Lyrasia

Lyrasia by Froggychum

167 cards in Multiverse

59 commons, 63 uncommons,
29 rares, 7 mythics, 9 tokens

1 token colourless, 1 token hybrid greenwhite, 1 token hybrid redwhite, 1 token hybrid redgreen, 2 token white, 2 token green, 1 token blue, 23 white,
24 blue, 24 black, 21 red, 21 green, 15 multicolour, 4 hybrid, 18 artifact, 8 land

290 comments total

An otherwise vanilla plane with Jewels and Catacombs

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Mechanics | Info

Cardset comments (11)

Recently active cards: (all recent activity)

 R 
Creature – Bird
Flying
{1}{w/g}: Create a 1/1 white and green Bird creature token with Flying named Leafwind Bird.
As long as you control three other Birds, you have Hexproof.
6/6
4 comments
last 2017-09-05 23:20:29 by Froggychum
 U 
Instant
Create three 1/1 white and red Bird creature tokens with Flying named Gustwind Bird.
The wild winds of Gustwind Isle make for an exciting time – and a perilous one – for the birds in the sky.
 R 
Creature – Bird
Flying, Haste
Whenever Stormwood Hawklord attacks, you may pay {x}. When you do, create X 1/1 red and green Bird creature tokens with Flying named Stormwood Bird.
Able to summon bolts from the sky, this creature is a formidable opponent
6/6
4 comments
last 2017-09-06 19:38:54 by Froggychum
 R 
Creature – Human Artificer
At the beginning of your upkeep, put a Jewel counter on Honored Jeweler
{t}, Remove any number of Jewel counters from Honored Jeweler: Create those many 1/1 colorless artifact creature Construct tokens named Gemmite.
2/4
 R 
Artifact – Equipment
Equip {3}
At the beginning of your upkeep, put a Jewel counter on equipped creature
Remove any number of Jewel counters from equipped creature, {t}: Create those many 1/1 colorless artifact creature Construct tokens named Gemmite.
Gemmites look upon those dressed in jewels as their masters.

Recent comments: (all recent activity)
On Wood Piper:

Good points, i will do the normal non-inverse. it fits the part anyway

On Wood Piper:

[Comment deleted by myself due to irrelevance.]

On Wood Piper:

It's the inverse of the concept. One is "Little things can't block me". The other is "You can't block anything". Sure't they act pretty similarly on a small field; but they're different like "Cannot block" and "Must attack" are different.

On Wood Piper:

But Green already gets this ability. See also Ghirapur Guide, Mournwillow or Arlinn's Wolf. They operate in a slightly different way, but it's the same concept.

On Wood Piper:

Well, this card sure evolved a lot. An inverted sirens call? Hmmm.

Red sure as heck gets this ability. White has had it, like, once. Pushing to green, with a maximum power limitation? Maybe?

Green gets the inverse though; "target creature must block", and provoke. So feels odd to get this too.

The ability itself seems non-problematic (even weak) and flavourwise could be justified as green (supermenace - I'm big and stompy, small things hide when I'm around) but mechanically, it looks like it's not in greens bailiwick.

On Lyrasia:

Im having so much nostalgia going through this old place. very inspired to refine it.

On Portal Gem:

Heh yeah, all good points. I'm quite a fan of this design.

On Blossoming Joy:

i dont recall but im guessing it was a pump. Secret and some others were super helpful when I started figuring this stuff out, looking back makes me cringe at myself ;)

On Portal Gem:

Hmmm. This is interesting. You can abuse it to take a lot of exta turns; but only if you can cast a LOT of spells. And, frankly, if you have an engine cranking out inifinite spell casts, you hardly need extra turns. So mostly it plays out as "Power it up, get the benefit".

It also lets you insert yourself into the turn order, in multiplayer. Which could be a lot of fun.

On Blossoming Joy:

I dunno what it used to do; but Dramatic Reversal says a mass untap can be blue. And limiting it to a blue tribe seems fine.

(All recent activity)
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