Land
River of Lava enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}{r}, Sacrifice River of Lava: Destroy target land.
2 comments
last 2014-04-13 06:36:09 by Alex
 U 
Land
Rockfall Chasm enters the battlefield tapped with two charge counters on it.
{t}: Add {r} to your mana pool.
{t}, Remove a charge counter from Rockfall Chasm: Target creature with power 2 or less can't be blocked this turn.
1 comment
2013-05-09 00:50:20 by Link
 U 
Land
Rootwoven Path enters the battlefield tapped with two charge counters on it.
{t}: Add {g} to your mana pool.
{t}, Remove a charge counter from Rootwoven Path: Untap another target permanent.
8 comments
last 2014-02-27 09:53:32 by Alex
 U 
Land
Rotting Fens enters the battlefield tapped with two charge counters on it.
{t}: Add {b} to your mana pool.
{t}, Remove a charge counter from Rotting Fens: Each player that was dealt damage this turn loses 1 life.
 R 
Land – Desert
Shimmering Sands arrives tapped unless you reveal a monocolored card from your hand.
{t}: Produce {w} or {c}.
{t}: If you revealed a card as Shimmering Sands arrived, produce one mana of that card's color.
2 comments
last 2020-01-05 06:37:07 by Link
 R 
Legendary Land
{t}: Add {c} to your mana pool.
At the beginning of each upkeep, target land becomes a Forest until end of turn.
The treefolk work day after day to stave off the approach of the Wastes.
 U 
Land
UB Dual Land enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: If you control an Island, you may put the top card of your library into your graveyard. Otherwise, add {u} to your mana pool.
2 comments
last 2013-04-20 12:21:11 by Alex
 U 
Land
UG Dual Land enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: If you control an Island, put a card from your graveyard on the bottom of your library. Otherwise, add {u} to your mana pool.
11 comments
last 2013-04-22 15:26:58 by Link
 U 
Land
UR Dual Land enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: If you control an Island, instant spells cost {1} less to cast this turn. Otherwise, add {u} to your mana pool.
1 comment
2013-04-20 05:45:31 by Link
 M 
Legendary Land
Each land is an Island in addition to its other types.
1 comment
2014-03-19 00:20:43 by Link
 
 U 
Land
WU Dual enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: If you control an Island, look at the top card of each library. Otherwise, add {u} to your mana pool.
 R 
Land
Portal (Play with the top card of your library revealed.)
{t}: Add {c} to your mana pool
{1}, {t}: For each color of the card on top of your library, add one mana of that color to your mana pool.
 U 
Land – Desert
{t}: Add {c} to your mana pool.
{1}, {t}, Sacrifice Windswept Wastes: Search your library for a Desert card and put it onto the battlefield.
 R 
Land
Zadarran Pits enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{2}{b}, {t}: Each opponent loses 1 life for each land you control named Zadarran Pits.

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