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CardName: Abandoned One Cost: 1b Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Catacomb {2}{PB}{PB} (If a permanent card has entered the graveyard this turn, you may pay {2}{PB}{PB} rather than pay this spell's mana cost) When Abandoned One enters the battlefield, if you cast it for it's Catacomb cost, put two +1/+1 counters on it. Then, each other player loses 4 life. Flavour Text: "Unwanted, thrown away like garbage! No matter... I'll come back stronger" Set/Rarity: Lyrasia Rare Catacomb (If a permanent card has entered the graveyard this turn, you may pay rather than pay this spell's mana cost)
When Abandoned One enters the battlefield, if you cast it for it's Catacomb cost, put two +1/+1 counters on it. Then, each other player loses 4 life. "Unwanted, thrown away like garbage! No matter... I'll come back stronger"
2/2
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History: [-] |
What's the story behind the Phyrexian mana on this?
I made this early on and I don't have a huge problem with it using this cost, it kind of works with the theme of the mechanic and card, and also is just asthetically pleasing..
I dunno if phyrexian mana is deciduous or not, and i do know it's odd to just have a couple cards in a set with phyrexian mana, but I don't think it's too big of a jump from normal.
Phy mana is a problem. It would be a very very nice signal for a new-new-phyrexia set. But reducing mana costs, and allowing massively colour bleed is a big thing it does in a not-so-good way. So I expect we will see it, or something like it, in future (Mtg flavour team one day: "we should invent a new big-bad. But that would be effort. We should bring one back. Or maybe two of them, and have them fight. Off tot he pub!")
Used like this is actually a very good fix for its problems; since you have to jump through hoops to get the colour reduction.
Yeah, I'm pretty sure this is balanced, I assumed Link was worried that it didn't make sense to have on the card.
I liked the design idea, and the aesthetic, and wasn't worried I'd have to make Phyrexian mana a theme in order to include it on one card.
If it's a huge problem, I'll change it to and Pay 2 life.
The problem with Phyrexian mana is that it has unavoidable flavor implications.
Yeah, that's true.
It's sometimes unfortunate that RND decides to make super generic (not necessarily in a bad way) mechanics with specific flavor, same with cards, especially lands. (im looking at you, Amass)
It leads to a lack of cool reprints... kinda sucks.