Lyrasia by Froggychum

163 cards in Multiverse

64 commons, 54 uncommons,
32 rares, 7 mythics, 6 tokens

1 colourless, 1 token colourless, 1 token hybrid redgreen, 2 token green, 2 token white, 25 white, 23 blue,
23 black, 21 red, 20 green, 14 multicolour, 3 hybrid, 19 artifact, 8 land

277 comments total

An otherwise vanilla plane with Jewels and Catacombs

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Recently active cards: (all recent activity)

Creature – Satyr Scout
When Satyr Cartographer enters the battlefield search your library for a basic land and put it into your hand, then shuffle your library.
"I'll guide you around the world"
-Satyr Wayfinder Family Wedding Vow
last 2018-07-13 22:26:35 by Froggychum
Creature – Phoenix
Flying, Haste
Whenever Ritual Phoenix deals combat damage to a player, add {r}{r} (this mana does not empty as steps and phases end)
last 2018-06-30 16:06:30 by Froggychum
Creature – Faerie
{t}: Target player loses 1 life
last 2018-07-08 11:55:49 by Froggychum
Creature – Faerie
Tap another untapped Faerie you control, {t}: Draw a card
last 2018-07-08 00:18:09 by Froggychum
Creature – Faerie
{t}: Scry 1
last 2017-09-08 19:51:06 by Froggychum

Recent comments: (all recent activity)
On Satyr Cartographer:

I think this would be more flavorful as hand-ramp ratre than board-ramp (because maps)

On Satyr Cartographer:

This is obvious too powerful. If you want a 2/2 green dude that searches for a basic land, Borderland Ranger is the template to build upon. Right now, this costs {1} less and puts the land into play (tapped), effectively ramping. It's a Rampant Growth with a 2/2 body attached and you can even flicker it.

It also seems to be missing the shuffle effect...

On Miserable Faerie:

Agreed, I'm not a huge fan of this card. Definitely needs a downgrade

On Miserable Faerie:

Prodigal Pyromancer deals 1 for the same cost and doesn't have flying. Yes it can ping creatures but this rate seems too good for black.

On Faerie Painmaker:

I don't think it's fair to quite call this a 'tap to kill' for obvious reasons. However i will note this is quite good against decks running small creatures, it's comically oddly terrible against green, the enemy of both blue and black. Because green would often be running hyper-efficient creatures, and sometimes big ones at that. So this wouldn't take one out right away.

Also if a green deck is say running elves, a deck like that can survive without one, and if this happens to take out a combo piece, it's sad, because green usually has answers for that. Besides, they'll have enough ramp to get another one out next turn

Also green tokens would be immune to this, unless it takes out the tokenmaker (in which case it isn't that hard to get out another one), they still have 9000 other creatures ready to fight.

As for white, it can also do tokens, and it's iconics (as well as all iconics) are next to immune from this (maybe not hydras, but if you have a 3/3 green hydra you're doing something wrong :P)

So I agree this should be uncommon because it's very complex, but i disagree it's too good at uncommon. which isn't what you said, and I'm realizing that now. I think it's doable at uncommon. And I'd actually like to try somehting different with it...

On Faerie Painmaker:

It's way too much for common. Kind of sucky as a rare, but tap to kill a creature is still pretty good at uncommon

On Faerie Socialite:

fair point. Will add flying, make this uncommon, and remove {1}

for painmaker will add {1} and move to common

On Faerie Socialite:

It's look like a bad Archivist. I would recommend having this at uncommon and moving Faerie Painmaker, for example, to the common rarity. That card is a bit hyperefficient, but essentially it looks much like Skyknight Legionnaire with a card-advantage-neutral removal attached to it. This on the other hand, will always try to bury the opponents in card advantage. Requiring another Faerie seems rather build-aroundish, which is another frequently seen feature of uncommons that Painmaker doesn't have. In addition to the rarity change, I would remove {1} from this card's mana cost, add flying, (this card is rather lackluster IMO) and add {1} to Painmaker's mana cost (unnecessary efficient?).

Also, how come neither this nor Miserable Faerie flies? That's kind of a thing with faeries - in MTG at least. The description 'fairy' compasses a wide array of creatures, but it's hard to say without any art what is supposed to be going here regarding that.

On Faerie Hopelifter:

good point will make some of those now

On Faerie Hopelifter:

I can't help noting that you have a few different 'untap faeire' effects (which is fine; perfectly good theme choice) - but only one faerie that taps to actually do anything, and that's scry-1.

This feels like you need at least a couple of faeries with a big tap effect; or perhaps evasive with a nice on-hit effect that you might want to attack and block with.

(All recent activity)
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