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Mechanics | Info |
CardName: Ritual Phoenix Cost: 3r Type: Creature - Phoenix Pow/Tgh: 2/1 Rules Text: Flying, Haste Whenever Ritual Phoenix deals combat damage to a player, add {R}{R}. This mana does not empty as steps and phases end. Flavour Text: Set/Rarity: Lyrasia Uncommon |
History: [-] |
changed from 6 life to 4
also a bird now
You can use the creature type "Phoenix" for Phoenixes, you know. Interesting design, but might be too powerful or too high risk-high reward. Wizards tends to shy away from that because it makes other spells overall less impactful.
Generally Phoenixes have a way to recur themselves, but I can see this design on a phoenix just fine.
Also, remove your line breaks in the text box.
yessir
Heh. It's still pretty wordy.
Interesting variant on phoenix. Yeah, I can see it.
ty
Oof. So to play this creature the 'right way' you must:
Round 1, Pay 4 life.
Round 2, Swing for one damage, Pay 4 life.
Round 3, Sacrifice for .
Eight life for two mana over three turns is a high risk indeed. I suppose you could also go for 12 life for four mana over four turns instead. Gonna feel real bad when you lose 12 life and your opponent kills the Phoenix during your end step.
With cards like this, I try to keep in mind the three player psychographics. Timmy doesn't matter, because Timmy doesn't like risk/reward. Johnny... might. But mostly, it would be the 'making underpowered cards good in the right circumstance' Johnny that would. That kind of Johnny already wanted cards that are the worst... and it's best not to feed the trolls. Otherwise, this card just gets mana for attacks. There are a lot of ways to get mana, so most Combo-Johnnys would just shrug at this card.
Risk/Reward is in Spike's wheelhouse. He/She loves that shit. But Spike also loves to win the game. So, as far my own design is concerned, if I'm going to design a risk/reward card for Spike, it should be worth it... or at least be close.
that was a weird analogy.
I actually agree it needs to be RRR per counter.
sorry i didnt mean agree, thats just my opinion, im in a loud library right now lol
I don't know what this once was, but right now it's just insane. Why does it have so many abilities for one mana?
Also, why has it so many abilities, period? It's a mess.
Does each color randomly get a flying 1-drop that is just also doing a lot of other stuff? Flying 1-drops are actually not bad cards.
You could remove everything but the keywords and have a playable card here, and the other abilities don't really help selling this as a "phoenix".
Well, the triggered ability does, but the activated ability overshadows that actual good thematic design.
The card puts too much weight into assembling a combination of effects onto one card. It would be generally better to sprread around the love a little.
As this is an evasive creature I would remove the tapped ability - it already can deal damage to players by attacking as it is good at not getting blocked.
Now this wants a higher cost or lower saboteur outcome, maybe a 2/1 that keeps everything as it is except for the activated ability that is just too much baggage?
Sure thing. The abilities do synergize, but I see what you mean by the activated one being unecessary. will edit both prints