Lyrasia
Lyrasia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Info |
Showing 24 of 24 White cards
Go to section: White (24) Blue (27) Black (24) Red (27) Green (25) Multicolour (15) Hybrid (4) Artifact (18) Land (8)
Show rarities: C U R
First Strike
The Arlanurans are sometimes a little arrogant...
2/2
0 comments
When Arzan Bishop enters the battlefield, you gain 1 life for each Spirit creature you control.
The Arzans believe that their region stands above all others
2/2
When Arzan Cartographer enters the battlefield, it travels (Look at the top card of your library. If it is a creature or land card, you may put it into your hand. If you don't, put a +1/+1 counter on Arzan Cartographer.)
1/1
Flash
When Arzan Medic enters the battlefield, prevent the next two damage that would be dealt to up to one target Human or Soldier.
When Arzan Medic enters the battlefield, prevent the next two damage that would be dealt to up to one target Human or Soldier.
In Arzan, the injured are left for dead. Those who help them are thought of as weak, and are ignored.
2/2
At the beginning of combat on your turn, another target creature you control gets +0/+2 and gains Vigilance until end of turn.
Protectors of the Outer Gates
2/3
Defender
, , Sacrifice Arzan Palace High Guardian: Creatures you control gains Indestructible until end of turn
, , Sacrifice Arzan Palace High Guardian: Creatures you control gains Indestructible until end of turn
Protectors of the Inner Gates.
3/4
At the beginning of your upkeep, if you control ten or more Spirit creatures, you win the game
The wails of the spirits who miss their loved ones drive the unsympathetic residents of the catacombs mad.
Create four 1/1 white Soldier creature tokens.
Fight for respect, fight for power, fight for the fight
Flying
, : Exile target attacking or blocking creature with converted mana cost 2 or less.
, : Exile target attacking or blocking creature with converted mana cost 2 or less.
1/2
Creatures enter the battlefield tapped.
, : You gain 3 life for each tapped creature target player controls.
, : You gain 3 life for each tapped creature target player controls.
Arzan is a very organized town, just as Hachor likes it
2/4
: You gain 1 life
, : Create a token that is a copy of Highspoken.
, : Create a token that is a copy of Highspoken.
"Speak highly of the gods, and your line will be greater"
– Human preacher of Arthanka
– Human preacher of Arthanka
2/2
Whenever a creature you control travels, you gain 3 life.
Flying
When Laughing Ghost leaves the battlefield, you gain 3 life
When Laughing Ghost leaves the battlefield, you gain 3 life
2/2
For each Spirit creature you control, create a 1/1 white Spirit creature token with Flying and Lifelink.
The afterlife has odd effects on the living realm...
Target white creature you control gets +2/+2 until end of turn.
Flying
When Restless Spirit dies, you may pay . If you do, return this card to the battlefield transformed.
When Restless Spirit dies, you may pay . If you do, return this card to the battlefield transformed.
The restless-
2/2
You cant lose life if you've gained life this turn
-will eventually rest
Creatures you control, creature spells you cast and creature cards in your graveyard are Spirits in addition to their other types
Create a 1/1 white Spirit creature token with Flying and Lifelink
As long as you control another Spirit, Spirit Monk gets +1/+1 and gains Flying
When dealing with spirits, some things are as if you're dreaming
1/1
Flying
Whenever you cast Spiritsong Skyfeller or another Spirit spell, you gain 1 life.
Whenever you cast Spiritsong Skyfeller or another Spirit spell, you gain 1 life.
2/2
Creatures you control get +1/+1 until end of turn. Spirits you control also gain Vigilance until end of turn
Some things really hit you in the heart
Create two white 1/1 Spirit creature tokens with Flying and Lifelink
At the beginning of your upkeep, if you control a Spirit creature, you gain 1 life.
2/2
Bird creatures you control get +1/+1 until end of turn.
Go to section: White (24) Blue (27) Black (24) Red (27) Green (25) Multicolour (15) Hybrid (4) Artifact (18) Land (8)
Show rarities: C U R
Lyrasia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Info |