Anydria Storage

Anydria Storage by Link

265 cards in Multiverse

22 with no rarity, 73 commons, 102 uncommons,
52 rares, 16 mythics

11 colourless, 38 white, 11 blue, 25 black, 41 red,
53 green, 13 multicolour, 27 hybrid, 16 artifact, 30 land

522 comments total

A collecting place for card ideas from a set with no blue cards.

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Mechanics | Thoughts About the Plane

Cardset comments (18) | Add a comment on this cardset

Recently active cards: (all recent activity)

Land – Desert
When Dissolving Borders arrives, if an opponent controls at least two more lands than you, create a tapped Desert token. (It's a colorless land with "{t}: Produce {c}.)
{t}: Produce {c}.
1 comment
2020-07-01 18:30:41 by Link
When Reclamation Initiative arrives, create two tapped Desert tokens. (The are colorless lands with "{t}: Produce {c}.")
Land tokens you control have "{t}, Sacrifice this: Search you library for a basic land card and put it onto the battlefield tapped, then shuffle your library."
last 2020-05-14 12:46:46 by Link
Target player creates a Desert token, then Withering Sands deals 2 damage to that player or to up to one target permanent that player controls for each Desert that player controls.
1 comment
2020-05-07 18:29:07 by Link
Land – Desert
As Crystalline Spires arrives, you may reminisce . If you do, choose a color. If you don't, Crystalline Spires arrives tapped. (To reminisce, put a card from your graveyard on the bottom of your library.)
{t}: Produce {c} or {w}.
{t}: Produce one mana of the chosen color.
last 2020-05-07 18:20:22 by Link
Land – Desert
Shimmering Sands arrives tapped unless you reveal a monocolored card from your hand.
{t}: Produce {w} or {c}.
{t}: If you revealed a card as Shimmering Sands arrived, produce one mana of that card's color.
last 2020-01-05 06:37:07 by Link

Recent comments: (all recent activity)
On Dissolving Borders:
On Reclamation Initiative:

That could be an interesting idea, though it would exist in a different sort of set, I think.

On Reclamation Initiative:

Or evolving wilds-like could be its own token type. Consider-

Create a Terrain token. (It's a colorless land with "{t}, sacrifice this land: Search your library for a basic land that arrives tapped. Shuffle.")

On Reclamation Initiative:

It is as Dude said. Desert tokens would be the Clues/Treasure/Food of a set, so the abilities on this card are intentionally split.

On Reclamation Initiative:

I presume desert tokens would be a larger mechanic in the set, so the static ability turning all your lands into Evolving Wilds is the main part that makes it worth being an enchantment

On Reclamation Initiative:

So it's explosive vegetation for 1 mana less, but the lands will be colourless until you can give them another turn to turn on?

I guess I don't feel right about it being an enchantment. I guess if this was in a set with a lot of land tokens then it's ability is relevant outside of the two it makes but still. I think this is a good idea but Firstly; ability to turn them into coloured sources should be a part of the first ability Secondly; I feel this should be a part of a larger card. Like if it was {g}{x} and you created {x} tokens. Or maybe if it was a creature instead of a enchantment. Then you can tap the creature to use the second ability.

On Withering Sands:
On Crystalline Spires:

Yeah, those are both probably better options.

On Crystalline Spires:

Well, that happens if you want to make a world without blue mana.

Does something Unstable Frontier or Ancient Ziggurat satisfy your desire?

On Shimmering Sands:

Dear Past Link: this is a bad design.

(All recent activity)
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