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CardName: Water Torture Cost: 3U Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, target opponent puts the top X cards of his or her library into their graveyard, where X is twice the number of enchantments you control. Flavour Text: Given enough time, water can wear down even the strongest of minds. Set/Rarity: Xianlu Uncommon

Water Torture
{3}{u}
 
 U 
Enchantment
At the beginning of your upkeep, target opponent puts the top X cards of his or her library into their graveyard, where X is twice the number of enchantments you control.
Given enough time, water can wear down even the strongest of minds.
Updated on 06 Jan 2018 by Mal

Code: UU13

History: [-]

2018-01-06 04:32:43: Mal created and commented on the card Water Torture

Not sure how powerful this is, but hopefully it's a decent build around.

2018-01-06 04:33:03: Mal edited Water Torture

Well, on its own, it's mill 2 which is fine. In a limited deck built around it deck.. it's maybe mill 10-14. Which is a 4 turn clock starting on turn 4; so that's strong; but fine too.

An enchantment theme set would have ways to remove enchantments, after all.

The scary thing is some kind of "All permanents are enchantments, and I clone them all a couple of times" - It would be terrifying in (a set like) Theros constructed. That could well be "Cast this, no counter or removal? Mill 60, win."

Which is a point - there should be a window to be able to deal with it. Maybe take effect in your upkeep?

2018-01-06 17:07:06: Mal edited Water Torture:

end step -> upkeep

That's reasonable. Since most of the enchantments in this set are cards that you can remove manually, I felt that end step was a little necessary to get maximum value. But forcing the opponent to spend their mana removing Talismans also delays whatever game plan they're going for, so upkeep it is.

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