Anydria Storage

Anydria Storage by Link

189 cards in Multiverse

19 with no rarity, 54 commons, 65 uncommons,
39 rares, 12 mythics

4 colourless, 26 white, 9 blue, 18 black, 32 red,
43 green, 8 multicolour, 17 hybrid, 13 artifact, 19 land

392 comments total

A collecting place for card ideas from a set with no blue cards.

Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Thoughts About the Plane

Cardset comments (15) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Anydria Storage (reply):

Please see my thoughts about the plane for the most recent thoughts on different parts of Anydria.
Note that this isn't intended to be a faction-driven set like Khans of Tarkir. These factions currently just exist as a starting point for mechanical concepts.

Recently active cards: (all recent activity)

Creature – Wizard
Gate (Play with the top card of your library revealed.)
{t}: Draw a card. Activate this ability only if the top card of your library is an Aura or Equipment card.
1/2
 R 
Land
Gate (Play with the top card of your library revealed.)
{t}: Add {c} to your mana pool
{1}, {t}: For each color of the card on top of your library, add one mana of that color to your mana pool.
Land
Mono-Blue "Dual" Land enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{t}: If you control an Island, draw a card, then put a card from your hand on top of your library. Otherwise, add {u} to your mana pool.
 U 
Land – Desert
{t}: Add {c} to your mana pool.
{4}, {t}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared.
2 comments
last 2014-09-06 12:50:07 by Link
 R 
Land – Desert
{t}: Add {c} to your mana pool.
{2}{w}, {t}: Put Eternal Horizon and target attacking creature on the bottom of their owner's libraries.

Recent comments: (all recent activity)
On Invitation to Darkness:

Indeed.

On Invitation to Darkness:

See also Containment Priest from last autumn.

On Invitation to Darkness:

This was just almost printed as a white card in Hallowed Moonlight. Of course, there are important differences, but I think it shows that this effect is doable.

On Vhat Chasm:

Honestly I have no idea what to do for a mechanical focus here. Suggestions would be welcome.

On Cailarin:

This it the brainstormed locale that I currently like the least.

On Kira:

Persist will be more prevalent in these colors, though it will have at least one card in all the other colors.

On Scorchwood Elves:

Track may appear as a mechanical theme for {r}{g}, though it may not be a named mechanic; perhaps there will be a common "Track" card or two and a build-around-me uncommon. I'm thinking red should get a player pinger at common (like Goblin Fireslinger) in addition to its normal burn cards; green should get at least one fight card, and perhaps two (which is one more than is normal.)

On Anydria Storage:

Please see my thoughts about the plane for the most recent thoughts on different parts of Anydria.
Note that this isn't intended to be a faction-driven set like Khans of Tarkir. These factions currently just exist as a starting point for mechanical concepts.

On Whimsy Sphinx:

But it's a mythic. It's no fun to have to get rid of a card you want to attack. If it's too powerful, I think it'd be better to weaken some other aspect instead.

On Anxious Explorer:

As dude1818 pointed out, when you sacrifice this, the top of your library becomes hidden. If you crack an Arid Mesa in response to activation, who can say what the top card of your library will be when the ability resolves?

(All recent activity)
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