Xianlu

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 C 
Creature – Kirin
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
{+} Vigilance
3/3
 U 
Creature – Fox
Reflex {4}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
When Benevolent Fox enters the battlefield, prevent all damage target spell or creature would deal this turn.
2/2
 R 
Enchantment
Whenever Blessing of the Heavens or another enchantment enters the battlefield under your control, target creature you control gets +2/+2 and gains flying until end of turn.
 U 
Creature – Human Soldier
Defender
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} First strike
3/3
 C 
Creature – Ox
Prevent all noncombat damage that would be dealt to Celestial Ox.
When the people of Xia suffered their third great famine, the god Shu took pity upon them and gifted the country a herd of oxen that would never starve.
0/3
 U 
Creature – Human Soldier
Reach
Each pike is adorned with phoenix feathers and golden rings, to distract and intimidate foes as they meet their doom.
2/1
 R 
Creature – Spirit Avatar
Flying
{1}{u}, {t}: Exile Diety of Coalescence and another target creature until the beginning of your next end step. (They both return to the battlefield under their owner's control.)
2/4
 U 
Sorcery
Reflex {4}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
Destroy target creature with power 4 or greater. If you cast this for its reflex cost, draw a card.
"Do not flinch. Show them that the Xia army is as immovable as the mountains."
-General Wan
 C 
Sorcery
Reflex {5}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
Exile target tapped creature.
"Wipe your tears, little lord. No true friend of yours would have deigned to transgress you so."
-Zhang Liang, to Emperor Xia
 R 
Sorcery
Target opponent reveals his or her hand. Choose any card name. Until your next turn, your opponents can't cast spells with the chosen name, and creatures with that name can't attack or block.
Even emperors have bad days.
 U 
Creature – Human Warrior
{2}{r}: Copy target instant or sorcery spell that targets a creature you control. Activate this ability only once per turn. (The copy still targets the same targets.)
Twice as strong, twice as bright.
3/1
 U 
Creature – Insect
{2}{w}: Until end of turn, tapped creatures you control can block as though they were untapped.
Xia regiments all raise their own beetles, trained to stand at the front lines to alert soldiers to approaching enemies.
4/6
 C 
Creature – Bird
Graceful Peacock has flying as long as you control an enchantment.
3/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has flying.
It carries the blessings of over five hundred gods, eager to spirit their favored to heaven.
 U 
Creature – Human
{1}: All damage that would be dealt to Honored Concubine this turn is dealt to another target creature you control instead.
Lady Mu is never without an escort, and never without enemies.
2/2
 M 
Creature – Spirit Avatar
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} This creature has indestructible as long as it's attacking or blocking.
No matter the era, the yearning for glory lives on.
3/2
 C 
Creature – Human Soldier
When Imperial Retainer enters the battlefield, target creature gains indestructible until end of turn.
To the soldiers of Xia, no life is as precious as the emperor’s.
2/2
 U 
Instant
Exile target spell. Return it to its owner's hand at the beginning of the next end step.
Every cart and package that enters the imperial palace must first pass through a gauntlet of official inspections.
 C 
Creature – Spirit
Jade Mistdweller can block an additional creature each combat.
The scouts' fur stood on its end as they passed through the green fog. The pass was only a couple of li, yet to them it felt like hundreds.
1/5
 C 
Creature – Bird Cleric
Flying
When Jinshan Priest enters the battlefield, return target enchantment card from your graveyard to your hand.
The bird people of Mount Jin are said to have been tasked by the god Shu himself to guard an ancient evil sealed beneath.
2/1
{2}{w}
 
 U 
Sorcery
Tap up to two target creatures, then put a +1/+1 counter on target creature you control for each creature tapped this way.
"Prostrate yourself."
 R 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Double strike
"What hope does your life of training stand against my lifetimes?"
2/3
 U 
Creature – Bird
When Luckbringer Sparrows dies, put a +1/+1 counter on target creature you control.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
2/2
 U 
Instant
Target creature gets +2/+4, reach, and can block any number of creatures this turn.
"Your attack ended when I saw you."
 C 
Creature – Human Monk
{1}{w}: Moontoucher gains flying until end of turn.
"One small step for me. One great leap for you."
2/1
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature can't attack or activate abilities.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Goat
A stoic ram sits on top of each of Jin Mountain's stone pillars. Masters from all over Xianlu test their students by tasking them with collecting a single clump of wool from the ram without falling to their deaths.
3/4
 C 
Sorcery
Destroy target enchantment. If it was attached to a creature, you may put a +1/+1 counter on that creature.
"Light the incense, then chant. With each repetition, feel the chains weighing your soul lighten."
-Dalama Rami, the Teacher
 C 
Instant
Counter target spell that targets a permanent you control.
"Begone, cursed yaoguai! You'll find no easy meal in this village."
 C 
Sorcery
Return target creature card from your graveyard to your hand. If it has a converted mana cost 3 or less, put it onto the battlefield instead.
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 M 
Enchantment
As Seal of Ancient Evils enters the battlefield, choose a creature card name.
Spells with the chosen name can't be cast.
{4}{w}{w}{w}, Reveal a card with the chosen name in your hand: Spells with the chosen name cost {7} less to cast this turn. Destroy all nonland permanents.
 U 
Creature – Kirin
Flying
Whenever Shining Messenger attacks, it gets +1/+1 for each untapped creature you control until end of turn.
3/3
 R 
Creature – Human Soldier
All creatures lose all activated abilities.
All permanents attached to creatures lose all activated abilities.
"Discipline above trickery. Warrior above weapon."
-Sign on top of a martial school in Xia
2/2
 C 
Creature – Human Warrior
Reflex {4}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
When Stern Instructor enters the battlefield, you may untap target creature.
"Wake up! Battlefield is no time for beauty sleep!"
3/2
 C 
Instant
Put a +1/+1 counter on target creature. It gains "{+) First strike". (This effect lasts indefinitely.)
 R 
Legendary Creature – Human Spirit
Reflex {3}{w}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
When Tanri enters the battlefield, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.
2/2
 R 
Sorcery
Each player chooses a creature he or she controls. Destroy the rest.
Some are born to serve. Some are born to survive.
 C 
Instant
Upper Hand deals 2 damage to target attacking or blocking creature. Then put a +1/+1 counter on target untapped creature you control.
"Watch and learn."
 R 
Enchantment – Aura Seal
Enchant creature
Creatures with power greater than enchanted creature can't attack.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Human
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
1/1
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
Travelling the world alone is the greatest catalyst for poetry.
2/2
 R 
Creature – Kirin
When Wishbringer Qilin enters the battlefield, return target creature card with a converted mana cost 3 or less from your graveyard to the battlefield.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
4/4
 U 
Enchantment – Aura Seal
Enchant creature
When enchanted creature dies, exile it and you gain 4 life. Then return Yin-Releasing Seal to its owner's hand.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Creature – Human Monk
When Astral Channeler attacks, it becomes a Spirit Monk and gains flying until end of turn. (It's no longer a Human until end of turn.)
{3}{g}{g}: Put a +1/+1 counter on each Spirit you control.
2/1
 R 
Creature – Spirit
You may have Astral Projection enter the battlefield as a copy of any creature you control, except it's a Spirit in addition to its other types and has "This creature can't be blocked except by Spirits."
0/0
 C 
Sorcery
Reflex {3}{u} (You may cast this card any time you may cast an instant for its reflex cost.)
Exile target creature, then return it to the battlefield under its owner's control.
Draw a card.
 C 
Sorcery
Tap up to two target creatures.
Sequence – If you cast another spell this turn, those creatures don't untap during their controller's next untap step.
 R 
Creature – Human Wizard
{3}{b}, {t}, Discard a colored card: Search your library for a colored card that doesn't share a color with the discarded card, reveal it, and put it into your hand. Then shuffle your library.
2/3
 R 
Enchantment – Aura Seal
Enchant creature
You control enchanted creature.
Unseal {6} ({6}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Creature – Elemental
Flying
{1}{u}: Attach target Aura attached to a permanent to another permanent with the same controller.
It wanders across the sky, directing the wind to follow in its wake.
1/4
 U 
Creature – Bird Spirit
Flying
Spirits you control have hexproof as long as they're untapped.
The moon shines a path made with celestial wings.
4/4
 U 
Instant
Deny Entrance costs {1} less to cast if you control a Spirit.
Counter target spell.
"My lady has no time for the the likes of you."
-San Di, goddess's attendant
 U 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature becomes the target of a spell, its controller sacrifices it. Then you draw a card.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Creature – Oyster Spirit
Whenever an opponent casts a spell, Dragonshell Mirage has base power and toughness 3/3 until end of turn.
It takes the form of a dragon, in order to ward off passerby that would seek to claim its pearl.
5/5
 C 
Creature – Human Monk
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
1/2
 C 
Instant
Counter target sorcery or creature spell.
Lady Xia, the Empress of Xia, is famed and feared for filling the silence of the palace with fiery lectures to her dotard son.
 M 
Sorcery
Scry 4. Any opponent may skip their next turn. If no player does, exile the top four cards of your library. You may cast any number of cards exiled this way without paying their mana costs. Exile Empty Fort Ploy.
"The most cunning enemies are the easiest to fool."
-Longming the Unparalleled
 C 
Creeature – Turtle Wizard
When Esoterica Scholar enters the battlefield, put target instant, sorcery, or artifact card in your graveyard on top of your library.
Lost knowledge or forgotten spells – whatever you need, it is contained within the writings on his shell.
2/5
 U 
Creature – Human Rogue
Prowess
Whenever Estate Burglar deals combat damage to a player, draw a card.
"Our bureaucrats and magistrates spend their lives stealing from the people. I'm only following their example."
2/2
 U 
Instant
Target unblocked attacking creature you don't control becomes blocked by target creature you control. (Even if that creature couldn't block it normally.)
"Did you think I wouldn't see you coming?"
 U 
Sorcery
Draw four cards.
Sequence – If you cast another spell this turn, untap up to four lands.
 C 
Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
"Water ebbs and water flows. Between each strike, you must ebb. Then your strikes will flow."
 C 
Creature – Bird Spirit
Flying
Herald of Rain can block only creatures with flying.
Ages ago, Emperor Lei Wen spotted a crane rising from the sea in the midst of winter, and warm rains soon followed its wake.
3/2
 R 
Enchantment
Enchanted creatures lose flying and can't gain flying.
Creatures without flying get -X/-0, where X is the number of Auras you control.
"The paper itself is light as a feather. Your evil is what is weighing you down."
-Jikai, Song Exorcist
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature gets -5/-0.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Bird Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
"Let me show you how to soar."
2/2
 C 
Sorcery
Draw three cards, then discard two cards.
Songhists believe the body is made up of three aspects: mind, body, and soul. To attain enlightenment in one, you must forsake two others.
 R 
Creature – Bird Wizard
Flying
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. Put that card into your hand.
3/4
 U 
Creature – Fish
At the beginning of your end step, if Leaping Carp has flying, you may sacrifice it and create a blue 4/4 Dragon Spirit creature token with flying.
Jump after jump, the carp swam up the river to heaven, and was gifted with the power to soar.
1/1
 R 
Sorcery
Draw X cards. Then you may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
"For each hundred lessons, teach one."
-Songhist mantra
 M 
Legendary Creature – Human Monk
Whenever an opponent casts a spell, you may reveal the top card of your library and put it into your graveyard. If you do, counter that spell if it shares a type with the revealed card.
{2}{u}: Scry 2.
3/4
 C 
Creature – Human Wizard
Whenever an Aura you control enters or leaves the battlefield, tap or untap target creature.
The Five Star Way teaches that all of the world – and thus, all magic – is created from five elements.
1/3
 U 
Instant
Return up to two target creatures and and all Auras attached to them to their owners’ hands.
Armor is meaningless when your soul is dispersed into the air.
 R 
Creature – Human Wizard
You may cast enchantment spells any time you may cast an instant.
Whenever you cast an enchantment spell, you may draw a card.
The world, written in ink.
2/2
 U 
Sorcery
When target creature attacks this turn, each other attacking creature you control gets +1/+0 and can't be blocked this turn.
"You will die if you fight the eunuchs' army alone. Fortunately, furball and I are worth more than any army."
-Longming, to Lei Fang
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage to a player, draw a card.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Instant
Return target nonland permanent to its owner's hand.
Sequence – If you cast another spell this turn, put it on top of its owner's library instead.
 C 
Creature – Turtle Spirit
{u}, {t}: Draw a card, then discard a card.
At the beginning of spring and autumn, a lonely turtle can be seen by the edge of Dushu Lake, contemplating life and nature.
1/4
{1}{u}
 
 C 
Instant
Counter target spell unless its controller pays {1}. If he or she does, draw a card.
"Hmph. It's acceptable, I guess."
 U 
Creature – Turtle Wizard
Each opponent plays with their hand revealed.
All turtles in Xianlu go blind as they age. Not all of them lose the ability to see.
3/5
 R 
Creature – Serpent Spirit
When Spirit of Floods attacks, tap all non-Spirit creatures.
Non-Spirit creatures don't untap during their controller's untap step.
6/6
 C 
Instant
Untap target creature. It gains hexproof until end of turn.
Sequence – If you cast another spell this turn, put a +1/+1 counter on that creature.
 R 
Instant
Counter target noncreature spell.
Sequence – If you cast another spell this turn, exile the targeted spell instead. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
 C 
Creature – Squid
Reflex {4}{u}{u} (You may cast this card any time you may cast an instant for its reflex cost.)
When Typhoon Squid enters the battlefield, if you cast it for its reflex cost, return target creature to its owner's hand.
3/3
 C 
Creature – Serpent Spirit
Defender
{u}, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.
5/6
 U 
Enchantment
At the beginning of your upkeep, target opponent puts the top X cards of his or her library into their graveyard, where X is twice the number of enchantments you control.
Given enough time, water can wear down even the strongest of minds.
 C 
Creature – Bird Monk
Prowess
Whenever you cast a noncreature spell, Wingdancer gains flying until end of turn.
"The air is not as free as you think. No need to expose yourself to the risks of flight when you can best your opponent on the ground."
1/1
 R 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature's controller casts a spell, destroy enchanted creature.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Creature – Imp
{1}{b}, {t}, Sacrifice a creature: Target player loses 1 life. You draw a card.
They dress in brightly colored silks, to help prevent accidental consumption by their demon masters during feeding time.
1/2
 R 
Creature – Human Wizard
At the beginning of each opponent's upkeep, if a player lost life last turn, put a +1/+1 counter on Baleful Supplicant.
{2}{b}: Reveal the top card of your library and put it into your hand. You lose life equal to its converted mana cost.
2/1
 C 
Creature – Snake Spirit
{4}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Bloodscale Python becomes monstrous, each player loses 2 life.
4/2
 U 
Creature – Human Rogue
Whenever Blossom-Clad Seductress deals combat damage to a player, if its the only attacking creature, that player discards a card.
Tea is the assassin's weapon. Wine is the spy's.
2/1
 C 
Creature – Human Advisor
When Bookseizer Official enters the battlefield, target opponent discards a card.
"No need to kill them. Seize their books. When they die, history will start with us."
-Zhang Liang, Xia magistrate
2/2
 R 
Legendary Creature – Human Wizard
Menace, deathtouch
When Cai deals combat damage to a player, look at that player's hand and exile a card from it. You may play that card as long as it remains exiled.
2/2
 M 
Sorcery
Target opponent exiles a creature card from your graveyard. Return each other creature card in your graveyard to the battlefield.
All souls try to climb the thin ropes leading out of hell. While the strong and cunning push each other off, the humble escape and enter heaven.
 C 
Sorcery
Target opponent discards two cards and loses 2 life.
Due to their sharp minds and honed bodies, the monks from Song are often said among demons to have the tastiest flesh.
 C 
Creature – Imp
Flying, deathtouch
"They are quite grotesque, yes, but so is politics. Let me handle the dirty work, my emperor. It is time for your nap."
-Zhang Liang, to Emperor Xia
1/2
 U 
Creature – Ogre Cleric
{1}{w}, Sacrifice Effigy Burner: When another target creature dies this turn, return it to the battlefield under it's owner's control.
"This paper? It's my life's work. Your's too, for a price..."
3/3
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Instant
Counter target spell unless its controller sacrifices a creature.
A shrill, titting laughter pierced the air, and Huangsi realized the futility of his rebellion.
 U 
Creature – Ogre
Menace
{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Flesh-Drunk Ogre becomes monstrous, sacrifice another creature.
2/3
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature becomes tapped, destroy it.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Sorcery
Reflex {2}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature gets +2/+0 and gains lifelink and deathtouch until end of turn.
One swipe of a jiangshi's claws is enough to cause enough bleeding to feed dozens.
 U 
Creature – Horror
Flying
When Immortal Eater enters the battlefield, you may remove all +1/+1 counters on target creature. Put a +1/+1 counter on Immortal Eater for each counter removed this way.
It hunts for unkillable beings, hoping to gain immortality for itself.
2/2
 U 
Sorcery
Destroy target creature. Its death doesn't cause abilities to trigger.
"No student will succeed you. No apprentice shall avenge you. No son or daughter will mourn you. Your legacy shall be a handful of dirt."
 R 
Sorcery
All creatures get -3/-3 until end of turn. Enchanted creatures get -6/-6 until end of turn instead.
In light of the invasion led by Lei Fang, the heavens turned their back on the four eunuchs and set in motion a terrible calamity for them and their supporters.
 C 
Sorcery
As an additional cost to cast Morbid Remedies, sacrifice a creature or exile a creature card from your graveyard.
Put two +1/+1 counters on target creature.
"Lord Quan requires a new liver. Fetch the healthiest prisoner you have."
 C 
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
Maidens from Lei mix a special blend of tea for only the most important visitors to the country.
 R 
Creature – Shade
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {b}: This creature gets +1/+1 until end of turn.
Once used to entertain children, shadow puppetry is now employed by the eunuchs to do their dirty work.
2/2
 C 
Creature – Ogre Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/3
 C 
Creature – Zombie
When Ravenous Jiangshi enters the battlefield, you may exile target creature card from a graveyard.
Half-hopping, half-shambling, always hungry.
2/2
{2}{b}
 
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
Deep within Lei's twisting catacombs, Lord Quan finally found what he was looking for: a spell to unbind the demon king.
 U 
Sorcery
Reflex {b} (You may cast this card any time you may cast an instant for its reflex cost.)
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you cast this spell for its reflex cost, then sacrifice it.
 C 
Creature – Demon
Silverhorn Demon can't be enchanted or equipped.
Elite servants of the Lei have silver or gold spikes implanted in them, to prevent any stray paper talismans from ending on their foreheads.
4/4
 C 
Sorcery
Reflex {4}{b}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Destroy target creature. Its controller can't gain life this turn.
Challenge a demon, and rarely will you get up again.
 R 
Creature – Human Archer
{r}, {t}: Sunblotter deals 1 damage to target creature or player.
Whenever a creature dealt damage by Sunblotter this turn dies, exile it and search its owner's hand, graveyard, and library for any number of cards with the same name as that creature and exile them. Then that player shuffles his or her library.
1/4
 U 
Creature – Demon
When Tattooed Yaoguai dies, you may draw two cards. If you do, you lose 2 life.
Etched upon its skin is the accumulation of thousands of years of forbidden knowledge.
6/3
 R 
Sorcery
Put up to three Aura cards with converted mana cost 3 or less from your graveyard or hand onto the battlefield attached to opponents or creatures your opponents control.
 U 
Instant
Counter target spell unless its controller pays X plus 3 life.
"Pitiful maggot. You fought so hard to taste power, but you're not even fit to lick the dirt off my shoes."
-Lord Cai, Minister of Safety
 C 
Creature – Human Wizard
When Tomb Wanderer dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
"Don't worry, uncle. I will take your place soon, and you will take mine."
3/2
 C 
Creature – Insect
{3}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Twilight Jumper becomes monstrous, it gains flying until end of turn.
Imperial assassins in Xia raise crickets as messengers, mounts, and pets.
2/2
 U 
Sorcery
Reflex {2}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Nonblack creatures get -1/-1 until end of turn.
 U 
Creature – Vampire Zombie
When Vampiric Jiangshi enters the battlefield, you lose 2 life.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/2
 C 
Creature – Human Wizard
Whenever another creature you control dies, put a +1/+1 counter on Vile Sorcerer.
1/1
 U 
Instant
Target opponent sacrifices a creature. Put a +1/+1 counter on up to one target creature you control, then you gain life equal to its toughness.
Despite her fears, the villagers assured Fanfan that being chosen was a great honor.
 C 
Creature – Insect
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Menace
Their shells are popular in Xia operas, representing various famous demons and leaders throughout history.
1/1
 R 
Creature – Skeleton Spirit
{b}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When White Bone Spirit dies, if it was monstrous, you may return it to the battlefield tapped. If you do, you lose 2 life.
1/1
 M 
Creature – Demon
Flying
You can't cast spells during your turn.
"Tell me, mortal. Who is doing who's bidding here?"
6/6
 U 
Creature – Human Cleric
Deathtouch
When Xiacheng Apothecary enters the battlefield, target creature gets -1/-1 until end of turn.
"Bitter medicine makes a better cure, they say. But do not worry, Master Pu – this medicine is sickly sweet."
1/4
 U 
Enchantment – Aura Seal
Enchant creature
When enchanted creature dies, target opponent loses 2 life and discards a card. Then return Yang-Releasing Seal to its owner's hand.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 R 
Creature – Demon
Reflex {5}{b}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Lifelink
At the beginning of each player's end step, that player sacrifices a creature.
"What kind of feast has no drink?"
5/5
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature has haste and can't block.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Sorcery
If a spell or ability you control would deal damage this turn, it deals that much damage plus one instead and its damage can't be prevented.
Draw a card.
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
 C 
Creature – Monkey Rogue
{r}, Sacrifice Blade Sunderer: Destroy target artifact.
"Breaking bones is easier, but it's not as fun."
-Ko Lin, Nan trainee
2/1
 R 
Creature – Monkey Rogue
Haste
When Brash Duplicator attacks, you may have it deal up to X damage to itself, where X is its toughness. If you do, create X 2/2 red Monkey creature tokens tapped and attacking. Exile them at the beginning of the next end step.
2/2
 U 
Creature – Human Monk
Chakra Opener can't block.
When Chakra Opener attacks, add {r} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
3/3
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, choose another attacking creature. Enchanted creature gets +X/+0 and gains first strike until end of turn, where X is the chosen creature's power.
"Come now, my hairless friend! Let's see how sharp your wits are compared to my blades!"
-Tai Yun, to Longming the Unparalleled
 U 
Sorcery
Cyclone Flurry Kicks deals X damage to target creature.
Sequence – If you cast another spell this turn, creatures without flying can't be blocked this turn.
 C 
Creature – Human Monk
Deathwish Shifu attacks each turn if able.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} First strike
"Do this old man a favor, would you?"
2/1
 C 
Instant
Target creature gets +3/+0 until end of turn.
Sequence – If you cast another spell this turn, it gains first strike until end of turn.
"Aim for the eyes, strike at the neck."
 C 
Creature – Monkey Warrior
Prowess
Five limbs, three staffs, one dead demon.
3/1
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
 R 
Instant
Until end of turn, creatures you control gain, "When this dies, reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
 U 
Sorcery
Fire Ambush deals 3 damage to target creature or player.
When outnumbered, Song temple defenders often fall back to more underhanded tactics before engaging the enemy in combat.
 C 
Instant
Fireworks Bombardment deals 5 damage to target creature and 3 damage to its controller.
"Watch where you're standing, little brother. Your tail might get caught on a fuse."
 R 
Creature – Monkey Warrior
Prowess
{3}{r}: Cast target instant or sorcery spell with converted mana cost 3 or less in your graveyard without paying its mana cost. Exile it as it resolves.
Small deeds can blossom into legends.
3/3
 U 
Creature – Human Monk
Whenever you cast a noncreature spell, Immolator Transcendant deals damage equal to the number of noncreature spells you cast this turn to each opponent.
{2}{u}: Whenever Immolator Transcendant deals damage to an opponent this turn, draw a card.
2/3
 M 
Sorcery
Exile X cards from the top of your library. You may cast any number of cards exiled this way with converted mana cost 3 or less without paying their mana cost.
 C 
Creature – Goblin Spirit
Haste
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
1/1
 C 
Sorcery
Killing Tiger Fangs deals 1 damage to each of up to two target creatures you don't control.
Sequence – If you cast another spell this turn, it deals 1 damage to each creature you don't control instead.
 U 
Creature – Rat
Whenever one or more creatures you control deals combat damage to a player, you may return Lucky Rat from your graveyard to your hand.
The students scoured the halls, searched every nook, tore open the walls, and leveled the building – but the plucky rat still scurried about, unfazed.
1/1
 U 
Creature – Ogre Warrior
Trample
{2}{r}{r}: Monstrosity X, where X is the number of attacking creatures. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
An avatar of protection to few, a visage of fear to many.
3/4
 C 
Sorcery
Until end of turn, target creature you control gets +4/+0 and other creatures you control get +1/+0.
In battle, no warrior is as inspiring nor as ferocious as King You of the Nan.
 C 
Instant
Open Palm, Closed Heart deals 2 damage to target creature or player.
Sequence – If you cast another spell this turn, you may discard a card. If you do, draw a card.
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 U 
Instant
Discard your hand, then draw three cards.
Tai Yun thought fast. He was dangerously outnumbered, and the demons knew it. The last thing they expected was for him to go on the offense.
 U 
Sorcery
Return target tapped creature to its owner's hand.
Sequence – If you cast another spell this turn, that creature deals damage equal to its power to its owner.
Lean forward, crouch down, advance. Punch directly under the chin.
 C 
Creature – Human
He lacks the manners of a magistrate, the discipline of a warrior, and the subtlety of a thief – but he'll ruin your day as well as any of them.
2/3
 C 
Creature – Ogre Berserker
Trample
"Demon or no, your head is better served helping me become king!"
-Tai Yun, Warrior-Pilgrim
5/3
 R 
Creature – Dragon
Flying
When Seasonbringer Dragon enters the battlefield, discard any number of cards, then draw that many cards.
With the passing of each year, old habits die and new hope blossoms.
4/4
 R 
Sorcery
Cast target instant or sorcery spell in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Sequence – If you cast another spell this turn, you may copy that spell. If you do, choose new targets for the copy.
 U 
Creature – Hound Spirit
{4}{r}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Whenever Slaughter Seeker or another creature you control becomes monstrous, you may have that creature fight target creature you don't control.
2/2
 U 
Creature – Monkey Rogue
When Southpaw Trickster attacks and isn't blocked, it gets +1/+0 until end of turn.
When Southpaw Trickster becomes blocked, it deals 2 damage to target creature blocking it.
2/1
 C 
Sorcery
Spiritual Combustion deals 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
"If you are pure, your soul will remain unburnt. The same can not be said for your body, unfortunately."
-Jikai, Song exorcist
 C 
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap it. It gains haste and menace until end of turn.
No one is incorruptible.
 M 
Legendary Creature – Monkey Warrior
Prowess, first strike
Whenever Tai Yun deals combat damage to an opponent for the first time each turn, you may tap all other creatures you control and untap Tai Yun. If you do, after this phase, there is an additional combat phase.
2/2
 C 
Creature – Human Scout
Tongshan Pathmaker must be blocked if able.
Only the most experienced of guides can lead a caravan through the jagged iron peaks of the Tong Mountains.
1/3
 U 
Creature – Spirit Monk
Whenever you cast an instant or sorcery spell, untap Turbulent Soul.
{r}, {t}, Discard a card: Draw a card.
Once Yan had the first stage of enlightenment, he was faced with a pressing question: "Now what?"
1/1
 C 
Instant
Put a +1/+1 counter on target creature. It gains {+} Trample. (This effect lasts indefinitely.)
"Anger without purpose consumes. All emotions must have purpose."
-Musings of the First Teacher, Mantra 518
 R 
Enchantment
Reflex {1}{r}{r} (You may cast this card any time you may cast an instant for its reflex cost.)
Spells you control can't be countered.
"You are only as free as your will lets you."
-Dalama Rami, the Teacher
 R 
Creature – Phoenix
Flying, haste
Vermillion Sunbird attacks each turn if able.
{4}{r}: Return Vermillion Sunbird from your graveyard to your hand. This ability costs {2} less to activate for each spell you've cast this turn.
2/1
 R 
Creature – Ogre Berserker
Wallbreaker can't block.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} When this creature dies, it deals 3 damage to each opponent.
3/3
 C 
Creature – Monkey Shaman
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Menace
"Ahh, your eyes are just like mine. Eager. Determined. Visionary."
3/3
 R 
Creature – Boar
Creatures you control have haste.
{5}{g}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Wildcaller Boar becomes monstrous, put a creature card in your hand onto the battlefield.
4/3
 U 
Instant
Return target permanent card from your graveyard to your hand.
"The world may go on without you, but history does not. History does not move until those destined for greatness tell it to do so."
-Tanri, Celestial Maiden
 C 
Creature – Turtle Monk
When Auspicious Hermit enters the battlefield, you may destroy target Aura.
"A demon's curses and hexes /
Melt away in a shared pot of tea."
-Poem by Minister San Luo of Xia
1/3
 U 
Creature – Beast Spirit
Beast of Unearthly Winds costs {1} less to cast for each creature card in your graveyard.
{b}, Sacrifice a creature: Beast of Unearthly Winds gains indestructible until end of turn.
6/7
 R 
Creature – Hydra Spirit
Bringer of Disaster enters the battlefield with X +1/+1 counters on it.
When Bringer of Disaster attacks, if it has five or more +1/+1 counters on it, defending player sacrifices a noncreature permanent.
0/0
 C 
Creature – Toad
Reflex {3}{g}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Deathtouch
A proper citizen leaves others' fortunes undisturbed.
-Xia idiom
2/2
 M 
Creature – Human Advisor
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card that shares no creature types with a creature you control.
2/2
 R 
Instant
Target creature you control fights target creature you don't control. Prevent all combat damage other creatures would deal this turn.
The battlefield around them fell silent as they drew their weapons. In this single moment, nothing else mattered.
 U 
Creature – Human Warrior
Reflex {4}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
When Encouraging Compatriot enters the battlefield, target creature gets +2/+2 until end of turn.
"Don't fear, brother Li! We will take him down together!"
2/2
 U 
Creature – Human Spirit
Spirit spells you cast cost {2} less to cast.
Whenever another Spirit enters the battlefield under your control, put a +1/+1 counter on it.
"Ring the bell three times, leave, then return. Otherwise he will not appear for you."
3/3
 U 
Enchantment
At the beginning of combat during your turn, target creature you control gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
"Civilization is built on our ability to honor those that came before us."
-Minister San Luo of Xia
 C 
Sorcery
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Put a +1/+1 counter on target creature you control. You gain life equal to its power.
Introspection can come at any time, especially in the heat of battle.
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 U 
Instant
Choose one -
• Untap target creature. Put a +1/+1 counter on it.
• Untap target creature. Double the number of +1/+1 counters on it.
After enduring an hour of nonstop attacks from his opponent, Jian rolled up his sleeves.
 C 
Creature – Spider
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Reach
2/3
 R 
Sorcery
As an additional cost to cast Greatest Gift, sacrifice a creature.
Draw cards equal to the sacrificed creature's power, then gain life equal to its toughness.
"Wipe those tears away, Lei Fang. It is most unbecoming of a king."
-Tanri, last words
 R 
Creature – Turtle Monk
{t}, Exile a creature card from a graveyard: You gain 2 life.
{t}, Exile a noncreature card from a graveyard: Add one mana of any color to your mana pool.
"The dead have suffered enough. Let them rest."
0/3
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
"One thousand pushups, one thousand sit-ups, and a ten li jog. And that's just before breakfast."
4/3
 C 
Creature – Chimera
Whenever Inscrutable Pixiu attacks or blocks alone, it gets +1/+1 until end of turn.
Though proud defenders of minor temples and villages, the pixiu prefer to live solitary, lonesome lives.
4/4
 U 
Creature – Cat
When Jungle Tyrant enters the battlefield, it fights target tapped creature.
In the deeper jungles, monkeys spend most of their childhood training in the treetops. Their real test comes when they trespass into the forest floor.
5/4
 R 
Legendary Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} This creature gets +1/+1 for each {+} ability it has.
"Lord Quan has taken everything from my family. I may not wish to rule, but I must take my birthright back."
1/1
 U 
Creature – Rabbit
{1}{g}, Sacrifice Lunar Visitor: Search your library for any number of basic land cards and reveal them. Put one onto the battlefield tapped and the rest on top of your library in any order.
0/2
 C 
Instant
Target creature gets +2/+2 until end of turn. Then it gets an additional +1/+1 for each {+} ability it has.
 U 
Sorcery
Up to two target creatures each get +4/+4 until end of turn.
When Songhist apprentices go to Nan to train, they come back with a renewed appreciation for the peace and quiet of their temples.
 R 
Creature – Cat
Moonshade Stalker can't be blocked by creatures with less power.
{4}{g}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Moonshade Stalker becomes monstrous, it gains hexproof until end of turn.
3/2
 C 
Enchantment – Aura Seal
Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Monkey Shaman
When Peach Gardener enters the battlefield, you gain 2 life.
{t}: Add {g} to your mana pool.
For every peach plucked from its tree, one must remain as an offering to visiting gods.
1/1
 C 
Sorcery
Each player sacrifices an artifact or enchantment. If a player can't, he or she draws a card.
"Real warriors do not hide behind iron and paper."
-Ou Zhe, mountain hermit
 U 
Sorcery
Search your library for up to two basic land cards, reveal them, and put them onto the battlefield tapped. Then shuffle your library.
"The other monkeys see our pilgrimage as a contest. To me, it's a journey."
-Bo Xing, Nan trainee
 C 
Creature – Human Spirit
When Realm Traveller enters the battlefield, if you control another Spirit, draw a card.
"From the depths of the underworld to the cloud palaces in heaven, I have seen and known more than the divine kings and greatest demons."
2/1
 U 
Creature – Horse Spirit
{3}{g}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Red-Tailed Stallion dies, you may move all +1/+1 counters on Red-Tailed Stallion onto target creature you control.
Ridden by legends. Chooser of heroes. Tamed by none.
2/2
 R 
Creature – Elephant
Tap another untapped creature you control: Royaltusk Stomper gets +X/+X until end of turn, where X is that creature's power. Activate this ability only twice per turn.
You're always in its way.
5/5
 C 
Creature – Wolf Spirit
Vigilance
{5}{g}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/3
 U 
Creature – Plant
Reach
{2}{g}{g}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Sparrow-Catcher becomes monstrous, it deals damage equal to its power to target creature with flying.
2/2
 C 
Creature – Cat Spirit
Upon arriving at the foot of Mount Jin, the pet of the Goddess Nu asks travellers their honest intentions. Those who lie are gored immediately, while those who tell the truth pass to face the trials within.
6/5
 U 
Creature – Turtle Advisor
When Stubborn Geezer enters the battlefield, exile target noncreature, nonbasic permanent until Stubborn Geezer leaves the battlefield.
"Go on. Move me from this rock, if you are so strong."
2/4
 R 
Creature – Monkey Warrior
When Student of a Hundred Styles enters the battlefield or attacks, you may pay {1}{w} and exile a creature card from your graveyard. If you do, put a +1/+1 counter on Student of a Hundred Styles and it gains each {+} ability of that card.
3/3
 C 
Sorcery
Destroy target creature with flying. Put a +1/+1 counter on up to one target creature you control.
Beginners catch flies midair. Experts catch birds midflight.
 U 
Creature – Monkey Scout
Untap Treetop Squatter during each other player’s untap step.
Atop the swaying trees of the Nan jungles, a single scout can monitor an area of fifty li for intruders.
3/2
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
 C 
Sorcery
Reflex {2}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control.
 C 
Creature – Bear
When Watchful Panda enters the battlefield, put a +1/+1 counter on target creature you control.
A panda mother is protective of two things: her cubs, and her bamboo.
2/2
 C 
Sorcery
Reveal the top four cards of your library. Put up to two creature and/or land cards from among them into your hand and the rest into your graveyard.
"Pale snow and pink blossoms /
hide the ground's bloody red."
-Poem by Fei Wushan
 R 
Enchantment
Whenever a creature you control dies, if it doesn't share a name with a card exiled by Zodiac Enshrined, you may exile it and draw a card.
At the beginning of your upkeep, if twelve or more cards are exiled by Zodiac Enshrined, you win the game.
 M 
Creature – Dragon Spirit
Flying
Precursor of Dynasties can't be countered.
As long as you have eight or more noncreature, nonland cards in your graveyard, Precursor of Dynasties has hexproof and vigilance.
It arrives when eras end.
6/6
 M 
Legendary Creature – Human Wizard
{u}{b}, Exile a card in a graveyard: Scry 1. Put a +1/+1 counter on Quan.
{1}{u}{b}: Activate an ability of a permanent card exiled with Quan without paying its mana cost. (You still pay any additional costs.)
2/2
 M 
Legendary Creature – Monkey Warrior
When King Zuo and Queen You attack, each attacking Monkey gains double strike until end of turn.
Whenever one or more creatures attack you, untap each Monkey you control. They gain reach until end of turn.
Always bickering, yet always in sync.
4/4
 R 
Artifact
At the beginning of each end step, if three or more permanents were put into your graveyard from the battlefield this turn, you may sacrifice Calamity Detector. If you do, draw three cards.
The magistrates gathered around the device and waited, dreading when the last pearl would fall.
 C 
Artifact Creature – Golem Soldier
Clay Soldier gets +0/+1 for each other creature named Clay Soldier you control.
Deep below the Imperial Palace in Xia lies an army of animated clay soldiers, guarding the tombs of emperors past.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 U 
Artifact Creature – Construct
Whenever you cast an instant or sorcery spell that targets only Gemstone Being, copy that spell targeting another creature you control.
"Your actions reflect your peers, and their actions reflect onto you."
-Musings of the First Teacher, mantra 48
1/1
 U 
Artifact
Imperial Armory enters the battlefield with three +1/+1 counters on it.
{1}, {t}: Move a +1/+1 counter from Imperial Armory onto target creature you control. Activate this ability only any time you may cast a sorcery.
 C 
Artifact
{1}, {t}: Add one mana of any color to your mana pool.
{t}, Sacrifice Jade Orb: Draw a card.
Smooth, polished jade is as beautiful and magical as any flower.
 U 
Artifact Creature – Wall
{2}, Discard a card: Return Labyrinth Walls from your graveyard to the battlefield.
Deep within the tombs beneath the Xia Imperial Palace lies a shifting stone maze which guards the dynasty's greatest secrets.
0/2
 U 
Artifact Creature – Chimera Construct
{8}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Leicheng Gatekeeper attacks or blocks alone, if it's monstrous, it gains indestructible until end of turn.
Once carved in reverence to the benevolent pixiu, it stands guard at Lei's capital in a cruel twist of fate.
4/4
 R 
Artifact Creature – Construct
Mirrordweller's power and toughness are each equal to the highest converted mana cost among other creatures you control.
“Like the heavens, they only exist when mortal eyes allow them to.”
*/*
 M 
Artifact
At the beginning of your upkeep, put a +1/+1 counter on target creature you control.
{t}, Sacrifice Monument of War: Create a 10/10 colorless Golem Avatar artifact creature with hexproof and trample. Activate this ability only if you control a creature with power 10 or greater.
 U 
Artifact – Equipment
Equipped creature has vigilance and menace.
Whenever equipped creature attacks or blocks, it gains your choice of +2/+0 or +0/+2 until end of turn.
Equip {3}
Not ones for subtlety, actors of Lei take the word "two-faced" literally.
 R 
Artifact
{t}, Exile Pearl of Desires: Search your library for a card, then shuffle it and put that card on top of it.
{3}, {t}, Exile Pearl of Desires: Choose a card you own from outside the game and put it on top of your library.
 M 
Artifact – Equipment
{2}: Equipped creature gains your choice of one of "{+} Flying", "{+} First strike", "{+} Menace", "{+} Vigilance", "{+} Trample", or Bequeath. (This effect lasts indefinitely.)
{3}: Put a +1/+1 counter on equipped creature.
Equip {2}
 U 
Artifact
Whenever you cast a noncreature spell, Statue of the First Teacher becomes a 3/3 Construct creature with haste until end of turn.
Inscribed on it are three words: watch, learn, and apply.
 U 
Artifact Creature – Golem
{5}, {t}: Search your library for a Golem creature card and put it onto the battlefield. Then shuffle your library. Activate this ability only any time you may cast a sorcery.
Details so lifelike, it could only have come from a being of equal caliber.
3/3
 U 
Artifact
{2}, Sacrifice Thunderclap Bomb: Thunderclap Bomb deals 1 damage to target creature. Tap it. It doesn't untap during its controller's next untap step.
"This should clean your ears a bit."
-Longming, to Tai Yun
 C 
Artifact
Weighted Sleeves doesn't untap during your untap step.
Whenever you cast a noncreature spell, untap Weighted Sleeves.
{2}, {t}: Tap target creature.
"Wars are won with silk, not steel."
-Lord Quan of the Four Eunuchs
 U 
Land
{t}: Add {c} to your mana pool.
{3}, {t}, Sacrifice Abandoned Shrine: Return target enchantment card from your graveyard to your hand.
Despite being abandoned for centuries, ancient power from dynasties past still lingers.
 C 
Land
{t}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Heavens move on a turtle's back.
-Xia saying meaning "Take your time."
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Heavenly Peach Garden doesn't untap during your next untap step.
 R 
Land
School of the Bear enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{2}{g}, {t}, Sacrifice School of the Bear: Target creature gains "{+} Trample". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 R 
Land
School of the Crane enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{2}{u}, {t}, Sacrifice School of the Crane: Target creature gains {+} Flying. Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 R 
Land
School of the Monkey enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}{r}, {t}, Sacrifice School of the Monkey: Target creature gains "{+} Menace". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 R 
Land
School of the Snake enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{3}{b}, {t}, Sacrifice School of the Snake: Target creature gains "{+} Lifelink". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 R 
Land
School of the Tiger enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}{w}, {t}, Sacrifice School of the Tiger: Target creature gains "{+} First strike". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 C 
Land
{t}: Add {c} to your mana pool.
{3}, {t}, Sacrifice Secluded Grounds: Put a +1/+1 counter on target creature. Activate this ability only any time you may cast a sorcery.
Tranqility outside, harmony within.
-Songhist mantra
 M 
Legendary Land Creature – Turtle
As The Worldshell enters the battlefield, exile any number of nonlegendary lands you control until it leaves the battlefield.
The Worldshell's power and toughness are each equal to the number of lands exiled by The Worldshell.
{t}: Add {g} to your mana pool.
*/*
 T 
Token Artifact Creature – Golem Avatar
Hexproof
Trample
10/10
 T 
Token Creature – Monkey
2/2
 T 
Token Creature – Dragon Spirit
Flying
4/4

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