Anydria Storage

Anydria Storage by Link

189 cards in Multiverse

18 with no rarity, 54 commons, 65 uncommons,
40 rares, 12 mythics

4 colourless, 26 white, 9 blue, 18 black, 32 red,
43 green, 8 multicolour, 16 hybrid, 13 artifact, 20 land

390 comments total

A collecting place for card ideas from a set with no blue cards.

Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Thoughts About the Plane

Cardset comments (15) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Anydria Storage (reply):

Please see my thoughts about the plane for the most recent thoughts on different parts of Anydria.
Note that this isn't intended to be a faction-driven set like Khans of Tarkir. These factions currently just exist as a starting point for mechanical concepts.

Recently active cards: (all recent activity)

 U 
Land – Desert
{t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Windswept Wastes: Search your library for a Desert card and put it onto the battlefield.
Discussion
A place to discuss the mechanics of the Vhat Chasm inhabitants and their unifying limited archetypes.
2 comments
last 2015-05-01 04:44:34 by Link
Discussion
A place to discuss the unifying mechanics and limited archetypes of Cailarin.
2 comments
last 2015-05-01 04:18:20 by Link
{w}{b}
 
Discussion
A place to discuss the mechanics and unifying archetypes of Kira.
2 comments
last 2015-05-01 04:17:39 by Link
Discussion
A place to discuss mechanics, limited archetypes, and other unifying aspects of the Elves of the Scorchwood.
2 comments
last 2015-05-01 04:13:59 by Link

Recent comments: (all recent activity)
On Vhat Chasm:

Honestly I have no idea what to do for a mechanical focus here. Suggestions would be welcome.

On Cailarin:

This it the brainstormed locale that I currently like the least.

On Kira:

Persist will be more prevalent in these colors, though it will have at least one card in all the other colors.

On Scorchwood Elves:

Track may appear as a mechanical theme for {r}{g}, though it may not be a named mechanic; perhaps there will be a common "Track" card or two and a build-around-me uncommon. I'm thinking red should get a player pinger at common (like Goblin Fireslinger) in addition to its normal burn cards; green should get at least one fight card, and perhaps two (which is one more than is normal.)

On Anydria Storage:

Please see my thoughts about the plane for the most recent thoughts on different parts of Anydria.
Note that this isn't intended to be a faction-driven set like Khans of Tarkir. These factions currently just exist as a starting point for mechanical concepts.

On Whimsy Sphinx:

But it's a mythic. It's no fun to have to get rid of a card you want to attack. If it's too powerful, I think it'd be better to weaken some other aspect instead.

On Anxious Explorer:

As dude1818 pointed out, when you sacrifice this, the top of your library becomes hidden. If you crack an Arid Mesa in response to activation, who can say what the top card of your library will be when the ability resolves?

On Anxious Explorer:

Isn't the "look" part completely redundant since the top card is revealed anyway?

On Drywater Well:

Looking back at this now makes me think of Commander's Sphere, which is one of those pushed supplemental product cards and therefore probably not something cards meant to go in a regular set should remind me of.

On Shulein Lawmage:

That's very true.

(All recent activity)
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