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CardName: Abandoned One Cost: 1b Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Catacomb {2}{PB}{PB} (If a permanent card has entered the graveyard this turn, you may pay {2}{PB}{PB} rather than pay this spell's mana cost) When Abandoned One enters the battlefield, if you cast it for it's Catacomb cost, put two +1/+1 counters on it. Then, each other player loses 4 life. Flavour Text: "Unwanted, thrown away like garbage! No matter... I'll come back stronger" Set/Rarity: Lyrasia Rare

Abandoned One
{1}{b}
 
 R 
Creature – Horror
Catacomb {2}{pb}{pb} (If a permanent card has entered the graveyard this turn, you may pay {2}{pb}{pb} rather than pay this spell's mana cost)
When Abandoned One enters the battlefield, if you cast it for it's Catacomb cost, put two +1/+1 counters on it. Then, each other player loses 4 life.
"Unwanted, thrown away like garbage! No matter... I'll come back stronger"
2/2
Updated on 03 Jun 2019 by Froggychum

History: [-]

2018-01-24 21:55:49: Froggychum created the card Abandoned One
2018-01-24 21:55:55: Froggychum edited Abandoned One
2018-01-25 16:10:36: Froggychum edited Abandoned One
2019-05-06 14:42:05: Froggychum edited Abandoned One
2019-05-22 17:12:46: Froggychum edited Abandoned One
2019-05-25 19:16:30: Froggychum edited Abandoned One

What's the story behind the Phyrexian mana on this?

I made this early on and I don't have a huge problem with it using this cost, it kind of works with the theme of the mechanic and card, and also is just asthetically pleasing..

I dunno if phyrexian mana is deciduous or not, and i do know it's odd to just have a couple cards in a set with phyrexian mana, but I don't think it's too big of a jump from normal.

Phy mana is a problem. It would be a very very nice signal for a new-new-phyrexia set. But reducing mana costs, and allowing massively colour bleed is a big thing it does in a not-so-good way. So I expect we will see it, or something like it, in future (Mtg flavour team one day: "we should invent a new big-bad. But that would be effort. We should bring one back. Or maybe two of them, and have them fight. Off tot he pub!")

Used like this is actually a very good fix for its problems; since you have to jump through hoops to get the colour reduction.

Yeah, I'm pretty sure this is balanced, I assumed Link was worried that it didn't make sense to have on the card.

I liked the design idea, and the aesthetic, and wasn't worried I'd have to make Phyrexian mana a theme in order to include it on one card.

If it's a huge problem, I'll change it to {1}{b}{b} and Pay 2 life.

The problem with Phyrexian mana is that it has unavoidable flavor implications.

Yeah, that's true.

It's sometimes unfortunate that RND decides to make super generic (not necessarily in a bad way) mechanics with specific flavor, same with cards, especially lands. (im looking at you, Amass)

It leads to a lack of cool reprints... kinda sucks.

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