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CardName: UG Dual Land Cost: Type: Land Pow/Tgh: / Rules Text: UG Dual Land enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: If you control an Island, put a card from your graveyard on the bottom of your library. Otherwise, add {U} to your mana pool. Flavour Text: Set/Rarity: Anydria Storage Uncommon

UG Dual Land
 
 U 
Land
UG Dual Land enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: If you control an Island, put a card from your graveyard on the bottom of your library. Otherwise, add {u} to your mana pool.
Updated on 21 Apr 2013 by Link

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2013-04-20 05:41:56: Link created the card UG Dual Land

Definitely too powerful, but I'm tired and just brainstorming.

I agree this GU one is too powerful. How about another Winding Canyons revisit like Alchemist's Refuge? Since this taps for coloured mana the flash ability can be less powerful than Alchemist's Refuge.

Like "you may cast the next creature spell you cast this turn as though it had flash?"

What do you think of the basic concept of the cycle? It would be for the second or third set of the block.

That's the kind of ability I was thinking of, yeah.

It's a pretty odd mechanic, but it makes sense in the blue-is-missing context. I like the idea of making each dual gain an ability that both their colour and blue has - that's nice. It's weird to lose the ability to tap for blue when you find your Island; don't know whether playtesting would show it to be too weird or not.

I don't know either. I've got no one to playtest with! :-(
I fear that giving things flash would be even more powerful than drawing cards. It costs {1}{g}{u} on Alchemist's Refuge; here it would only cost {g/u}. Admittedly, Alchemist's Refuge doesn't limit card type and gives the ability to all spells you cast that turn... but really, when you're paying {1}{g}{u}, how many more spells will you be casting?

Other options:
1. "Shuffle a card from your graveyard into your library."
2. "You gain hexproof UEOT."
3. "All creatures get +0/+1 UEOT."
4. "Untap another land you control."

I'm pretty sure you can also swing "Untap target creature" (not as green as it used to be... but this is a blue green card), and Ophidian.

It can't target, since I want it to stay a mana ability.

2013-04-21 15:35:22: Link edited UG Dual Land:

"Each player draws a card"--> "Put a card from your graveyard on the bottom of your library."

Weirdly that now evokes Mistveil Plains.

Oops. Well, putting it on top seemed too powerful. I was going to have it shuffled in, like Memory's Journey, but it would have caused too much shuffling. The ability is definitely white like this, though.

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