Lyrasia
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First Strike
The Arlanurans are sometimes a little arrogant...
2/2
0 comments
When Arzan Bishop enters the battlefield, you gain 1 life for each Spirit creature you control.
The Arzans believe that their region stands above all others
2/2
When Arzan Cartographer enters the battlefield, it travels (Look at the top card of your library. If it is a creature or land card, you may put it into your hand. If you don't, put a +1/+1 counter on Arzan Cartographer.)
1/1
Flash
When Arzan Medic enters the battlefield, prevent the next two damage that would be dealt to up to one target Human or Soldier.
When Arzan Medic enters the battlefield, prevent the next two damage that would be dealt to up to one target Human or Soldier.
In Arzan, the injured are left for dead. Those who help them are thought of as weak, and are ignored.
2/2
At the beginning of combat on your turn, another target creature you control gets +0/+2 and gains Vigilance until end of turn.
Protectors of the Outer Gates
2/3
Defender
, , Sacrifice Arzan Palace High Guardian: Creatures you control gains Indestructible until end of turn
, , Sacrifice Arzan Palace High Guardian: Creatures you control gains Indestructible until end of turn
Protectors of the Inner Gates.
3/4
At the beginning of your upkeep, if you control ten or more Spirit creatures, you win the game
The wails of the spirits who miss their loved ones drive the unsympathetic residents of the catacombs mad.
Create four 1/1 white Soldier creature tokens.
Fight for respect, fight for power, fight for the fight
Flying
, : Exile target attacking or blocking creature with converted mana cost 2 or less.
, : Exile target attacking or blocking creature with converted mana cost 2 or less.
1/2
Creatures enter the battlefield tapped.
, : You gain 3 life for each tapped creature target player controls.
, : You gain 3 life for each tapped creature target player controls.
Arzan is a very organized town, just as Hachor likes it
2/4
: You gain 1 life
, : Create a token that is a copy of Highspoken.
, : Create a token that is a copy of Highspoken.
"Speak highly of the gods, and your line will be greater"
– Human preacher of Arthanka
– Human preacher of Arthanka
2/2
Whenever a creature you control travels, you gain 3 life.
Flying
When Laughing Ghost leaves the battlefield, you gain 3 life
When Laughing Ghost leaves the battlefield, you gain 3 life
2/2
For each Spirit creature you control, create a 1/1 white Spirit creature token with Flying and Lifelink.
The afterlife has odd effects on the living realm...
Target white creature you control gets +2/+2 until end of turn.
Flying
When Restless Spirit dies, you may pay . If you do, return this card to the battlefield transformed.
When Restless Spirit dies, you may pay . If you do, return this card to the battlefield transformed.
The restless-
2/2
You cant lose life if you've gained life this turn
-will eventually rest
Creatures you control, creature spells you cast and creature cards in your graveyard are Spirits in addition to their other types
Create a 1/1 white Spirit creature token with Flying and Lifelink
As long as you control another Spirit, Spirit Monk gets +1/+1 and gains Flying
When dealing with spirits, some things are as if you're dreaming
1/1
Flying
Whenever you cast Spiritsong Skyfeller or another Spirit spell, you gain 1 life.
Whenever you cast Spiritsong Skyfeller or another Spirit spell, you gain 1 life.
2/2
Creatures you control get +1/+1 until end of turn. Spirits you control also gain Vigilance until end of turn
Some things really hit you in the heart
Create two white 1/1 Spirit creature tokens with Flying and Lifelink
At the beginning of your upkeep, if you control a Spirit creature, you gain 1 life.
2/2
Bird creatures you control get +1/+1 until end of turn.
Bass Wrangler gets -3/-0 and cannot attack unless it has a Jewel counter on it.
3/3
Flash
Whenever one or more Jewel counters is placed on a permanent you control, put a Jewel counter on Bejeweled Raider.
, Remove two Jewel counters from Bejeweled Raider: Draw a card.
Whenever one or more Jewel counters is placed on a permanent you control, put a Jewel counter on Bejeweled Raider.
, Remove two Jewel counters from Bejeweled Raider: Draw a card.
1/3
Untap all Faeries you control.
When Calozac Fisher enters the battlefield, create a 1/1 blue Fish creature token
1/2
Merfolk spells you cast cost less to cast. Fish spells you cast cost less to cast.
The elders of Chalisan teach the young ones to fish.
2/3
Reveal cards from the top of your library until you reveal an artifact card and put that card into your hand. Then, put the rest on the bottom of your library in a random order.
The merfolk of Lyrasia often practice diving as an exciting and competitive sport
Faerie Florist has Flying as long as you control another Faerie
1/1
Flying
, : Untap another Faerie you control. It gains Flying until end of turn
, : Untap another Faerie you control. It gains Flying until end of turn
1/1
When Faerie Hopelifter enters the battlefield, untap up to one other Faerie you control.
1/2
Flying
: Scry 1
: Scry 1
1/2
Flying
, Tap Faerie Socialite or another untapped Faerie you control: Draw a card
, Tap Faerie Socialite or another untapped Faerie you control: Draw a card
1/3
Tap up to three creatures with total converted mana cost 9 or less.
The same tool used by fishermen can be used against faeries.
At the beginning of your upkeep, put two Jewel counters on Honored Jeweler.
, , Remove any number of Jewel counters from Honored Jeweler: Create those many 1/1 colorless artifact creature Construct tokens named Gemmite.
, , Remove any number of Jewel counters from Honored Jeweler: Create those many 1/1 colorless artifact creature Construct tokens named Gemmite.
2/4
Flash
When Jewel Thief enters the battlefield, remove all counters from up to one target permanent. If one or more Jewel counters are removed this way, draw a card.
When Jewel Thief enters the battlefield, remove all counters from up to one target permanent. If one or more Jewel counters are removed this way, draw a card.
The city of Arzan is home to many thieves who will steal from anyone
1/2
: Reveal the top card of your library. If you reveal a Merfolk card this way, you may put it into your hand or on the bottom of your library.
2/2
Menacing Sunfish enters the battlefield tapped unless you tap an untapped Merfolk you control.
4/4
Create four 1/1 blue Fish creature tokens. Then, tap all creatures target player controls.
Sacrifice Pearl Fish: Put a Jewel counter on another target creature
The waters of Cazloac shore are home to many shiny items that often attract fish
1/1
Kicker
If Pearlhunter Merfolk was kicked, it enters the battlefield with a Jewel counter on it
As long as Pearlhunter Merfolk has a Jewel counter on it, it can't be blocked
If Pearlhunter Merfolk was kicked, it enters the battlefield with a Jewel counter on it
As long as Pearlhunter Merfolk has a Jewel counter on it, it can't be blocked
1/1
, , Sacrifice Sea Pearl: Draw two cards.
: Create a 1/1 blue Fish creature token
Whenever a Fish you control dies, you may pay . If you do, draw a card
Whenever a Fish you control dies, you may pay . If you do, draw a card
2/3
When Silver Sturgeon enters the battlefield, put a Jewel counter on up to one target creature you control.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/1
Flying
, : Scry 1
, : Scry 1
1/1
Tap target nonblue creature
The little elven girl was whisked away during her bath and was raised in Chalisan by merfolk.
When Stream Fish enters the battlefield, you may pay . If you do, draw a card.
The fish flow through the streams regularly, making easy meals for Merfolk and other races.
0/1
Flash, Defender
You may reveal a Merfolk card from your hand rather than pay Stream Guardian's mana cost.
You may reveal a Merfolk card from your hand rather than pay Stream Guardian's mana cost.
0/4
Return all creatures that aren't Merfolk or Fish to their owner's hands.
Catacomb (If a permanent card has entered the graveyard this turn, you may pay rather than pay this spell's mana cost)
When Abandoned One enters the battlefield, if you cast it for it's Catacomb cost, put two +1/+1 counters on it. Then, each other player loses 4 life.
When Abandoned One enters the battlefield, if you cast it for it's Catacomb cost, put two +1/+1 counters on it. Then, each other player loses 4 life.
"Unwanted, thrown away like garbage! No matter... I'll come back stronger"
2/2
Whenever Abolisher Supreme attacks, defending player sacrifices a permanent.
6/6
When Bloodwail Dreadwolf dies, each opponent sacrifices a creature with converted mana cost 4 or less. If they can't, they lose 4 life.
In the catacombs, among the omnipotent wails of spirits are other, more imminently dangerous sounds
4/1
Catacomb (If a permanent card has entered the graveyard this turn, you may pay rather than pay this spell's mana cost)
When Brain-Dead Burrower enters the battlefield, if you cast it for it's Catacomb cost, destroy up to one target creature with converted mana cost 2 or less.
When Brain-Dead Burrower enters the battlefield, if you cast it for it's Catacomb cost, destroy up to one target creature with converted mana cost 2 or less.
1/1
Deathtouch, Menace
Whenever Catacomb Fleshripper deals lethal combat damage to a creature, that creature's controller sacrifices a creature.
Whenever Catacomb Fleshripper deals lethal combat damage to a creature, that creature's controller sacrifices a creature.
4/5
When Catacomb Skeleton enters the battlefield, if a permanent entered the graveayrd this turn, put a +1/+1 counter on Catacomb Skeleton and it has Deathtouch.
2/1
The original inhabitants of the Catacombs, made by Arzan's predecessor of ancient history, back when Merfolk lived in the sea and elves ruled the land.
2/2
Flying
Melodies of pain and angst
4/3
Destroy target non-Zombie, non-Horror creature
Some things were not meant to be discovered
When Death Dog enters the battlefield, sacrifice it unless you pay 5 life.
The beast howls for it's past life, where it never knew this pain.
5/5
When Eyeblood Goblin enters the battlefield, you may pay 2 life to put a +1/+1 counter on it.
Always check the corners for these little buggers before making your turn
1/1
Flying
, , Sacrifice Faerie Painmaker: Put two -1/-1 counters on target creature.
, , Sacrifice Faerie Painmaker: Put two -1/-1 counters on target creature.
Faeries were always known for being devious, but some are just cruel
2/2
Flying
When Grave Spirit dies, it deals 1 damage to each opponent and you gain that much life.
When Grave Spirit dies, it deals 1 damage to each opponent and you gain that much life.
1/1
Whenever Maze Rat deals combat damage to a player, you lose 2 life.
The only thing lab rats have proven to the scientific community is that rats undoubtedly feel pain
2/2
Flying
, Tap Miserable Faerie or another untapped Faerie you control: Target player loses 2 life
, Tap Miserable Faerie or another untapped Faerie you control: Target player loses 2 life
1/1
: Mold Rat gains Deathtouch until end of turn
The Mold Rat builds it's nests exclusively in the molding Catacombs.
1/1
Mourn the Forgotten deals damage to target player equal to the number of cards in each graveyard.
The only dead who deserve sympathy are those who were never alive.
Flying, Deathtouch
The wings of this crow have atrophied from being trapped underground, even after death.
2/1
Target creature gets -2/-2 until end of turn.
Scry 1
Scry 1
Silent Thunder in Lyrasia means Gaeaquata herself is displeased.
Destroy target non-Spirit creature
Catacomb (If a permanent card has entered the graveyard this turn, you may pay rather than pay this spell's mana cost)
When Tunnel Struggler enters the battlefield, if you cast it for it's Catacomb cost, it has "At the beginning of each end step, if a permanent entered the graveyard this turn, put a +1/+1 counter on this creature"
When Tunnel Struggler enters the battlefield, if you cast it for it's Catacomb cost, it has "At the beginning of each end step, if a permanent entered the graveyard this turn, put a +1/+1 counter on this creature"
2/2
Deathtouch
: Put a -1/-1 counter on each creature you don't control.
: Put a -1/-1 counter on each creature you don't control.
It's bite will make you beg for death...
3/3
As an additional cost to cast Void Soul, sacrifice a Spirit creature.
Deathtouch, Flying
Deathtouch, Flying
5/5
: Wickedclaw gains Deathtouch or Lifelink until end of turn.
It's scratching causes madness in those who hear it, and blindness in those who meet it.
3/3
Crazed Street-Thug cannot block
As long as Crazed Street-Thug has a Jewel counter on it, it gets +2/+1 and gains Haste.
As long as Crazed Street-Thug has a Jewel counter on it, it gets +2/+1 and gains Haste.
Arzan doesn't have the best health insurance.
2/1
, : Devotee of Flame deals damage to target creature equal to your devotion to red
2/2
Reveal another Bird card from your hand: Firesong Parrot gets +1/+1 and gains Haste until end of turn.
1/1
Creatures you control get +2/+0 until end of turn. Orcs among them also gain Menace.
Enchant creature
Tap enchanted creature: Forged in Flames deals 2 damage to target creature or player.
Tap enchanted creature: Forged in Flames deals 2 damage to target creature or player.
, Discard a card: Put two Jewel counters on Gemfyre Genius.
, : Remove X Jewel counters from Gemfyre Genius.
Whenever one or more Jewel counters are removed from Gemfyre Genius, exile those many cards from the top of your library. You may play those cards this turn.
, : Remove X Jewel counters from Gemfyre Genius.
Whenever one or more Jewel counters are removed from Gemfyre Genius, exile those many cards from the top of your library. You may play those cards this turn.
2/3
: Put a Jewel counter on Gemfyre Marauder or remove one.
Whenever one or more Jewel counters are removed from Gemfyre Marauder, it deals 2 damage to target creature or player for each counter removed this way.
Whenever one or more Jewel counters are removed from Gemfyre Marauder, it deals 2 damage to target creature or player for each counter removed this way.
2/3
When Gemfyre Ragespeaker enters the battlefield, up to two target creatures with Jewel counters on them get +1/+0 and gain Haste this turn.
3/2
Catacomb (If a permanent card has entered the graveyard this turn, you may pay rather than pay this spell's mana cost)
When Goblin Screamer enters the battlefield, if you cast it for it's Catacomb cost, it deals 1 damage to up to one target creature. That creature cannot block this turn.
When Goblin Screamer enters the battlefield, if you cast it for it's Catacomb cost, it deals 1 damage to up to one target creature. That creature cannot block this turn.
The ones I pity the most are the ones that just scream...
1/1
+2: Discard a card. If you do, draw a card
+2: Grezgl deals 2 damage to target creature or player.
-8: You gain control of up to three target permanents an opponent controls until end of turn. Untap them, they gain Haste.
+2: Grezgl deals 2 damage to target creature or player.
-8: You gain control of up to three target permanents an opponent controls until end of turn. Untap them, they gain Haste.
4
Whenever a permanent enters the graveyard, put a +1/+1 counter on Inextinguishable Flame.
1/1
Haste, Catacomb (If a permanent card has entered the graveyard this turn, you may pay rather than pay this spell's mana cost)
When Insane Goblin enters the battlefield, if you cast it for it's Catacomb cost, you may discard a card. If you do, Insane Goblin gets +2/+0 until end of turn.
When Insane Goblin enters the battlefield, if you cast it for it's Catacomb cost, you may discard a card. If you do, Insane Goblin gets +2/+0 until end of turn.
1/1
Target creature cannot block this turn.
: Orcish Armorbreaker gains Smash 2 until end of turn, activate this ability only once each turn and only during combat
4/4
, , Sacrifice Orcish Arsonist: Destroy target land. If that land was a Forest, Orcish Arsonist deals 2 damage to it's controller.
Orc raiding parties take sick pleasure in burning down forests, so it's known a little Orc can start a great fire
2/3
ARHguUahh!
2/2
, : Orcish Firetosser deals 1 damage to target creature without Flying
Toss the fire, burn them all!
2/2
Whenever Orcish Gemcrusher deals combat damage to a creature, you may destroy target artifact with converted mana cost 3 or less that creature's controller controls.
4/4
Trample
Smash 1 (Whenever Orcish Ram-Mounter attacks, it deals 1 damage to target creature defending player controls with less power or toughness)
Smash 1 (Whenever Orcish Ram-Mounter attacks, it deals 1 damage to target creature defending player controls with less power or toughness)
Mount the rams, break the foes!
4/4
Creatures you control get +2/+0 until end of turn. Creatures with Jewel counters among them also gain Haste.
: Pickpocket Runaway gets +2/+1 until end of turn. Activate this ability only if Pickpocket Runaway has a Jewel counter on it.
2/1
Trample
Smash 3 (Whenever Ramoragh, Orcish Battlemaster attacks, it deals 3 damage to target creature defending player controls with less power or toughness)
Whenever Ramoragh attacks, put two +1/+1 counters on it or another Orc you control
Smash 3 (Whenever Ramoragh, Orcish Battlemaster attacks, it deals 3 damage to target creature defending player controls with less power or toughness)
Whenever Ramoragh attacks, put two +1/+1 counters on it or another Orc you control
"Lord of war, bring us power!"
– Orcish Battlechant
– Orcish Battlechant
5/5
Flying, Haste
Whenever Ritual Phoenix deals combat damage to a player, add . This mana does not empty as steps and phases end.
Whenever Ritual Phoenix deals combat damage to a player, add . This mana does not empty as steps and phases end.
2/1
Stormwood Lightning deals 4 damage to target creature or player and 1 damage to you.
The flaming bolt rode the sky like a jockey on a horse.
Catacomb (If a permanent card has entered the graveyard this turn, you may pay rather than pay this spell's mana cost)
When Surface Outcast enters the battlefield, if you cast it for it's Catacomb cost, transform it.
When Surface Outcast enters the battlefield, if you cast it for it's Catacomb cost, transform it.
An outcast, a rebel, thrown out for not conforming...
2/1
Haste
Tap two other untapped Rogues you control, : Head of Rebellion deals 5 damage to target creature or player
Tap two other untapped Rogues you control, : Head of Rebellion deals 5 damage to target creature or player
A leader, an innovator, exiles those not compliant
4/3
, Discard Takedown Goblins: Target attacking creature gets +3/+3 until end of turn.
Some packs of goblins have decided to work together for food
3/3
When Vengeful Prisoner enters the battlefield, it deals damage to target player equal to the number of cards that have been discarded this turn. Activate this ability only if at least one player has no cards in hand.
2/2
Target creature travels.
Whenever another nontoken Elf enters the battlefield under your control, untap up to one basic Forest.
The Elders of the Lyrasian tribes make the hardest decisions for their people
2/2
When Elf-Band Snatcher enters the battlefield, destroy up to one target artifact.
2/2
Reach
"Protect the woods!"
– Nierka, Elven Band-Leader
– Nierka, Elven Band-Leader
2/2
Reach
: Untap target basic Forest.
: Untap target basic Forest.
1/1
When Elven Bowmate enters the battlefield, up to one target Elf you control gets +1/+1 and gains Reach this turn.
3/2
, Tap an untapped Forest you control: Elven Bush-Prowler gets +1/+2 or +2/+1 and gains Reach until end of turn.
2/2
: Look at the top card of your library. If it is a creature or land card, you may put it into your hand. If you don't, creatures you control get +1/+1 until end of turn. Activate this ability only once per turn.
The dreams of elves are full of grapes
2/4
When Elven Gardener enters the battlefield, create a 0/1 green Plant creature token with Defender and Reach
1/1
Whenever you cast Elven Horncaller or another Elf spell, untap up to one target Elf you control.
2/3
, : Put a basic Forest card from your hand onto the battlefield.
Map the seas and lands of Lyrasia, you will find much
2/2
When Flinging Chimp enters the battlefield, it deals 1 damage to up to one target creature with Flying.
Hastwook Chimps have long dreamed of flight, and they despise anybody who has achieved it before them.
1/1
, : Put a +1/+1 on target creature you control. It fights another target creature you don't control.
Travelers often make the mistake of stopping and smelling these hallucinogenic beauties
: Add two mana of any one color to your mana pool, activate this ability only if you control another card named Homeland Returner.
1/1
+2: Create two 1/1 green Elf Archer creature tokens with Reach.
+2: Until your next turn, Kamanento becomes a 4/4 Elf Archer creature with Reach, she's still a planeswalker.
-8: You get an emblem with "Whenever a creature you control deals combat damage to a creature with Flying, draw a card".
+2: Until your next turn, Kamanento becomes a 4/4 Elf Archer creature with Reach, she's still a planeswalker.
-8: You get an emblem with "Whenever a creature you control deals combat damage to a creature with Flying, draw a card".
4
Protection from creatures
It is a mystery of nature why even the largest of beasts stay away from the relatively miniscule Rollhorns
2/2
When Satyr Cartographer enters the battlefield, search your library for a land card, reveal it and put it into your hand. Then, shuffle.
"I'll guide you around the world"
– Satyr Wayfinder Family Wedding Vow
– Satyr Wayfinder Family Wedding Vow
2/2
: Satyr Godfollower gains Indestructible until end of turn.
'Follow the gods, and they will grant you gifts'
– Satyr preacher of Cornicus
– Satyr preacher of Cornicus
3/3
: Reveal cards from the top of your library until your reveal a land or creature card, put that card into your hand and the rest onto the bottom of your library in a random order.
"Winds will pass and go, but they shall always smell of grapes"
– Vindemia, Goddess of Grapes
– Vindemia, Goddess of Grapes
1/4
Flying
, : Stormwood Ravager deals 3 damage divided as you choose among any number of target creatures or players.
, : Stormwood Ravager deals 3 damage divided as you choose among any number of target creatures or players.
3/3
Flying
3/4
Create a 0/1 green Plant creature token with Defender and Reach.
Draw a card.
Draw a card.
Beauty always makes an entrance
Reach
The chimps of the Hastwook forest travel by primal ziplines
2/2
Trample
Whenever Wanderpath Giant is blocked by one or more creatures with power 2 or less, destroy those creatures at the end of combat.
Whenever Wanderpath Giant is blocked by one or more creatures with power 2 or less, destroy those creatures at the end of combat.
They wander a mysterious path of which nobody can map
6/6
: Target creature cannot be blocked by creatures with power 2 or less this turn.
Sing the melodies, tame the wild, and charm the folk.
2/2
Flying
, : Look at target players hand
, : Look at target players hand
1/2
Catacomb , Trample, Haste
When Catacombs Crawler enters the battlefield, if you cast it for it's Catacomb cost, put two +1/+1 counters on it and it has "Whenever this creature deals combat damage to a player, that player sacrifices a permanent"
When Catacombs Crawler enters the battlefield, if you cast it for it's Catacomb cost, put two +1/+1 counters on it and it has "Whenever this creature deals combat damage to a player, that player sacrifices a permanent"
3/3
Flying, Haste
2/2
Whenever Frenzy Chimp attacks and isn't blocked, it gets +2/+0 until end of turn
Don't smell the crazyflowers
2/2
Haste
: Trample or Smash 2 until end of turn
: Trample or Smash 2 until end of turn
5/5
Flying, Haste
Whenever Stormwood Hawklord attacks, you may pay . When you do, create X 1/1 red and green Bird creature tokens with Flying named Stormwood Bird.
Whenever Stormwood Hawklord attacks, you may pay . When you do, create X 1/1 red and green Bird creature tokens with Flying named Stormwood Bird.
Able to summon bolts from the sky, this creature is a formidable opponent
6/6
Flying
: Create a 1/1 white and green Bird creature token with Flying named Leafwind Bird.
As long as you control three other Birds, creatures you control have Hexproof.
: Create a 1/1 white and green Bird creature token with Flying named Leafwind Bird.
As long as you control three other Birds, creatures you control have Hexproof.
6/6
Flying
Whenever a creature you control travels, put a +1/+1 counter on target creature.
Whenever a creature you control travels, put a +1/+1 counter on target creature.
2/2
Defender, Flying
Whenever Deathguard blocks a creature, destroy that creature at the end of turn unless it's controller allows you to gain life equal to it's power.
Whenever Deathguard blocks a creature, destroy that creature at the end of turn unless it's controller allows you to gain life equal to it's power.
He blocks the entrance to the catacombs, half cursed and half blessed
0/3
Deathtouch
, : Put a -1/-1 counter on target creature.
, : Destroy target creature with a -1/-1 counter on it
, : Put a -1/-1 counter on target creature.
, : Destroy target creature with a -1/-1 counter on it
These things will swallow you whole... with your family as a side
3/3
At the beginning of your end step, you may sacrifice a land.
Exile a land card from your graveyard: Put two +1/+1 counters on Venomspew Abolisher.
Exile a land card from your graveyard: Put two +1/+1 counters on Venomspew Abolisher.
2/2
, Remove a Jewel counter from a permanent you control: Azaaza, Gifted Gemcrafter deals 3 damage to target creature. When that creature dies this turn, discard up to two cards. Then, draw those many cards.
2/4
Put up to seven Jewel counters, divided as you choose among any number of target permanents.
"When Arzan became capital, the heavens rained joyfully for seven days..."
– The Arzan Church, Arlanura Nation
– The Arzan Church, Arlanura Nation
Create three 1/1 white and red Bird creature tokens with Flying named Gustwind Bird.
The wild winds of Gustwind Isle make for an exciting time – and a perilous one – for the birds in the sky.
Other Birds you control get +3/+3.
Birds must have a singular ruler.
4/4
Haste
At the beginning of your end step, sacrifice Dungleaf Beetle unless you pay 2 life.
At the beginning of your end step, sacrifice Dungleaf Beetle unless you pay 2 life.
2/2
Trample
: Screeching Ostrich fights target creature an opponent controls
: Screeching Ostrich fights target creature an opponent controls
4/2
When Forgotten Bishop enters the battlefield, it deals 2 damage to target player and you gain 2 life.
He lived a full and forgotten life...
4/3
When Skull Rat enters the battlefield, put a -1/-1 counter on up to one target creature.
These little fellows in-fight often, marking their status by adorning the skulls of the previous leader.
2/2
Equip
Equipped creature gets +1/+1 for each Jewel counter on Basket of Blessed Shells and has Indestructible.
: Put a Jewel counter on Basket of Blessed Shells. Then, put a Jewel counter on it for each Jewel counter among permanents you control.
Equipped creature gets +1/+1 for each Jewel counter on Basket of Blessed Shells and has Indestructible.
: Put a Jewel counter on Basket of Blessed Shells. Then, put a Jewel counter on it for each Jewel counter among permanents you control.
"Seashells, seashells, on my sea floor"
– Gaeaquata, Neochamian Goddess
– Gaeaquata, Neochamian Goddess
Equip
Equip . When you do, put a Jewel counter on equipped creature.
Equipped Creature gets +3/+2 and gains First Strike as long as it has a Jewel counter on it.
Equip . When you do, put a Jewel counter on equipped creature.
Equipped Creature gets +3/+2 and gains First Strike as long as it has a Jewel counter on it.
Bright Crystal enters the battlefield tapped
: Add . You gain 1 life.
: Add . You gain 1 life.
"Ooh shiny..."
– Grezgl, Goblin Thief
– Grezgl, Goblin Thief
Equip
Equipped creature gets +0/+X, where X is the number of Jewel counters on it plus one.
: Put a Jewel counter on equipped creature.
Equipped creature gets +0/+X, where X is the number of Jewel counters on it plus one.
: Put a Jewel counter on equipped creature.
Forged by hand, and beautiful as the jewels used to make it
Remove a Jewel counter from a permanent you control, : Energy Crystal deals 2 damage to target creature or player. Then, you may pay to untap this.
: Untap target Faerie
, : Gem Heart deals 2 damage to target creature or player. Activate this ability only if your devotion to black and red adds to two (you don't need both).
Malfunctional organ transplants never turn out well for the recipient...
, : Inferno Gem deals 2 damage to target creature or player.
Equip
At the beginning of your upkeep, put a Jewel counter on equipped creature.
Remove any number of Jewel counters from equipped creature, : Create those many 1/1 colorless artifact creature Construct tokens named Gemmite.
At the beginning of your upkeep, put a Jewel counter on equipped creature.
Remove any number of Jewel counters from equipped creature, : Create those many 1/1 colorless artifact creature Construct tokens named Gemmite.
Gemmites look upon those dressed in jewels as their masters.
: Put a Jewel counter on Jewel Magnet
, Remove a Jewel counter from Jewel Magnet: Draw a card
, Remove a Jewel counter from Jewel Magnet: Draw a card
This device marketed as an ingenious scheme does not actually function as it's played off to supposedly do
: Add .
: Add . Activate this ability only if a Jewel counter was put on a permanent you control this turn.
: Add . Activate this ability only if a Jewel counter was put on a permanent you control this turn.
From the sea, to your finger
Equip
Equip Orc
Equipped creature gets +2/+0 and gains Haste.
Equip Orc
Equipped creature gets +2/+0 and gains Haste.
, : Plasma Shard deals 1 damage to target creature or player.
Whenever you cast a spell, put a Jewel counter on Portal Gem
Remove ten Jewel counters from Portal Gem: Take an extra turn after this one. Then, shuffle Portal Gem into it's owners library.
Remove ten Jewel counters from Portal Gem: Take an extra turn after this one. Then, shuffle Portal Gem into it's owners library.
The seams between reality aren't always at their strongest
Creatures you control get +X/+X, where X is a third of the number of Jewel counters on Prismatic Sphere, rounded down.
, : Put X Jewel counters on Prismatic Sphere.
, : Put X Jewel counters on Prismatic Sphere.
Hedrons on Zendikar, Cryptoliths on Innistrad...
, Pay 2 life: Draw a card
Archaeologists are unfamiliar with the bones that envelop this vial
, : Thunder Shard deals 2 damage to target tapped creature or target player.
Equip
Equipped Creature is a Faerie in addition to it's other types, gets +1/+1 and gains Flying.
Equipped Creature is a Faerie in addition to it's other types, gets +1/+1 and gains Flying.
The girl who found the artifact wiggled it in her mother's face at dinner. So, she sprouted purple wings.
When Arzan Palace enters the battlefield, sacrifice it unless you have 60 or more life.
: Add
, Exile Arzan Palace from your graveyard or your hand: You gain 3 life for each white creature you control.
: Add
, Exile Arzan Palace from your graveyard or your hand: You gain 3 life for each white creature you control.
Arzan Palace, capital of Arzan, Arlanuran Nation
Calozac Shore enters the battlefield tapped, unless you control a permanent with a Jewel counter on it
: Add or
: Add or
The Calozac Shore is home to many fish and jewels
Church of Arthanka enters the battlefield tapped unless you control a white creature
: Add and you gain 1 life
: Add and you gain 1 life
Arthanka, the Broodmother of War. Goddess of the Highspoken.
Crystal Hills enters the battlefield tapped
: Add one mana of any color
, , Sacrifice Crystal Hills: Add one mana of any color for each permanent you control with a Jewel counter on it.
: Add one mana of any color
, , Sacrifice Crystal Hills: Add one mana of any color for each permanent you control with a Jewel counter on it.
Gustwind Isle enters the battlefield tapped unless you control a Bird
: Add or
: Add or
An isolated and very windy island off the coast of Neocham
Leafwind Isle enters the battlefield tapped unless you control a Bird
: Add or
: Add or
A pleasant island filled with birdsong off the coast of Neocham
Stormwood Roots enters the battlefield tapped unless you control a Bird
: Add or
: Add or
A thick forest constantly under thunder, in the heart of Lyrasia
When Water Cavern Spikes enters the battlefield, sacrifice it unless you tap an untapped Faerie you control
: Add or
, Discard a Faerie card: Add
: Add or
, Discard a Faerie card: Add
Making mischief in a dank cave is all fun and games until someone loses a wing.
Flying, Lifelink
1/1
Flying
1/1
Flying
1/1
1/1
Reach
1/1
1/1
Flying
1/1
Reach, Defender
0/1
1/1
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