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CardName: Turn to Earth Cost: gg Type: Sorcery Pow/Tgh: / Rules Text: Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.) Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield. Flavour Text: Set/Rarity: Anydria Storage Common |
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I'm a Vorthos, not a Melvin, but this card seems disjoint even with the great flavor.
I said it before on your other sift card - cheap sift means "Ok, I kinda want this in an early hand" and negates the only disadvantage.
Which means you can effectively build a 20 card deck. Which is probably a bad thing to let someone do.
Is the problem with sift, or with the cards I'm putting it on?
It's definitely a problem with sift. You might be able to rectify that by putting it on a different class of cards, but I'm not sure.
Heck, a 60-sift deck would be pretty bad. Perfect top-deck skills every turn? Ouch.